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unit UScreenOptionsLyrics;
interface
{$I switches.inc}
uses
UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes;
type
TScreenOptionsLyrics = class(TMenu)
public
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
end;
implementation
uses UGraphic;
function TScreenOptionsLyrics.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
if SelInteraction = 3 then begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
end;
SDLK_DOWN:
InteractNext;
SDLK_UP :
InteractPrev;
SDLK_RIGHT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 2) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 2) then begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
end;
end;
end;
end;
constructor TScreenOptionsLyrics.Create;
//var
// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
LoadFromTheme(Theme.OptionsLyrics);
AddSelect(Theme.OptionsLyrics.SelectLyricsFont, Ini.LyricsFont, ILyricsFont);
AddSelect(Theme.OptionsLyrics.SelectLyricsEffect, Ini.LyricsEffect, ILyricsEffect);
AddSelect(Theme.OptionsLyrics.SelectSolmization, Ini.Solmization, ISolmization);
AddButton(Theme.OptionsLyrics.ButtonExit);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
end;
procedure TScreenOptionsLyrics.onShow;
begin
inherited;
Interaction := 0;
end;
end.
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