unit UScreenPopup;
interface
uses
UMenu, SDL, UMusic, math, UFiles, SysUtils, UThemes, UHelp, gl, glu;
type
TScreenPopupCheck = class(TMenu)
public
Visible: Boolean; //Whether the Menu should be Drawn
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure ShowPopup(msg: String);
function Draw: boolean; override;
end;
TScreenPopupError = class(TMenu)
{private
CurMenu: Byte; //Num of the cur. Shown Menu}
public
Visible: Boolean; //Whether the Menu should be Drawn
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure onHide; override;
procedure ShowPopup(msg: String);
function Draw: boolean; override;
end;
TRect = record
left, right, top, bottom: integer;
end;
TLine = record
fX, fY, tX, tY: integer;
end;
TText = record
X, Y: integer;
Style: integer;
Size: real;
Italic: boolean;
text: string;
end;
TResLine = record
Y: integer;
H: integer;
lines: array of TLine;
texts: array of TText;
end;
TScreenPopupHelp = class(TMenu)
private
TextsGFX: array of TResLine;
msg: TTextResult;
Rect: TRect;
max_high: real;
step: double;
barH: double;
procedure DrawTable;
procedure DrawLine(line, index, Y: integer);
procedure DrawText(line, index, Y: integer);
procedure DrawScroll(X, Y, W, H: integer; pos, len: double);
public
Visible: Boolean; //Whether the Menu should be Drawn
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure onHide; override;
procedure ShowPopup();
function Draw: boolean; override;
end;
var
// ISelections: Array of String;
SelectValue: Integer;
implementation
uses Classes, TextGL, UGraphic, USongs, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay;
function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Display.CheckOK:=False;
Display.NextScreenWithCheck:=NIL;
Visible:=False;
Result := false;
end;
SDLK_RETURN:
begin
case Interaction of
0: begin
//Hack to Finish Singscreen correct on Exit with Q Shortcut
if (Display.NextScreenWithCheck = NIL) then
begin
if (Display.ActualScreen = @ScreenSing) then
ScreenSing.Finish
else if (Display.ActualScreen = @ScreenSingModi) then
ScreenSingModi.Finish;
end;
//Hack to load faulty songs in main screen
if (Display.NextScreenWithCheck = NIL) then
begin
if (Display.ActualScreen = @ScreenMain) and (ScreenMain.ShowNumErrors) then
begin
Ini.LoadFaultySongs_temp := 1;
Songs.LoadSongList();
UGraphic.UnLoadScreens();
UGraphic.LoadScreens( true );
ScreenSong.Refresh(true);
PlaylistMan.LoadPlayLists;
ScreenMain.ShowNumErrors := false;
FadeTo(@ScreenMain);
end else
Display.CheckOK:=True;
end else
Display.CheckOK:=True;
end;
1: begin
Display.CheckOK:=False;
Display.NextScreenWithCheck:=NIL;
if (Display.ActualScreen = @ScreenMain) and (ScreenMain.ShowNumErrors) then
ScreenMain.ShowNumErrors := false;
end;
end;
Visible:=False;
Result := false;
end;
SDLK_DOWN: InteractNext;
SDLK_UP: InteractPrev;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
end;
constructor TScreenPopupCheck.Create;
var
I: integer;
begin
inherited Create;
AddBackground(Theme.CheckPopup.Background.Tex);
AddButton(Theme.CheckPopup.Button1);
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, 'Button 1');
AddButton(Theme.CheckPopup.Button2);
if (Length(Button[1].Text) = 0) then
AddButtonText(14, 20, 'Button 2');
AddText(Theme.CheckPopup.TextCheck);
for I := 0 to High(Theme.CheckPopup.Static) do
AddStatic(Theme.CheckPopup.Static[I]);
for I := 0 to High(Theme.CheckPopup.Text) do
AddText(Theme.CheckPopup.Text[I]);
Interaction := 0;
end;
function TScreenPopupCheck.Draw: boolean;
begin
inherited Draw;
end;
procedure TScreenPopupCheck.onShow;
begin
end;
procedure TScreenPopupCheck.ShowPopup(msg: String);
begin
Interaction := 0; //Reset Interaction
Visible := True; //Set Visible
Text[0].Text := Language.Translate(msg);
Button[0].Visible := True;
Button[1].Visible := True;
Button[0].Text[0].Text := Language.Translate('SONG_MENU_YES');
Button[1].Text[0].Text := Language.Translate('SONG_MENU_NO');
end;
// error popup
function TScreenPopupError.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Visible:=False;
Result := false;
end;
SDLK_RETURN:
begin
Visible:=False;
Result := false;
end;
SDLK_DOWN: InteractNext;
SDLK_UP: InteractPrev;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
end;
constructor TScreenPopupError.Create;
var
I: integer;
begin
inherited Create;
AddBackground(Theme.CheckPopup.Background.Tex);
AddButton(Theme.ErrorPopup.Button1);
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, 'Button 1');
AddText(Theme.ErrorPopup.TextError);
for I := 0 to High(Theme.ErrorPopup.Static) do
AddStatic(Theme.ErrorPopup.Static[I]);
for I := 0 to High(Theme.ErrorPopup.Text) do
AddText(Theme.ErrorPopup.Text[I]);
Interaction := 0;
end;
function TScreenPopupError.Draw: boolean;
begin
inherited Draw;
end;
procedure TScreenPopupError.onShow;
begin
end;
procedure TScreenPopupError.onHide;
begin
end;
procedure TScreenPopupError.ShowPopup(msg: String);
begin
Interaction := 0; //Reset Interaction
Visible := True; //Set Visible
Text[0].Text:=msg;
Button[0].Visible := True;
Button[0].Text[0].Text := 'OK';
end;
// Help popup
function TScreenPopupHelp.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
pos: double;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
pos := Help.GetScrollPos();
case PressedKey of
SDLK_TAB,
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Visible:=False;
if (Help.GetHelpID() = ScreenSing.GetHelpID()) then
ScreenSing.Pause;
Result := false;
end;
SDLK_RETURN:
begin
Visible:=False;
Result := false;
end;
SDLK_DOWN:
begin
InteractNext;
if pos<(1-step) then
Help.SetScrollPos(pos+step)
else if pos>0 then
Help.SetScrollPos(1);
end;
SDLK_UP:
begin
InteractPrev;
if pos>step then
Help.SetScrollPos(pos-step)
else if pos>0 then
Help.SetScrollPos(0);
end;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
end;
constructor TScreenPopupHelp.Create;
begin
inherited Create;
AddButton(Theme.HelpPopup.Button1);
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, 'Button 1');
Button[0].Visible := false;
Interaction := 0;
end;
function TScreenPopupHelp.Draw: boolean;
var
abs: real;
begin
inherited Draw;
if step<1 then
abs := 20
else
abs := 5;
//Background:
glEnable(GL_BLEND);
glbegin(gl_quads);
glColor4f(0.2, 0.2, 0.2, 0.8); glVertex2f(Rect.left-5, Rect.top-5);
glColor4f(0.2, 0.2, 0.2, 0.8); glVertex2f(Rect.right+abs, Rect.top-5);
glColor4f(0.2, 0.2, 0.2, 0.8); glVertex2f(Rect.right+abs, Rect.bottom+5);
glColor4f(0.2, 0.2, 0.2, 0.8); glVertex2f(Rect.left-5, Rect.bottom+5);
glEnd;
glDisable(GL_BLEND);
glScissor(Rect.left-1, ScreenH-Rect.bottom-1, Rect.right-Rect.left+2, Rect.bottom-Rect.top+2);
glScissor(round((Rect.left-1)*(ScreenW/Screens)/RenderW+(ScreenW/Screens)*(ScreenAct-1)),
round((RenderH-Rect.bottom-1)*ScreenH/RenderH),
round((Rect.right-Rect.left+2)*(ScreenW/Screens)/RenderW),
round((Rect.bottom-Rect.top+2)*ScreenH/RenderH));
glEnable(GL_SCISSOR_TEST);
DrawTable();
glDisable(GL_SCISSOR_TEST);
if step<1 then
DrawScroll(Rect.right+5, Rect.top, 10, Rect.bottom-Rect.top, Help.GetScrollPos(), barH);
end;
procedure TScreenPopupHelp.onShow;
begin
end;
procedure TScreenPopupHelp.onHide;
begin
end;
procedure TScreenPopupHelp.ShowPopup();
var
I, J, K: integer;
line: integer;
SL: TStringList;
tempStr: String;
KeyEnd: integer;
Style: integer;
Size: real;
Italic: boolean;
fieldh: integer;
tline: integer;
countline:integer;
procedure AddLine(l, i, fX, fY, tX, tY: integer);
begin
TextsGFX[l].lines[i].fX := fX;
TextsGFX[l].lines[i].fY := fY;
TextsGFX[l].lines[i].tX := tX;
TextsGFX[l].lines[i].tY := tY;
end;
procedure NewLine(h, lines: integer);
begin
inc(line);
tline := -1;
SetLength(TextsGFX, line+1);
TextsGFX[line].H := h;
TextsGFX[line].Y := TextsGFX[line-1].Y + TextsGFX[line-1].H;
SetLength(TextsGFX[line].lines, lines);
end;
procedure NewText(X, Y: integer);
begin
inc(tline);
SetLength(TextsGFX[line].texts, tline+1);
TextsGFX[line].texts[tline].X := X;
TextsGFX[line].texts[tline].Y := Y;
TextsGFX[line].texts[tline].Style := Style;
TextsGFX[line].texts[tline].Size := Size;
TextsGFX[line].texts[tline].Italic := Italic;
end;
begin
Interaction := 0; //Reset Interaction
Visible := True; //Set Visible
SetLength(TextsGFX, 0);
line := 0;
tline := -1;
Style := 1;
Size := 7;
Italic := false;
SetFontStyle(Style);
SetFontSize(Size);
SetFontItalic(Italic);
Rect.left := 25;
Rect.right := 770;
Rect.top := 25;
Rect.bottom := 575;
KeyEnd := round((Rect.right - Rect.left)*0.4);
fieldh := 22;
msg := Help.GetHelpStr();
//Title
SetLength(TextsGFX, 1);
TextsGFX[line].H := round(fieldh/4);
TextsGFX[line].Y := Rect.top;
SetLength(TextsGFX[line].lines, 3);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y);
AddLine(line, 1, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 2, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
NewLine(fieldh*2, 2);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
NewText(Rect.left + 5, TextsGFX[line].Y + 2);
TextsGFX[line].texts[tline].Size:=12;
TextsGFX[line].texts[tline].text := Language.Translate('MSG_HELP_TITLE') + ': ' + msg.Title;
NewLine(round(fieldh/4), 3);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y);
AddLine(line, 1, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 2, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
//Description
Style := 1;
SetFontStyle(Style);
SL:=TStringList.Create;
try
ExtractStrings([' '], [], PChar(msg.Description), SL);
if SL.Count>0 then
begin
NewLine(round(fieldh/4), 3);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y);
AddLine(line, 1, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 2, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
NewLine(fieldh, 2);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
NewText(Rect.left + 5, TextsGFX[line].Y + 2);
end;
tempStr := '';
for I := 0 to SL.Count-1 do
begin
if glTextWidth(PChar(tempStr + SL[I] + ' ')) <= (Rect.right - Rect.left - 10) then
begin
if I<SL.Count-1 then
tempStr := tempStr + SL[I] + ' '
else
tempStr := tempStr + SL[I];
TextsGFX[line].texts[tline].text := tempStr;
end else
begin
TextsGFX[line].texts[tline].text := tempStr;
NewLine(fieldh, 2);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
NewText(Rect.left + 5, TextsGFX[line].Y + 2);
if I<SL.Count-1 then
tempStr := SL[I] + ' '
else
tempStr := SL[I];
TextsGFX[line].texts[tline].text := tempStr;
end;
end;
Finally
SL.Free;
if Length(msg.Subs)<1 then
begin
NewLine(round(fieldh/4), 3);
AddLine(line, 0, Rect.left, TextsGFX[line].Y + TextsGFX[line].H , Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 2, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
end else
begin
NewLine(round(fieldh/4), 2);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
end;
end;
//Subs
for K := 0 to Length(msg.Subs) - 1 do
begin
//Sub title
Style := 1;
SetFontStyle(Style);
Size := 7;
SetFontSize(Size);
tempStr := '';
NewLine(round(fieldh/2), 2);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
NewLine(round(fieldh), 2);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
NewText(Rect.left+5, TextsGFX[line].Y + 2);
TextsGFX[line].texts[tline].text := msg.Subs[K].title+':';
//text
Style := 1;
SetFontStyle(Style);
Size := 7;
SetFontSize(Size);
for J := 0 to length(msg.Subs[K].text) - 1 do
begin
NewLine(fieldh, 2);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
SL:=TStringList.Create;
try
ExtractStrings([' '], [], PChar(msg.Subs[K].text[J]), SL);
NewText(Rect.left + 5, TextsGFX[line].Y + 2);
tempStr := '';
for I := 0 to SL.Count-1 do
begin
if glTextWidth(PChar(tempStr + SL[I] + ' ')) <= (Rect.right - Rect.left - 10) then
begin
if I<SL.Count-1 then
tempStr := tempStr + SL[I] + ' '
else
tempStr := tempStr + SL[I];
TextsGFX[line].texts[tline].text := tempStr;
end else
begin
TextsGFX[line].texts[tline].text := tempStr;
NewLine(fieldh, 2);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
NewText(Rect.left + 5, TextsGFX[line].Y + 2);
if I<SL.Count-1 then
tempStr := SL[I] + ' '
else
tempStr := SL[I];
TextsGFX[line].texts[tline].text := tempStr;
end;
end;
Finally
SL.Free;
end;
end;
if K<Length(msg.Subs) - 1 then
begin
NewLine(round(fieldh/4), 2);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
end else
begin
NewLine(round(fieldh/2), 3);
AddLine(line, 0, Rect.left, TextsGFX[line].Y + TextsGFX[line].H , Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 2, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
end;
end;
//Sections
for K := 0 to Length(msg.Sections) - 1 do
begin
//Section title
Style := 1;
SetFontStyle(Style);
Size := 9;
SetFontSize(Size);
tempStr := '';
NewLine(round(fieldh/2), 2);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
NewLine(round(fieldh*1.4), 2);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
tempStr := msg.Sections[K].name;
NewText(Rect.left + round((Rect.right - Rect.left - 10)/2 - glTextWidth((PChar(tempStr)))/2), TextsGFX[line].Y + 2);
TextsGFX[line].texts[tline].text := tempStr;
NewLine(round(fieldh/2), 3);
AddLine(line, 0, Rect.left, TextsGFX[line].Y + TextsGFX[line].H , Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 2, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
Style := 1;
SetFontStyle(Style);
Size := 7;
SetFontSize(Size);
//keys
for J := 0 to Length(msg.Sections[K].Keys) - 1 do
begin
NewLine(fieldh, 3);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, KeyEnd, TextsGFX[line].Y, KeyEnd, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 2, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
countline := 1;
NewText(Rect.left + 5, TextsGFX[line].Y + 2);
tempStr := '';
for I := 0 to Length(msg.Sections[K].Keys[J].Key) - 1 do
begin
if glTextWidth(PChar(tempStr + msg.Sections[K].Keys[J].Key[I] + '+')) <= (KeyEnd - Rect.left - 10) then
begin
if I<Length(msg.Sections[K].Keys[J].Key)-1 then
tempStr := tempStr + msg.Sections[K].Keys[J].Key[I] + '+'
else
tempStr := tempStr + msg.Sections[K].Keys[J].Key[I];
TextsGFX[line].texts[tline].text := tempStr;
end else
begin
TextsGFX[line].texts[tline].text := tempStr;
NewLine(fieldh, 3);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, KeyEnd, TextsGFX[line].Y, KeyEnd, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 2, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
NewText(Rect.left + 5, TextsGFX[line].Y + 2);
if I<Length(msg.Sections[K].Keys[J].Key)-1 then
tempStr := msg.Sections[K].Keys[J].Key[I] + '+'
else
tempStr := msg.Sections[K].Keys[J].Key[I];
TextsGFX[line].texts[tline].text := tempStr;
inc(countline);
end;
end;
//key-description
SL:=TStringList.Create;
try
ExtractStrings([' '], [], PChar(msg.Sections[K].KeyDescription[J]), SL);
line := line - countline + 1;
tline := Length(TextsGFX[line].texts) -1;
NewText(KeyEnd + 5, TextsGFX[line].Y + 2);
tempStr := '';
for I := 0 to SL.Count-1 do
begin
if glTextWidth(PChar(tempStr + SL[I] + ' ')) <= (Rect.right - KeyEnd - 10) then
begin
if I<SL.Count-1 then
tempStr := tempStr + SL[I] + ' '
else
tempStr := tempStr + SL[I];
TextsGFX[line].texts[tline].text := tempStr;
end else
begin
TextsGFX[line].texts[tline].text := tempStr;
if countline<2 then
begin
NewLine(fieldh, 3);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, KeyEnd, TextsGFX[line].Y, KeyEnd, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 2, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
end else
begin
dec(countline);
inc(line);
tline := Length(TextsGFX[line].texts) -1;
end;
NewText(KeyEnd + 5, TextsGFX[line].Y + 2);
if I<SL.Count-1 then
tempStr := SL[I] + ' '
else
tempStr := SL[I];
TextsGFX[line].texts[tline].text := tempStr;
end;
end;
Finally
SL.Free;
line := line + countline -1;
NewLine(round(fieldh/4), 4);
AddLine(line, 0, Rect.left, TextsGFX[line].Y, Rect.left, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 1, KeyEnd, TextsGFX[line].Y, KeyEnd, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 2, Rect.right, TextsGFX[line].Y, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
AddLine(line, 3, Rect.left, TextsGFX[line].Y+TextsGFX[line].H, Rect.right, TextsGFX[line].Y + TextsGFX[line].H);
end;
end;
end;
max_high := (TextsGFX[Length(TextsGFX)-1].Y + TextsGFX[Length(TextsGFX)-1].H);
if max_high=0 then
max_high:=1.0; //TODO error.log!
if max_high<=Rect.bottom-Rect.top then
begin
barH := 1;
step := 1;
end
else
begin
barH := (Rect.bottom-Rect.top)/max_high;
step := barH/(1/barH);
end;
end;
procedure TScreenPopupHelp.DrawTable();
var
I, J:integer;
maxh: integer;
h, offset: integer;
begin
maxh := 2*RenderH+Rect.Bottom;
h := 0;
offset := round(Help.GetScrollPos()*(max_high-Rect.Bottom));
I := 0;
while (I<Length(TextsGFX)) and (h<maxh) do
begin
if (TextsGFX[I].Y >= offset-20) then
begin
for J := 0 to Length(TextsGFX[I].lines) - 1 do
DrawLine(I, J, offset);
for J := 0 to Length(TextsGFX[I].texts) - 1 do
DrawText(I, J, offset);
h := h + TextsGFX[I].H;
end;
inc(I);
end;
end;
procedure TScreenPopupHelp.DrawLine(line, index, Y: integer);
begin
glColor4f(1, 1, 1, 1);
glLineWidth(2);
glBegin(GL_LINES);
glVertex2f(TextsGFX[line].lines[index].fX, TextsGFX[line].lines[index].fY - Y);
glVertex2f(TextsGFX[line].lines[index].tX, TextsGFX[line].lines[index].tY - Y);
glEnd;
end;
procedure TScreenPopupHelp.DrawText(line, index, Y: integer);
begin
glColor4f(1, 1, 1, 1);
SetFontStyle(TextsGFX[line].texts[index].Style);
SetFontItalic(TextsGFX[line].texts[index].Italic);
SetFontSize(TextsGFX[line].texts[index].Size);
SetFontPos (TextsGFX[line].texts[index].X, TextsGFX[line].texts[index].Y - Y);
glPrint(PChar(TextsGFX[line].texts[index].text));
end;
procedure TScreenPopupHelp.DrawScroll(X, Y, W, H: integer; pos, len: double);
var
fY, tY: double;
begin
glColor4f(1, 1, 1, 1);
glLineWidth(1);
glBegin(GL_LINE_LOOP);
glVertex2f(X, Y);
glVertex2f(X+W, Y);
glVertex2f(X+W, Y+H);
glVertex2f(X, Y+H);
glEnd;
fY := Y+(H-H*len)*Pos;
tY := fY+H*len;
if tY+0.001>=Y+H then
tY := Y+H;
glBegin(GL_QUADS);
glVertex2f(X, fY);
glVertex2f(X+W, fY);
glVertex2f(X+W, tY);
glVertex2f(X, tY);
glEnd;
end;
end.