unit UScreenSongMenu;
interface
uses
UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenSongMenu = class(TMenu)
private
CurMenu: Byte; //Num of the cur. Shown Menu
ID: String; //for help-system
public
Visible: Boolean; //Whether the Menu should be Drawn
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
function Draw: boolean; override;
procedure MenuShow(sMenu: Byte);
procedure HandleReturn;
end;
const
SM_Main = 1;
SM_Song = 8 or 1;
SM_Medley = 16 or 1;
SM_Sort = 32 or 1;
SM_PlayList = 64 or 1;
SM_Playlist_Add = 64 or 2;
SM_Playlist_New = 64 or 3;
SM_Playlist_DelItem = 64 or 5;
SM_Playlist_Load = 64 or 8 or 1;
SM_Playlist_Del = 64 or 8 or 5;
SM_Party_Main = 128 or 1;
SM_Party_Joker = 128 or 2;
var
ISelections: Array of String;
SelectValue: Integer;
implementation
uses UGraphic, UMain, UDatabase, UScreenSong, UVideo, ULog, UIni, UTexture, ULanguage, UParty, UPlaylist, USongs, UHelp;
function TScreenSongMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
SDL_ModState: Word;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
if (CurMenu = SM_Playlist_New) AND (Interaction=0) then
begin
if not (ScanCode in [0..31, 127..159]) then
begin
Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode);
Exit;
end;
case PressedKey of
SDLK_BACKSPACE:
begin
Button[Interaction].Text[0].DeleteLastL;
exit;
end;
end;
end;
case PressedKey of
SDLK_TAB:
begin
Help.SetHelpID(ID);
ScreenPopupHelp.ShowPopup();
end;
//MP3-Volume Up
SDLK_PAGEUP:
begin
if (ScreenSong.MP3Volume<100) then
begin
ScreenSong.MP3Volume := ScreenSong.MP3Volume+5;
Music.SetMusicVolume(ScreenSong.MP3Volume);
end;
ScreenSong.MP3VolumeHandler.changed := true;
ScreenSong.MP3VolumeHandler.change_time := 0;
end;
//MP3-Volume Down
SDLK_PAGEDOWN:
begin
if (ScreenSong.MP3Volume>0) then
begin
ScreenSong.MP3Volume := ScreenSong.MP3Volume-5;
Music.SetMusicVolume(ScreenSong.MP3Volume);
end;
ScreenSong.MP3VolumeHandler.changed := true;
ScreenSong.MP3VolumeHandler.change_time := 0;
end;
SDLK_V:
begin
if UVideo.VideoOpened then
begin
if ScreenSong.TargetVidVis=full then
begin
ScreenSong.TargetVidVis:=windowed;
ScreenSong.TargetAspect := acoCrop;
if not ScreenSong.VidVisHandler.changed then
begin
ScreenSong.VidVisHandler.changed := true;
ScreenSong.VidVisHandler.change_time := 0;
end;
end else
begin
ScreenSong.TargetVidVis:=full;
if not ScreenSong.VidVisHandler.changed then
begin
ScreenSong.VidVisHandler.changed := true;
ScreenSong.VidVisHandler.change_time := 0;
end;
//UVideo.SetAspectCorrection(TAspectCorrection(
// DataBase.GetAspect(CatSongs.Song[Interaction].Artist,
// CatSongs.Song[Interaction].Title, Ini.AspectCorrect)));
ScreenSong.TargetAspect := TAspectCorrection(
DataBase.GetAspect(CatSongs.Song[Interaction].Artist,
CatSongs.Song[Interaction].Title, Ini.AspectCorrect));
ScreenSong.AspectHandler.changed := true;
ScreenSong.AspectHandler.change_time := Czas.Teraz;
end;
end;
end;
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE:
begin
Music.PlayBack;
Visible := False;
if(ScreenSong.Mode = smNormal) and not ScreenSong.MakeMedley then
begin
ScreenSong.WaitHandler.changed := true;
ScreenSong.WaitHandler.change_time := 0;
end;
CatSongs.Selected := Interaction;
end;
SDLK_RETURN:
begin
HandleReturn;
end;
SDLK_DOWN: InteractNext;
SDLK_UP: InteractPrev;
SDLK_RIGHT:
begin
if (Interaction=3) then
InteractInc;
if (CurMenu = SM_Sort) then
Button[3].Visible := (Ini.Sorting <> SelectValue);
if (ScreenSong.Mode = smParty) and (PartySession.Rand3) and (ScreenSong.Sel3<=0) then
begin
if (ScreenSong.Sel3<1) then
Inc(ScreenSong.Sel3);
Music.PlayChange;
ScreenSong.SelectNext;
ScreenSong.ChangeMusic;
ScreenSong.SetScroll4;
end;
end;
SDLK_LEFT:
begin
if (Interaction=3) then
InteractDec;
if (CurMenu = SM_Sort) then
Button[3].Visible := (Ini.Sorting <> SelectValue);
if (ScreenSong.Mode = smParty) and (PartySession.Rand3) and (ScreenSong.Sel3>=0) then
begin
if (ScreenSong.Sel3>-1) then
Dec(ScreenSong.Sel3);
Music.PlayChange;
ScreenSong.SelectPrev;
ScreenSong.ChangeMusic;
ScreenSong.SetScroll4;
end;
end;
SDLK_1:
begin //Jocker
//Joker spielen
case CurMenu of
SM_Party_Main:
begin
ScreenSong.DoJoker(0, SDL_ModState)
end;
end;
end;
SDLK_2:
begin //Jocker
//Joker spielen
case CurMenu of
SM_Party_Main:
begin
ScreenSong.DoJoker(1, SDL_ModState)
end;
end;
end;
SDLK_3:
begin //Jocker
//Joker spielen
case CurMenu of
SM_Party_Main:
begin
ScreenSong.DoJoker(2, SDL_ModState)
end;
end;
end;
end;
end;
end;
constructor TScreenSongMenu.Create;
{var
I: integer;}
begin
inherited Create;
//Create Dummy SelectSlide Entrys
SetLength(ISelections, 1);
ISelections[0] := 'Dummy';
AddText(Theme.SongMenu.TextMenu);
LoadFromTheme(Theme.SongMenu);
AddButton(Theme.SongMenu.Button1);
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, 'Button 1');
AddButton(Theme.SongMenu.Button2);
if (Length(Button[1].Text) = 0) then
AddButtonText(14, 20, 'Button 2');
AddButton(Theme.SongMenu.Button3);
if (Length(Button[2].Text) = 0) then
AddButtonText(14, 20, 'Button 3');
AddSelectSlide(Theme.SongMenu.SelectSlide3, SelectValue, ISelections);
AddButton(Theme.SongMenu.Button4);
if (Length(Button[3].Text) = 0) then
AddButtonText(14, 20, 'Button 4');
Interaction := 0;
end;
function TScreenSongMenu.Draw: boolean;
begin
inherited Draw;
end;
procedure TScreenSongMenu.onShow;
begin
end;
procedure TScreenSongMenu.MenuShow(sMenu: Byte);
var
I: integer;
begin
Interaction := 0; //Reset Interaction
Visible := True; //Set Visible
Case sMenu of
SM_Main:
begin
ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_NAME_MAIN');
Button[0].Visible := True;
Button[1].Visible := (CatSongs.Song[ScreenSong.Interaction].Medley.Source>msNone);
Button[2].Visible := True;
Button[3].Visible := True;
SelectsS[0].Visible := False;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_SONG');
Button[1].Text[0].Text := Language.Translate('SONG_MENU_MEDLEY');
Button[2].Text[0].Text := Language.Translate('SONG_MENU_SORT');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_HELP');
end;
SM_Song:
begin
ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_SONG');
Button[0].Visible := True;
Button[1].Visible := True;
Button[2].Visible := True;
Button[3].Visible := True;
SelectsS[0].Visible := False;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS');
Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');
end;
SM_Medley:
begin
ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_MEDLEY');
Button[0].Visible := True;
Button[1].Visible := (Length(PlaylistMedley.Song)>0);
Button[2].Visible := (Length(PlaylistMedley.Song)>0) or
(CatSongs.Song[ScreenSong.Interaction].Medley.Source > msNone);
Button[3].Visible := not ScreenSong.MakeMedley;
SelectsS[0].Visible := False;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_MEDLEY_ADD');
Button[1].Text[0].Text := Language.Translate('SONG_MENU_MEDLEY_DELETE');
Button[2].Text[0].Text := Language.Translate('SONG_MENU_MEDLEY_START');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_MEDLEY_START5');
end;
SM_Sort:
begin
ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_SORT');
Button[0].Visible := True;
Button[1].Visible := (Length(PlaylistMedley.Song)=0);
Button[2].Visible := False;
SelectsS[0].Visible := True;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_SORT_TABS');
Button[1].Text[0].Text := Language.Translate('SONG_MENU_SORT_DUETS');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_SORT_CONFIRM');
SetLength(ISelections, Length(UIni.ISorting));
For I := 0 to Length(UIni.ISorting)-1 do
ISelections[I] := UIni.ISorting[I];
UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
Button[3].Visible := (Ini.Sorting <> SelectValue);
end;
SM_PlayList:
begin
ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST');
Button[0].Visible := True;
Button[1].Visible := True;
Button[2].Visible := True;
Button[3].Visible := True;
SelectsS[0].Visible := False;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
Button[1].Text[0].Text := Language.Translate('SONG_MENU_CHANGEPLAYERS');
Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DEL');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_EDIT');
end;
SM_Playlist_Add:
begin
ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_ADD');
Button[0].Visible := True;
Button[1].Visible := False;
Button[2].Visible := False;
Button[3].Visible := True;
SelectsS[0].Visible := True;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_NEW');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_ADD_EXISTING');
SetLength(ISelections, Length(PlaylistMan.Playlists));
PlaylistMan.GetNames(ISelections);
if (Length(ISelections)>=1) then
begin
UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
end
else
begin
Button[3].Visible := False;
SelectsS[0].Visible := False;
Button[2].Visible := True;
Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
end;
end;
SM_Playlist_New:
begin
ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_NEW');
Button[0].Visible := True;
Button[1].Visible := False;
Button[2].Visible := True;
Button[3].Visible := True;
SelectsS[0].Visible := False;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_UNNAMED');
Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NEW_CREATE');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
end;
SM_Playlist_DelItem:
begin
ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DELITEM');
Button[0].Visible := True;
Button[1].Visible := False;
Button[2].Visible := False;
Button[3].Visible := True;
SelectsS[0].Visible := False;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
end;
SM_Playlist_Load:
begin
ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_LOAD');
//Show Delete Curent Playlist Button when Playlist is opened
Button[0].Visible := (CatSongs.CatNumShow = -3);
Button[1].Visible := False;
Button[2].Visible := False;
Button[3].Visible := True;
SelectsS[0].Visible := True;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_DELCURRENT');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_LOAD');
SetLength(ISelections, Length(PlaylistMan.Playlists));
PlaylistMan.GetNames(ISelections);
if (Length(ISelections)>=1) then
begin
UpdateSelectSlideOptions(Theme.SongMenu.SelectSlide3, 0, ISelections, SelectValue);
Interaction := 3;
end
else
begin
Button[3].Visible := False;
SelectsS[0].Visible := False;
Button[2].Visible := True;
Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYLIST_NOEXISTING');
Interaction := 2;
end;
end;
SM_Playlist_Del:
begin
ID := 'ID_032';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_NAME_PLAYLIST_DEL');
Button[0].Visible := True;
Button[1].Visible := False;
Button[2].Visible := False;
Button[3].Visible := True;
SelectsS[0].Visible := False;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
end;
SM_Party_Main:
begin
ID := 'ID_033';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_MAIN');
Button[0].Visible := True;
Button[1].Visible := False;
Button[2].Visible := False;
Button[3].Visible := True;
SelectsS[0].Visible := False;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_PLAY');
//Button[1].Text[0].Text := Language.Translate('SONG_MENU_JOKER');
//Button[2].Text[0].Text := Language.Translate('SONG_MENU_PLAYMODI');
Button[3].Text[0].Text := Language.Translate('SONG_MENU_JOKER');
end;
SM_Party_Joker:
begin
ID := 'ID_033';
CurMenu := sMenu;
Text[0].Text := Language.Translate('SONG_MENU_NAME_PARTY_JOKER');
Button[0].Visible := (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0);
Button[1].Visible := (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0);
Button[2].Visible := (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0);
Button[3].Visible := True;
SelectsS[0].Visible := False;
Button[0].Text[0].Text := String(PartySession.Teams.Teaminfo[0].Name);
Button[1].Text[0].Text := String(PartySession.Teams.Teaminfo[1].Name);
Button[2].Text[0].Text := String(PartySession.Teams.Teaminfo[2].Name);
Button[3].Text[0].Text := Language.Translate('SONG_MENU_CANCEL');
//Set right Interaction
if (not Button[0].Visible) then
begin
if (not Button[1].Visible) then
begin
if (not Button[2].Visible) then
begin
Interaction := 4;
end
else Interaction := 2;
end
else Interaction := 1;
end;
end;
end;
if not Help.SetHelpID(ID) then
Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenSongMenu)');
end;
procedure TScreenSongMenu.HandleReturn;
begin
Case CurMenu of
SM_Main:
begin
Case Interaction of
0: //Button 1
begin
MenuShow(SM_Song);
end;
1: //Button 2
begin
MenuShow(SM_Medley);
end;
2: //Button 3
begin
MenuShow(SM_Sort);
end;
3: //SelectSlide 3
begin
//Dummy
end;
4: //Button 4
begin
Help.SetHelpID(ScreenSong.ID);
ScreenPopupHelp.ShowPopup();
Visible := False;
end;
end;
end;
SM_Song:
begin
Case Interaction of
0: //Button 1
begin
ScreenSong.StartSong;
Visible := False;
end;
1: //Button 2
begin
//Select New Players then Sing:
ScreenSong.SelectPlayers;
Visible := False;
end;
2: //Button 3
begin
//Show add to Playlist Menu
MenuShow(SM_Playlist_Add);
end;
3: //SelectSlide 3
begin
//Dummy
end;
4: //Button 4
begin
ScreenSong.OpenEditor;
Visible := False;
end;
end;
end;
SM_Medley:
begin
Case Interaction of
0: //Button 1
begin
ScreenSong.MakeMedley := true;
ScreenSong.StartMedley(99, msCalculated);
Visible := False;
end;
1: //Button 2
begin
SetLength(PlaylistMedley.Song, Length(PlaylistMedley.Song)-1);
PlaylistMedley.NumMedleySongs := Length(PlaylistMedley.Song);
if Length(PlaylistMedley.Song)=0 then
ScreenSong.MakeMedley := false;
Visible := False;
end;
2: //Button 3
begin
if ScreenSong.MakeMedley then
begin
ScreenSong.Mode := smMedley;
Music.Stop;
//Do the Action that is specified in Ini
case Ini.OnSongClick of
0: FadeTo(@ScreenSing);
1: ScreenSong.SelectPlayers;
2: FadeTo(@ScreenSing);
end;
end else
ScreenSong.StartMedley(0, msCalculated);
Visible := False;
end;
3: //SelectSlide 3
begin
//Dummy
end;
4: //Button 4
begin
ScreenSong.StartMedley(5, msCalculated);
end;
end;
end;
SM_Sort:
begin
Case Interaction of
0: //Button 1
begin
//Change Tabs (on/off)
if (Ini.Tabs=1) then
ScreenSong.ChangeSorting(false, Ini.Sorting)
else
ScreenSong.ChangeSorting(true, Ini.Sorting);
end;
1: //Button 2
begin
ScreenSongJumpto.ToggleDuetFilter;
Visible := false;
end;
3: //Slide
begin
//dummy
end;
4: //Button 4
begin
//Change Sorting
ScreenSong.ChangeSorting(Ini.Tabs=1, SelectValue);
Visible := false;
end;
end;
end;
SM_PlayList:
begin
Visible := False;
Case Interaction of
0: //Button 1
begin
ScreenSong.StartSong;
Visible := False;
end;
1: //Button 2
begin
//Select New Players then Sing:
ScreenSong.SelectPlayers;
Visible := False;
end;
2: //Button 3
begin
//Show add to Playlist Menu
MenuShow(SM_Playlist_DelItem);
end;
3: //SelectSlide 3
begin
//Dummy
end;
4: //Button 4
begin
ScreenSong.OpenEditor;
Visible := False;
end;
end;
end;
SM_Playlist_Add:
begin
Case Interaction of
0: //Button 1
begin
MenuShow(SM_Playlist_New);
end;
3: //SelectSlide 3
begin
//Dummy
end;
4: //Button 4
begin
PlaylistMan.AddItem(ScreenSong.Interaction, SelectValue);
ScreenSong.WaitHandler.changed := true;
ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
end;
end;
SM_Playlist_New:
begin
Case Interaction of
0: //Button 1
begin
//Nothing, Button for Entering Name
end;
2: //Button 3
begin
//Create Playlist and Add Song
PlaylistMan.AddItem(
ScreenSong.Interaction,
PlaylistMan.AddPlaylist(Button[0].Text[0].Text));
ScreenSong.WaitHandler.changed := true;
ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
3: //SelectSlide 3
begin
//Cancel -> Go back to Add screen
MenuShow(SM_Playlist_Add);
end;
4: //Button 4
begin
ScreenSong.WaitHandler.changed := true;
ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
end;
end;
SM_Playlist_DelItem:
begin
Visible := False;
Case Interaction of
0: //Button 1
begin
//Delete
PlayListMan.DelItem(PlayListMan.GetIndexbySongID(ScreenSong.Interaction));
ScreenSong.WaitHandler.changed := true;
ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
4: //Button 4
begin
MenuShow(SM_Playlist);
end;
end;
end;
SM_Playlist_Load:
begin
Case Interaction of
0: //Button 1 (Delete Playlist)
begin
MenuShow(SM_Playlist_Del);
end;
4: //Button 4
begin
//Load Playlist
PlaylistMan.SetPlayList(SelectValue);
ScreenSong.WaitHandler.changed := true;
ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
end;
end;
SM_Playlist_Del:
begin
Visible := False;
Case Interaction of
0: //Button 1
begin
//Delete
PlayListMan.DelPlaylist(PlaylistMan.CurPlayList);
ScreenSong.WaitHandler.changed := true;
ScreenSong.WaitHandler.change_time := 0;
Visible := False;
end;
4: //Button 4
begin
MenuShow(SM_Playlist_Load);
end;
end;
end;
SM_Party_Main:
begin
Case Interaction of
0: //Button 1
begin
//Start Singing
if not ScreenSong.PartyMedley then
begin
SetLength(ScreenSong.PartyPlayed, Length(ScreenSong.PartyPlayed)+1);
ScreenSong.PartyPlayed[Length(ScreenSong.PartyPlayed)-1] := ScreenSong.Interaction;
ScreenSong.StartSong;
Visible := False;
end else
ScreenSong.StartMedley(5, msCalculated);
end;
4: //Button 4
begin
//Joker
MenuShow(SM_Party_Joker);
end;
end;
end;
SM_Party_Joker:
begin
Visible := False;
Case Interaction of
0: //Button 1
begin
//Joker Team 1
ScreenSong.DoJoker(0, 0);
end;
1: //Button 2
begin
//Joker Team 2
ScreenSong.DoJoker(1, 0);
end;
2: //Button 3
begin
//Joker Team 3
ScreenSong.DoJoker(2, 0);
end;
4: //Button 4
begin
//Cancel... (Fo back to old Menu)
MenuShow(SM_Party_Main);
end;
end;
end;
end;
end;
end.