unit UScreenOptionsAdvanced;
interface
uses
UMenu, SDL, UDisplay, UMusic, UPliki, UIni, UThemes;
type
TScreenOptionsAdvanced = class(TMenu)
public
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
end;
implementation
uses UGraphic;
function TScreenOptionsAdvanced.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
case PressedKey of
SDLK_ESCAPE :
begin
Ini.Save;
Music.PlayBack;
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
if SelInteraction = 6 then begin
Ini.Save;
Music.PlayBack;
FadeTo(@ScreenOptions);
end;
end;
SDLK_DOWN:
InteractNext;
SDLK_UP :
InteractPrev;
SDLK_RIGHT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
Music.PlayOption;
InteractInc;
end;
end;
SDLK_LEFT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 5) then begin
Music.PlayOption;
InteractDec;
end;
end;
end;
end;
end;
constructor TScreenOptionsAdvanced.Create;
var
I: integer;
begin
inherited Create;
LoadFromTheme(Theme.OptionsAdvanced);
AddSelect(Theme.OptionsAdvanced.SelectLoadAnimation, Ini.LoadAnimation, ILoadAnimation);
AddSelect(Theme.OptionsAdvanced.SelectScreenFade, Ini.ScreenFade, IScreenFade);
AddSelect(Theme.OptionsAdvanced.SelectEffectSing, Ini.EffectSing, IEffectSing);
AddSelect(Theme.OptionsAdvanced.SelectLineBonus, Ini.LineBonus, ILineBonus);
AddSelectSlide(Theme.OptionsAdvanced.SelectOnSongClick, Ini.OnSongClick, IOnSongClick);
AddSelect(Theme.OptionsAdvanced.SelectAskbeforeDel, Ini.AskbeforeDel, IAskbeforeDel);
AddButton(Theme.OptionsAdvanced.ButtonExit);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
end;
procedure TScreenOptionsAdvanced.onShow;
begin
Interaction := 0;
end;
end.