unit UScreenOptionsGame;
interface
uses
UMenu, SDL, UDisplay, UMusic, UFiles, UIni, UThemes, USongs;
type
TScreenOptionsGame = class(TMenu)
private
old_Tabs, old_Sorting: integer;
old_Language: integer;
procedure Leave;
procedure RefreshSongs;
procedure RefreshLanguage;
public
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
end;
const
ID='ID_008'; //for help system
implementation
uses UGraphic, UHelp, ULog, UPlaylist, ULanguage, TextGL, UTexture;
function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_TAB:
begin
ScreenPopupHelp.ShowPopup();
end;
SDLK_Q:
begin
Result := false;
end;
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Leave;
end;
SDLK_RETURN:
begin
if SelInteraction = 7 then
begin
Leave;
end;
end;
SDLK_DOWN:
InteractNext;
SDLK_UP :
InteractPrev;
SDLK_RIGHT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 6) then
begin
Music.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 6) then
begin
Music.PlayOption;
InteractDec;
end;
end;
end;
end;
end;
constructor TScreenOptionsGame.Create;
begin
inherited Create;
LoadFromTheme(Theme.OptionsGame);
AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
AddSelectSlide(Theme.OptionsGame.SelectShuffleTime, Ini.ShuffleTime, IShuffleTime);
AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
AddButton(Theme.OptionsGame.ButtonExit);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
end;
//Refresh Songs Patch
procedure TScreenOptionsGame.RefreshSongs;
begin
if (Ini.Sorting <> old_Sorting) or (Ini.Tabs <> old_Tabs) then
begin
ScreenSong.Refresh(false);
PlaylistMan.LoadPlayLists;
end;
end;
procedure TScreenOptionsGame.RefreshLanguage;
begin
if (Ini.Language = old_Language) then
Exit;
UGraphic.UnLoadScreens();
KillFont;
BuildFont;
Language.ChangeLanguage(ILanguage[Ini.Language]);
Help.ChangeLanguage(ILanguage[Ini.Language]);
Theme.LoadTheme('Themes\' + ITheme[Ini.Theme] + '.ini', Ini.Color);
UGraphic.LoadScreens( true );
ScreenSong.Refresh(true);
PlaylistMan.LoadPlayLists;
old_language := Ini.Language;
old_Sorting := Ini.Sorting;
old_Tabs := Ini.Tabs;
ScreenMain.ShowNumErrors := false;
end;
procedure TScreenOptionsGame.onShow;
begin
// Interaction := 0;
if not Help.SetHelpID(ID) then
Log.LogError('No Entry for Help-ID ' + ID + ' (ScreenOptionsGame)');
//Refresh Songs Patch
old_Sorting := Ini.Sorting;
old_Tabs := Ini.Tabs;
old_Language := Ini.Language;
end;
procedure TScreenOptionsGame.Leave;
begin
Ini.Save;
RefreshLanguage;
RefreshSongs;
Music.PlayBack;
FadeTo(@ScreenOptions);
end;
end.