aboutsummaryrefslogblamecommitdiffstats
path: root/Game/Code/Menu/UMenu.pas
blob: 1c4418c134090c51911a80bd85653460e5a05422 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885












                                                                                                       

                               

                                          







                                             
                                        



























                                                                                                                                     
                                                                                                                                                                                                                     




                                                                                                                    
                                                                                                                                       

                
                                                                                                                                                           


                                                                                                               
                                                                                                                                                                                          


















                                                                                                                                                  
                                                                                                         


































































                                                                                                                                               


                                    














                                                                                        


                                      


































































                                                                                                                     
                                                                                             


















































                                                                                                                                              
                                                                                                        


     
                                                                                                                                                                                                           

























                                                                                                                                            




                                                          




                                                        
                                                                                           















                                                                                                          
                                                                       

     
                                                                                                                             





                                
                                                                                       


                     












                                                                                                       















                                                                                   
                                                                                                                              
 

                                     
















                                                                                                     
                                                                                                   

     
                                                                                                                                                                                

                 










                                                            
                                                                     



                                                                                                    
                                                                                              
         
                                                                                                          

                       


















                                           
                                                         

                      
                                   

































































































































































































































































































































































































































                                                                                                                                        
                                                                                                                                  



















                                                                                               
                                                                                                         

















                                                                            
 











                                                                 

                                     










































































































































































































































                                                                                                                                               
unit UMenu;

interface

uses OpenGL12, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelect, UMenuSelectSlide,
  UMenuInteract, UThemes;

type
{  Int16 = SmallInt;}

  PMenu = ^TMenu;
  TMenu = class
    protected
      ButtonPos:      Integer;
      
      Interactions:   array of TInteract;
      SelInteraction: integer;
      Button:         array of TButton;
      Selects:        array of TSelect;
      SelectsS:       array of TSelectSlide;
      BackImg:        TTexture;
      BackW:          integer;
      BackH:          integer;
    public
      Text:       array of TText;
      Static:         array of TStatic;
      mX:         integer; // mouse X
      mY:         integer; // mouse Y

      Fade:       integer; // fade type
      ShowFinish: boolean; // true if there is no fade 


      destructor Destroy; override;
      constructor Create; overload; virtual;
      constructor Create(Back: string); overload; virtual; // Back is a JPG resource name for background
      constructor Create(Back: string; W, H: integer); overload; virtual; // W and H are the number of overlaps

      // interaction
      procedure AddInteraction(Typ, Num: integer);
      procedure SetInteraction(Num: integer);
      property Interaction: integer read SelInteraction write SetInteraction;

      // background
      procedure AddBackground(Name: string);

      // static
      function AddStatic(ThemeStatic: TThemeStatic): integer; overload;
      function AddStatic(X, Y, W, H: real; Name: string): integer; overload;
      function AddStatic(X, Y, W, H: real; Name, Format, Typ: string): integer; overload;
      function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; overload;
      function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; overload;
      function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; overload;
      function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; overload;
      function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; Name, Format, Typ: string; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; overload;

      // text
      function AddText(ThemeText: TThemeText): integer; overload;
      function AddText(X, Y: real; Tekst: string): integer; overload;
      function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Tekst: string): integer; overload;
      function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; Tekst: string): integer; overload;

      // button
      Procedure SetButtonLength(Length: Cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button 
      function AddButton(ThemeButton: TThemeButton): integer; overload;
      function AddButton(X, Y, W, H: real; Name: String): integer; overload;
      function AddButton(X, Y, W, H: real; Name, Format, Typ: String; Reflection: Boolean): integer; overload;
      function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; Name, Format, Typ: String; Reflection: Boolean; ReflectionSpacing: Real): integer; overload;
      procedure ClearButtons;
      procedure AddButtonText(AddX, AddY: real; AddText: string); overload;
      procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; AddText: string); overload;
      procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string); overload;

      // select
      function AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer; overload;
      function AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
        TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
        SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
        STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
        Name, Typ: String; SBGName, SBGTyp: String;
        Caption: string; var Data: integer): integer; overload;
      procedure AddSelectOption(AddX, AddY: real; AddText: string); overload;
      procedure AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; AddText: string); overload;
      procedure UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer);

      // select slide
      function AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer; overload;
      function AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
        TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
        SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
        STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
        Name, Typ: String; SBGName, SBGTyp: String;
        Caption: string; var Data: integer): integer; overload;
      procedure AddSelectSlideOption(AddText: string); overload;
      procedure AddSelectSlideOption(SelectNo: Cardinal; AddText: string); overload;
      procedure UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);


//      function AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
//      procedure ClearWidgets(MinNumber : Int16);
      procedure FadeTo(Screen: PMenu);

      function DrawBG: boolean; virtual;
      function DrawFG: boolean; virtual;
      function Draw: boolean; virtual;
      function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown : Boolean): Boolean; virtual;
      function ParseMouse(Typ: integer; X: integer; Y: integer): Boolean; virtual; abstract;
      function InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean;
      function InStaticRegion(StaticNr: integer; X, Y: integer): Boolean;
      procedure onShow; virtual;
      procedure onShowFinish; virtual;
      procedure onHide; virtual;

      procedure SetAnimationProgress(Progress: real); virtual;


      procedure InteractNext; virtual;
      procedure InteractCustom(CustomSwitch: integer); virtual;
      procedure InteractPrev; virtual;
      procedure InteractInc; virtual;
      procedure InteractDec; virtual;

      procedure AddBox(X, Y, W, H: real);
  end;

const
  pmMove = 1;
  pmClick = 2;
  pmUnClick = 3;

  iButton = 0; // interaction type
  iSelect = 1;
  iText = 2;
  iSelectS = 3;

//  fBlack = 0; // fade type
//  fWhite = 1;

implementation

uses UMain, UDrawTexture, UGraphic, UDisplay, UCovers, USkins;

destructor TMenu.Destroy;
begin
  inherited;
end;

constructor TMenu.Create;
begin
  Fade := 0;//fWhite;

  SetLength(Static, 0);
  SetLength(Button, 0);

  BackImg.TexNum := -1;

  //Set ButtonPos to Autoset Length
  ButtonPos := -1;
end;

constructor TMenu.Create(Back: String);
begin
  inherited Create;

  if Back <> '' then begin
//    BackImg := Texture.LoadTexture(true, PChar(Back), 'JPG', 'Plain', 0);
    BackImg := Texture.LoadTexture(PChar(Back), 'JPG', 'Plain', 0); // new theme system
    BackImg.W := 800;//640;
    BackImg.H := 600;//480;
    BackW := 1;
    BackH := 1;
  end else
    BackImg.TexNum := -1;

   //Set ButtonPos to Autoset Length 
   ButtonPos := -1;
end;

constructor TMenu.Create(Back: string; W, H: integer);
begin
  Create(Back);
  BackImg.W := BackImg.W / W;
  BackImg.H := BackImg.H / H;
  BackW := W;
  BackH := H;
end;

procedure TMenu.AddInteraction(Typ, Num: integer);
var
  IntNum:   integer;
begin
  IntNum := Length(Interactions);
  SetLength(Interactions, IntNum+1);
  Interactions[IntNum].Typ := Typ;
  Interactions[IntNum].Num := Num;
  Interaction := 0;
end;

procedure TMenu.SetInteraction(Num: integer);
var
  OldNum, OldTyp:   integer;
  NewNum, NewTyp:   integer;
begin
  // set inactive
  OldNum := Interactions[Interaction].Num;
  OldTyp := Interactions[Interaction].Typ;
  case OldTyp of
    iButton:  Button[OldNum].Selected := False;
    iSelect:  Selects[OldNum].Selected := False;
    iText:    Text[OldNum].Selected := False;
    iSelectS: SelectsS[OldNum].Selected := False;
  end;

  // set active
  SelInteraction := Num;
  NewNum := Interactions[Interaction].Num;
  NewTyp := Interactions[Interaction].Typ;
  case NewTyp of
    iButton:  Button[NewNum].Selected := True;
    iSelect:  Selects[NewNum].Selected := True;
    iText:    Text[NewNum].Selected := True;
    iSelectS: SelectsS[NewNum].Selected := True;
  end;
end;

procedure TMenu.AddBackground(Name: string);
begin
  if Name <> '' then begin
//    BackImg := Texture.LoadTexture(false, PChar(Skin.SkinPath + FileName), 'JPG', 'Plain', 0); // new theme system
    BackImg := Texture.GetTexture(Skin.GetTextureFileName(Name), 'Plain');
    BackImg.W := 800;
    BackImg.H := 600;
    BackW := 1;
    BackH := 1;
  end;
end;

function TMenu.AddStatic(ThemeStatic: TThemeStatic): integer;
begin
  Result := AddStatic(ThemeStatic.X, ThemeStatic.Y, ThemeStatic.W, ThemeStatic.H, ThemeStatic.Z,
    ThemeStatic.ColR, ThemeStatic.ColG, ThemeStatic.ColB,
    ThemeStatic.TexX1, ThemeStatic.TexY1, ThemeStatic.TexX2, ThemeStatic.TexY2,
    {<0.5.1: Skin.SkinPath + ThemeStatic.Tex, 0.5.1:} Skin.GetTextureFileName(ThemeStatic.Tex),
    'JPG', ThemeStatic.Typ, $FFFFFF, ThemeStatic.Reflection, ThemeStatic.Reflectionspacing);
    //'Font Black');
end;

function TMenu.AddStatic(X, Y, W, H: real; Name: string): integer;
begin
  Result := AddStatic(X, Y, W, H, Name, 'JPG', 'Plain');
end;

function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer;
var
  StatNum:  integer;
begin
  Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
end;

function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer;
var
  StatNum:  integer;
begin
  Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
end;

function TMenu.AddStatic(X, Y, W, H: real; Name, Format, Typ: string): integer;
var
  StatNum:  integer;
begin
  // adds static
  StatNum := Length(Static);
  SetLength(Static, StatNum + 1);
//  Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // $FFFFFF
//  Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // new skin system
  Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // new skin

  // configures static
  Static[StatNum].Texture.X := X;
  Static[StatNum].Texture.Y := Y;
  Static[StatNum].Texture.W := W;
  Static[StatNum].Texture.H := H;
  Static[StatNum].Visible := true;
  Result := StatNum;
end;

function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer;
var
  StatNum:  integer;
begin
  Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Format, Typ, Color);
end;

function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer;
begin
  Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Format, Typ, Color, False, 0);
//
end;

function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; Name, Format, Typ: string; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer;
var
  StatNum:  integer;
begin
  // adds static
  StatNum := Length(Static);
  SetLength(Static, StatNum + 1);
//  Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color));
//  Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin system
Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin
//  Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ));

  // configures static
  Static[StatNum].Texture.X := X;
  Static[StatNum].Texture.Y := Y;
  Static[StatNum].Texture.W := W;
  Static[StatNum].Texture.H := H;
  Static[StatNum].Texture.Z := Z;
  Static[StatNum].Texture.ColR := ColR;
  Static[StatNum].Texture.ColG := ColG;
  Static[StatNum].Texture.ColB := ColB;
  Static[StatNum].Texture.TexX1 := TexX1;
  Static[StatNum].Texture.TexY1 := TexY1;
  Static[StatNum].Texture.TexX2 := TexX2;
  Static[StatNum].Texture.TexY2 := TexY2;
  Static[StatNum].Texture.Alpha := 1;
  Static[StatNum].Visible := true;

  //ReflectionMod
  Static[StatNum].Reflection := Reflection;
  Static[StatNum].ReflectionSpacing := ReflectionSpacing;

  Result := StatNum;
end;

function TMenu.AddText(ThemeText: TThemeText): integer;
begin
  Result := AddText(ThemeText.X, ThemeText.Y, ThemeText.W, ThemeText.Font, ThemeText.Size,
    ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text);
end;

function TMenu.AddText(X, Y: real; Tekst: string): integer;
var
  TextNum:  integer;
begin
  // adds text
  TextNum := Length(Text);
  SetLength(Text, TextNum + 1);
  Text[TextNum] := TText.Create(X, Y, Tekst);
  Result := TextNum;
end;

function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Tekst: string): integer;
begin
  Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Tekst);
end;

function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; Tekst: string): integer;
var
  TextNum:  integer;
begin
  // adds text
  TextNum := Length(Text);
  SetLength(Text, TextNum + 1);
  Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Tekst);
  Result := TextNum;
end;

//Function that Set Length of Button Array in one Step instead of register new Memory for every Button
Procedure TMenu.SetButtonLength(Length: Cardinal);
begin
  if (ButtonPos = -1) AND (Length > 0) then
  begin
    //Set Length of Button
    SetLength(Button, Length);

    //Set ButtonPos to start with 0
    ButtonPos := 0;
  end;
end;


// Method to add a button in our TMenu. It returns the assigned ButtonNumber
function TMenu.AddButton(ThemeButton: TThemeButton): integer;
var
  BT:     integer;
  BTLen:  integer;
  temp:   integer;
begin
{  Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
    ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
    ThemeButton.DColR, ThemeButton.DColG, ThemeButton.DColB, ThemeButton.DInt,
    ThemeButton.Tex, 'JPG', 'Font Black');}

  Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
    ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
    ThemeButton.DColR, ThemeButton.DColG, ThemeButton.DColB, ThemeButton.DInt,
    Skin.GetTextureFileName(ThemeButton.Tex), 'JPG', ThemeButton.Typ, ThemeButton.Reflection, ThemeButton.Reflectionspacing);

  Button[Result].Z := ThemeButton.Z;


  BTLen := Length(ThemeButton.Text);
  for BT := 0 to BTLen-1 do begin
    AddButtonText(ThemeButton.Text[BT].X, ThemeButton.Text[BT].Y,
      ThemeButton.Text[BT].ColR, ThemeButton.Text[BT].ColG, ThemeButton.Text[BT].ColB,
      ThemeButton.Text[BT].Font, ThemeButton.Text[BT].Size, ThemeButton.Text[BT].Align,
      ThemeButton.Text[BT].Text);
  end;
end;

function TMenu.AddButton(X, Y, W, H: real; Name: String): integer;
begin
  Result := AddButton(X, Y, W, H, Name, 'JPG', 'Plain', False);
end;

function TMenu.AddButton(X, Y, W, H: real; Name, Format, Typ: String; Reflection: Boolean): integer;
begin
  Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, 'JPG', 'Plain', Reflection, 15);
end;

function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; Name, Format, Typ: String; Reflection: Boolean; ReflectionSpacing: Real): integer;
begin
  // adds button
  //SetLength is used to reduce Memory usement
  if (ButtonPos <> -1) then
  begin
    Result := ButtonPos;
    Inc(ButtonPos)
  end
  else //Old Method -> Reserve new Memory for every Button 
  begin
    Result := Length(Button);
    SetLength(Button, Result + 1);
  end;
//  Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ));

  // check here for cache
//  Texture.GetTexture(Name, Typ, false); // preloads textures and creates cahce mipmap when needed
//  if Covers.CoverExists(Name) then
  Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, true)); // use cache texture
//  else
//    Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, false)); // don't use cache texture}

  // configures button
  Button[Result].Texture.X := X;
  Button[Result].Texture.Y := Y;
  Button[Result].Texture.W := W;
  Button[Result].Texture.H := H;
  Button[Result].SelectColR := ColR;
  Button[Result].SelectColG := ColG;
  Button[Result].SelectColB := ColB;
  Button[Result].SelectInt := Int;
  Button[Result].DeselectColR := DColR;
  Button[Result].DeselectColG := DColG;
  Button[Result].DeselectColB := DColB;
  Button[Result].DeselectInt := DInt;
  Button[Result].Texture.TexX1 := 0;
  Button[Result].Texture.TexY1 := 0;
  Button[Result].Texture.TexX2 := 1;
  Button[Result].Texture.TexY2 := 1;
  Button[Result].SetSelect(false);

  Button[Result].Reflection := Reflection;
  Button[Result].Reflectionspacing := ReflectionSpacing;

  // adds interaction
  AddInteraction(iButton, Result);
  Interaction := 0;
end;

procedure TMenu.ClearButtons;
begin
  Setlength(Button, 0);
end;

// Method to draw our TMenu and all his child buttons
function TMenu.DrawBG: boolean;
var
  PetX:   integer;
  PetY:   integer;
begin
//  glClearColor(1, 1, 1, 1);
//  glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);

  glMatrixMode(GL_PROJECTION);
    glLoadIdentity;
    glOrtho(0, RenderW, RenderH, 0, -1, 100);
  glMatrixMode(GL_MODELVIEW);

  BackImg.ColR := 1;
  BackImg.ColG := 1;
  BackImg.ColB := 1;
  BackImg.TexX1 := 0;
  BackImg.TexY1 := 0;
  BackImg.TexX2 := 1;
  BackImg.TexY2 := 1;
  if (BackImg.TexNum <> -1) then begin
    // draw texture with overlapping
    for PetY := 1 to BackH do
      for PetX := 1 to BackW do begin
        BackImg.X := (PetX-1)/BackW * 800; //640
        BackImg.Y := (PetY-1)/BackH * 600; //480
        DrawTexture(BackImg);
      end; // for PetX
  end; // if
end;

function TMenu.DrawFG: boolean;
var
  J:      Integer;
begin
  // We don't forget about newly implemented static for nice skin ...
  for J := 0 to Length(Static) - 1 do
    Static[J].Draw;

  // ... and slightly implemented menutext unit
  for J := 0 to Length(Text) - 1 do
    Text[J].Draw;

  // Second, we draw all of our buttons
  for J := 0 to Length(Button) - 1 do
    Button[J].Draw;

  // Third, we draw all of our selects
  for J := 0 to Length(Selects) - 1 do
    Selects[J].Draw(1);

  for J := 0 to Length(SelectsS) - 1 do
    SelectsS[J].Draw;

 // Third, we draw all our widgets
//  for J := 0 to Length(WidgetsSrc) - 1 do
//    SDL_BlitSurface(WidgetsSrc[J], nil, ParentBackBuf, WidgetsRect[J]);
  Result := True;
end;

function TMenu.Draw: boolean;
begin
  DrawBG;
  DrawFG;
  Result := True;
end;

{function TMenu.GetNextScreen(): PMenu;
begin
  Result := NextScreen;
end;}

{function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
var
  WidgetNum : Int16;

begin
  If (Assigned(WidgetSrc)) Then
  begin
    WidgetNum := Length(WidgetsSrc);

    SetLength(WidgetsSrc, WidgetNum + 1);
    SetLength(WidgetsRect, WidgetNum + 1);

    WidgetsSrc[WidgetNum] := WidgetSrc;
    WidgetsRect[WidgetNum] := new(PSDL_Rect);
    WidgetsRect[WidgetNum]^.x := X;
    WidgetsRect[WidgetNum]^.y := Y;
    WidgetsRect[WidgetNum]^.w := WidgetSrc^.w;
    WidgetsRect[WidgetNum]^.h := WidgetSrc^.h;

    Result := WidgetNum;
  end
  else
    Result := -1;
end;}

{procedure TMenu.ClearWidgets(MinNumber : Int16);
var
  J : Int16;
begin
  For J := MinNumber to (Length(WidgetsSrc) - 1) do
  begin
    SDL_FreeSurface(WidgetsSrc[J]);
    dispose(WidgetsRect[J]);
  end;

  SetLength(WidgetsSrc, MinNumber);
  SetLength(WidgetsRect, MinNumber);
end;}

procedure TMenu.InteractNext;
var
  Num:    integer;
  Typ:    integer;
  Again:  boolean;
begin
  Again := true;

  // change interaction as long as it's needed
  while (Again = true) do begin
    Num := (Interaction + 1) Mod Length(Interactions);
    Interaction := Num;
    Again := false; // reset, default to accept changing interaction


    // checking newly interacted element
    Num := Interactions[Interaction].Num;
    Typ := Interactions[Interaction].Typ;
    case Typ of
    iButton:
      begin
        if Button[Num].Selectable = false then Again := True;
      end;
    end; // case
  end; // while
end;


procedure TMenu.InteractPrev;
var
  Num:    integer;
  Typ:    integer;
  Again:  boolean;
begin
  Again := true;

  // change interaction as long as it's needed
  while (Again = true) do begin
    Num := SelInteraction - 1;
    if Num = -1 then Num := High(Interactions);
    Interaction := Num;
    Again := false; // reset, default to accept changing interaction

    // checking newly interacted element
    Num := Interactions[Interaction].Num;
    Typ := Interactions[Interaction].Typ;
    case Typ of
    iButton:
      begin
        if Button[Num].Selectable = false then Again := True;
      end;
    end; // case
  end; // while

end;


procedure TMenu.InteractCustom(CustomSwitch: integer);
var
  Num:    integer;
  Typ:    integer;
  Again:  boolean;
begin
  if num<0 then begin
    CustomSwitch:= CustomSwitch*(-1);
    Again := true;
  // change interaction as long as it's needed
  while (Again = true) do begin
    Num := SelInteraction - CustomSwitch;
    if Num = -1 then Num := High(Interactions);
    Interaction := Num;
    Again := false; // reset, default to accept changing interaction

    // checking newly interacted element
    Num := Interactions[Interaction].Num;
    Typ := Interactions[Interaction].Typ;
    case Typ of
    iButton:
      begin
        if Button[Num].Selectable = false then Again := True;
      end;
    end; // case
  end; // while
  end
  else if num>0 then begin
    Again := true;
    // change interaction as long as it's needed
  while (Again = true) do begin
    Num := (Interaction + CustomSwitch) Mod Length(Interactions);
    Interaction := Num;
    Again := false; // reset, default to accept changing interaction


    // checking newly interacted element
    Num := Interactions[Interaction].Num;
    Typ := Interactions[Interaction].Typ;
    case Typ of
    iButton:
      begin
        if Button[Num].Selectable = false then Again := True;
      end;
    end; // case
  end; // while
    end
end;


procedure TMenu.FadeTo(Screen: PMenu);
begin
  Display.Fade := 0;
  Display.NextScreen := Screen;
end;

procedure TMenu.AddButtonText(AddX, AddY: real; AddText: string);
begin
  AddButtonText(AddX, AddY, 1, 1, 1, AddText);
end;

procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; AddText: string);
var
  Il:   integer;
begin
  with Button[High(Button)] do begin
    Il := Length(Text);
    SetLength(Text, Il+1);
    Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
    Text[Il].ColR := ColR;
    Text[Il].ColG := ColG;
    Text[Il].ColB := ColB;
    Text[Il].Int := 1;//0.5;
  end;
end;

procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string);
var
  Il:   integer;
begin
  with Button[High(Button)] do begin
    Il := Length(Text);
    SetLength(Text, Il+1);
    Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
    Text[Il].ColR := ColR;
    Text[Il].ColG := ColG;
    Text[Il].ColB := ColB;
    Text[Il].Int := 1;//0.5;
    Text[Il].Style := Font;
    Text[Il].Size := Size;
    Text[Il].Align := Align;
  end;
end;

function TMenu.AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer;
var
  SO:     integer;
begin
  Result := AddSelect(ThemeSelect.X, ThemeSelect.Y, ThemeSelect.W, ThemeSelect.H, ThemeSelect.SkipX,
    ThemeSelect.ColR, ThemeSelect.ColG, ThemeSelect.ColB, ThemeSelect.Int,
    ThemeSelect.DColR, ThemeSelect.DColG, ThemeSelect.DColB, ThemeSelect.DInt,
    ThemeSelect.TColR, ThemeSelect.TColG, ThemeSelect.TColB, ThemeSelect.TInt,
    ThemeSelect.TDColR, ThemeSelect.TDColG, ThemeSelect.TDColB, ThemeSelect.TDInt,
    ThemeSelect.SBGColR, ThemeSelect.SBGColG, ThemeSelect.SBGColB, ThemeSelect.SBGInt,
    ThemeSelect.SBGDColR, ThemeSelect.SBGDColG, ThemeSelect.SBGDColB, ThemeSelect.SBGDInt,
    ThemeSelect.STColR, ThemeSelect.STColG, ThemeSelect.STColB, ThemeSelect.STInt,
    ThemeSelect.STDColR, ThemeSelect.STDColG, ThemeSelect.STDColB, ThemeSelect.STDInt,
    Skin.GetTextureFileName(ThemeSelect.Tex), 'Font Black',
    Skin.GetTextureFileName(ThemeSelect.TexSBG), 'Font Black',
    ThemeSelect.Text, Data);
  for SO := 0 to High(Values) do
    AddSelectOption(ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]);
end;

function TMenu.AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
  TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
  SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
  STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
  Name, Typ: String; SBGName, SBGTyp: String;
  Caption: string; var Data: integer): integer;
var
  S:    integer;
begin
  S := Length(Selects);
  SetLength(Selects, S + 1);
  Selects[S] := TSelect.Create;

  Selects[S].Texture := Texture.GetTexture(Name, Typ);
  Selects[S].X := X;
  Selects[S].Y := Y;
  Selects[S].W := W;
  Selects[S].H := H;
  Selects[S].ColR := ColR;
  Selects[S].ColG := ColG;
  Selects[S].ColB := ColB;
  Selects[S].Int := Int;
  Selects[S].DColR := DColR;
  Selects[S].DColG := DColG;
  Selects[S].DColB := DColB;
  Selects[S].DInt := DInt;

  Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
  Selects[S].TextureSBG.X := X + W + SkipX;
  Selects[S].TextureSBG.Y := Y;
  Selects[S].TextureSBG.W := 450;
  Selects[S].TextureSBG.H := H;
  Selects[S].SBGColR := SBGColR;
  Selects[S].SBGColG := SBGColG;
  Selects[S].SBGColB := SBGColB;
  Selects[S].SBGInt := SBGInt;
  Selects[S].SBGDColR := SBGDColR;
  Selects[S].SBGDColG := SBGDColG;
  Selects[S].SBGDColB := SBGDColB;
  Selects[S].SBGDInt := SBGDInt;

  Selects[S].Text.X := X + 20;
  Selects[S].Text.Y := Y + 20;
  Selects[S].Text.Text := Caption;
  Selects[S].Text.Size := 10;
  Selects[S].Text.Visible := true;
  Selects[S].TColR := TColR;
  Selects[S].TColG := TColG;
  Selects[S].TColB := TColB;
  Selects[S].TInt := TInt;
  Selects[S].TDColR := TDColR;
  Selects[S].TDColG := TDColG;
  Selects[S].TDColB := TDColB;
  Selects[S].TDInt := TDInt;

  Selects[S].STColR := STColR;
  Selects[S].STColG := STColG;
  Selects[S].STColB := STColB;
  Selects[S].STInt := STInt;
  Selects[S].STDColR := STDColR;
  Selects[S].STDColG := STDColG;
  Selects[S].STDColB := STDColB;
  Selects[S].STDInt := STDInt;

  // new
  Selects[S].Texture.TexX1 := 0;
  Selects[S].Texture.TexY1 := 0;
  Selects[S].Texture.TexX2 := 1;
  Selects[S].Texture.TexY2 := 1;
  Selects[S].TextureSBG.TexX1 := 0;
  Selects[S].TextureSBG.TexY1 := 0;
  Selects[S].TextureSBG.TexX2 := 1;
  Selects[S].TextureSBG.TexY2 := 1;

  // Sets Data to copy the value of selectops to global value;
  Selects[S].PData := @Data;

  // Sets default value of selectopt from Data;
  Selects[S].SelectedOption := Data;

  // Disables default selection
  Selects[S].SetSelect(false);

  // adds interaction
  AddInteraction(iSelect, S);
end;

procedure TMenu.AddSelectOption(AddX, AddY: real; AddText: string);
begin
  AddSelectOption (High(Selects), AddX, AddY, AddText);
end;

procedure TMenu.AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; AddText: string);
var
  SO:     integer;
begin
  SO := Length(Selects[SelectNo].TextOpt);
  SetLength(Selects[SelectNo].TextOpt, SO + 1);

  Selects[SelectNo].TextOpt[SO] := TText.Create;

  Selects[SelectNo].TextOpt[SO].X := AddX;
  Selects[SelectNo].TextOpt[SO].Y := AddY;
  Selects[SelectNo].TextOpt[SO].Text := AddText;
  Selects[SelectNo].TextOpt[SO].Size := 10;
  Selects[SelectNo].TextOpt[SO].ColR := Selects[SelectNo].STDColR;
  Selects[SelectNo].TextOpt[SO].ColG := Selects[SelectNo].STDColG;
  Selects[SelectNo].TextOpt[SO].ColB := Selects[SelectNo].STDColB;
  Selects[SelectNo].TextOpt[SO].Int := Selects[SelectNo].STDInt;
  Selects[SelectNo].TextOpt[SO].Visible := true;

  if SO = Selects[SelectNo].PData^ then Selects[SelectNo].SelectedOption := SO;
end;

procedure TMenu.UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer);
var
  SO:   integer;
begin
  SetLength(Selects[SelectNum].TextOpt, 0);
  for SO := 0 to High(Values) do
    AddSelectOption(SelectNum, ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]);
end;

function TMenu.AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer;
var
  SO:     integer;
begin
  Result := AddSelectSlide(ThemeSelectS.X, ThemeSelectS.Y, ThemeSelectS.W, ThemeSelectS.H, ThemeSelectS.SkipX, ThemeSelectS.SBGW,
    ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeSelectS.Int,
    ThemeSelectS.DColR, ThemeSelectS.DColG, ThemeSelectS.DColB, ThemeSelectS.DInt,
    ThemeSelectS.TColR, ThemeSelectS.TColG, ThemeSelectS.TColB, ThemeSelectS.TInt,
    ThemeSelectS.TDColR, ThemeSelectS.TDColG, ThemeSelectS.TDColB, ThemeSelectS.TDInt,
    ThemeSelectS.SBGColR, ThemeSelectS.SBGColG, ThemeSelectS.SBGColB, ThemeSelectS.SBGInt,
    ThemeSelectS.SBGDColR, ThemeSelectS.SBGDColG, ThemeSelectS.SBGDColB, ThemeSelectS.SBGDInt,
    ThemeSelectS.STColR, ThemeSelectS.STColG, ThemeSelectS.STColB, ThemeSelectS.STInt,
    ThemeSelectS.STDColR, ThemeSelectS.STDColG, ThemeSelectS.STDColB, ThemeSelectS.STDInt,
    Skin.GetTextureFileName(ThemeSelectS.Tex), 'Font Black',
    Skin.GetTextureFileName(ThemeSelectS.TexSBG), 'Font Black',
    ThemeSelectS.Text, Data);
  for SO := 0 to High(Values) do
    AddSelectSlideOption(Values[SO]);

  //Generate Lines
  SelectsS[High(SelectsS)].GenLines;

  SelectsS[High(SelectsS)].SelectedOption := SelectsS[High(SelectsS)].SelectOptInt; // refresh
end;

function TMenu.AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
  TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
  SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
  STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
  Name, Typ: String; SBGName, SBGTyp: String;
  Caption: string; var Data: integer): integer;
var
  S:    integer;
  I:    integer;
begin
  S := Length(SelectsS);
  SetLength(SelectsS, S + 1);
  SelectsS[S] := TSelectSlide.Create;

  SelectsS[S].Texture := Texture.GetTexture(Name, Typ);
  SelectsS[S].X := X;
  SelectsS[S].Y := Y;
  SelectsS[S].W := W;
  SelectsS[S].H := H;

  SelectsS[S].ColR := ColR;
  SelectsS[S].ColG := ColG;
  SelectsS[S].ColB := ColB;
  SelectsS[S].Int := Int;
  SelectsS[S].DColR := DColR;
  SelectsS[S].DColG := DColG;
  SelectsS[S].DColB := DColB;
  SelectsS[S].DInt := DInt;

  SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
  SelectsS[S].TextureSBG.X := X + W + SkipX;
  SelectsS[S].TextureSBG.Y := Y;
  //SelectsS[S].TextureSBG.W := 450;
  SelectsS[S].SBGW := SBGW;
  SelectsS[S].TextureSBG.H := H;
  SelectsS[S].SBGColR := SBGColR;
  SelectsS[S].SBGColG := SBGColG;
  SelectsS[S].SBGColB := SBGColB;
  SelectsS[S].SBGInt := SBGInt;
  SelectsS[S].SBGDColR := SBGDColR;
  SelectsS[S].SBGDColG := SBGDColG;
  SelectsS[S].SBGDColB := SBGDColB;
  SelectsS[S].SBGDInt := SBGDInt;

  SelectsS[S].Text.X := X + 20;
  SelectsS[S].Text.Y := Y + 20;
  SelectsS[S].Text.Text := Caption;
  SelectsS[S].Text.Size := 10;
  SelectsS[S].Text.Visible := true;
  SelectsS[S].TColR := TColR;
  SelectsS[S].TColG := TColG;
  SelectsS[S].TColB := TColB;
  SelectsS[S].TInt := TInt;
  SelectsS[S].TDColR := TDColR;
  SelectsS[S].TDColG := TDColG;
  SelectsS[S].TDColB := TDColB;
  SelectsS[S].TDInt := TDInt;

  SelectsS[S].STColR := STColR;
  SelectsS[S].STColG := STColG;
  SelectsS[S].STColB := STColB;
  SelectsS[S].STInt := STInt;
  SelectsS[S].STDColR := STDColR;
  SelectsS[S].STDColG := STDColG;
  SelectsS[S].STDColB := STDColB;
  SelectsS[S].STDInt := STDInt;

  // new
  SelectsS[S].Texture.TexX1 := 0;
  SelectsS[S].Texture.TexY1 := 0;
  SelectsS[S].Texture.TexX2 := 1;
  SelectsS[S].Texture.TexY2 := 1;
  SelectsS[S].TextureSBG.TexX1 := 0;
  SelectsS[S].TextureSBG.TexY1 := 0;
  SelectsS[S].TextureSBG.TexX2 := 1;
  SelectsS[S].TextureSBG.TexY2 := 1;

  // Sets Data to copy the value of selectops to global value;
  SelectsS[S].PData := @Data;
  // Configures Select options
  {//SelectsS[S].TextOpt[0].Text := IntToStr(I+1);
  SelectsS[S].TextOpt[0].Size := 10;
  SelectsS[S].TextOpt[0].Align := 1;

  SelectsS[S].TextOpt[0].ColR := SelectsS[S].STDColR;
  SelectsS[S].TextOpt[0].ColG := SelectsS[S].STDColG;
  SelectsS[S].TextOpt[0].ColB := SelectsS[S].STDColB;
  SelectsS[S].TextOpt[0].Int := SelectsS[S].STDInt;
  SelectsS[S].TextOpt[0].Visible := true; }

  // Sets default value of selectopt from Data;
  SelectsS[S].SelectedOption := Data;

  // Disables default selection
  SelectsS[S].SetSelect(false);

  {// Configures 3 select options
  for I := 0 to 2 do begin
    SelectsS[S].TextOpt[I].X := SelectsS[S].TextureSBG.X + 20 + (50 + 20) + (150 - 20) * I;
    SelectsS[S].TextOpt[I].Y := SelectsS[S].TextureSBG.Y + 20;
    SelectsS[S].TextOpt[I].Text := IntToStr(I+1);
    SelectsS[S].TextOpt[I].Size := 10;
    SelectsS[S].TextOpt[I].Align := 1;


    SelectsS[S].TextOpt[I].ColR := SelectsS[S].STDColR;
    SelectsS[S].TextOpt[I].ColG := SelectsS[S].STDColG;
    SelectsS[S].TextOpt[I].ColB := SelectsS[S].STDColB;
    SelectsS[S].TextOpt[I].Int := SelectsS[S].STDInt;
    SelectsS[S].TextOpt[I].Visible := true;
  end;}


  // adds interaction
  AddInteraction(iSelectS, S);
  Result := S;
end;

procedure TMenu.AddSelectSlideOption(AddText: string);
begin
  AddSelectSlideOption(High(SelectsS), AddText);
end;

procedure TMenu.AddSelectSlideOption(SelectNo: Cardinal; AddText: string);
var
  SO:     integer;
begin
  SO := Length(SelectsS[SelectNo].TextOptT);
  
  SetLength(SelectsS[SelectNo].TextOptT, SO + 1);
  SelectsS[SelectNo].TextOptT[SO] := AddText;

  //SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh

  //if SO = Selects[S].PData^ then Selects[S].SelectedOption := SO;
end;

procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
var
  SO:   integer;
begin
  SetLength(SelectsS[SelectNum].TextOptT, 0);
  for SO := 0 to High(Values) do
    AddSelectSlideOption(SelectNum, Values[SO]);

  SelectsS[SelectNum].GenLines;

//  SelectsS[SelectNum].SelectedOption := SelectsS[SelectNum].SelectOptInt; // refresh
//  SelectS[SelectNum].SetSelectOpt(Data);
//  SelectS[SelectNum].SelectedOption := 0;//Data;

//  Log.LogError(IntToStr(High(SelectsS[SelectNum].TextOptT)));
//  if 0 <= High(SelectsS[SelectNum].TextOptT) then

  SelectsS[SelectNum].PData := @Data;
  SelectsS[SelectNum].SelectedOption := Data;
end;

function TMenu.InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean;
begin
  Result := false;
  X1 := X1 * RenderW/640;
  X2 := X2 * RenderW/640;
  Y1 := Y1 * RenderH/480;
  Y2 := Y2 * RenderH/480;
  if (X >= X1) and (X <= X2) and (Y >= Y1) and (Y <= Y2) then
    Result := true;
end;

function TMenu.InStaticRegion(StaticNr: integer; X, Y: integer): Boolean;
begin
  Result := InRegion(Static[StaticNr].Texture.X,
    Static[StaticNr].Texture.Y,
    Static[StaticNr].Texture.X + Static[StaticNr].Texture.W - 1,
    Static[StaticNr].Texture.Y + Static[StaticNr].Texture.H - 1,
    X, Y);
end;

procedure TMenu.InteractInc;
var
  Num:    integer;
  Value:  integer;
begin
  case Interactions[Interaction].Typ of
    iSelect:  begin
        Num := Interactions[Interaction].Num;
        Value := Selects[Num].SelectedOption;
        Value := (Value + 1) Mod (Length(Selects[Num].TextOpt));
        Selects[Num].SelectedOption := Value;
      end;
    iSelectS: begin
        Num := Interactions[Interaction].Num;
        Value := SelectsS[Num].SelectedOption;
//        Value := (Value + 1) Mod (Length(SelectsS[Num].TextOptT));

        // limit
        Value := Value + 1;
        if Value <= High(SelectsS[Num].TextOptT) then
          SelectsS[Num].SelectedOption := Value;
      end;
  end;
end;

procedure TMenu.InteractDec;
var
  Num:    integer;
  Value:  integer;
begin
  case Interactions[Interaction].Typ of
    iSelect:  begin
        Num := Interactions[Interaction].Num;
        Value := Selects[Num].SelectedOption;
        Value := Value - 1;
        if Value = -1 then
          Value := High(Selects[Num].TextOpt);
        Selects[Num].SelectedOption := Value;
      end;
    iSelectS: begin
        Num := Interactions[Interaction].Num;
        Value := SelectsS[Num].SelectedOption;
        Value := Value - 1;
//        if Value = -1 then
//          Value := High(SelectsS[Num].TextOptT);

        if Value >= 0 then
          SelectsS[Num].SelectedOption := Value;
      end;
  end
end;

procedure TMenu.AddBox(X, Y, W, H: real);
begin
  AddStatic(X,   Y,   W,   H,   0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
  AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
end;

procedure TMenu.onShow;
begin
// nothing
//  beep;
end;

procedure TMenu.onShowFinish;
begin
// nothing
//  beep;
end;

procedure TMenu.onHide;
begin
// nothing
//  beep;
end;

function TMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
// nothing
//  Beep;
  Result := true;
end;

procedure TMenu.SetAnimationProgress(Progress: real);
begin
// nothing
//beep;
end;

end.