unit UScreenWelcome;
interface
{$I switches.inc}
uses
UMenu, SDL, SysUtils, UThemes;
type
TScreenWelcome = class(TMenu)
public
Animation: real;
Fadeout: boolean;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure onShow; override;
end;
implementation
uses UGraphic, UTime, USkins, UTexture;
function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then begin
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Result := False;
end;
SDLK_RETURN:
begin
FadeTo(@ScreenMain);
Fadeout := true;
end;
end;
end;
end;
constructor TScreenWelcome.Create;
begin
inherited Create;
AddStatic(-10, -10, 0, 0, 1, 1, 1, Skin.GetTextureFileName('ButtonAlt'), TEXTURE_TYPE_TRANSPARENT);
AddStatic(-500, 440, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
AddStatic(-500, 472, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
AddStatic(-500, 504, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
AddStatic(-500, 536, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
AddStatic(-500, 568, 200, 5, 0, 0, 0, Skin.GetTextureFileName('Rectangle'), TEXTURE_TYPE_COLORIZED);
Animation := 0;
Fadeout := false;
end;
procedure TScreenWelcome.onShow;
begin
inherited;
CountSkipTimeSet;
end;
function TScreenWelcome.Draw: boolean;
var
Min: real;
Max: real;
Wsp: real;
Pet: integer;
begin
// star animation
Animation := Animation + TimeSkip*1000;
// draw nothing
Min := 0; Max := 1000;
if (Animation >= Min) and (Animation < Max) then begin
end;
// popup
Min := 1000; Max := 1120;
if (Animation >= Min) and (Animation < Max) then begin
Wsp := (Animation - Min) / (Max - Min);
Static[0].Texture.X := 600;
Static[0].Texture.Y := 600 - Wsp * 230;
Static[0].Texture.W := 200;
Static[0].Texture.H := Wsp * 230;
end;
// bounce
Min := 1120; Max := 1200;
if (Animation >= Min) and (Animation < Max) then begin
Wsp := (Animation - Min) / (Max - Min);
Static[0].Texture.Y := 370 + Wsp * 50;
Static[0].Texture.H := 230 - Wsp * 50;
end;
// run
Min := 1500; Max := 3500;
if (Animation >= Min) and (Animation < Max) then begin
Wsp := (Animation - Min) / (Max - Min);
Static[0].Texture.X := 600 - Wsp * 1400;
Static[0].Texture.H := 180;
for Pet := 1 to 5 do begin
Static[Pet].Texture.X := 770 - Wsp * 1400;
Static[Pet].Texture.W := 150 + Wsp * 200;
Static[Pet].Texture.Alpha := Wsp * 0.5;
end;
end;
Min := 3500;
if (Animation >= Min) and (not Fadeout) then begin
FadeTo(@ScreenMain);
Fadeout := true;
end;
Result := inherited Draw;
end;
end.