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unit UVideo;
{< #############################################################################
#                    FFmpeg support for UltraStar deluxe                       #
#                                                                              #
#    Created by b1indy                                                         #
#    based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/)    #
#                                                                              #
# http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg09949.html    #
# http://www.nabble.com/file/p11795857/mpegpas01.zip                           #
#                                                                              #
############################################################################## }

//{$define DebugDisplay}  // uncomment if u want to see the debug stuff
//{$define DebugFrames}
//{$define Info}

//{$define FFMpegAudio}
{}


interface

{$I switches.inc}

(*

  look into
  av_read_play

*)

implementation

uses SDL,
     UGraphicClasses,
     textgl,
     avcodec,
     avformat,
     avutil,
     math,
     OpenGL12,
     SysUtils,
     {$ifdef DebugDisplay}
     {$ifdef win32}
     dialogs,
     {$endif}
     {$ENDIF}
     {$ifdef FFMpegAudio}
     UAudio_FFMpeg,
     {$endif}
     UIni,
     UMusic;


var
  singleton_VideoFFMpeg : IVideoPlayback;

type
    TVideoPlayback_ffmpeg = class( TInterfacedObject, IVideoPlayback )
    private
      fVideoOpened   ,
      fVideoPaused   : Boolean;

      fVideoTex      : glUint;
      fVideoSkipTime : Single;

      fTexData       : array of Byte;

      VideoFormatContext: PAVFormatContext;

      VideoStreamIndex ,
      AudioStreamIndex : Integer;
      VideoCodecContext: PAVCodecContext;
      VideoCodec: PAVCodec;
      AVFrame: PAVFrame;
      AVFrameRGB: PAVFrame;
      myBuffer: pByte;

      TexX, TexY, dataX, dataY: Cardinal;

      ScaledVideoWidth, ScaledVideoHeight: Real;
      VideoAspect: Real;
      VideoTextureU, VideoTextureV: Real;
      VideoTimeBase, VideoTime, LastFrameTime, TimeDifference: Extended;


      WantedAudioCodecContext,
      AudioCodecContext : PSDL_AudioSpec;
      aCodecCtx         : PAVCodecContext;


      function find_stream_ids( const aFormatCtx : PAVFormatContext; Out aFirstVideoStream, aFirstAudioStream : integer ): boolean;
    public
      constructor create();
      function  GetName: String;

      procedure init();

      function  Open( aFileName : string): boolean; // true if succeed
      procedure Close;

      procedure Play;
      procedure Pause;
      procedure Stop;

      procedure MoveTo(Time: real);
      function  getPosition: real;

      procedure FFmpegGetFrame(Time: Extended); // WANT TO RENAME THESE TO BE MORE GENERIC
      procedure FFmpegDrawGL(Screen: integer);  // WANT TO RENAME THESE TO BE MORE GENERIC

    end;

    const
  SDL_AUDIO_BUFFER_SIZE = 1024;
  
{$ifdef DebugDisplay}
//{$ifNdef win32}

procedure showmessage( aMessage : String );
begin
  writeln( aMessage );
end;

//{$endif}
{$ENDIF}

{ ------------------------------------------------------------------------------
asdf
------------------------------------------------------------------------------ }

function  TVideoPlayback_ffmpeg.GetName: String;
begin
  result := 'FFMpeg';
end;

{
  @author(Jay Binks <jaybinks@gmail.com>)
  @created(2007-10-09)
  @lastmod(2007-10-09)

  @param(aFormatCtx is a PAVFormatContext returned from av_open_input_file )
  @param(aFirstVideoStream is an OUT value of type integer, this is the index of the video stream)
  @param(aFirstAudioStream is an OUT value of type integer, this is the index of the audio stream)
  @returns(@true on success, @false otherwise)

  translated from "Setting Up the Audio" section at
  http://www.dranger.com/ffmpeg/ffmpegtutorial_all.html
}
function TVideoPlayback_ffmpeg.find_stream_ids( const aFormatCtx : PAVFormatContext; Out aFirstVideoStream, aFirstAudioStream : integer ): boolean;
var
  i : integer;
  st : pAVStream;
begin
  // Find the first video stream
  aFirstAudioStream := -1;
  aFirstVideoStream := -1;

  writeln( ' aFormatCtx.nb_streams : ' + inttostr( aFormatCtx.nb_streams ) );
  writeln( ' length( aFormatCtx.streams ) : ' + inttostr( length(aFormatCtx.streams) ) );
  
  i := 0;
  while ( i < aFormatCtx.nb_streams ) do
//  while ( i < length(aFormatCtx.streams)-1 ) do
  begin
    writeln( ' aFormatCtx.streams[i] : ' + inttostr( i ) );
    st := aFormatCtx.streams[i];
    
    if(st.codec.codec_type = CODEC_TYPE_VIDEO ) AND
      (aFirstVideoStream < 0) THEN
    begin
      aFirstVideoStream := i;
    end;

    if ( st.codec.codec_type = CODEC_TYPE_AUDIO ) AND
       ( aFirstAudioStream < 0) THEN
    begin
      aFirstAudioStream := i;
    end;
    
    inc( i );
  end; // while
  
  result := (aFirstAudioStream > -1) OR
            (aFirstVideoStream > -1) ;  // Didn't find a video stream
end;




procedure TVideoPlayback_ffmpeg.FFmpegGetFrame(Time: Extended);
var
  FrameFinished: Integer;
  AVPacket: TAVPacket;
  errnum, x, y: Integer;
  FrameDataPtr: PByteArray;
  linesize: integer;
  myTime: Extended;
  DropFrame: Boolean;
  droppedFrames: Integer;
const
  FRAMEDROPCOUNT=3;
begin
  if not fVideoOpened then Exit;

  if fVideoPaused then Exit;

  myTime         := Time   + fVideoSkipTime;
  TimeDifference := myTime - VideoTime;
  DropFrame      := False;

{$IFDEF DebugDisplay}
  showmessage('Time:      '+inttostr(floor(Time*1000))+#13#10+
    'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+
    'TimeBase:  '+inttostr(floor(VideoTimeBase*1000))+#13#10+
    'TimeDiff:  '+inttostr(floor(TimeDifference*1000)));
{$endif}

  if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then
  begin
{$ifdef DebugFrames}
    // frame delay debug display
    GoldenRec.Spawn(200,15,1,16,0,-1,ColoredStar,$00ff00);
{$endif}

{$IFDEF DebugDisplay}
    showmessage('not getting new frame'+#13#10+
    'Time:      '+inttostr(floor(Time*1000))+#13#10+
    'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+
    'TimeBase:  '+inttostr(floor(VideoTimeBase*1000))+#13#10+
    'TimeDiff:  '+inttostr(floor(TimeDifference*1000)));
{$endif}

    Exit;// we don't need a new frame now
  end;


  VideoTime:=VideoTime+VideoTimeBase;
  TimeDifference:=myTime-VideoTime;
  if TimeDifference >= (FRAMEDROPCOUNT-1)*VideoTimeBase then  // skip frames
  begin
{$ifdef DebugFrames}
    //frame drop debug display
    GoldenRec.Spawn(200,55,1,16,0,-1,ColoredStar,$ff0000);
{$endif}

{$IFDEF DebugDisplay}

    showmessage('skipping frames'+#13#10+
    'TimeBase:  '+inttostr(floor(VideoTimeBase*1000))+#13#10+
    'TimeDiff:  '+inttostr(floor(TimeDifference*1000))+#13#10+
    'Time2Skip: '+inttostr(floor((Time-LastFrameTime)*1000)));

{$endif}
//    av_seek_frame(VideoFormatContext.,VideoStreamIndex,Floor(Time*VideoTimeBase),0);
{    av_seek_frame(VideoFormatContext,-1,Floor((myTime+VideoTimeBase)*1500000),0);
    VideoTime:=floor(myTime/VideoTimeBase)*VideoTimeBase;}
    VideoTime:=VideoTime+FRAMEDROPCOUNT*VideoTimeBase;
    DropFrame:=True;
  end;


//  av_init_packet(@AVPacket);
  AVPacket.data := nil;
  av_init_packet( AVPacket ); // JB-ffmpeg


  FrameFinished:=0;
  // read packets until we have a finished frame (or there are no more packets)
  while ( FrameFinished = 0                                ) and
        ( av_read_frame(VideoFormatContext, AVPacket) >= 0 ) do     // JB-ffmpeg
  begin


    // if we got a packet from the video stream, then decode it
    if (AVPacket.stream_index=VideoStreamIndex) then
    begin
      errnum := avcodec_decode_video(VideoCodecContext, AVFrame,  frameFinished , AVPacket.data, AVPacket.size); // JB-ffmpeg
    {$ifdef FFMpegAudio}
    end
    else
    if (AVPacket.stream_index = AudioStreamIndex ) then
    begin
      UAudio_FFMpeg.packet_queue_put(UAudio_FFMpeg.audioq, AVPacket);
    {$endif}
    end;

      try
        if AVPacket.data <> nil then
          av_free_packet( AVPacket );  // JB-ffmpeg
      except
        // TODO : JB_FFMpeg ... why does this now AV sometimes ( or always !! )
      end;

  end;


  if DropFrame then
    for droppedFrames:=1 to FRAMEDROPCOUNT do begin
      FrameFinished:=0;
      // read packets until we have a finished frame (or there are no more packets)
//      while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do
      while (FrameFinished=0) and (av_read_frame(VideoFormatContext, AVPacket)>=0) do  // JB-ffmpeg
      begin
        // if we got a packet from the video stream, then decode it
        if (AVPacket.stream_index=VideoStreamIndex) then
//          errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished, AVPacket.data, AVPacket.size);
      errnum:=avcodec_decode_video(VideoCodecContext, AVFrame,  frameFinished , AVPacket.data, AVPacket.size); // JB-ffmpeg


        // release internal packet structure created by av_read_frame
//          av_free_packet(PAVPacket(@AVPacket)); // JB-ffmpeg
          av_free_packet( AVPacket );
      end;
    end;

  // if we did not get an new frame, there's nothing more to do
  if Framefinished=0 then begin
    GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff);
    Exit;
  end;
  // otherwise we convert the pixeldata from YUV to RGB
  errnum:=img_convert(PAVPicture(AVFrameRGB), PIX_FMT_RGB24,
            PAVPicture(AVFrame), VideoCodecContext^.pix_fmt,
			      VideoCodecContext^.width, VideoCodecContext^.height);
//errnum:=1;

  if errnum >=0 then
  begin
    // copy RGB pixeldata to our TextureBuffer
    // (line by line)

    FrameDataPtr := pointer( AVFrameRGB^.data[0] );
    linesize     := AVFrameRGB^.linesize[0];
    for y:=0 to TexY-1 do
    begin
      System.Move(FrameDataPtr[y*linesize],fTexData[3*y*dataX],linesize);
    end;

    // generate opengl texture out of whatever we got
    glBindTexture(GL_TEXTURE_2D, fVideoTex);
    glTexImage2D(GL_TEXTURE_2D, 0, 3, dataX, dataY, 0, GL_RGB, GL_UNSIGNED_BYTE, fTexData);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
{$ifdef DebugFrames}
    //frame decode debug display
    GoldenRec.Spawn(200,35,1,16,0,-1,ColoredStar,$ffff00);
{$endif}

  end;
end;

procedure TVideoPlayback_ffmpeg.FFmpegDrawGL(Screen: integer);
begin
  // have a nice black background to draw on (even if there were errors opening the vid)
  if Screen=1 then
  begin
    glClearColor(0,0,0,0);
    glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
  end;
  // exit if there's nothing to draw
  if not fVideoOpened then Exit;

  glEnable(GL_TEXTURE_2D);
  glEnable(GL_BLEND);
  glColor4f(1, 1, 1, 1);
  glBindTexture(GL_TEXTURE_2D, fVideoTex);
  glbegin(gl_quads);
    glTexCoord2f(         0,          0); glVertex2f(400-ScaledVideoWidth/2, 300-ScaledVideoHeight/2);
    glTexCoord2f(         0, TexY/dataY); glVertex2f(400-ScaledVideoWidth/2, 300+ScaledVideoHeight/2);
    glTexCoord2f(TexX/dataX, TexY/dataY); glVertex2f(400+ScaledVideoWidth/2, 300+ScaledVideoHeight/2);
    glTexCoord2f(TexX/dataX,          0); glVertex2f(400+ScaledVideoWidth/2, 300-ScaledVideoHeight/2);
  glEnd;
  glDisable(GL_TEXTURE_2D);
  glDisable(GL_BLEND);

{$ifdef Info}
  if VideoSkipTime+VideoTime+VideoTimeBase < 0 then
  begin
    glColor4f(0.7, 1, 0.3, 1);
    SetFontStyle (1);
    SetFontItalic(False);
    SetFontSize(9);
    SetFontPos (300, 0);
    glPrint('Delay due to negative VideoGap');
    glColor4f(1, 1, 1, 1);
  end;
{$endif}

{$ifdef DebugFrames}
    glColor4f(0, 0, 0, 0.2);
    glbegin(gl_quads);
      glVertex2f(0, 0);
      glVertex2f(0, 70);
      glVertex2f(250, 70);
      glVertex2f(250, 0);
    glEnd;

    glColor4f(1,1,1,1);
    SetFontStyle (1);
    SetFontItalic(False);
    SetFontSize(9);
    SetFontPos (5, 0);
    glPrint('delaying frame');
    SetFontPos (5, 20);
    glPrint('fetching frame');
    SetFontPos (5, 40);
    glPrint('dropping frame');
{$endif}
end;

constructor TVideoPlayback_ffmpeg.create();
begin
  writeln( 'UVideo_FFMpeg - TVideoPlayback_ffmpeg.create()' );

  writeln( 'UVideo_FFMpeg - av_register_all' );
  av_register_all;

  fVideoOpened := False;
  fVideoPaused := False;

end;

procedure TVideoPlayback_ffmpeg.init();
begin
  writeln( 'UVideo_FFMpeg - glGenTextures(1, PglUint(@fVideoTex))' );
  glGenTextures(1, PglUint(@fVideoTex));

  writeln( 'UVideo_FFMpeg - SetLength(fTexData,0)' );
  SetLength(fTexData,0);
end;


function TVideoPlayback_ffmpeg.Open( aFileName : string): boolean; // true if succeed
var
  errnum, i, x,y: Integer;
  lStreamsCount : Integer;

  wanted_spec   ,
  spec          : TSDL_AudioSpec;
  aCodec        : pAVCodec;

begin
  fVideoOpened       := False;
  fVideoPaused       := False;
  VideoTimeBase      := 0;
  VideoTime          := 0;
  LastFrameTime      := 0;
  TimeDifference     := 0;
  VideoFormatContext := 0;

  writeln( aFileName );
  
  errnum         := av_open_input_file(VideoFormatContext, pchar( aFileName ), Nil, 0, Nil);
  writeln( 'Errnum : ' +inttostr( errnum ));
  if(errnum <> 0) then
  begin
{$ifdef DebugDisplay}
    case errnum of
      AVERROR_UNKNOWN: showmessage('failed to open file '+aFileName+#13#10+'AVERROR_UNKNOWN');
      AVERROR_IO: showmessage('failed to open file '+aFileName+#13#10+'AVERROR_IO');
      AVERROR_NUMEXPECTED: showmessage('failed to open file '+aFileName+#13#10+'AVERROR_NUMEXPECTED');
      AVERROR_INVALIDDATA: showmessage('failed to open file '+aFileName+#13#10+'AVERROR_INVALIDDATA');
      AVERROR_NOMEM: showmessage('failed to open file '+aFileName+#13#10+'AVERROR_NOMEM');
      AVERROR_NOFMT: showmessage('failed to open file '+aFileName+#13#10+'AVERROR_NOFMT');
      AVERROR_NOTSUPP: showmessage('failed to open file '+aFileName+#13#10+'AVERROR_NOTSUPP');
    else showmessage('failed to open file '+aFileName+#13#10+'Error number: '+inttostr(Errnum));
    end;
{$ENDIF}
    Exit;
  end
  else
  begin
    VideoStreamIndex := -1;
    AudioStreamIndex := -1;

    // Find which stream contains the video
    if( av_find_stream_info(VideoFormatContext) >= 0 ) then
    begin
      find_stream_ids( VideoFormatContext, VideoStreamIndex, AudioStreamIndex );
    
      writeln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) );
      writeln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) );
    end;
    aCodecCtx := VideoFormatContext.streams[ AudioStreamIndex ].codec;

    {$ifdef FFMpegAudio}
  // This is the audio ffmpeg audio support Jay is working on.
    if aCodecCtx <> nil then
    begin
      wanted_spec.freq     := aCodecCtx.sample_rate;
      wanted_spec.format   := AUDIO_S16SYS;
      wanted_spec.channels := aCodecCtx.channels;
      wanted_spec.silence  := 0;
      wanted_spec.samples  := SDL_AUDIO_BUFFER_SIZE;
      wanted_spec.callback := UAudio_FFMpeg.audio_callback;
      wanted_spec.userdata := aCodecCtx;


      if (SDL_OpenAudio(@wanted_spec, @spec) < 0) then
      begin
        writeln('SDL_OpenAudio: '+SDL_GetError());
        exit;
      end;

      writeln( 'SDL opened audio device' );

      aCodec := avcodec_find_decoder(aCodecCtx.codec_id);
      if (aCodec = nil) then
      begin
        writeln('Unsupported codec!');
        exit;
      end;

      avcodec_open(aCodecCtx, aCodec);

      writeln( 'Opened the codec' );
  
      packet_queue_init( audioq );
      SDL_PauseAudio(0);
  
      writeln( 'SDL_PauseAudio' );
  

    end;
    {$endif}

    if(VideoStreamIndex >= 0) then
    begin
      VideoCodecContext:=VideoFormatContext^.streams[VideoStreamIndex]^.codec;
      VideoCodec:=avcodec_find_decoder(VideoCodecContext^.codec_id);
    end
    else
    begin
{$ifdef DebugDisplay}
      showmessage('found no video stream');
{$ENDIF}
      av_close_input_file(VideoFormatContext);
      Exit;
    end;

    
    if(VideoCodec<>Nil) then
    begin
      errnum:=avcodec_open(VideoCodecContext, VideoCodec);
    end else begin
{$ifdef DebugDisplay}
      showmessage('no matching codec found');
{$ENDIF}
      avcodec_close(VideoCodecContext);
      av_close_input_file(VideoFormatContext);
      Exit;
    end;
    if(errnum >=0) then
    begin
{$ifdef DebugDisplay}
       showmessage('Found a matching Codec: '+ VideoCodecContext^.Codec.Name +#13#10#13#10+
        '  Width = '+inttostr(VideoCodecContext^.width)+ ', Height='+inttostr(VideoCodecContext^.height)+#13#10+
        '  Aspect    : '+inttostr(VideoCodecContext^.sample_aspect_ratio.num)+'/'+inttostr(VideoCodecContext^.sample_aspect_ratio.den)+#13#10+
        '  Framerate : '+inttostr(VideoCodecContext^.time_base.num)+'/'+inttostr(VideoCodecContext^.time_base.den));
{$endif}
      // allocate space for decoded frame and rgb frame
      AVFrame:=avcodec_alloc_frame;
      AVFrameRGB:=avcodec_alloc_frame;
    end;
    myBuffer:=Nil;
    if(AVFrame <> Nil) and (AVFrameRGB <> Nil) then
    begin
      myBuffer:=av_malloc(avpicture_get_size(PIX_FMT_RGB24, VideoCodecContext^.width,
                            VideoCodecContext^.height));
    end;
    if myBuffer <> Nil then errnum:=avpicture_fill(PAVPicture(AVFrameRGB), myBuffer, PIX_FMT_RGB24,
                VideoCodecContext^.width, VideoCodecContext^.height)
    else begin
{$ifdef DebugDisplay}
      showmessage('failed to allocate video buffer');
{$endif}
      av_free(AVFrameRGB);
      av_free(AVFrame);
      avcodec_close(VideoCodecContext);
      av_close_input_file(VideoFormatContext);
      Exit;
    end;
    if errnum >=0 then
    begin
      fVideoOpened:=True;

      TexX := VideoCodecContext^.width;
      TexY := VideoCodecContext^.height;
      dataX := Round(Power(2, Ceil(Log2(TexX))));
      dataY := Round(Power(2, Ceil(Log2(TexY))));
      SetLength(fTexData,dataX*dataY*3);
      // calculate some information for video display
      VideoAspect:=VideoCodecContext^.sample_aspect_ratio.num/VideoCodecContext^.sample_aspect_ratio.den;
      if (VideoAspect = 0) then
        VideoAspect:=VideoCodecContext^.width/VideoCodecContext^.height
      else
        VideoAspect:=VideoAspect*VideoCodecContext^.width/VideoCodecContext^.height;
      if VideoAspect >= 4/3 then
      begin
        ScaledVideoWidth:=800.0;
        ScaledVideoHeight:=800.0/VideoAspect;
      end else
      begin
        ScaledVideoHeight:=600.0;
        ScaledVideoWidth:=600.0*VideoAspect;
      end;
      VideoTimeBase:=VideoCodecContext^.time_base.num/VideoCodecContext^.time_base.den;
      // hack to get reasonable timebase for divx
{$ifdef DebugDisplay}
      showmessage('framerate: '+inttostr(floor(1/videotimebase))+'fps');
{$endif}
      if VideoTimeBase < 0.02 then // 0.02 <-> 50 fps
      begin
        VideoTimeBase:=VideoCodecContext^.time_base.den/VideoCodecContext^.time_base.num;
        while VideoTimeBase > 50 do VideoTimeBase:=VideoTimeBase/10;
        VideoTimeBase:=1/VideoTimeBase;
      end;
{$ifdef DebugDisplay}
      showmessage('corrected framerate: '+inttostr(floor(1/videotimebase))+'fps');
      
      if ((VideoAspect*VideoCodecContext^.width*VideoCodecContext^.height)>200000) then
        showmessage('you are trying to play a rather large video'+#13#10+
                    'be prepared to experience some timing problems');
{$endif}
    end;
  end;
end;

procedure TVideoPlayback_ffmpeg.Close;
begin
  if fVideoOpened then
  begin
    av_free(myBuffer);
    av_free(AVFrameRGB);
    av_free(AVFrame);

    avcodec_close(VideoCodecContext);
    av_close_input_file(VideoFormatContext);

    SetLength(fTexData,0);

    fVideoOpened:=False;
  end;
end;

procedure TVideoPlayback_ffmpeg.Play;
begin
end;

procedure TVideoPlayback_ffmpeg.Pause;
begin
  fVideoPaused := not fVideoPaused;
end;

procedure TVideoPlayback_ffmpeg.Stop;
begin
end;

procedure TVideoPlayback_ffmpeg.MoveTo(Time: real);
begin
  fVideoSkipTime := Time;
  
  if fVideoSkipTime > 0 then
  begin
    av_seek_frame(VideoFormatContext,-1,Floor((fVideoSkipTime)*1500000),0);

    VideoTime := fVideoSkipTime;
  end;
end;

function  TVideoPlayback_ffmpeg.getPosition: real;
begin
  result := 0;  
end;

initialization
  singleton_VideoFFMpeg := TVideoPlayback_ffmpeg.create();

  writeln( 'UVideo_FFMpeg - Register Playback' );
  AudioManager.add( IVideoPlayback( singleton_VideoFFMpeg ) );


finalization
  AudioManager.Remove( IVideoPlayback( singleton_VideoFFMpeg ) );


end.