aboutsummaryrefslogblamecommitdiffstats
path: root/Game/Code/Screens/UScreenSongMenu.pas
blob: ccf14978ea4e22d8957d97b0fcfbafe99fe0293b (plain) (tree)
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637



















































































                                                                                                                                                               
                      






















                                                            
















































































































































































































































































































































































































































































































































                                                                                                                

                                                                                                    















































                                                         
unit UScreenSongMenu;

interface

uses
  UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;

type
  TScreenSongMenu = class(TMenu)
    private
      CurMenu: Byte; //Num of the cur. Shown Menu
      ID:       String; //for help-system

    public
      Visible: Boolean; //Whether the Menu should be Drawn

      constructor Create; override;
      function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
      procedure onShow; override;
      function Draw: boolean; override;
      procedure MenuShow(sMenu: Byte);
      procedure HandleReturn;
  end;

const
  SM_Main = 1;
  
  SM_PlayList = 64 or 1;
  SM_Playlist_Add = 64 or 2;
  SM_Playlist_New = 64 or 3;

  SM_Playlist_DelItem = 64 or 5;

  SM_Playlist_Load = 64 or 8 or 1;
  SM_Playlist_Del  = 64 or 8 or 5;


  SM_Party_Main = 128 or 1;
  SM_Party_Joker = 128 or 2;

var
  ISelections: Array of String;
  SelectValue: Integer;


implementation

uses UGraphic, UMain, UDatabase, UScreenSong, UVideo, ULog, UIni, UTexture, ULanguage, UParty, UPlaylist, USongs, UHelp;

function TScreenSongMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
  SDL_ModState:  Word;

begin
  Result := true;
  If (PressedDown) Then
  begin // Key Down
    SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
      + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT  + KMOD_RALT);

    if (CurMenu = SM_Playlist_New) AND (Interaction=0) then
    begin
      case PressedKey of
        SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
          begin
            Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode);
            exit;
          end;

        SDLK_BACKSPACE:
          begin
            Button[Interaction].Text[0].DeleteLastL;
            exit;
          end;
      end;
    end;

    case PressedKey of
      SDLK_TAB:
        begin
          Help.SetHelpID(ID);
          ScreenPopupHelp.ShowPopup();
        end;

      //MP3-Volume Up
      SDLK_PAGEUP:
        begin
          if (ScreenSong.MP3Volume<100) then
          begin
            ScreenSong.MP3Volume := ScreenSong.MP3Volume+5;
            Music.SetMusicVolume(ScreenSong.MP3Volume);
          end;
          ScreenSong.MP3VolumeHandler.changed := true;
          ScreenSong.MP3VolumeHandler.change_time := 0;
        end;

      //MP3-Volume Down
      SDLK_PAGEDOWN:
        begin
          if (ScreenSong.MP3Volume>0) then
          begin
            ScreenSong.MP3Volume := ScreenSong.MP3Volume-5;
            Music.SetMusicVolume(ScreenSong.MP3Volume);
          end;
          ScreenSong.MP3VolumeHandler.changed := true;
          ScreenSong.MP3VolumeHandler.change_time := 0;
        end;

      SDLK_V:
        begin
          if UVideo.VideoOpened then
          begin
            if ScreenSong.VidVis=full then
              ScreenSong.VidVis:=windowed
            else begin
              ScreenSong.VidVis:=full;
              UVideo.SetAspectCorrection(TAspectCorrection(
                DataBase.GetAspect(CatSongs.Song[Interaction].Artist,
                CatSongs.Song[Interaction].Title, Ini.AspectCorrect)));
              ScreenSong.AspectHandler.changed := true;
              ScreenSong.AspectHandler.change_time := Czas.Teraz;
            end;
            Visible := False;
          end;
        end;
        
      SDLK_Q:
        begin
          Result := false;
        end;

      SDLK_ESCAPE,
      SDLK_BACKSPACE :
        begin
          Music.PlayBack;
          Visible := False;
        end;

      SDLK_RETURN:
        begin
          HandleReturn;
        end;

      SDLK_DOWN:    InteractNext;
      SDLK_UP:      InteractPrev;

      SDLK_RIGHT:
        begin
          if (Interaction=3) then
            InteractInc;
        end;
      SDLK_LEFT:
        begin
          if (Interaction=3) then
            InteractDec;
        end;

      SDLK_1:
        begin //Jocker
            //Joker spielen
          case CurMenu of
            SM_Party_Main:
            begin
              ScreenSong.DoJoker(0, SDL_ModState)
            end;
          end;
        end;
      SDLK_2:
        begin //Jocker
            //Joker spielen
          case CurMenu of
            SM_Party_Main:
            begin
              ScreenSong.DoJoker(1, SDL_ModState)
            end;
          end;
        end;
      SDLK_3:
        begin //Jocker
            //Joker spielen
          case CurMenu of
            SM_Party_Main:
            begin
              ScreenSong.DoJoker(2, SDL_ModState)
            end;
          end;
        end;


    end;
  end;
end;

constructor TScreenSongMenu.Create;
var
  I:    integer;
begin
  inherited Create;
  
  //Create Dummy SelectSlide Entrys
  SetLength(ISelections, 1);
  ISelections[0] := 'Dummy';

  
  AddText(Theme.SongMenu.TextMenu);

  LoadFromTheme(Theme.SongMenu);

  AddButton(Theme.SongMenu.Button1);
  if (Length(Button[0].Text) = 0) then
    AddButtonText(14, 20, 'Button 1');

  AddButton(Theme.SongMenu.Button2);
  if (Length(Button[1].Text) = 0) then
    AddButtonText(14, 20, 'Button 2');

  AddButton(Theme.SongMenu.Button3);
  if (Length(Button[2].Text) = 0) then
    AddButtonText(14, 20, 'Button 3');

  AddSelectSlide(Theme.SongMenu.SelectSlide3, SelectValue, ISelections);

  AddButton(Theme.SongMenu.Button4);
  if (Length(Button[3].Text) = 0) then
    AddButtonText(14, 20, 'Button 4');


  Interaction := 0;
end;

function TScreenSongMenu.Draw: boolean;
begin
  inherited Draw;
end;

procedure TScreenSongMenu.onShow;
begin
  
end;

procedure TScreenSongMenu.MenuShow(sMenu: Byte);
begin
  Interaction := 0; //Reset Interaction
  Visible := True;  //Set Visible
  Case sMenu of
    SM_Main:
      begin
        ID := 'ID_032';
        CurMenu := sMenu;
        Text[0].Text := Language.Translate('SONG_MENU_NAME_MAIN');

        Button[0].Visible := True;
        Button[1].Visible := True;
        Button[2].Visible := True;
        Button[3].Visible := True;
        SelectsS[0].Visible := False;

        Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
        Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS');
        Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD');
        Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');
      end;

    SM_PlayList:
      begin
        ID := 'ID_032';
        CurMenu := sMenu;
        Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST');

        Button[0].Visible := True;
        Button[1].Visible := True;
        Button[2].Visible := True;
        Button[3].Visible := True;
        SelectsS[0].Visible := False;

        Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
        Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS');
        Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DEL');
        Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');
      end;

    SM_Playlist_Add:
      begin
        ID := 'ID_032';
        CurMenu := sMenu;
        Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_ADD');

        Button[0].Visible := True;
        Button[1].Visible := False;
        Button[2].Visible := False;
        Button[3].Visible := True;
        SelectsS[0].Visible := True;

        Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_NEW');
        Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_EXISTING');

        SetLength(ISelections, Length(PlaylistMan.Playlists));
        PlaylistMan.GetNames(ISelections);

        if (Length(ISelections)>=1) then
        begin
          UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
        end
        else
        begin
          Button[3].Visible := False;
          SelectsS[0].Visible := False;
          Button[2].Visible := True;
          Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
        end;
      end;

    SM_Playlist_New:
      begin
        ID := 'ID_032';
        CurMenu := sMenu;
        Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_NEW');

        Button[0].Visible := True;
        Button[1].Visible := False;
        Button[2].Visible := True;
        Button[3].Visible := True;
        SelectsS[0].Visible := False;

        Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_UNNAMED');
        Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_CREATE');
        Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
      end;

    SM_Playlist_DelItem:
      begin
        ID := 'ID_032';
        CurMenu := sMenu;
        Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DELITEM');

        Button[0].Visible := True;
        Button[1].Visible := False;
        Button[2].Visible := False;
        Button[3].Visible := True;
        SelectsS[0].Visible := False;

        Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
        Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
      end;

    SM_Playlist_Load:
      begin
        ID := 'ID_032';
        CurMenu := sMenu;
        Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_LOAD');

        //Show Delete Curent Playlist Button when Playlist is opened
        Button[0].Visible := (CatSongs.CatNumShow = -3);

        Button[1].Visible := False;
        Button[2].Visible := False;
        Button[3].Visible := True;
        SelectsS[0].Visible := True;

        Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DELCURRENT');
        Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_LOAD');

        SetLength(ISelections, Length(PlaylistMan.Playlists));
        PlaylistMan.GetNames(ISelections);

        if (Length(ISelections)>=1) then
        begin
          UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
          Interaction := 3;
        end
        else
        begin
          Button[3].Visible := False;
          SelectsS[0].Visible := False;
          Button[2].Visible := True;
          Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
          Interaction := 2;
        end;
      end;

    SM_Playlist_Del:
      begin
        ID := 'ID_032';
        CurMenu := sMenu;
        Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DEL');

        Button[0].Visible := True;
        Button[1].Visible := False;
        Button[2].Visible := False;
        Button[3].Visible := True;
        SelectsS[0].Visible := False;

        Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
        Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
      end;


    SM_Party_Main:
      begin
        ID := 'ID_033';
        CurMenu := sMenu;
        Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_MAIN');

        Button[0].Visible := True;
        Button[1].Visible := False;
        Button[2].Visible := False;
        Button[3].Visible := True;
        SelectsS[0].Visible := False;

        Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
        //Button[1].Text[0].Text := Language.Translate('SONG_MENU_JOKER');
        //Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYMODI');
        Button[3].Text[0].Text := Language.Translate('SONG_MENU_JOKER');
      end;

    SM_Party_Joker:
      begin
        ID := 'ID_033';
        CurMenu := sMenu;
        Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_JOKER');

        Button[0].Visible := (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0);
        Button[1].Visible := (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0);
        Button[2].Visible := (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0);
        Button[3].Visible := True;
        SelectsS[0].Visible := False;

        Button[0].Text[0].Text := String(PartySession.Teams.Teaminfo[0].Name);
        Button[1].Text[0].Text := String(PartySession.Teams.Teaminfo[1].Name);
        Button[2].Text[0].Text := String(PartySession.Teams.Teaminfo[2].Name);
        Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');

        //Set right Interaction
        if (not Button[0].Visible) then
        begin
          if (not Button[1].Visible) then
          begin
            if (not Button[2].Visible) then
            begin
              Interaction := 4;
            end
            else Interaction := 2;
          end
          else Interaction := 1;
        end;
        
      end;
  end;
  if not Help.SetHelpID(ID) then
    Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenSongMenu)');
end;

procedure TScreenSongMenu.HandleReturn;
begin
  Case CurMenu of
    SM_Main:
      begin
        Case Interaction of
          0: //Button 1
            begin
              ScreenSong.StartSong;
              Visible := False;
            end;

          1: //Button 2
            begin
              //Select New Players then Sing:
              ScreenSong.SelectPlayers;
              Visible := False;
            end;

          2: //Button 3
            begin
              //Show add to Playlist Menu
              MenuShow(SM_Playlist_Add);
            end;

          3: //SelectSlide 3
            begin
              //Dummy
            end;

          4: //Button 4
            begin
              ScreenSong.OpenEditor;
              Visible := False;
            end;
        end;
      end;

    SM_PlayList:
      begin
        Visible := False;
        Case Interaction of
          0: //Button 1
            begin
              ScreenSong.StartSong;
              Visible := False;
            end;

          1: //Button 2
            begin
              //Select New Players then Sing:
              ScreenSong.SelectPlayers;
              Visible := False;
            end;

          2: //Button 3
            begin
              //Show add to Playlist Menu
              MenuShow(SM_Playlist_DelItem);
            end;

          3: //SelectSlide 3
            begin
              //Dummy
            end;

          4: //Button 4
            begin
              ScreenSong.OpenEditor;
              Visible := False;
            end;
        end;
      end;

    SM_Playlist_Add:
      begin
        Case Interaction of
          0: //Button 1
            begin
              MenuShow(SM_Playlist_New);
            end;

          3: //SelectSlide 3
            begin
              //Dummy
            end;

          4: //Button 4
            begin
              PlaylistMan.AddItem(ScreenSong.Interaction, SelectValue);
              Visible := False;
            end;
        end;
      end;

      SM_Playlist_New:
      begin
        Case Interaction of
          0: //Button 1
            begin
              //Nothing, Button for Entering Name
            end;

          2: //Button 3
            begin
              //Create Playlist and Add Song
              PlaylistMan.AddItem(
              ScreenSong.Interaction,
              PlaylistMan.AddPlaylist(Button[0].Text[0].Text));
              Visible := False;
            end;

          3: //SelectSlide 3
            begin
              //Cancel -> Go back to Add screen
              MenuShow(SM_Playlist_Add);
            end;

          4: //Button 4
            begin
              Visible := False;
            end;
        end;
      end;

    SM_Playlist_DelItem:
      begin
        Visible := False;
        Case Interaction of
          0: //Button 1
            begin
              //Delete
              PlayListMan.DelItem(PlayListMan.GetIndexbySongID(ScreenSong.Interaction));
              Visible := False;
            end;

          4: //Button 4
            begin
              MenuShow(SM_Playlist);
            end;
        end;
      end;

    SM_Playlist_Load:
      begin
        Case Interaction of
          0: //Button 1 (Delete Playlist)
            begin
              MenuShow(SM_Playlist_Del);
            end;
          4: //Button 4
            begin
              //Load Playlist
              PlaylistMan.SetPlayList(SelectValue);
              Visible := False;
            end;
        end;
      end;

    SM_Playlist_Del:
      begin
        Visible := False;
        Case Interaction of
          0: //Button 1
            begin
              //Delete
              PlayListMan.DelPlaylist(PlaylistMan.CurPlayList);
              Visible := False;
            end;

          4: //Button 4
            begin
              MenuShow(SM_Playlist_Load);
            end;
        end;
      end;

    SM_Party_Main:
      begin
        Case Interaction of
          0: //Button 1
            begin
              //Start Singing
              if not ScreenSong.PartyMedley then
              begin
                SetLength(ScreenSong.PartyPlayed, Length(ScreenSong.PartyPlayed)+1);
                ScreenSong.PartyPlayed[Length(ScreenSong.PartyPlayed)-1] := ScreenSong.Interaction;
                ScreenSong.StartSong;
                Visible := False;
              end else
                ScreenSong.StartMedley(5, msCalculated);
            end;

          4: //Button 4
            begin
              //Joker
              MenuShow(SM_Party_Joker);
            end;
        end;
      end;

    SM_Party_Joker:
      begin
        Visible := False;
        Case Interaction of
          0: //Button 1
            begin
              //Joker Team 1
              ScreenSong.DoJoker(0, 0);
            end;

          1: //Button 2
            begin
              //Joker Team 2
              ScreenSong.DoJoker(1, 0);
            end;

          2: //Button 3
            begin
              //Joker Team 3
              ScreenSong.DoJoker(2, 0);
            end;

          4: //Button 4
            begin
              //Cancel... (Fo back to old Menu)
              MenuShow(SM_Party_Main);
            end;
        end;
      end;
  end;
end;

end.