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unit UMenuStatic;
interface
uses UTexture, OpenGL12;
type
TStatic = class
public
Texture: TTexture; // Button Screen position and size
Visible: boolean;
procedure Draw;
constructor Create(Textura: TTexture); overload;
end;
implementation
uses UDrawTexture;
procedure TStatic.Draw;
var
Pet: integer;
begin
if Visible then
DrawTexture(Texture);
end;
constructor TStatic.Create(Textura: TTexture);
begin
inherited Create;
Texture := Textura;
end;
end.
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