{############################################################################
# FFmpeg support for UltraStar deluxe #
# now uses acinerella #
# #
# Created by b1indy, modified by brunzel #
# based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) #
# and acinerella demo (http://sourceforge.net/projects/acinerella/) #
#############################################################################}
//{$define Info}
unit UVideo;
interface
{$IFDEF FPC}
{$MODE DELPHI}
{$ENDIF}
uses SDL,
Classes, //for TFilestream
UGraphicClasses,
textgl,
acinerella,
math,
gl,
glu,
SysUtils,
{$ifdef DebugDisplay}
{$ifdef win32}
dialogs,
{$endif}
{$ENDIF}
UIni;
type
TRectCoords = record //from 1.1
Left, Right: double;
Upper, Lower: double;
windowed: boolean;
end;
TAspectCorrection = (acoStretch, acoCrop, acoLetterBox); //from 1.1
procedure Init;
procedure acOpenFile(FileName: pAnsiChar);
procedure acClose;
procedure acGetFrame(Time: Extended);
function acSearch(Time: Extended): integer;
procedure acDrawGL(Screen: integer);
procedure acDrawGLi(Screen: integer; Window: TRectCoords; Blend: real);
procedure acTogglePause;
procedure acSkip(Gap: Single; Start: Single);
procedure acSkip2(Gap: Single; Start: Single);
procedure ToggleAspectCorrection;
procedure GetVideoRect(var ScreenRect, TexRect: TRectCoords; Window: TRectCoords);
procedure SetAspectCorrection(aspect: TAspectCorrection);
procedure ResetAspectCorrection;
var
VideoOpened, VideoPaused: Boolean;
VideoTex: glUint;
TexData: array of Byte;
VideoStreamIndex: Integer;
//myBuffer: pByte;
TexX, TexY, dataX, dataY: Cardinal;
VideoTimeBase, VideoTime, LastFrameTime, TimeDifference, NegativeSkipTime: Extended;
ScaledVideoWidth, ScaledVideoHeight: Real;
VideoAspect: Real;
VideoSkipTime: Single;
ActualH, ActualW: Integer;
inst: PAc_instance;
pack: PAc_package;
info: TAc_stream_info;
videodecoder: PAc_decoder;
fAspect: real; //**< width/height ratio (from 1.1)
fAspectCorrection: TAspectCorrection; //from 1.1
fs: TFileStream;
fName: string;
timediff: PChar; //for debug
timediff_str: string; //for debug
mtime: PChar; //for debug
mtime_str: string; //for debug
implementation
uses
UGraphic, ULog;
function read_proc(sender: Pointer; buf: PByte; size: integer): integer; cdecl;
begin
result := fs.Read(buf^, size);
end;
function seek_proc(sender: Pointer; pos: int64; whence: integer): int64; cdecl;
begin
if whence in [0, 1, 2] then
result := fs.Seek(pos, TSeekOrigin(whence))
else
result := -1;
end;
procedure Init;
begin
videodecoder := nil;
VideoOpened:=False;
VideoPaused:=False;
fName := '';
glGenTextures(1, PglUint(@VideoTex));
SetLength(TexData,0);
fAspectCorrection := TAspectCorrection(Ini.AspectCorrect);
end;
procedure acOpenFile(FileName: pAnsiChar);
var
I: integer;
rTimeBase: Extended;
begin
VideoPaused := False;
VideoTimeBase := 0;
rTimeBase:=0;
VideoTime := 0;
LastFrameTime := 0;
TimeDifference := 0;
acClose;
if not FileExists(FileName) then
Exit; //TODO: error.log
fs := TFileStream.Create(FileName, fmOpenRead);
fs.Position := 0;
inst := ac_init();
videodecoder := nil;
ac_open(inst, nil, nil, @read_proc, @seek_proc, nil);
if not inst^.opened then
begin
fs.Free;
Exit; //TODO: error.log
end;
//find VideoStreamIndex
VideoStreamIndex:=-1;
for I := 0 to inst^.stream_count - 1 do
begin
ac_get_stream_info(inst, I, @info);
case info.stream_type of
AC_STREAM_TYPE_VIDEO:
begin
if videodecoder = nil then
begin
VideoStreamIndex:=I;
inst^.output_format := AC_OUTPUT_RGB24;
videodecoder := ac_create_decoder(inst, I);
end;
end;
end;
end;
if(VideoStreamIndex < 0) then
begin
if videodecoder <> nil then
ac_free_decoder(videodecoder);
ac_close(inst);
ac_free(inst);
fs.Free;
Exit;
end;
VideoOpened:=True;
fName := FileName;
TexX := videodecoder^.stream_info.additional_info.video_info.frame_width;
TexY := videodecoder^.stream_info.additional_info.video_info.frame_height;
dataX := Round(Power(2, Ceil(Log2(TexX))));
dataY := Round(Power(2, Ceil(Log2(TexY))));
SetLength(TexData,TexX*TexY*3);
// calculate some information for video display
VideoAspect:=videodecoder^.stream_info.additional_info.video_info.pixel_aspect;
if (VideoAspect = 0) then
VideoAspect:=TexX/TexY
else
VideoAspect:=VideoAspect*TexX/TexY;
fAspect := VideoAspect;
VideoTimeBase:=info.additional_info.video_info.frames_per_second;
//from 1.1
glBindTexture(GL_TEXTURE_2D, VideoTex);
glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexImage2D(GL_TEXTURE_2D, 0, 3, dataX, dataY, 0,
GL_RGB, GL_UNSIGNED_BYTE, nil);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
end;
procedure acClose;
begin
if VideoOpened then begin
if videodecoder <> nil then
ac_free_decoder(videodecoder);
videodecoder:=nil;
ac_close(inst);
ac_free(inst);
inst := nil;
fs.Free;
fs:=nil;
SetLength(TexData,0);
VideoOpened:=False;
fName := '';
end;
end;
procedure acTogglePause;
begin
if VideoPaused then VideoPaused:=False
else VideoPaused:=True;
end;
procedure acSkip2(Gap: Single; Start: Single);
var
seek_target: uint64;
begin
VideoSkiptime:=Gap;
NegativeSkipTime:=Start+Gap;
if Start+Gap > 0 then
begin
VideoTime:=Start+Gap;
//ac_seek(videodecoder, 0, Floor((Start+Gap)*1000));
ac_seek(videodecoder, -1, Floor((Start+Gap)*1000));
//acSearch(Gap+Start);
{if (ac_seek(videodecoder, -1, Floor((Start+Gap)*1000))=0) then
if (ac_seek(videodecoder, 0, Floor((Start+Gap)*1000))=0) then
begin
ac_seek(videodecoder, 0, 0);
VideoTime:=0;
//acSearch(Gap+Start);
end; }
end else
begin
ac_seek(videodecoder, 0, 0);
VideoTime:=0;
end;
end;
procedure acSkip(Gap: Single; Start: Single);
var
seek_target: uint64;
begin
VideoSkiptime:=Gap;
NegativeSkipTime:=Start+Gap;
if Start+Gap > 0 then
begin
VideoTime:=0;
ac_seek(videodecoder, -1, Floor((Start+Gap)*1000));
if (acSearch(Gap+Start)=0) then
begin
ac_seek(videodecoder, 0, 0);
VideoTime:=0;
acSearch(Gap+Start);
end;
end else
begin
ac_seek(videodecoder, 0, 0);
VideoTime:=0;
end;
end;
function acSearch(Time: Extended): integer;
var
FrameFinished: Integer;
errnum: Integer;
FrameDataPtr: PByteArray;
myTime: Extended;
DropFrame: Boolean;
begin
Result := 0;
if not VideoOpened then Exit;
if (NegativeSkipTime < 0)and(Time+NegativeSkipTime>=0) then
NegativeSkipTime:=0;
myTime:=Time+VideoSkipTime;
TimeDifference:=myTime-VideoTime;
if Ini.Debug = 1 then
begin
timediff_str:= 't-diff: ' + FormatFloat('#0.00', TimeDifference);
timediff := Addr(timediff_str[1]);
mtime_str:= 'mytime: ' + FormatFloat('#0.00', myTime);
mtime := Addr(mtime_str[1]);
end;
DropFrame:=False;
if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then begin
if Ini.Debug = 1 then
begin
// frame delay debug display
GoldenRec.Spawn(200,65,1,16,0,-1,ColoredStar,$00ff00);
end;
Exit;// we don't need a new frame now
end;
if TimeDifference >= 2*VideoTimeBase then
begin // skip frames
if Ini.Debug = 1 then
begin
//frame drop debug display
GoldenRec.Spawn(200,105,1,16,0,-1,ColoredStar,$ff0000);
end;
DropFrame:=True;
end;
pack := ac_read_package(inst);
FrameFinished:=0;
// read packets until we have a finished frame (or there are no more packets)
while ({(FrameFinished=0) or }(VideoTime < Time-VideoTimeBase)) and (pack <> nil) do
begin
// if we got a packet from the video stream, then decode it
if (videodecoder^.stream_index = pack^.stream_index) then
begin
FrameFinished := ac_decode_package(pack, videodecoder);
VideoTime := videodecoder^.timecode;
ac_free_package(pack);
if ((VideoTime < Time-VideoTimeBase) {or (FrameFinished=0)}) then
pack := ac_read_package(inst);
end else
begin
ac_free_package(pack);
pack := ac_read_package(inst);
//TimeDifference:=myTime-VideoTime;
end;
end;
if (pack<>nil) then
ac_free_package(pack);
// if we did not get an new frame, there's nothing more to do
if Framefinished=0 then
begin
// GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff);
Exit;
end;
errnum:=1; //TODO!!
if errnum >=0 then begin
FrameDataPtr:=Pointer(videodecoder^.buffer);
Result := 1;
glBindTexture(GL_TEXTURE_2D, VideoTex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexX, TexY, GL_RGB, GL_UNSIGNED_BYTE, @FrameDataPtr[0]);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
if Ini.Debug = 1 then
begin
//frame decode debug display
GoldenRec.Spawn(200,85,1,16,0,-1,ColoredStar,$ffff00);
end;
end;
end;
procedure acGetFrame(Time: Extended);
var
FrameFinished: Integer;
errnum, x, y: Integer;
FrameDataPtr: PByteArray;
linesize: integer;
myTime: Extended;
DropFrame: Boolean;
droppedFrames: Integer;
I, J: Integer;
const
FRAMEDROPCOUNT=3;
begin
if not VideoOpened then Exit;
if VideoPaused then Exit;
if (NegativeSkipTime < 0)and(Time+NegativeSkipTime>=0) then NegativeSkipTime:=0;
myTime:=Time+VideoSkipTime;
TimeDifference:=myTime-VideoTime;
if Ini.Debug = 1 then
begin
timediff_str:= 't-diff: ' + FormatFloat('#0.00', TimeDifference);
timediff := Addr(timediff_str[1]);
mtime_str:= 'mytime: ' + FormatFloat('#0.00', myTime);
mtime := Addr(mtime_str[1]);
end;
DropFrame:=False;
if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then begin
if Ini.Debug = 1 then
begin
// frame delay debug display
GoldenRec.Spawn(200,65,1,16,0,-1,ColoredStar,$00ff00);
end;
Exit;// we don't need a new frame now
end;
if TimeDifference >= (FRAMEDROPCOUNT-1)*VideoTimeBase then begin // skip frames
if Ini.Debug = 1 then
begin
//frame drop debug display
GoldenRec.Spawn(200,105,1,16,0,-1,ColoredStar,$ff0000);
end;
DropFrame:=True;
end;
pack := ac_read_package(inst);
FrameFinished:=0;
// read packets until we have a finished frame (or there are no more packets)
while (FrameFinished=0) and (pack <> nil) do
begin
// if we got a packet from the video stream, then decode it
if (videodecoder^.stream_index = pack^.stream_index) then
begin
FrameFinished := ac_decode_package(pack, videodecoder);
ac_free_package(pack);
if (FrameFinished=0) then
pack := ac_read_package(inst);
end else
begin
ac_free_package(pack);
pack := ac_read_package(inst);
end;
end;
if DropFrame then
begin
//acSearch(Time);
for droppedFrames:=1 to FRAMEDROPCOUNT do
begin
pack := ac_read_package(inst);
FrameFinished:=0;
// read packets until we have a finished frame (or there are no more packets)
while (FrameFinished=0) and (pack <> nil) do
begin
// if we got a packet from the video stream, then decode it
if (videodecoder^.stream_index = pack^.stream_index) then
begin
FrameFinished := ac_decode_package(pack, videodecoder);
ac_free_package(pack);
if (FrameFinished=0) then
pack := ac_read_package(inst);
end else
begin
ac_free_package(pack);
pack := ac_read_package(inst);
end;
end;
end;
end;
// if we did not get an new frame, there's nothing more to do
if Framefinished=0 then
begin
// GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff);
acClose;
Exit;
end;
errnum:=1; //TODO!!
if errnum >=0 then begin
FrameDataPtr:=Pointer(videodecoder^.buffer);
glBindTexture(GL_TEXTURE_2D, VideoTex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TexX, TexY, GL_RGB, GL_UNSIGNED_BYTE, @FrameDataPtr[0]);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
VideoTime := videodecoder^.timecode;
if Ini.Debug = 1 then
begin
//frame decode debug display
GoldenRec.Spawn(200,85,1,16,0,-1,ColoredStar,$ffff00);
end;
end;
end;
procedure ToggleAspectCorrection();
begin
case fAspectCorrection of
acoCrop : fAspectCorrection := acoStretch;
acoStretch : fAspectCorrection := acoLetterBox;
acoLetterBox : fAspectCorrection := acoCrop;
end;
//Ini.AspectCorrect := integer(fAspectCorrection);
//Ini.Save;
end;
procedure SetAspectCorrection(aspect: TAspectCorrection);
begin
fAspectCorrection := aspect;
end;
procedure ResetAspectCorrection;
begin
case Ini.AspectCorrect of
integer(acoCrop) : fAspectCorrection := acoCrop;
integer(acoStretch) : fAspectCorrection := acoStretch;
integer(acoLetterBox) : fAspectCorrection := acoLetterBox;
end;
end;
procedure GetVideoRect(var ScreenRect, TexRect: TRectCoords; Window: TRectCoords);
var
ScreenAspect: double; // aspect of screen resolution
ScaledVideoWidth, ScaledVideoHeight: double;
rW, rH: double;
begin
// Three aspects to take into account:
// 1. Screen/display resolution (e.g. 1920x1080 -> 16:9)
// 2. Render aspect (fixed to 800x600 -> 4:3)
// 3. Movie aspect (video frame aspect stored in fAspect)
if (Window.windowed) then
begin
rW := Window.Right-Window.Left;
rH := Window.Lower-Window.Upper;
ScreenAspect := rW/rH;
end else
begin
rW := RenderW;
rH := RenderH;
ScreenAspect := (ScreenW/Screens) / ScreenH;
end;
case fAspectCorrection of
acoStretch: begin
ScaledVideoWidth := rW;
ScaledVideoHeight := rH;
end;
acoCrop: begin
if (ScreenAspect >= fAspect) then
begin
ScaledVideoWidth := rW;
ScaledVideoHeight := rH * ScreenAspect/fAspect;
end
else
begin
ScaledVideoHeight := rH;
ScaledVideoWidth := rW * fAspect/ScreenAspect;
end;
end;
acoLetterBox: begin
if (ScreenAspect <= fAspect) then
begin
ScaledVideoWidth := rW;
ScaledVideoHeight := rH * ScreenAspect/fAspect;
end
else
begin
ScaledVideoHeight := rH;
ScaledVideoWidth := rW * fAspect/ScreenAspect;
end;
end
else
raise Exception.Create('Unhandled aspect correction!');
end;
ScreenRect.Left := (rW - ScaledVideoWidth) / 2 + Window.Left;
ScreenRect.Right := ScreenRect.Left + ScaledVideoWidth;
ScreenRect.Upper := (rH - ScaledVideoHeight) / 2 + Window.Upper;
ScreenRect.Lower := ScreenRect.Upper + ScaledVideoHeight;
// texture contains right/lower (power-of-2) padding.
// Determine the texture coords of the video frame.
TexRect.Left := 0;
TexRect.Right := TexX / dataX;
TexRect.Upper := 0;
TexRect.Lower := TexY / dataY;
end;
procedure acDrawGL(Screen: integer);
var
Window: TRectCoords;
begin
Window.Left := 0;
Window.Right := RenderW;
Window.Upper := 0;
Window.Lower := RenderH;
Window.windowed := false;
acDrawGLi(Screen, Window, 1);
end;
procedure acDrawGLi(Screen: integer; Window: TRectCoords; Blend: real);
var
text: string;
test: PChar;
ScreenRect, TexRect: TRectCoords;
begin
// have a nice black background to draw on (even if there were errors opening the vid)
if (Screen=1) and not Window.windowed then begin
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
end;
// exit if there's nothing to draw
if not VideoOpened then Exit;
// if we're still inside negative skip, then exit
//if (NegativeSkipTime < 0) then Exit;
GetVideoRect(ScreenRect, TexRect, Window);
glEnable(GL_BLEND);
glScissor(round((Window.Left)*(ScreenW/Screens)/RenderW+(ScreenW/Screens)*(Screen-1)),
round((RenderH-Window.Lower)*ScreenH/RenderH),
round((Window.Right-Window.Left)*(ScreenW/Screens)/RenderW),
round((Window.Lower-Window.Upper)*ScreenH/RenderH));
glEnable(GL_SCISSOR_TEST);
glEnable(GL_TEXTURE_2D);
glColor4f(1, 1, 1, Blend);
glBindTexture(GL_TEXTURE_2D, VideoTex);
glbegin(gl_quads);
// upper-left coord
glTexCoord2f(TexRect.Left, TexRect.Upper);
glVertex2f(ScreenRect.Left, ScreenRect.Upper);
// lower-left coord
glTexCoord2f(TexRect.Left, TexRect.Lower);
glVertex2f(ScreenRect.Left, ScreenRect.Lower);
// lower-right coord
glTexCoord2f(TexRect.Right, TexRect.Lower);
glVertex2f(ScreenRect.Right, ScreenRect.Lower);
// upper-right coord
glTexCoord2f(TexRect.Right, TexRect.Upper);
glVertex2f(ScreenRect.Right, ScreenRect.Upper);
glEnd;
glDisable(GL_TEXTURE_2D);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
if (Ini.MovieSize < 1) then //HalfSize BG
begin
// draw fading bars over top and bottom of background/video
glEnable(GL_BLEND);
glBegin(GL_QUADS);
(* black top *)
glColor4f(0,0,0,1);
glVertex2f(0, 0);
glVertex2f(800,0);
glVertex2f(800,110);
glVertex2f(0,110);
(* top gradient *)
glVertex2f(0, 110);
glVertex2f(800,110);
glColor4f(0,0,0,0);
glVertex2f(800,130);
glVertex2f(0,130);
(* bottom gradient *)
glColor4f(0,0,0,0);
glVertex2f(0, 600-130);
glVertex2f(800,600-130);
glColor4f(0,0,0,1);
glVertex2f(800,600-110);
glVertex2f(0,600-110);
(* black bottom *)
glVertex2f(0, 600-110);
glVertex2f(800,600-110);
glVertex2f(800,600);
glVertex2f(0,600);
glEnd;
glDisable(GL_BLEND);
end;
// info-stuff
{$ifdef Info}
if VideoSkipTime+videodecoder^.timecode+VideoTimeBase < 0 then begin
glColor4f(0.7, 1, 0.3, 1);
SetFontStyle (1);
SetFontItalic(False);
SetFontSize(9);
SetFontPos (300, 0);
glPrint('Delay due to negative VideoGap');
glColor4f(1, 1, 1, 1);
end;
{$endif}
if Ini.Debug = 1 then
begin
glColor4f(0, 0, 0, 0.2);
glbegin(gl_quads);
glVertex2f(0, 50);
glVertex2f(0, 140);
glVertex2f(250, 140);
glVertex2f(250, 50);
glEnd;
glColor4f(1,1,1,1);
SetFontStyle (1);
SetFontItalic(False);
SetFontSize(9);
SetFontPos (5, 50);
text:= 'vtime: ' + FormatFloat('#0.00', VideoTime);
test := Addr(text[1]);
glPrint(test);
SetFontPos (5, 70);
//text:= 'vtime: ' + FormatFloat('#0.00', videodecoder^.timecode);
//test := Addr(text[1]);
glPrint(timediff);
SetFontPos (5, 90);
glPrint(mtime);
SetFontPos (5, 110);
case fAspectCorrection of
acoCrop : glPrint('Crop');
acoStretch : glPrint('Stretch');
acoLetterBox : glPrint('LetterBox');
end;
end;
end;
end.