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unit UScreenPartyPlayer;
Interface
uses
UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes, Math;
type
TArrayElement = String;
TArray = array of TArrayElement;
TScreenPartyPlayer = class(TMenu)
public
Team1Name: Cardinal;
Player1Name: Cardinal;
Player2Name: Cardinal;
Player3Name: Cardinal;
Player4Name: Cardinal;
Team2Name: Cardinal;
Player5Name: Cardinal;
Player6Name: Cardinal;
Player7Name: Cardinal;
Player8Name: Cardinal;
Team3Name: Cardinal;
Player9Name: Cardinal;
Player10Name: Cardinal;
Player11Name: Cardinal;
Player12Name: Cardinal;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
procedure ShuffleNames(var aArray: TArray);
end;
const
ID='ID_016'; //for help system
implementation
uses UGraphic, UMain, UIni, UTexture, UParty, UHelp, ULog;
function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
var
I, J, countPlayer: integer;
SDL_ModState: Word;
randomNames: TArray; //new for randomize names
procedure IntNext;
begin
repeat
InteractNext;
until Button[Interaction].Visible;
end;
procedure IntPrev;
begin
repeat
InteractPrev;
until Button[Interaction].Visible;
end;
begin
Result := true;
if not (ScanCode in [0..31, 127..159]) then
begin
Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode);
Exit;
end;
If (PressedDown) Then
begin // Key Down
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
if (SDL_ModState = KMOD_LCTRL) then
begin
case PressedKey of
//-------------------------------------randomize player names---------- mod by merc
// TODO: rewrite! (some for loops?)
SDLK_KP_MULTIPLY, SDLK_R:
begin
countPlayer := 0;
SetLength(randomNames, 12);
If (PartySession.Teams.NumTeams>=1) then
begin
If (PartySession.Teams.Teaminfo[0].NumPlayers >=1) then
begin
randomNames[countPlayer] := Button[1].Text[0].Text;
inc(countPlayer);
end;
If (PartySession.Teams.Teaminfo[0].NumPlayers >=2) then
begin
randomNames[countPlayer] := Button[2].Text[0].Text;
inc(countPlayer);
end;
If (PartySession.Teams.Teaminfo[0].NumPlayers >=3) then
begin
randomNames[countPlayer] := Button[3].Text[0].Text;
inc(countPlayer);
end;
If (PartySession.Teams.Teaminfo[0].NumPlayers >=4) then
begin
randomNames[countPlayer] := Button[4].Text[0].Text;
inc(countPlayer);
end;
end;
If (PartySession.Teams.NumTeams>=2) then
begin
If (PartySession.Teams.Teaminfo[1].NumPlayers >=1) then
begin
randomNames[countPlayer] := Button[6].Text[0].Text;
inc(countPlayer);
end;
If (PartySession.Teams.Teaminfo[1].NumPlayers >=2) then
begin
randomNames[countPlayer] := Button[7].Text[0].Text;
inc(countPlayer);
end;
If (PartySession.Teams.Teaminfo[1].NumPlayers >=3) then
begin
randomNames[countPlayer] := Button[8].Text[0].Text;
inc(countPlayer);
end;
If (PartySession.Teams.Teaminfo[1].NumPlayers >=4) then
begin
randomNames[countPlayer] := Button[9].Text[0].Text;
inc(countPlayer);
end;
end;
If (PartySession.Teams.NumTeams>=3) then
begin
If (PartySession.Teams.Teaminfo[2].NumPlayers >=1) then
begin
randomNames[countPlayer] := Button[11].Text[0].Text;
inc(countPlayer);
end;
If (PartySession.Teams.Teaminfo[2].NumPlayers >=2) then
begin
randomNames[countPlayer] := Button[12].Text[0].Text;
inc(countPlayer);
end;
If (PartySession.Teams.Teaminfo[2].NumPlayers >=3) then
begin
randomNames[countPlayer] := Button[13].Text[0].Text;
inc(countPlayer);
end;
If (PartySession.Teams.Teaminfo[2].NumPlayers >=4) then
begin
randomNames[countPlayer] := Button[14].Text[0].Text;
inc(countPlayer);
end;
end;
SetLength(randomNames, countPlayer);
ShuffleNames(randomNames);
//Write Names back to Players
dec(countPlayer);
If (PartySession.Teams.NumTeams>=1) then
begin
If (PartySession.Teams.Teaminfo[0].NumPlayers >=1) then
begin
Button[1].Text[0].Text := randomNames[countPlayer];
dec(countPlayer);
end;
If (PartySession.Teams.Teaminfo[0].NumPlayers >=2) then
begin
Button[2].Text[0].Text := randomNames[countPlayer];
dec(countPlayer);
end;
If (PartySession.Teams.Teaminfo[0].NumPlayers >=3) then
begin
Button[3].Text[0].Text := randomNames[countPlayer];
dec(countPlayer);
end;
If (PartySession.Teams.Teaminfo[0].NumPlayers >=4) then
begin
Button[4].Text[0].Text := randomNames[countPlayer];
dec(countPlayer);
end;
end;
If (PartySession.Teams.NumTeams>=2) then
begin
If (PartySession.Teams.Teaminfo[1].NumPlayers >=1) then
begin
Button[6].Text[0].Text := randomNames[countPlayer];
dec(countPlayer);
end;
If (PartySession.Teams.Teaminfo[1].NumPlayers >=2) then
begin
Button[7].Text[0].Text := randomNames[countPlayer];
dec(countPlayer);
end;
If (PartySession.Teams.Teaminfo[1].NumPlayers >=3) then
begin
Button[8].Text[0].Text := randomNames[countPlayer];
dec(countPlayer);
end;
If (PartySession.Teams.Teaminfo[1].NumPlayers >=4) then
begin
Button[9].Text[0].Text := randomNames[countPlayer];
dec(countPlayer);
end;
end;
If (PartySession.Teams.NumTeams>=3) then
begin
If (PartySession.Teams.Teaminfo[2].NumPlayers >=1) then
begin
Button[11].Text[0].Text := randomNames[countPlayer];
dec(countPlayer);
end;
If (PartySession.Teams.Teaminfo[2].NumPlayers >=2) then
begin
Button[12].Text[0].Text := randomNames[countPlayer];
dec(countPlayer);
end;
If (PartySession.Teams.Teaminfo[2].NumPlayers >=3) then
begin
Button[13].Text[0].Text := randomNames[countPlayer];
dec(countPlayer);
end;
If (PartySession.Teams.Teaminfo[2].NumPlayers >=4) then
begin
Button[14].Text[0].Text := randomNames[countPlayer];
//dec(countPlayer); useless...
end;
end;
end;
end;
end else
begin
case PressedKey of
SDLK_TAB:
begin
ScreenPopupHelp.ShowPopup();
end;
// Templates for Names Mod
SDLK_F1:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[0] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[0];
end;
SDLK_F2:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[1] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[1];
end;
SDLK_F3:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[2] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[2];
end;
SDLK_F4:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[3] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[3];
end;
SDLK_F5:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[4] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[4];
end;
SDLK_F6:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[5] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[5];
end;
SDLK_F7:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[6] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[6];
end;
SDLK_F8:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[7] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[7];
end;
SDLK_F9:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[8] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[8];
end;
SDLK_F10:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[9] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[9];
end;
SDLK_F11:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[10] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[10];
end;
SDLK_F12:
if (SDL_ModState = KMOD_LALT) then
begin
Ini.NameTemplate[11] := Button[Interaction].Text[0].Text;
end
else
begin
Button[Interaction].Text[0].Text := Ini.NameTemplate[11];
end;
SDLK_BACKSPACE:
begin
Button[Interaction].Text[0].DeleteLastL;
end;
SDLK_ESCAPE :
begin
for I := 1 to 4 do
Ini.Name[I-1] := Button[I].Text[0].Text;
for I := 6 to 9 do
Ini.Name[I-2] := Button[I].Text[0].Text;
for I := 11 to 14 do
Ini.Name[I-3] := Button[I].Text[0].Text;
Ini.NameTeam[0] := Button[0].Text[0].Text;
Ini.NameTeam[1] := Button[5].Text[0].Text;
Ini.NameTeam[2] := Button[10].Text[0].Text;
Ini.SaveNames;
Music.PlayBack;
FadeTo(@ScreenPartyOptions);
end;
SDLK_RETURN:
begin
for I := 1 to 4 do
Ini.Name[I-1] := Button[I].Text[0].Text;
for I := 6 to 9 do
Ini.Name[I-2] := Button[I].Text[0].Text;
for I := 11 to 14 do
Ini.Name[I-3] := Button[I].Text[0].Text;
Ini.NameTeam[0] := Button[0].Text[0].Text;
Ini.NameTeam[1] := Button[5].Text[0].Text;
Ini.NameTeam[2] := Button[10].Text[0].Text;
Ini.SaveNames;
//Save PlayerNames
for I := 0 to PartySession.Teams.NumTeams-1 do
begin
PartySession.Teams.Teaminfo[I].Name := PChar(Button[I*5].Text[0].Text);
for J := 0 to PartySession.Teams.Teaminfo[I].NumPlayers-1 do
begin
PartySession.Teams.Teaminfo[I].Playerinfo[J].Name := PChar(Button[I*5 + J+1].Text[0].Text);
PartySession.Teams.Teaminfo[I].Playerinfo[J].TimesPlayed := 0;
end;
end;
Music.PlayStart;
FadeTo(@ScreenPartyNewRound);
end;
// Up and Down could be done at the same time,
// but I don't want to declare variables inside
// functions like this one, called so many times
SDLK_DOWN: IntNext;
SDLK_UP: IntPrev;
SDLK_RIGHT: IntNext;
SDLK_LEFT: IntPrev;
end;
end;
end;
end;
constructor TScreenPartyPlayer.Create;
begin
inherited Create;
LoadFromTheme(Theme.PartyPlayer);
Team1Name := AddButton(Theme.PartyPlayer.Team1Name);
AddButton(Theme.PartyPlayer.Player1Name);
AddButton(Theme.PartyPlayer.Player2Name);
AddButton(Theme.PartyPlayer.Player3Name);
AddButton(Theme.PartyPlayer.Player4Name);
Team2Name := AddButton(Theme.PartyPlayer.Team2Name);
AddButton(Theme.PartyPlayer.Player5Name);
AddButton(Theme.PartyPlayer.Player6Name);
AddButton(Theme.PartyPlayer.Player7Name);
AddButton(Theme.PartyPlayer.Player8Name);
Team3Name := AddButton(Theme.PartyPlayer.Team3Name);
AddButton(Theme.PartyPlayer.Player9Name);
AddButton(Theme.PartyPlayer.Player10Name);
AddButton(Theme.PartyPlayer.Player11Name);
AddButton(Theme.PartyPlayer.Player12Name);
Interaction := 0;
end;
procedure TScreenPartyPlayer.onShow;
var
I: integer;
begin
if not Help.SetHelpID(ID) then
Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenPartyPlayer)');
// Templates for Names Mod
for I := 1 to 4 do
Button[I].Text[0].Text := Ini.Name[I-1];
for I := 6 to 9 do
Button[I].Text[0].Text := Ini.Name[I-2];
for I := 11 to 14 do
Button[I].Text[0].Text := Ini.Name[I-3];
Button[0].Text[0].Text := Ini.NameTeam[0];
Button[5].Text[0].Text := Ini.NameTeam[1];
Button[10].Text[0].Text := Ini.NameTeam[2];
// Templates for Names Mod end
If (PartySession.Teams.NumTeams>=1) then
begin
Button[0].Visible := True;
Button[1].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=1);
Button[2].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=2);
Button[3].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=3);
Button[4].Visible := (PartySession.Teams.Teaminfo[0].NumPlayers >=4);
end
else
begin
Button[0].Visible := False;
Button[1].Visible := False;
Button[2].Visible := False;
Button[3].Visible := False;
Button[4].Visible := False;
end;
If (PartySession.Teams.NumTeams>=2) then
begin
Button[5].Visible := True;
Button[6].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=1);
Button[7].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=2);
Button[8].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=3);
Button[9].Visible := (PartySession.Teams.Teaminfo[1].NumPlayers >=4);
end
else
begin
Button[5].Visible := False;
Button[6].Visible := False;
Button[7].Visible := False;
Button[8].Visible := False;
Button[9].Visible := False;
end;
If (PartySession.Teams.NumTeams>=3) then
begin
Button[10].Visible := True;
Button[11].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=1);
Button[12].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=2);
Button[13].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=3);
Button[14].Visible := (PartySession.Teams.Teaminfo[2].NumPlayers >=4);
end
else
begin
Button[10].Visible := False;
Button[11].Visible := False;
Button[12].Visible := False;
Button[13].Visible := False;
Button[14].Visible := False;
end;
end;
procedure TScreenPartyPlayer.SetAnimationProgress(Progress: real);
var
I: integer;
begin
for I := 0 to high(Button) do
Button[I].Texture.ScaleW := Progress;
end;
// perfektes Mischen nach Fisher-Yates (for randomize PlayerNames - merc)
procedure TScreenPartyPlayer.ShuffleNames(var aArray: TArray);
var
i,j: Integer;
tmp: TArrayElement;
begin
for i := Low(aArray) to High(aArray) do begin
j := i +Random(Length(aArray) -i +Low(aArray));
tmp := aArray[j];
aArray[j] := aArray[i];
aArray[i] := tmp;
end;
end;
end.
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