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unit UScreenPartyNewRound;
interface
uses
UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
type
TScreenPartyNewRound = class(TMenu)
private
ScreenRound: Integer;
procedure Update;
public
//Texts:
TextRound: array [1..7] of Cardinal;
TextWinner: array [1..7] of Cardinal;
TextNextRound: Cardinal;
TextNextRoundNo: Cardinal;
TextNextPlayer1: Cardinal;
TextNextPlayer2: Cardinal;
TextNextPlayer3: Cardinal;
//Statics
StaticRound: array [1..7] of Cardinal;
//Scores
TextScoreTeam1: Cardinal;
TextScoreTeam2: Cardinal;
TextScoreTeam3: Cardinal;
TextNameTeam1: Cardinal;
TextNameTeam2: Cardinal;
TextNameTeam3: Cardinal;
TextTeam1Players: Cardinal;
TextTeam2Players: Cardinal;
TextTeam3Players: Cardinal;
StaticTeam1: Cardinal;
StaticTeam2: Cardinal;
StaticTeam3: Cardinal;
StaticNextPlayer1: Cardinal;
StaticNextPlayer2: Cardinal;
StaticNextPlayer3: Cardinal;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
const
ID='ID_014'; //for help system
implementation
uses UGraphic, UMain, UIni, UTexture, UParty, UDLLManager, ULanguage, UHelp, ULog;
function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_TAB:
begin
ScreenPopupHelp.ShowPopup();
end;
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Music.PlayBack;
CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
end;
SDLK_RETURN:
begin
Music.PlayStart;
if DLLMan.Selected.LoadSong then
begin
//Select PartyMode ScreenSong
ScreenSong.Mode := smParty;
FadeTo(@ScreenSong);
end
else
begin
FadeTo(@ScreenSingModi);
end;
end;
SDLK_UP:
begin
if ScreenRound>=1 then
dec(ScreenRound);
Update;
end;
SDLK_DOWN:
begin
if ScreenRound<=(Length(PartySession.Rounds)-7) then
inc(ScreenRound);
Update;
end;
end;
end;
end;
constructor TScreenPartyNewRound.Create;
{var
I: integer;}
begin
inherited Create;
TextRound[1] := AddText (Theme.PartyNewRound.TextRound1);
TextRound[2] := AddText (Theme.PartyNewRound.TextRound2);
TextRound[3] := AddText (Theme.PartyNewRound.TextRound3);
TextRound[4] := AddText (Theme.PartyNewRound.TextRound4);
TextRound[5] := AddText (Theme.PartyNewRound.TextRound5);
TextRound[6] := AddText (Theme.PartyNewRound.TextRound6);
TextRound[7] := AddText (Theme.PartyNewRound.TextRound7);
TextWinner[1] := AddText (Theme.PartyNewRound.TextWinner1);
TextWinner[2] := AddText (Theme.PartyNewRound.TextWinner2);
TextWinner[3] := AddText (Theme.PartyNewRound.TextWinner3);
TextWinner[4] := AddText (Theme.PartyNewRound.TextWinner4);
TextWinner[5] := AddText (Theme.PartyNewRound.TextWinner5);
TextWinner[6] := AddText (Theme.PartyNewRound.TextWinner6);
TextWinner[7] := AddText (Theme.PartyNewRound.TextWinner7);
TextNextRound := AddText (Theme.PartyNewRound.TextNextRound);
TextNextRoundNo := AddText (Theme.PartyNewRound.TextNextRoundNo);
TextNextPlayer1 := AddText (Theme.PartyNewRound.TextNextPlayer1);
TextNextPlayer2 := AddText (Theme.PartyNewRound.TextNextPlayer2);
TextNextPlayer3 := AddText (Theme.PartyNewRound.TextNextPlayer3);
StaticRound[1] := AddStatic (Theme.PartyNewRound.StaticRound1);
StaticRound[2] := AddStatic (Theme.PartyNewRound.StaticRound2);
StaticRound[3] := AddStatic (Theme.PartyNewRound.StaticRound3);
StaticRound[4] := AddStatic (Theme.PartyNewRound.StaticRound4);
StaticRound[5] := AddStatic (Theme.PartyNewRound.StaticRound5);
StaticRound[6] := AddStatic (Theme.PartyNewRound.StaticRound6);
StaticRound[7] := AddStatic (Theme.PartyNewRound.StaticRound7);
//Scores
TextScoreTeam1 := AddText (Theme.PartyNewRound.TextScoreTeam1);
TextScoreTeam2 := AddText (Theme.PartyNewRound.TextScoreTeam2);
TextScoreTeam3 := AddText (Theme.PartyNewRound.TextScoreTeam3);
TextNameTeam1 := AddText (Theme.PartyNewRound.TextNameTeam1);
TextNameTeam2 := AddText (Theme.PartyNewRound.TextNameTeam2);
TextNameTeam3 := AddText (Theme.PartyNewRound.TextNameTeam3);
//Players
TextTeam1Players := AddText (Theme.PartyNewRound.TextTeam1Players);
TextTeam2Players := AddText (Theme.PartyNewRound.TextTeam2Players);
TextTeam3Players := AddText (Theme.PartyNewRound.TextTeam3Players);
StaticTeam1 := AddStatic (Theme.PartyNewRound.StaticTeam1);
StaticTeam2 := AddStatic (Theme.PartyNewRound.StaticTeam2);
StaticTeam3 := AddStatic (Theme.PartyNewRound.StaticTeam3);
StaticNextPlayer1 := AddStatic (Theme.PartyNewRound.StaticNextPlayer1);
StaticNextPlayer2 := AddStatic (Theme.PartyNewRound.StaticNextPlayer2);
StaticNextPlayer3 := AddStatic (Theme.PartyNewRound.StaticNextPlayer3);
LoadFromTheme(Theme.PartyNewRound);
end;
procedure TScreenPartyNewRound.onShow;
//var
//I: Integer;
function GetTeamPlayers(const Num: Byte): String;
var
Players: Array of String;
J: Byte;
begin
if (Num-1 >= PartySession.Teams.NumTeams) then
exit;
//Create Players Array
SetLength(Players, PartySession.Teams.TeamInfo[Num-1].NumPlayers);
For J := 0 to PartySession.Teams.TeamInfo[Num-1].NumPlayers-1 do
Players[J] := String(PartySession.Teams.TeamInfo[Num-1].PlayerInfo[J].Name);
//Implode and Return
Result := Language.Implode(Players);
end;
begin
PartySession.StartRound;
if not Help.SetHelpID(ID) then
Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenPartyNewRound)');
ScreenRound:=PartySession.CurRound-2;
if ScreenRound<0 then
begin
ScreenRound:=PartySession.CurRound-1;
if ScreenRound<0 then
ScreenRound:=0;
end;
Update;
//Display Scores
if (PartySession.Teams.NumTeams >= 1) then
begin
Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[0].Score);
Text[TextNameTeam1].Text := String(PartySession.Teams.TeamInfo[0].Name);
Text[TextTeam1Players].Text := GetTeamPlayers(1);
Text[TextScoreTeam1].Visible := True;
Text[TextNameTeam1].Visible := True;
Text[TextTeam1Players].Visible := True;
Static[StaticTeam1].Visible := True;
Static[StaticNextPlayer1].Visible := True;
end
else
begin
Text[TextScoreTeam1].Visible := False;
Text[TextNameTeam1].Visible := False;
Text[TextTeam1Players].Visible := False;
Static[StaticTeam1].Visible := False;
Static[StaticNextPlayer1].Visible := False;
end;
if (PartySession.Teams.NumTeams >= 2) then
begin
Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[1].Score);
Text[TextNameTeam2].Text := String(PartySession.Teams.TeamInfo[1].Name);
Text[TextTeam2Players].Text := GetTeamPlayers(2);
Text[TextScoreTeam2].Visible := True;
Text[TextNameTeam2].Visible := True;
Text[TextTeam2Players].Visible := True;
Static[StaticTeam2].Visible := True;
Static[StaticNextPlayer2].Visible := True;
end
else
begin
Text[TextScoreTeam2].Visible := False;
Text[TextNameTeam2].Visible := False;
Text[TextTeam2Players].Visible := False;
Static[StaticTeam2].Visible := False;
Static[StaticNextPlayer2].Visible := False;
end;
if (PartySession.Teams.NumTeams >= 3) then
begin
Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[2].Score);
Text[TextNameTeam3].Text := String(PartySession.Teams.TeamInfo[2].Name);
Text[TextTeam3Players].Text := GetTeamPlayers(3);
Text[TextScoreTeam3].Visible := True;
Text[TextNameTeam3].Visible := True;
Text[TextTeam3Players].Visible := True;
Static[StaticTeam3].Visible := True;
Static[StaticNextPlayer3].Visible := True;
end
else
begin
Text[TextScoreTeam3].Visible := False;
Text[TextNameTeam3].Visible := False;
Text[TextTeam3Players].Visible := False;
Static[StaticTeam3].Visible := False;
Static[StaticNextPlayer3].Visible := False;
end;
//nextRound Texts
Text[TextNextRound].Text := PartySession.Plugins[PartySession.Rounds[PartySession.CurRound].PluginNr].Desc;
Text[TextNextRoundNo].Text := InttoStr(PartySession.CurRound + 1);
if (PartySession.Teams.NumTeams >= 1) then
begin
Text[TextNextPlayer1].Text := PartySession.Teams.Teaminfo[0].Playerinfo[PartySession.Teams.Teaminfo[0].CurPlayer].Name;
Text[TextNextPlayer1].Visible := True;
end
else
Text[TextNextPlayer1].Visible := False;
if (PartySession.Teams.NumTeams >= 2) then
begin
Text[TextNextPlayer2].Text := PartySession.Teams.Teaminfo[1].Playerinfo[PartySession.Teams.Teaminfo[1].CurPlayer].Name;
Text[TextNextPlayer2].Visible := True;
end
else
Text[TextNextPlayer2].Visible := False;
if (PartySession.Teams.NumTeams >= 3) then
begin
Text[TextNextPlayer3].Text := PartySession.Teams.Teaminfo[2].Playerinfo[PartySession.Teams.Teaminfo[2].CurPlayer].Name;
Text[TextNextPlayer3].Visible := True;
end
else
Text[TextNextPlayer3].Visible := False;
end;
procedure TScreenPartyNewRound.Update;
var
N, R: Integer;
T: Integer;
NumRounds: Integer;
begin
//N:=0;
//current round-number
R:=PartySession.CurRound;
//Set Visibility of Round Infos
NumRounds := Length(PartySession.Rounds);
N:=ScreenRound;
if ((NumRounds-7)<N) then
begin
N:=NumRounds-7;
ScreenRound:=N;
end;
if (N<0) then
begin
N:=0;
ScreenRound:=0;
end;
for T := 1 to 7 do
begin
if (NumRounds >= T) then
begin
Static[StaticRound[T]].Visible := true;
Text[TextRound[T]].Visible := true;
if (N+T-1<R) then
Text[TextWinner[T]].Visible := true
else
Text[TextWinner[T]].Visible := false;
Text[TextRound[T]].Text := IntToStr(N+T)+') '+ PartySession.Plugins[PartySession.Rounds[N+T-1].PluginNr].Name;
Text[TextWinner[T]].Text := PartySession.GetWinnerString(N+T-1);
end else
begin
Static[StaticRound[T]].Visible := false;
Text[TextRound[T]].Visible := false;
Text[TextWinner[T]].Visible := false;
end;
end;
end;
procedure TScreenPartyNewRound.SetAnimationProgress(Progress: real);
begin
{Button[0].Texture.ScaleW := Progress;
Button[1].Texture.ScaleW := Progress;
Button[2].Texture.ScaleW := Progress; }
end;
end.
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