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unit UScreenOptionsSound;
interface
uses
UMenu, SDL, UDisplay, UMusic, UPliki, UIni, UThemes;
type
TScreenOptionsSound = class(TMenu)
public
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
end;
implementation
uses UGraphic;
function TScreenOptionsSound.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE :
begin
Ini.Save;
Music.PlayBack;
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
if SelInteraction = 4 then begin
Ini.Save;
Music.PlayBack;
FadeTo(@ScreenOptions);
end;
end;
SDLK_DOWN:
InteractNext;
SDLK_UP :
InteractPrev;
SDLK_RIGHT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 3) then begin
Music.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 3) then begin
Music.PlayOption;
InteractDec;
end;
end;
end;
end;
end;
constructor TScreenOptionsSound.Create;
var
I: integer;
begin
inherited Create;
LoadFromTheme(Theme.OptionsSound);
AddSelect(Theme.OptionsSound.SelectMicBoost, Ini.MicBoost, IMicBoost);
AddSelect(Theme.OptionsSound.SelectClickAssist, Ini.ClickAssist, IClickAssist);
AddSelect(Theme.OptionsSound.SelectBeatClick, Ini.BeatClick, IBeatClick);
AddSelect(Theme.OptionsSound.SelectThreshold, Ini.Threshold, IThreshold);
AddButton(Theme.OptionsSound.ButtonExit);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
end;
procedure TScreenOptionsSound.onShow;
begin
Interaction := 0;
end;
end.
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