unit UMenu;
interface
uses OpenGL12, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelect, UMenuSelectSlide,
UMenuInteract, UThemes;
type
{ Int16 = SmallInt;}
PMenu = ^TMenu;
TMenu = class
protected
Interactions: array of TInteract;
SelInteraction: integer;
Static: array of TStatic;
Button: array of TButton;
Selects: array of TSelect;
SelectsS: array of TSelectSlide;
BackImg: TTexture;
BackW: integer;
BackH: integer;
public
Text: array of TText;
mX: integer; // mouse X
mY: integer; // mouse Y
Fade: integer; // fade type
ShowFinish: boolean; // true if there is no fade
destructor Destroy; override;
constructor Create; overload; virtual;
constructor Create(Back: string); overload; virtual; // Back is a JPG resource name for background
constructor Create(Back: string; W, H: integer); overload; virtual; // W and H are the number of overlaps
// interaction
procedure AddInteraction(Typ, Num: integer);
procedure SetInteraction(Num: integer);
property Interaction: integer read SelInteraction write SetInteraction;
// background
procedure AddBackground(Name: string);
// static
function AddStatic(ThemeStatic: TThemeStatic): integer; overload;
function AddStatic(X, Y, W, H: real; Name: string): integer; overload;
function AddStatic(X, Y, W, H: real; Name, Format, Typ: string): integer; overload;
function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; overload;
function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; overload;
function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; overload;
function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; overload;
function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; Name, Format, Typ: string; Color: integer): integer; overload;
// text
function AddText(ThemeText: TThemeText): integer; overload;
function AddText(X, Y: real; Tekst: string): integer; overload;
function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Tekst: string): integer; overload;
function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; Tekst: string): integer; overload;
// button
function AddButton(ThemeButton: TThemeButton): integer; overload;
function AddButton(X, Y, W, H: real; Name: String): integer; overload;
function AddButton(X, Y, W, H: real; Name, Format, Typ: String; Reflection: Boolean): integer; overload;
function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; Name, Format, Typ: String; Reflection: Boolean): integer; overload;
procedure ClearButtons;
procedure AddButtonText(AddX, AddY: real; AddText: string); overload;
procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; AddText: string); overload;
procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string); overload;
// select
function AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer; overload;
function AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
Name, Typ: String; SBGName, SBGTyp: String;
Caption: string; var Data: integer): integer; overload;
procedure AddSelectOption(AddX, AddY: real; AddText: string); overload;
procedure AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; AddText: string); overload;
procedure UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer);
// select slide
function AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer; overload;
function AddSelectSlide(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
Name, Typ: String; SBGName, SBGTyp: String;
Caption: string; var Data: integer): integer; overload;
procedure AddSelectSlideOption(AddText: string); overload;
procedure AddSelectSlideOption(SelectNo: Cardinal; AddText: string); overload;
procedure UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
// function AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
// procedure ClearWidgets(MinNumber : Int16);
procedure FadeTo(Screen: PMenu);
function DrawBG: boolean; virtual;
function DrawFG: boolean; virtual;
function Draw: boolean; virtual;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown : Boolean): Boolean; virtual;
function ParseMouse(Typ: integer; X: integer; Y: integer): Boolean; virtual; abstract;
function InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean;
function InStaticRegion(StaticNr: integer; X, Y: integer): Boolean;
procedure onShow; virtual;
procedure onShowFinish; virtual;
procedure onHide; virtual;
procedure SetAnimationProgress(Progress: real); virtual;
procedure InteractNext; virtual;
procedure InteractCustom(CustomSwitch: integer); virtual;
procedure InteractPrev; virtual;
procedure InteractInc; virtual;
procedure InteractDec; virtual;
procedure AddBox(X, Y, W, H: real);
end;
const
pmMove = 1;
pmClick = 2;
pmUnClick = 3;
iButton = 0; // interaction type
iSelect = 1;
iText = 2;
iSelectS = 3;
// fBlack = 0; // fade type
// fWhite = 1;
implementation
uses UMain, UDrawTexture, UGraphic, UDisplay, UCovers, USkins;
destructor TMenu.Destroy;
begin
inherited;
end;
constructor TMenu.Create;
begin
Fade := 0;//fWhite;
SetLength(Static, 0);
SetLength(Button, 0);
BackImg.TexNum := -1;
end;
constructor TMenu.Create(Back: String);
begin
inherited Create;
if Back <> '' then begin
// BackImg := Texture.LoadTexture(true, PChar(Back), 'JPG', 'Plain', 0);
BackImg := Texture.LoadTexture(PChar(Back), 'JPG', 'Plain', 0); // new theme system
BackImg.W := 800;//640;
BackImg.H := 600;//480;
BackW := 1;
BackH := 1;
end else
BackImg.TexNum := -1;
end;
constructor TMenu.Create(Back: string; W, H: integer);
begin
Create(Back);
BackImg.W := BackImg.W / W;
BackImg.H := BackImg.H / H;
BackW := W;
BackH := H;
end;
procedure TMenu.AddInteraction(Typ, Num: integer);
var
IntNum: integer;
begin
IntNum := Length(Interactions);
SetLength(Interactions, IntNum+1);
Interactions[IntNum].Typ := Typ;
Interactions[IntNum].Num := Num;
Interaction := 0;
end;
procedure TMenu.SetInteraction(Num: integer);
var
OldNum, OldTyp: integer;
NewNum, NewTyp: integer;
begin
// set inactive
OldNum := Interactions[Interaction].Num;
OldTyp := Interactions[Interaction].Typ;
case OldTyp of
iButton: Button[OldNum].Selected := False;
iSelect: Selects[OldNum].Selected := False;
iText: Text[OldNum].Selected := False;
iSelectS: SelectsS[OldNum].Selected := False;
end;
// set active
SelInteraction := Num;
NewNum := Interactions[Interaction].Num;
NewTyp := Interactions[Interaction].Typ;
case NewTyp of
iButton: Button[NewNum].Selected := True;
iSelect: Selects[NewNum].Selected := True;
iText: Text[NewNum].Selected := True;
iSelectS: SelectsS[NewNum].Selected := True;
end;
end;
procedure TMenu.AddBackground(Name: string);
begin
if Name <> '' then begin
// BackImg := Texture.LoadTexture(false, PChar(Skin.SkinPath + FileName), 'JPG', 'Plain', 0); // new theme system
BackImg := Texture.GetTexture(Skin.GetTextureFileName(Name), 'Plain');
BackImg.W := 800;
BackImg.H := 600;
BackW := 1;
BackH := 1;
end;
end;
function TMenu.AddStatic(ThemeStatic: TThemeStatic): integer;
begin
Result := AddStatic(ThemeStatic.X, ThemeStatic.Y, ThemeStatic.W, ThemeStatic.H, ThemeStatic.Z,
ThemeStatic.ColR, ThemeStatic.ColG, ThemeStatic.ColB,
ThemeStatic.TexX1, ThemeStatic.TexY1, ThemeStatic.TexX2, ThemeStatic.TexY2,
{<0.5.1: Skin.SkinPath + ThemeStatic.Tex, 0.5.1:} Skin.GetTextureFileName(ThemeStatic.Tex),
'JPG', ThemeStatic.Typ, $FFFFFF);
//'Font Black');
end;
function TMenu.AddStatic(X, Y, W, H: real; Name: string): integer;
begin
Result := AddStatic(X, Y, W, H, Name, 'JPG', 'Plain');
end;
function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer;
var
StatNum: integer;
begin
Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
end;
function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer;
var
StatNum: integer;
begin
Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
end;
function TMenu.AddStatic(X, Y, W, H: real; Name, Format, Typ: string): integer;
var
StatNum: integer;
begin
// adds static
StatNum := Length(Static);
SetLength(Static, StatNum + 1);
// Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // $FFFFFF
// Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // new skin system
Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // new skin
// configures static
Static[StatNum].Texture.X := X;
Static[StatNum].Texture.Y := Y;
Static[StatNum].Texture.W := W;
Static[StatNum].Texture.H := H;
Static[StatNum].Visible := true;
Result := StatNum;
end;
function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer;
var
StatNum: integer;
begin
Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Format, Typ, Color);
end;
function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer;
begin
Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Format, Typ, Color);
//
end;
function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; Name, Format, Typ: string; Color: integer): integer;
var
StatNum: integer;
begin
// adds static
StatNum := Length(Static);
SetLength(Static, StatNum + 1);
// Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color));
// Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin system
Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin
// Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ));
// configures static
Static[StatNum].Texture.X := X;
Static[StatNum].Texture.Y := Y;
Static[StatNum].Texture.W := W;
Static[StatNum].Texture.H := H;
Static[StatNum].Texture.Z := Z;
Static[StatNum].Texture.ColR := ColR;
Static[StatNum].Texture.ColG := ColG;
Static[StatNum].Texture.ColB := ColB;
Static[StatNum].Texture.TexX1 := TexX1;
Static[StatNum].Texture.TexY1 := TexY1;
Static[StatNum].Texture.TexX2 := TexX2;
Static[StatNum].Texture.TexY2 := TexY2;
Static[StatNum].Texture.Alpha := 1;
Static[StatNum].Visible := true;
Result := StatNum;
end;
function TMenu.AddText(ThemeText: TThemeText): integer;
begin
Result := AddText(ThemeText.X, ThemeText.Y, ThemeText.Font, ThemeText.Size,
ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text);
end;
function TMenu.AddText(X, Y: real; Tekst: string): integer;
var
TextNum: integer;
begin
// adds text
TextNum := Length(Text);
SetLength(Text, TextNum + 1);
Text[TextNum] := TText.Create(X, Y, Tekst);
Result := TextNum;
end;
function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Tekst: string): integer;
begin
Result := AddText(X, Y, Style, Size, ColR, ColG, ColB, 0, Tekst);
end;
function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; Tekst: string): integer;
var
TextNum: integer;
begin
// adds text
TextNum := Length(Text);
SetLength(Text, TextNum + 1);
Text[TextNum] := TText.Create(X, Y, Style, Size, ColR, ColG, ColB, Align, Tekst);
Result := TextNum;
end;
// Method to add a button in our TMenu. It returns the assigned ButtonNumber
function TMenu.AddButton(ThemeButton: TThemeButton): integer;
var
BT: integer;
BTLen: integer;
temp: integer;
begin
{ Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
ThemeButton.DColR, ThemeButton.DColG, ThemeButton.DColB, ThemeButton.DInt,
ThemeButton.Tex, 'JPG', 'Font Black');}
Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
ThemeButton.DColR, ThemeButton.DColG, ThemeButton.DColB, ThemeButton.DInt,
Skin.GetTextureFileName(ThemeButton.Tex), 'JPG', ThemeButton.Typ, ThemeButton.Reflection);
BTLen := Length(ThemeButton.Text);
for BT := 0 to BTLen-1 do begin
AddButtonText(ThemeButton.Text[BT].X, ThemeButton.Text[BT].Y,
ThemeButton.Text[BT].ColR, ThemeButton.Text[BT].ColG, ThemeButton.Text[BT].ColB,
ThemeButton.Text[BT].Font, ThemeButton.Text[BT].Size, ThemeButton.Text[BT].Align,
ThemeButton.Text[BT].Text);
end;
end;
function TMenu.AddButton(X, Y, W, H: real; Name: String): integer;
begin
Result := AddButton(X, Y, W, H, Name, 'JPG', 'Plain', False);
end;
function TMenu.AddButton(X, Y, W, H: real; Name, Format, Typ: String; Reflection: Boolean): integer;
begin
Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, 'JPG', 'Plain', Reflection);
end;
function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; Name, Format, Typ: String; Reflection: Boolean): integer;
var
ButNum : integer;
begin
// adds button
ButNum := Length(Button);
SetLength(Button, ButNum + 1);
// Button[ButNum] := TButton.Create(Texture.GetTexture(Name, Typ));
// check here for cache
// Texture.GetTexture(Name, Typ, false); // preloads textures and creates cahce mipmap when needed
// if Covers.CoverExists(Name) then
Button[ButNum] := TButton.Create(Texture.GetTexture(Name, Typ, true)); // use cache texture
// else
// Button[ButNum] := TButton.Create(Texture.GetTexture(Name, Typ, false)); // don't use cache texture}
// configures button
Button[ButNum].Texture.X := X;
Button[ButNum].Texture.Y := Y;
Button[ButNum].Texture.W := W;
Button[ButNum].Texture.H := H;
Button[ButNum].SelectColR := ColR;
Button[ButNum].SelectColG := ColG;
Button[ButNum].SelectColB := ColB;
Button[ButNum].SelectInt := Int;
Button[ButNum].DeselectColR := DColR;
Button[ButNum].DeselectColG := DColG;
Button[ButNum].DeselectColB := DColB;
Button[ButNum].DeselectInt := DInt;
Button[ButNum].Texture.TexX1 := 0;
Button[ButNum].Texture.TexY1 := 0;
Button[ButNum].Texture.TexX2 := 1;
Button[ButNum].Texture.TexY2 := 1;
Button[ButNum].SetSelect(false);
Button[ButNum].Reflection := Reflection;
// adds interaction
AddInteraction(iButton, ButNum);
Interaction := 0;
end;
procedure TMenu.ClearButtons;
begin
Setlength(Button, 0);
end;
// Method to draw our TMenu and all his child buttons
function TMenu.DrawBG: boolean;
var
PetX: integer;
PetY: integer;
begin
// glClearColor(1, 1, 1, 1);
// glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
glOrtho(0, RenderW, RenderH, 0, -1, 100);
glMatrixMode(GL_MODELVIEW);
BackImg.ColR := 1;
BackImg.ColG := 1;
BackImg.ColB := 1;
BackImg.TexX1 := 0;
BackImg.TexY1 := 0;
BackImg.TexX2 := 1;
BackImg.TexY2 := 1;
if (BackImg.TexNum <> -1) then begin
// draw texture with overlapping
for PetY := 1 to BackH do
for PetX := 1 to BackW do begin
BackImg.X := (PetX-1)/BackW * 800; //640
BackImg.Y := (PetY-1)/BackH * 600; //480
DrawTexture(BackImg);
end; // for PetX
end; // if
end;
function TMenu.DrawFG: boolean;
var
J: Integer;
begin
// We don't forget about newly implemented static for nice skin ...
for J := 0 to Length(Static) - 1 do
Static[J].Draw;
// ... and slightly implemented menutext unit
for J := 0 to Length(Text) - 1 do
Text[J].Draw;
// Second, we draw all of our buttons
for J := 0 to Length(Button) - 1 do
Button[J].Draw;
// Third, we draw all of our selects
for J := 0 to Length(Selects) - 1 do
Selects[J].Draw(1);
for J := 0 to Length(SelectsS) - 1 do
SelectsS[J].Draw;
// Third, we draw all our widgets
// for J := 0 to Length(WidgetsSrc) - 1 do
// SDL_BlitSurface(WidgetsSrc[J], nil, ParentBackBuf, WidgetsRect[J]);
Result := True;
end;
function TMenu.Draw: boolean;
begin
DrawBG;
DrawFG;
Result := True;
end;
{function TMenu.GetNextScreen(): PMenu;
begin
Result := NextScreen;
end;}
{function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
var
WidgetNum : Int16;
begin
If (Assigned(WidgetSrc)) Then
begin
WidgetNum := Length(WidgetsSrc);
SetLength(WidgetsSrc, WidgetNum + 1);
SetLength(WidgetsRect, WidgetNum + 1);
WidgetsSrc[WidgetNum] := WidgetSrc;
WidgetsRect[WidgetNum] := new(PSDL_Rect);
WidgetsRect[WidgetNum]^.x := X;
WidgetsRect[WidgetNum]^.y := Y;
WidgetsRect[WidgetNum]^.w := WidgetSrc^.w;
WidgetsRect[WidgetNum]^.h := WidgetSrc^.h;
Result := WidgetNum;
end
else
Result := -1;
end;}
{procedure TMenu.ClearWidgets(MinNumber : Int16);
var
J : Int16;
begin
For J := MinNumber to (Length(WidgetsSrc) - 1) do
begin
SDL_FreeSurface(WidgetsSrc[J]);
dispose(WidgetsRect[J]);
end;
SetLength(WidgetsSrc, MinNumber);
SetLength(WidgetsRect, MinNumber);
end;}
procedure TMenu.InteractNext;
var
Num: integer;
Typ: integer;
Again: boolean;
begin
Again := true;
// change interaction as long as it's needed
while (Again = true) do begin
Num := (Interaction + 1) Mod Length(Interactions);
Interaction := Num;
Again := false; // reset, default to accept changing interaction
// checking newly interacted element
Num := Interactions[Interaction].Num;
Typ := Interactions[Interaction].Typ;
case Typ of
iButton:
begin
if Button[Num].Selectable = false then Again := True;
end;
end; // case
end; // while
end;
procedure TMenu.InteractPrev;
var
Num: integer;
Typ: integer;
Again: boolean;
begin
Again := true;
// change interaction as long as it's needed
while (Again = true) do begin
Num := SelInteraction - 1;
if Num = -1 then Num := High(Interactions);
Interaction := Num;
Again := false; // reset, default to accept changing interaction
// checking newly interacted element
Num := Interactions[Interaction].Num;
Typ := Interactions[Interaction].Typ;
case Typ of
iButton:
begin
if Button[Num].Selectable = false then Again := True;
end;
end; // case
end; // while
end;
procedure TMenu.InteractCustom(CustomSwitch: integer);
var
Num: integer;
Typ: integer;
Again: boolean;
begin
if num<0 then begin
CustomSwitch:= CustomSwitch*(-1);
Again := true;
// change interaction as long as it's needed
while (Again = true) do begin
Num := SelInteraction - CustomSwitch;
if Num = -1 then Num := High(Interactions);
Interaction := Num;
Again := false; // reset, default to accept changing interaction
// checking newly interacted element
Num := Interactions[Interaction].Num;
Typ := Interactions[Interaction].Typ;
case Typ of
iButton:
begin
if Button[Num].Selectable = false then Again := True;
end;
end; // case
end; // while
end
else if num>0 then begin
Again := true;
// change interaction as long as it's needed
while (Again = true) do begin
Num := (Interaction + CustomSwitch) Mod Length(Interactions);
Interaction := Num;
Again := false; // reset, default to accept changing interaction
// checking newly interacted element
Num := Interactions[Interaction].Num;
Typ := Interactions[Interaction].Typ;
case Typ of
iButton:
begin
if Button[Num].Selectable = false then Again := True;
end;
end; // case
end; // while
end
end;
procedure TMenu.FadeTo(Screen: PMenu);
begin
Display.Fade := 0;
Display.NextScreen := Screen;
end;
procedure TMenu.AddButtonText(AddX, AddY: real; AddText: string);
begin
AddButtonText(AddX, AddY, 1, 1, 1, AddText);
end;
procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; AddText: string);
var
Il: integer;
begin
with Button[High(Button)] do begin
Il := Length(Text);
SetLength(Text, Il+1);
Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
Text[Il].ColR := ColR;
Text[Il].ColG := ColG;
Text[Il].ColB := ColB;
Text[Il].Int := 1;//0.5;
end;
end;
procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string);
var
Il: integer;
begin
with Button[High(Button)] do begin
Il := Length(Text);
SetLength(Text, Il+1);
Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
Text[Il].ColR := ColR;
Text[Il].ColG := ColG;
Text[Il].ColB := ColB;
Text[Il].Int := 1;//0.5;
Text[Il].Style := Font;
Text[Il].Size := Size;
Text[Il].Align := Align;
end;
end;
function TMenu.AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer;
var
SO: integer;
begin
Result := AddSelect(ThemeSelect.X, ThemeSelect.Y, ThemeSelect.W, ThemeSelect.H, ThemeSelect.SkipX,
ThemeSelect.ColR, ThemeSelect.ColG, ThemeSelect.ColB, ThemeSelect.Int,
ThemeSelect.DColR, ThemeSelect.DColG, ThemeSelect.DColB, ThemeSelect.DInt,
ThemeSelect.TColR, ThemeSelect.TColG, ThemeSelect.TColB, ThemeSelect.TInt,
ThemeSelect.TDColR, ThemeSelect.TDColG, ThemeSelect.TDColB, ThemeSelect.TDInt,
ThemeSelect.SBGColR, ThemeSelect.SBGColG, ThemeSelect.SBGColB, ThemeSelect.SBGInt,
ThemeSelect.SBGDColR, ThemeSelect.SBGDColG, ThemeSelect.SBGDColB, ThemeSelect.SBGDInt,
ThemeSelect.STColR, ThemeSelect.STColG, ThemeSelect.STColB, ThemeSelect.STInt,
ThemeSelect.STDColR, ThemeSelect.STDColG, ThemeSelect.STDColB, ThemeSelect.STDInt,
Skin.GetTextureFileName(ThemeSelect.Tex), 'Font Black',
Skin.GetTextureFileName(ThemeSelect.TexSBG), 'Font Black',
ThemeSelect.Text, Data);
for SO := 0 to High(Values) do
AddSelectOption(ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]);
end;
function TMenu.AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
Name, Typ: String; SBGName, SBGTyp: String;
Caption: string; var Data: integer): integer;
var
S: integer;
begin
S := Length(Selects);
SetLength(Selects, S + 1);
Selects[S] := TSelect.Create;
Selects[S].Texture := Texture.GetTexture(Name, Typ);
Selects[S].X := X;
Selects[S].Y := Y;
Selects[S].W := W;
Selects[S].H := H;
Selects[S].ColR := ColR;
Selects[S].ColG := ColG;
Selects[S].ColB := ColB;
Selects[S].Int := Int;
Selects[S].DColR := DColR;
Selects[S].DColG := DColG;
Selects[S].DColB := DColB;
Selects[S].DInt := DInt;
Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
Selects[S].TextureSBG.X := X + W + SkipX;
Selects[S].TextureSBG.Y := Y;
Selects[S].TextureSBG.W := 450;
Selects[S].TextureSBG.H := H;
Selects[S].SBGColR := SBGColR;
Selects[S].SBGColG := SBGColG;
Selects[S].SBGColB := SBGColB;
Selects[S].SBGInt := SBGInt;
Selects[S].SBGDColR := SBGDColR;
Selects[S].SBGDColG := SBGDColG;
Selects[S].SBGDColB := SBGDColB;
Selects[S].SBGDInt := SBGDInt;
Selects[S].Text.X := X + 20;
Selects[S].Text.Y := Y + 20;
Selects[S].Text.Text := Caption;
Selects[S].Text.Size := 10;
Selects[S].Text.Visible := true;
Selects[S].TColR := TColR;
Selects[S].TColG := TColG;
Selects[S].TColB := TColB;
Selects[S].TInt := TInt;
Selects[S].TDColR := TDColR;
Selects[S].TDColG := TDColG;
Selects[S].TDColB := TDColB;
Selects[S].TDInt := TDInt;
Selects[S].STColR := STColR;
Selects[S].STColG := STColG;
Selects[S].STColB := STColB;
Selects[S].STInt := STInt;
Selects[S].STDColR := STDColR;
Selects[S].STDColG := STDColG;
Selects[S].STDColB := STDColB;
Selects[S].STDInt := STDInt;
// new
Selects[S].Texture.TexX1 := 0;
Selects[S].Texture.TexY1 := 0;
Selects[S].Texture.TexX2 := 1;
Selects[S].Texture.TexY2 := 1;
Selects[S].TextureSBG.TexX1 := 0;
Selects[S].TextureSBG.TexY1 := 0;
Selects[S].TextureSBG.TexX2 := 1;
Selects[S].TextureSBG.TexY2 := 1;
// Sets Data to copy the value of selectops to global value;
Selects[S].PData := @Data;
// Sets default value of selectopt from Data;
Selects[S].SelectedOption := Data;
// Disables default selection
Selects[S].SetSelect(false);
// adds interaction
AddInteraction(iSelect, S);
end;
procedure TMenu.AddSelectOption(AddX, AddY: real; AddText: string);
begin
AddSelectOption (High(Selects), AddX, AddY, AddText);
end;
procedure TMenu.AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; AddText: string);
var
SO: integer;
begin
SO := Length(Selects[SelectNo].TextOpt);
SetLength(Selects[SelectNo].TextOpt, SO + 1);
Selects[SelectNo].TextOpt[SO] := TText.Create;
Selects[SelectNo].TextOpt[SO].X := AddX;
Selects[SelectNo].TextOpt[SO].Y := AddY;
Selects[SelectNo].TextOpt[SO].Text := AddText;
Selects[SelectNo].TextOpt[SO].Size := 10;
Selects[SelectNo].TextOpt[SO].ColR := Selects[SelectNo].STDColR;
Selects[SelectNo].TextOpt[SO].ColG := Selects[SelectNo].STDColG;
Selects[SelectNo].TextOpt[SO].ColB := Selects[SelectNo].STDColB;
Selects[SelectNo].TextOpt[SO].Int := Selects[SelectNo].STDInt;
Selects[SelectNo].TextOpt[SO].Visible := true;
if SO = Selects[SelectNo].PData^ then Selects[SelectNo].SelectedOption := SO;
end;
procedure TMenu.UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer);
var
SO: integer;
begin
SetLength(Selects[SelectNum].TextOpt, 0);
for SO := 0 to High(Values) do
AddSelectOption(SelectNum, ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]);
end;
function TMenu.AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer;
var
SO: integer;
begin
Result := AddSelectSlide(ThemeSelectS.X, ThemeSelectS.Y, ThemeSelectS.W, ThemeSelectS.H, ThemeSelectS.SkipX,
ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeSelectS.Int,
ThemeSelectS.DColR, ThemeSelectS.DColG, ThemeSelectS.DColB, ThemeSelectS.DInt,
ThemeSelectS.TColR, ThemeSelectS.TColG, ThemeSelectS.TColB, ThemeSelectS.TInt,
ThemeSelectS.TDColR, ThemeSelectS.TDColG, ThemeSelectS.TDColB, ThemeSelectS.TDInt,
ThemeSelectS.SBGColR, ThemeSelectS.SBGColG, ThemeSelectS.SBGColB, ThemeSelectS.SBGInt,
ThemeSelectS.SBGDColR, ThemeSelectS.SBGDColG, ThemeSelectS.SBGDColB, ThemeSelectS.SBGDInt,
ThemeSelectS.STColR, ThemeSelectS.STColG, ThemeSelectS.STColB, ThemeSelectS.STInt,
ThemeSelectS.STDColR, ThemeSelectS.STDColG, ThemeSelectS.STDColB, ThemeSelectS.STDInt,
Skin.GetTextureFileName(ThemeSelectS.Tex), 'Font Black',
Skin.GetTextureFileName(ThemeSelectS.TexSBG), 'Font Black',
ThemeSelectS.Text, Data);
for SO := 0 to High(Values) do
AddSelectSlideOption(Values[SO]);
//Generate Lines
SelectsS[High(SelectsS)].GenLines;
SelectsS[High(SelectsS)].SelectedOption := SelectsS[High(SelectsS)].SelectOptInt; // refresh
end;
function TMenu.AddSelectSlide(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
Name, Typ: String; SBGName, SBGTyp: String;
Caption: string; var Data: integer): integer;
var
S: integer;
I: integer;
begin
S := Length(SelectsS);
SetLength(SelectsS, S + 1);
SelectsS[S] := TSelectSlide.Create;
SelectsS[S].Texture := Texture.GetTexture(Name, Typ);
SelectsS[S].X := X;
SelectsS[S].Y := Y;
SelectsS[S].W := W;
SelectsS[S].H := H;
SelectsS[S].ColR := ColR;
SelectsS[S].ColG := ColG;
SelectsS[S].ColB := ColB;
SelectsS[S].Int := Int;
SelectsS[S].DColR := DColR;
SelectsS[S].DColG := DColG;
SelectsS[S].DColB := DColB;
SelectsS[S].DInt := DInt;
SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
SelectsS[S].TextureSBG.X := X + W + SkipX;
SelectsS[S].TextureSBG.Y := Y;
SelectsS[S].TextureSBG.W := 450;
SelectsS[S].TextureSBG.H := H;
SelectsS[S].SBGColR := SBGColR;
SelectsS[S].SBGColG := SBGColG;
SelectsS[S].SBGColB := SBGColB;
SelectsS[S].SBGInt := SBGInt;
SelectsS[S].SBGDColR := SBGDColR;
SelectsS[S].SBGDColG := SBGDColG;
SelectsS[S].SBGDColB := SBGDColB;
SelectsS[S].SBGDInt := SBGDInt;
SelectsS[S].Text.X := X + 20;
SelectsS[S].Text.Y := Y + 20;
SelectsS[S].Text.Text := Caption;
SelectsS[S].Text.Size := 10;
SelectsS[S].Text.Visible := true;
SelectsS[S].TColR := TColR;
SelectsS[S].TColG := TColG;
SelectsS[S].TColB := TColB;
SelectsS[S].TInt := TInt;
SelectsS[S].TDColR := TDColR;
SelectsS[S].TDColG := TDColG;
SelectsS[S].TDColB := TDColB;
SelectsS[S].TDInt := TDInt;
SelectsS[S].STColR := STColR;
SelectsS[S].STColG := STColG;
SelectsS[S].STColB := STColB;
SelectsS[S].STInt := STInt;
SelectsS[S].STDColR := STDColR;
SelectsS[S].STDColG := STDColG;
SelectsS[S].STDColB := STDColB;
SelectsS[S].STDInt := STDInt;
// new
SelectsS[S].Texture.TexX1 := 0;
SelectsS[S].Texture.TexY1 := 0;
SelectsS[S].Texture.TexX2 := 1;
SelectsS[S].Texture.TexY2 := 1;
SelectsS[S].TextureSBG.TexX1 := 0;
SelectsS[S].TextureSBG.TexY1 := 0;
SelectsS[S].TextureSBG.TexX2 := 1;
SelectsS[S].TextureSBG.TexY2 := 1;
// Sets Data to copy the value of selectops to global value;
SelectsS[S].PData := @Data;
// Configures Select options
{//SelectsS[S].TextOpt[0].Text := IntToStr(I+1);
SelectsS[S].TextOpt[0].Size := 10;
SelectsS[S].TextOpt[0].Align := 1;
SelectsS[S].TextOpt[0].ColR := SelectsS[S].STDColR;
SelectsS[S].TextOpt[0].ColG := SelectsS[S].STDColG;
SelectsS[S].TextOpt[0].ColB := SelectsS[S].STDColB;
SelectsS[S].TextOpt[0].Int := SelectsS[S].STDInt;
SelectsS[S].TextOpt[0].Visible := true; }
// Sets default value of selectopt from Data;
SelectsS[S].SelectedOption := Data;
// Disables default selection
SelectsS[S].SetSelect(false);
{// Configures 3 select options
for I := 0 to 2 do begin
SelectsS[S].TextOpt[I].X := SelectsS[S].TextureSBG.X + 20 + (50 + 20) + (150 - 20) * I;
SelectsS[S].TextOpt[I].Y := SelectsS[S].TextureSBG.Y + 20;
SelectsS[S].TextOpt[I].Text := IntToStr(I+1);
SelectsS[S].TextOpt[I].Size := 10;
SelectsS[S].TextOpt[I].Align := 1;
SelectsS[S].TextOpt[I].ColR := SelectsS[S].STDColR;
SelectsS[S].TextOpt[I].ColG := SelectsS[S].STDColG;
SelectsS[S].TextOpt[I].ColB := SelectsS[S].STDColB;
SelectsS[S].TextOpt[I].Int := SelectsS[S].STDInt;
SelectsS[S].TextOpt[I].Visible := true;
end;}
// adds interaction
AddInteraction(iSelectS, S);
Result := S;
end;
procedure TMenu.AddSelectSlideOption(AddText: string);
begin
AddSelectSlideOption(High(SelectsS), AddText);
end;
procedure TMenu.AddSelectSlideOption(SelectNo: Cardinal; AddText: string);
var
SO: integer;
begin
SO := Length(SelectsS[SelectNo].TextOptT);
SetLength(SelectsS[SelectNo].TextOptT, SO + 1);
SelectsS[SelectNo].TextOptT[SO] := AddText;
//SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh
//if SO = Selects[S].PData^ then Selects[S].SelectedOption := SO;
end;
procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
var
SO: integer;
begin
SetLength(SelectsS[SelectNum].TextOptT, 0);
for SO := 0 to High(Values) do
AddSelectSlideOption(SelectNum, Values[SO]);
SelectsS[SelectNum].GenLines;
// SelectsS[SelectNum].SelectedOption := SelectsS[SelectNum].SelectOptInt; // refresh
// SelectS[SelectNum].SetSelectOpt(Data);
// SelectS[SelectNum].SelectedOption := 0;//Data;
// Log.LogError(IntToStr(High(SelectsS[SelectNum].TextOptT)));
// if 0 <= High(SelectsS[SelectNum].TextOptT) then
SelectsS[SelectNum].PData := @Data;
SelectsS[SelectNum].SelectedOption := Data;
end;
function TMenu.InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean;
begin
Result := false;
X1 := X1 * RenderW/640;
X2 := X2 * RenderW/640;
Y1 := Y1 * RenderH/480;
Y2 := Y2 * RenderH/480;
if (X >= X1) and (X <= X2) and (Y >= Y1) and (Y <= Y2) then
Result := true;
end;
function TMenu.InStaticRegion(StaticNr: integer; X, Y: integer): Boolean;
begin
Result := InRegion(Static[StaticNr].Texture.X,
Static[StaticNr].Texture.Y,
Static[StaticNr].Texture.X + Static[StaticNr].Texture.W - 1,
Static[StaticNr].Texture.Y + Static[StaticNr].Texture.H - 1,
X, Y);
end;
procedure TMenu.InteractInc;
var
Num: integer;
Value: integer;
begin
case Interactions[Interaction].Typ of
iSelect: begin
Num := Interactions[Interaction].Num;
Value := Selects[Num].SelectedOption;
Value := (Value + 1) Mod (Length(Selects[Num].TextOpt));
Selects[Num].SelectedOption := Value;
end;
iSelectS: begin
Num := Interactions[Interaction].Num;
Value := SelectsS[Num].SelectedOption;
// Value := (Value + 1) Mod (Length(SelectsS[Num].TextOptT));
// limit
Value := Value + 1;
if Value <= High(SelectsS[Num].TextOptT) then
SelectsS[Num].SelectedOption := Value;
end;
end;
end;
procedure TMenu.InteractDec;
var
Num: integer;
Value: integer;
begin
case Interactions[Interaction].Typ of
iSelect: begin
Num := Interactions[Interaction].Num;
Value := Selects[Num].SelectedOption;
Value := Value - 1;
if Value = -1 then
Value := High(Selects[Num].TextOpt);
Selects[Num].SelectedOption := Value;
end;
iSelectS: begin
Num := Interactions[Interaction].Num;
Value := SelectsS[Num].SelectedOption;
Value := Value - 1;
// if Value = -1 then
// Value := High(SelectsS[Num].TextOptT);
if Value >= 0 then
SelectsS[Num].SelectedOption := Value;
end;
end
end;
procedure TMenu.AddBox(X, Y, W, H: real);
begin
AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
end;
procedure TMenu.onShow;
begin
// nothing
// beep;
end;
procedure TMenu.onShowFinish;
begin
// nothing
// beep;
end;
procedure TMenu.onHide;
begin
// nothing
// beep;
end;
function TMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
begin
// nothing
// Beep;
Result := true;
end;
procedure TMenu.SetAnimationProgress(Progress: real);
begin
// nothing
//beep;
end;
end.