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unit UScreenLoading;
interface
uses
UMenu, SDL, SysUtils, UThemes;
type
TScreenLoading = class(TMenu)
public
Fadeout: boolean;
constructor Create(Back: String); override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
end;
implementation
uses UGraphic, UTime;
function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
Result := true;
end;
constructor TScreenLoading.Create(Back: String);
var
I: integer;
begin
inherited Create(Back);
AddBackground(Theme.Loading.Background.Tex);
for I := 0 to High(Theme.Loading.Static) do
AddStatic(Theme.Loading.Static[I]);
for I := 0 to High(Theme.Loading.Text) do
AddText(Theme.Loading.Text[I]);
Fadeout := false;
end;
procedure TScreenLoading.onShow;
begin
// nothing
end;
end.
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