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unit UTime;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
type
TTime = class
constructor Create;
function GetTime: real;
end;
procedure CountSkipTimeSet;
procedure CountSkipTime;
procedure CountMidTime;
var
USTime : TTime;
TimeNew : int64;
TimeOld : int64;
TimeSkip : real;
TimeMid : real;
TimeMidTemp : int64;
implementation
uses
sdl,
ucommon;
const
cSDLCorrectionRatio = 1000;
(*
BEST Option now ( after discussion with whiteshark ) seems to be to use SDL
timer functions...
SDL_delay
SDL_GetTicks
http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE%8D%B7
*)
constructor TTime.Create;
begin
inherited;
CountSkipTimeSet;
end;
procedure CountSkipTimeSet;
begin
TimeNew := SDL_GetTicks();
end;
procedure CountSkipTime;
begin
TimeOld := TimeNew;
TimeNew := SDL_GetTicks();
TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio;
end;
procedure CountMidTime;
begin
TimeMidTemp := SDL_GetTicks();
TimeMid := (TimeMidTemp - TimeNew) / cSDLCorrectionRatio;
end;
function TTime.GetTime: real;
begin
Result := SDL_GetTicks() / cSDLCorrectionRatio;
end;
end.
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