unit USmpeg;
interface
uses SDL, smpeg, OpenGL12, SysUtils, UIni;
procedure OpenSmpeg(FileName: string);
procedure SkipSmpeg(Time: single);
procedure PlaySmpeg;
procedure PauseSmpeg; //PauseMod
procedure UpdateSmpeg;
procedure CloseSmpeg;
function glmovie_init(Width : GLuint; Height : TGLuint ) : TGLenum;
procedure glmpeg_update(surface: PSDL_Surface; x: Sint32; y: Sint32; w: Uint32; h: Uint32); cdecl;
procedure DrawSmpeg(frame: PGLubyte);
procedure glmovie_resize( width : GLuint; height : GLuint );
procedure glmovie_quit;
var
mpeg: PSMPEG;
mpeg_info: TSMPEG_Info;
surface: PSDL_Surface;
type
{ Some data is redundant at this stage. }
PGLMovieTexture = ^TGLMovieTexture;
TGLMovieTexture = record
id : TGLuint; (* OpenGL texture id. *)
poly_width : TGLuint; (* Quad width for tile. *)
poly_height : TGLuint; (* Quad height for tile. *)
movie_width : TGLuint; (* Width of movie inside tile. *)
movie_height : TGLuint; (* Height of movie inside tile. *)
skip_rows : TGLuint; (* Number of rows of movie to skip *)
skip_pixels : TGLuint; (* Number of columns of movie to skip *)
row : TGLuint; (* Row number of tile in scheme. *)
col : TGLuint; (* Column number of tile in scheme. *)
end;
type
TGLuintArray = array of TGLuint;
PGLuintArray = ^TGLuintArray;
TGLMovieTextureArray = array of TGLMovieTexture;
PGLMovieTextureArray = ^TGLMovieTextureArray;
var
(* Our evil maximum texture size. Boo 3Dfxnot *)
texture_size : TGLuint = 1024;//512;
texture_ids : TGLuint;
textures: TGLMovieTexture;
tiled_width : TGLuint = 0;
tiled_height : TGLuint = 0;
movie_width : TGLuint = 0;
movie_height : TGLuint = 0;
implementation
procedure OpenSmpeg(FileName: string);
begin
mpeg := SMPEG_new(PChar(FileName), @mpeg_info, 0); // audio
if ( mpeg = nil ) then begin
SDL_Quit;
Exit;
end;
// SMPEG_setvolume(mpeg, 50);
SMPEG_enableaudio(mpeg, 0);
(* Everything needs to be in RGB for GL, but needs to be 32-bit for SMPEG. *)
surface := SDL_AllocSurface( SDL_SWSURFACE,
mpeg_info.width,
mpeg_info.height,
32,
$000000FF,
$0000FF00,
$00FF0000,
$FF000000 );
if ( surface = nil ) then begin
SDL_Quit;
Exit;
end;
(* *Initialize* with mpeg size. *)
if (glmovie_init( mpeg_info.width, mpeg_info.height ) <> GL_NO_ERROR ) then begin
SDL_Quit;
Exit;
end;
SMPEG_setdisplay(mpeg, surface, nil, @glmpeg_update);
end;
procedure SkipSmpeg(Time: single);
begin
SMPEG_skip(mpeg, Time);
end;
procedure PlaySmpeg;
begin
SMPEG_play(mpeg);
end;
//Pause Mod
procedure PauseSmpeg;
begin
SMPEG_pause(mpeg);
end;
procedure UpdateSmpeg;
begin
// glmpeg_update(surface,0,0,0,0);
DrawSmpeg( PGLubyte( surface.pixels ) );
end;
procedure CloseSmpeg;
begin
SMPEG_delete(mpeg);
//Fixing the Memory Lag in earlyer Versions (X-Mas Mod, all Official Versions)
glmovie_quit;
end;
function glmovie_init( Width : GLuint; Height : TGLuint ) : TGLenum;
type
PGLubyteArray = ^TGLubyteArray;
TGLubyteArray = array of TGLubyte;
var
(* Initial black texels. *)
pixels : TGLubyteArray;
(* Absolute offsets from within tiled frame. *)
//offset_x: GLuint;
//offset_y: GLuint;
skip_rows : GLuint;
skip_pixels : GLuint;
i, j, current : GLuint;
begin
skip_rows := 0;
current := 0;
(* Save original movie dimensions. *)
movie_width := width;
movie_height := height;
(* Get the power of 2 dimensions. *)
tiled_width := 1024{512};
tiled_height := 1024{512};
texture_size := 1024{512};
(* Time for fun with data type = record *)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glEnable(GL_TEXTURE_2D);
glEnable(GL_DITHER);
glGenTextures(1, @texture_ids);
current := 0;
(* Setup texture. *)
textures.id := texture_ids;
textures.poly_width := texture_size;
textures.poly_height := texture_size;
textures.movie_width := movie_width - 2;
textures.movie_height := movie_height - 2;
textures.row := i;
textures.col := j;
textures.skip_pixels := skip_pixels;
textures.skip_rows := skip_rows;
SetLength( pixels, textures.poly_width * textures.poly_height * 4 );
if ( pixels = nil ) then
begin
glDeleteTextures(1, @texture_ids);
result := GL_OUT_OF_MEMORY;
exit;
end;
//FillChar( pixels^, textures[ current ].poly_width * textures[ current ].poly_height * 4, 0 );
(* Do all of our useful binding. *)
glBindTexture(GL_TEXTURE_2D, texture_ids);
// glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
(* Specify our 256x256 black texture. *)
glTexImage2D( GL_TEXTURE_2D,
0,
GL_RGB,
1024{512},//textures.poly_width,
1024{512},//textures.poly_height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
@pixels[0] );
SetLength( pixels, 0 );
(* Simple state setup at the end. *)
result := glGetError( );
end;
procedure glmpeg_update( surface : PSDL_Surface; x : Sint32; y : Sint32; w : Uint32;
h : Uint32 ); cdecl;
var
error : TGLenum;
begin
glClear( GL_COLOR_BUFFER_BIT );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity;
DrawSmpeg( PGLubyte( surface.pixels ) );
error := glGetError( );
if ( error <> GL_NO_ERROR ) then Exit;
SDL_GL_SwapBuffers;
end;
procedure DrawSmpeg(frame: PGLubyte);
var
Shift: TGLdouble;
CropT: real;
CropB: real;
TexT: real;
TexB: real;
TexL: real;
TexR: real;
Wide: boolean;
begin
(* full screen mpeg *)
{ CropT := 0;
CropB := 600;
TexT := 0;
TexB := 1;
TexL := 0;
TexW := 1;}
// set movie texture crop
Wide := false;
if (textures.movie_width = 720-2) and (textures.movie_height = 344-2) then begin
TexT := 0;
TexB := 342/1024;
Wide := true;
end;
if textures.movie_height = 304-2 then begin
TexT := 0;
TexB := 304/1024;
Wide := true;
end;
if textures.movie_height = 152-2 then begin
TexT := 0;
TexB := 152/1024;
Wide := true;
end;
CropT := 110; // (110/800 = 13,75% max crop)
CropB := 490; // (110/800 = 13,75% max crop)
if (textures.movie_height <> 304-2) and (textures.movie_height <> 152-2) and (textures.movie_height <> 344-2) then begin
TexT := 110 / 600 * (textures.movie_height / 1024{512});
TexB := 490 / 600 * (textures.movie_height / 1024{512});
if Ini.MovieSize = 1 then begin
// full screen size
CropT := 0;
CropB := 600;
TexT := 0;
TexB := textures.movie_height / 1024{512};
end;
end;
TexL := {10}0/600 * (textures.movie_width / 1024{512});
TexR := {590}600/600 * (textures.movie_width / 1024{512});
glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glColor3f(1, 1, 1);
glBindTexture( GL_TEXTURE_2D, texture_ids );
// glPixelStorei( GL_UNPACK_ROW_LENGTH, movie_width );
glPixelStorei( GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0);
glTexSubImage2D( GL_TEXTURE_2D, 0, 0, (* offset_x *) 0, (* offset_y *) textures.movie_width + 2, textures.movie_height + 2, GL_RGBA, GL_UNSIGNED_BYTE, frame );
// draw
glBegin( GL_QUADS );
glTexCoord2f(TexL, TexT); glVertex2f(0, CropT);
glTexCoord2f(TexL, TexB); glVertex2f(0, CropB);
glTexCoord2f(TexR, TexB); glVertex2f(800, CropB);
glTexCoord2f(TexR, TexT); glVertex2f(800, CropT);
glEnd;
glDisable(GL_TEXTURE_2D);
end;
procedure glmovie_resize( width : GLuint; height : GLuint );
begin
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
gluOrtho2D(0, 800, 600, 0);
end;
procedure glmovie_quit;
begin
glDeleteTextures(1, @texture_ids);
SDL_FreeSurface(surface);
end;
end.