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unit UTime;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$UNDEF DebugDisplay}
type
TTime = class
constructor Create;
function GetTime: real;
end;
procedure CountSkipTimeSet;
procedure CountSkipTime;
procedure CountMidTime;
var
USTime: TTime;
TimeNew: int64;
TimeOld: int64;
TimeSkip: real;
TimeMid: real;
TimeMidTemp: int64;
implementation
uses
// sysutils,
sdl,
ucommon;
const
cSDLCorrectionRatio = 1000;
(*
BEST Option now ( after discussion with whiteshark ) seems to be to use SDL
timer functions...
SDL_delay
SDL_GetTicks
http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE%8D%B7
*)
constructor TTime.Create;
begin
CountSkipTimeSet;
end;
procedure CountSkipTimeSet;
begin
TimeNew := SDL_GetTicks();
{$IFDEF DebugDisplay}
Writeln( 'CountSkipTimeSet : ' + inttostr(trunc(TimeNew)) );
{$ENDIF}
end;
procedure CountSkipTime;
begin
TimeOld := TimeNew;
TimeNew := SDL_GetTicks();
TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio;
{$IFDEF DebugDisplay}
Writeln( 'TimeNew : ' + inttostr(trunc(TimeNew)) );
Writeln( 'CountSkipTime : ' + inttostr(trunc(TimeSkip)) );
{$ENDIF}
end;
procedure CountMidTime;
begin
TimeMidTemp := SDL_GetTicks();
TimeMid := (TimeMidTemp - TimeNew) / cSDLCorrectionRatio;
{$IFDEF DebugDisplay}
Writeln( 'TimeNew : ' + inttostr(trunc(TimeNew)) );
Writeln( 'CountMidTime : ' + inttostr(trunc(TimeMid)) );
{$ENDIF}
end;
function TTime.GetTime: real;
begin
Result := SDL_GetTicks() / cSDLCorrectionRatio;
{$IFDEF DebugDisplay}
Writeln( 'GetTime : ' + inttostr(trunc(Result)) );
{$ENDIF}
end;
end.
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