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path: root/Game/Code/Screens/UScreenPartyWin.pas
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unit UScreenPartyWin;

interface

uses
  UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes;

type
  TScreenPartyWin = class(TMenu)
    public
      TextScoreTeam1:    Cardinal;
      TextScoreTeam2:    Cardinal;
      TextScoreTeam3:    Cardinal;
      TextNameTeam1:     Cardinal;
      TextNameTeam2:     Cardinal;
      TextNameTeam3:     Cardinal;
      StaticTeam1:       Cardinal;
      StaticTeam1BG:     Cardinal;
      StaticTeam1Deco:   Cardinal;
      StaticTeam2:       Cardinal;
      StaticTeam2BG:     Cardinal;
      StaticTeam2Deco:   Cardinal;
      StaticTeam3:       Cardinal;
      StaticTeam3BG:     Cardinal;
      StaticTeam3Deco:   Cardinal;
      TextWinner:        Cardinal;

      constructor Create; override;
      function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
      procedure onShow; override;
      procedure SetAnimationProgress(Progress: real); override;
  end;

const
  ID='ID_018';   //for help system
  
implementation

uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage, UHelp, ULog;

function TScreenPartyWin.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
  Result := true;
  If (PressedDown) Then
  begin // Key Down
    case PressedKey of
      SDLK_TAB:
        begin
          ScreenPopupHelp.ShowPopup();
        end;

      SDLK_Q:
        begin
          Result := false;
        end;

      SDLK_ESCAPE,
      SDLK_BACKSPACE :
        begin
          Music.PlayStart;
          FadeTo(@ScreenMain);
        end;

      SDLK_RETURN:
        begin
          Music.PlayStart;
          FadeTo(@ScreenMain);
        end;
    end;
  end;
end;

constructor TScreenPartyWin.Create;
{var
  I:    integer;}
begin
  inherited Create;

  TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1);
  TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2);
  TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3);
  TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1);
  TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2);
  TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3);

  StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1);
  StaticTeam1BG := AddStatic (Theme.PartyWin.StaticTeam1BG);
  StaticTeam1Deco := AddStatic (Theme.PartyWin.StaticTeam1Deco);
  StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2);
  StaticTeam2BG := AddStatic (Theme.PartyWin.StaticTeam2BG);
  StaticTeam2Deco := AddStatic (Theme.PartyWin.StaticTeam2Deco);
  StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3);
  StaticTeam3BG := AddStatic (Theme.PartyWin.StaticTeam3BG);
  StaticTeam3Deco := AddStatic (Theme.PartyWin.StaticTeam3Deco);

  TextWinner := AddText (Theme.PartyWin.TextWinner);

  LoadFromTheme(Theme.PartyWin);
end;

procedure TScreenPartyWin.onShow;
var
  I: Integer;
  Placing: TeamOrderArray;
  Function GetTeamColor(Team: Byte): Cardinal;
  var
    NameString: String;
  begin
    NameString := 'P' + InttoStr(Team+1) + 'Dark';

    Result := ColorExists(NameString);
  end;
begin
  if not Help.SetHelpID(ID) then
    Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenParyWin)');

  //Get Team Placing
  Placing := PartySession.GetTeamOrder;
  
  //Set Winnertext
  Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]);

  if (PartySession.Teams.NumTeams >= 1) then
  begin
    Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score);
    Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[Placing[0]].Name);

    Text[TextScoreTeam1].Visible := True;
    Text[TextNameTeam1].Visible := True;
    Static[StaticTeam1].Visible := True;
    Static[StaticTeam1BG].Visible := True;
    Static[StaticTeam1Deco].Visible := True;

    //Set Static Color to Team Color
    If (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then
    begin
      I := GetTeamColor(Placing[0]);
      if (I <> -1) then
      begin
        Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R;
        Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G;
        Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B;
      end;
    end;

    If (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then
    begin
      I := GetTeamColor(Placing[0]);
      if (I <> -1) then
      begin
        Static[StaticTeam1].Texture.ColR := Color[I].RGB.R;
        Static[StaticTeam1].Texture.ColG := Color[I].RGB.G;
        Static[StaticTeam1].Texture.ColB := Color[I].RGB.B;
      end;
    end;
  end
  else
  begin
    Text[TextScoreTeam1].Visible := False;
    Text[TextNameTeam1].Visible := False;
    Static[StaticTeam1].Visible := False;
    Static[StaticTeam1BG].Visible := False;
    Static[StaticTeam1Deco].Visible := False;
  end;

  if (PartySession.Teams.NumTeams >= 2) then
  begin
    Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score);
    Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[Placing[1]].Name);

    Text[TextScoreTeam2].Visible := True;
    Text[TextNameTeam2].Visible := True;
    Static[StaticTeam2].Visible := True;
    Static[StaticTeam2BG].Visible := True;
    Static[StaticTeam2Deco].Visible := True;

    //Set Static Color to Team Color
    If (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then
    begin
      I := GetTeamColor(Placing[1]);
      if (I <> -1) then
      begin
        Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R;
        Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G;
        Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B;
      end;
    end;

    If (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then
    begin
      I := GetTeamColor(Placing[1]);
      if (I <> -1) then
      begin
        Static[StaticTeam2].Texture.ColR := Color[I].RGB.R;
        Static[StaticTeam2].Texture.ColG := Color[I].RGB.G;
        Static[StaticTeam2].Texture.ColB := Color[I].RGB.B;
      end;
    end;
  end
  else
  begin
    Text[TextScoreTeam2].Visible := False;
    Text[TextNameTeam2].Visible := False;
    Static[StaticTeam2].Visible := False;
    Static[StaticTeam2BG].Visible := False;
    Static[StaticTeam2Deco].Visible := False;
  end;

  if (PartySession.Teams.NumTeams >= 3) then
  begin
    Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score);
    Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[Placing[2]].Name);

    Text[TextScoreTeam3].Visible := True;
    Text[TextNameTeam3].Visible := True;
    Static[StaticTeam3].Visible := True;
    Static[StaticTeam3BG].Visible := True;
    Static[StaticTeam3Deco].Visible := True;

    //Set Static Color to Team Color
    If (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then
    begin
      I := GetTeamColor(Placing[2]);
      if (I <> -1) then
      begin
        Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R;
        Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G;
        Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B;
      end;
    end;

    If (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then
    begin
      I := GetTeamColor(Placing[2]);
      if (I <> -1) then
      begin
        Static[StaticTeam3].Texture.ColR := Color[I].RGB.R;
        Static[StaticTeam3].Texture.ColG := Color[I].RGB.G;
        Static[StaticTeam3].Texture.ColB := Color[I].RGB.B;
      end;
    end;
  end
  else
  begin
    Text[TextScoreTeam3].Visible := False;
    Text[TextNameTeam3].Visible := False;
    Static[StaticTeam3].Visible := False;
    Static[StaticTeam3BG].Visible := False;
    Static[StaticTeam3Deco].Visible := False;
  end;


//  LCD.WriteText(1, '  Choose mode:  ');
//  UpdateLCD;
end;

procedure TScreenPartyWin.SetAnimationProgress(Progress: real);
begin
  {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
    Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore;
  if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
    Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore;
  if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
    Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;}
end;

end.