aboutsummaryrefslogblamecommitdiffstats
path: root/Game/Code/Classes/UThemes.pas
blob: d7adb61a5c9815810e47446cb9130c52c3a91250 (plain) (tree)
1
2
3
4
5
6
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928



              
     
                             




























































































                                        
                     














                                    
                  











































                                                    



                     






















































































































                                                         


                                              





                                   

                                  
                                                   
                                                 









































                                                         
                                    


                                      
                                                 




















































                                               









                                             











                                      



                                         





                                              

       











































































































                                           




                          





















                                             

                                             
                                      
                                        



                                           



                                          













































                                                                                                          


                    























                                                             
                                                   

                                     
                                         













































































































                                                                          
                          







                                                                               
                
































                                                                               
                                                                   
                                                                   
                                                                   
                                                                   
                                                                         















                                                                                               








                                                                                


















                                                                        

















































                                                                       









                                                                        





                                                          
                                                                    


                                                                                         
                                                                                        































                                                                                                   



































































                                                                                                           














                                                                                                   






















































































































































                                                                                                          
 






















                                                                                           
                                                     








                                                             
                      
                                                                               
            














































































                                                                                




                                                        












































                                                                               
                      
                                                                                 
            










































                                                                                                                            
                      
                                                                                  
            











                                                                                    
                                                                


























































































































































































































































































































































































































































































































                                                                                                                               
unit UThemes;

interface

uses
IniFiles, SysUtils, Classes;

type
  TRGB = record
    R:    single;
    G:    single;
    B:    single;
  end;

  {TSkin = record
    GrayLeft:       string;
    GrayMid:        string;
    GrayRight:      string;

    NoteBGLeft:     string;
    NoteBGMid:      string;
    NoteBGRight:    string;

    NoteStar:       string;

    Ball:           string;



    //SingBar Mod
    SingBarBack:    string;
    SingBarBar:     string;
    SingBarFront:   string;
    //end Singbar Mod

    //PhrasenBonus - Line Bonus Mod
    SingLineBonusBack:  string;
    //PhrasenBonus - Line Bonus Mod



    WelcomeBG:      string;

    Background:     string;
    ScoreBG:        string;
    MainStart:      string;
    MainEditor:     string;
    MainOptions:    string;
    MainExit:       string;
    MainBar:        string;
    Cursor:         string;

    SongFade:       string;
    SongCover:      string;
    SongSelection:  string;

    SelectSong:     string;
    Button:         string;
    Bar:            string;
    P:              string;
    Arrow:          string;
    Arrow2:         string;
    ButtonF:        string;
    Star:           string;
    Line:           string;

//    ThemePath:    string;
    SkinReg:      boolean;
    SkinName:     string;
    SkinPath:     string;
    SkinColor:    integer;
  end;}

  TThemeBackground = record
    Tex:  string;
  end;

  TThemeStatic = record
    X:      integer;
    Y:      integer;
    Z:      real;
    W:      integer;
    H:      integer;
    Color:  string;
    ColR:   real;
    ColG:   real;
    ColB:   real;
    Tex:    string;
    Typ:    string;
    TexX1:  real;
    TexY1:  real;
    TexX2:  real;
    TexY2:  real;
  end;
  AThemeStatic = array of TThemeStatic;

  TThemeText = record
    X:      integer;
    Y:      integer;
    W:      integer;
    Color:  string;
    ColR:   real;
    ColG:   real;
    ColB:   real;
    Font:   integer;
    Size:   integer;
    Align:  integer;
    Text:   string;
  end;
  AThemeText = array of TThemeText;

  TThemeButton = record
    Text:   AThemeText;
    X:      integer;
    Y:      integer;
    Z:      Real;
    W:      integer;
    H:      integer;
    Color:  string;
    ColR:   real;
    ColG:   real;
    ColB:   real;
    Int:    real;
    DColor: string;
    DColR:  real;
    DColG:  real;
    DColB:  real;
    DInt:   real;
    Tex:    string;
    Typ:    string;
    //Reflection Mod
    Reflection: Boolean;
  end;

  TThemeSelect = record
    Tex:    string;
    TexSBG: string;
    X:      integer;
    Y:      integer;
    W:      integer;
    H:      integer;
    Text:   string;
    ColR,  ColG,  ColB,  Int:     real;
    DColR, DColG, DColB, DInt:    real;
    TColR,  TColG,  TColB,  TInt:     real;
    TDColR, TDColG, TDColB, TDInt:    real;
    SBGColR,  SBGColG,  SBGColB,  SBGInt:     real;
    SBGDColR, SBGDColG, SBGDColB, SBGDInt:    real;
    STColR,  STColG,  STColB,  STInt:     real;
    STDColR, STDColG, STDColB, STDInt:    real;
    SkipX:    integer;
  end;

  TThemeSelectSlide = record
    Tex:    string;
    TexSBG: string;
    X:      integer;
    Y:      integer;
    W:      integer;
    H:      integer;
    
    //SBGW Mod
    SBGW:   integer;

    Text:   string;
    ColR,  ColG,  ColB,  Int:     real;
    DColR, DColG, DColB, DInt:    real;
    TColR,  TColG,  TColB,  TInt:     real;
    TDColR, TDColG, TDColB, TDInt:    real;
    SBGColR,  SBGColG,  SBGColB,  SBGInt:     real;
    SBGDColR, SBGDColG, SBGDColB, SBGDInt:    real;
    STColR,  STColG,  STColB,  STInt:     real;
    STDColR, STDColG, STDColB, STDInt:    real;
    SkipX:    integer;
  end;

  TThemeBasic = class
    Background:       TThemeBackground;
    Text:             AThemeText;
    Static:           AThemeStatic;
  end;

  TThemeLoading = class(TThemeBasic)
  end;

  TThemeMain = class(TThemeBasic)
    ButtonSolo:       TThemeButton;
//    ButtonMulti:      TThemeButton;
    ButtonEditor:     TThemeButton;
    ButtonOptions:    TThemeButton;
    ButtonExit:       TThemeButton;

    TextDescription:      TThemeText;
    TextDescriptionLong:  TThemeText;
    Description:          array[0..4] of string;
    DescriptionLong:      array[0..4] of string;
  end;

  TThemeName = class(TThemeBasic)
    ButtonPlayer:     array[1..6] of TThemeButton;
  end;

  TThemeLevel = class(TThemeBasic)
    ButtonEasy:       TThemeButton;
    ButtonMedium:     TThemeButton;
    ButtonHard:       TThemeButton;
  end;

  TThemeSong = class(TThemeBasic)
    TextArtist:       TThemeText;
    TextTitle:        TThemeText;
    TextNumber:       TThemeText;

    //Show Cat in TopLeft Mod
    TextCat:          TThemeText;
    StaticCat:        TThemeStatic;

    //Cover Mod
    Cover: record
      Reflections: Boolean;
      X: Integer;
      Y: Integer;
      Z: Integer;
      W: Integer;
      H: Integer;
      Style: Integer;
      end;

    //Equalizer Mod
    Equalizer: record
      Visible: Boolean;
      Direction: Boolean;
      Alpha: real;
      X: Integer;
      Y: Integer;
      Z: Real;
      W: Integer;
      H: Integer;
      Space: Integer;
      Bands: Integer;
      Length: Integer;
      ColR, ColG, ColB: Real;
      end;

    //Party Mode
    StaticTeam1Joker1: TThemeStatic;
    StaticTeam1Joker2: TThemeStatic;
    StaticTeam1Joker3: TThemeStatic;
    StaticTeam1Joker4: TThemeStatic;
    StaticTeam1Joker5: TThemeStatic;
    StaticTeam2Joker1: TThemeStatic;
    StaticTeam2Joker2: TThemeStatic;
    StaticTeam2Joker3: TThemeStatic;
    StaticTeam2Joker4: TThemeStatic;
    StaticTeam2Joker5: TThemeStatic;
    StaticTeam3Joker1: TThemeStatic;
    StaticTeam3Joker2: TThemeStatic;
    StaticTeam3Joker3: TThemeStatic;
    StaticTeam3Joker4: TThemeStatic;
    StaticTeam3Joker5: TThemeStatic;
  end;

   TThemeSing = class(TThemeBasic)
    StaticP1:         TThemeStatic;
    StaticP1ScoreBG:  TThemeStatic; //Static for ScoreBG
    TextP1:           TThemeText;
    TextP1Score:      TThemeText;


    StaticP2R:        TThemeStatic;
    StaticP2RScoreBG: TThemeStatic; //Static for ScoreBG
    TextP2R:          TThemeText;
    TextP2RScore:     TThemeText;

    StaticP2M:        TThemeStatic;
    StaticP2MScoreBG: TThemeStatic; //Static for ScoreBG
    TextP2M:          TThemeText;
    TextP2MScore:     TThemeText;

    StaticP3R:        TThemeStatic;
    StaticP3RScoreBG: TThemeStatic; //Static for ScoreBG
    TextP3R:          TThemeText;
    TextP3RScore:     TThemeText;

    //Linebonus Translations
    LineBonusText:    Array [0..8] of String;
  end;

  TThemeScore = class(TThemeBasic)
    TextArtist:       TThemeText;
    TextTitle:        TThemeText;

    TextArtistTitle:  TThemeText;

    PlayerStatic:     array[1..6] of AThemeStatic;
    PlayerTexts:      array[1..6] of AThemeText;

    TextName:         array[1..6] of TThemeText;
    TextScore:        array[1..6] of TThemeText;

    TextNotes:            array[1..6] of TThemeText;
    TextNotesScore:       array[1..6] of TThemeText;
    TextLineBonus:        array[1..6] of TThemeText;
    TextLineBonusScore:   array[1..6] of TThemeText;
    TextGoldenNotes:      array[1..6] of TThemeText;
    TextGoldenNotesScore: array[1..6] of TThemeText;
    TextTotal:            array[1..6] of TThemeText;
    TextTotalScore:       array[1..6] of TThemeText;

    StaticBoxLightest:    array[1..6] of TThemeStatic;
    StaticBoxLight:       array[1..6] of TThemeStatic;
    StaticBoxDark:        array[1..6] of TThemeStatic;

    StaticBackLevel:        array[1..6] of TThemeStatic;
    StaticBackLevelRound:   array[1..6] of TThemeStatic;
    StaticLevel:            array[1..6] of TThemeStatic;
    StaticLevelRound:       array[1..6] of TThemeStatic;

//    Description:          array[0..5] of string;}
  end;

  TThemeTop5 = class(TThemeBasic)
    TextLevel:        TThemeText;
    TextArtistTitle:  TThemeText;

    StaticNumber:     AThemeStatic;
    TextNumber:       AThemeText;
    TextName:         AThemeText;
    TextScore:        AThemeText;
  end;

  TThemeOptions = class(TThemeBasic)
    ButtonGame:       TThemeButton;
    ButtonGraphics:   TThemeButton;
    ButtonSound:      TThemeButton;
    ButtonLyrics:     TThemeButton;
    ButtonThemes:     TThemeButton;
    ButtonRecord:     TThemeButton;
    ButtonAdvanced:   TThemeButton;
    ButtonExit:       TThemeButton;

    TextDescription:      TThemeText;
    Description:          array[0..7] of string;
  end;

  TThemeOptionsGame = class(TThemeBasic)
    SelectPlayers:      TThemeSelect;
    SelectDifficulty:   TThemeSelect;
    SelectLanguage:     TThemeSelectSlide;
    SelectTabs:         TThemeSelect;
    SelectSorting:      TThemeSelectSlide;
    SelectDebug:        TThemeSelect;
    ButtonExit:         TThemeButton;
  end;

  TThemeOptionsGraphics = class(TThemeBasic)
    SelectFullscreen:       TThemeSelect;
    SelectSlideResolution:  TThemeSelectSlide;
    SelectDepth:            TThemeSelect;
    SelectOscilloscope:     TThemeSelect;
    SelectLineBonus:        TThemeSelect;
    SelectMovieSize:        TThemeSelect;
    ButtonExit:             TThemeButton;
  end;

  TThemeOptionsSound = class(TThemeBasic)
    SelectMicBoost:       TThemeSelect;
    SelectClickAssist:    TThemeSelect;
    SelectBeatClick:      TThemeSelect;
    SelectThreshold:      TThemeSelect;
    //SelectTwoPlayerMode:  TThemeSelect;
    ButtonExit:           TThemeButton;
  end;

  TThemeOptionsLyrics = class(TThemeBasic)
    SelectLyricsFont:   TThemeSelect;
    SelectLyricsEffect: TThemeSelect;
    SelectSolmization:  TThemeSelect;
    ButtonExit:         TThemeButton;
  end;

  TThemeOptionsThemes = class(TThemeBasic)
    SelectTheme:        TThemeSelectSlide;
    SelectSkin:         TThemeSelectSlide;
    SelectColor:        TThemeSelectSlide;
    ButtonExit:         TThemeButton;
  end;

  TThemeOptionsRecord = class(TThemeBasic)
    SelectSlideCard:      TThemeSelectSlide;
    SelectSlideInput:     TThemeSelectSlide;
    SelectSlideChannelL:  TThemeSelectSlide;
    SelectSlideChannelR:  TThemeSelectSlide;
    ButtonExit:           TThemeButton;
  end;

  TThemeOptionsAdvanced = class(TThemeBasic)
    SelectLoadAnimation:  TThemeSelect;
    SelectEffectPerfect:  TThemeSelect;
    SelectEffectGolden:   TThemeSelect;
    SelectLineBonus:      TThemeSelect;
    SelectAskbeforeDel:   TThemeSelect;
    SelectOnSongClick:    TThemeSelectSlide;
    ButtonExit:           TThemeButton;
  end;

  //ScreenSong Menue
  TThemeSongMenu = class(TThemeBasic)
    Button1: TThemeButton;
    Button2: TThemeButton;
    Button3: TThemeButton;
    Button4: TThemeButton;

    SelectSlide3: TThemeSelectSlide;

    TextMenu: TThemeText;
  end;

  TThemeSongJumpTo = class(TThemeBasic)
    ButtonSearchText: TThemeButton;
    SelectSlideType:  TThemeSelectSlide;
    TextFound:        TThemeText;

    //Translated Texts
    Songsfound:       String;
    NoSongsfound:     String;
    CatText:          String;
    IType:            array [0..2] of String;
  end;

  //Party Screens
  TThemePartyNewRound = class(TThemeBasic)
    TextRound1:        TThemeText;
    TextRound2:        TThemeText;
    TextRound3:        TThemeText;
    TextRound4:        TThemeText;
    TextRound5:        TThemeText;
    TextRound6:        TThemeText;
    TextRound7:        TThemeText;
    TextWinner1:       TThemeText;
    TextWinner2:       TThemeText;
    TextWinner3:       TThemeText;
    TextWinner4:       TThemeText;
    TextWinner5:       TThemeText;
    TextWinner6:       TThemeText;
    TextWinner7:       TThemeText;
    TextNextRound:     TThemeText;
    TextNextRoundNo:   TThemeText;
    TextNextPlayer1:   TThemeText;
    TextNextPlayer2:   TThemeText;
    TextNextPlayer3:   TThemeText;

    StaticRound1:      TThemeStatic;
    StaticRound2:      TThemeStatic;
    StaticRound3:      TThemeStatic;
    StaticRound4:      TThemeStatic;
    StaticRound5:      TThemeStatic;
    StaticRound6:      TThemeStatic;
    StaticRound7:      TThemeStatic;

    TextScoreTeam1:    TThemeText;
    TextScoreTeam2:    TThemeText;
    TextScoreTeam3:    TThemeText;
    TextNameTeam1:     TThemeText;
    TextNameTeam2:     TThemeText;
    TextNameTeam3:     TThemeText;
    StaticTeam1:       TThemeStatic;
    StaticTeam2:       TThemeStatic;
    StaticTeam3:       TThemeStatic;

    ButtonNext:        TThemeButton;
  end;

  TThemePartyScore = class(TThemeBasic)
    TextScoreTeam1:    TThemeText;
    TextScoreTeam2:    TThemeText;
    TextScoreTeam3:    TThemeText;
    TextNameTeam1:     TThemeText;
    TextNameTeam2:     TThemeText;
    TextNameTeam3:     TThemeText;
    StaticTeam1:       TThemeStatic;
    StaticTeam2:       TThemeStatic;
    StaticTeam3:       TThemeStatic;

    TextWinner:        TThemeText;
  end;

  TThemePartyWin = class(TThemeBasic)
    TextScoreTeam1:    TThemeText;
    TextScoreTeam2:    TThemeText;
    TextScoreTeam3:    TThemeText;
    TextNameTeam1:     TThemeText;
    TextNameTeam2:     TThemeText;
    TextNameTeam3:     TThemeText;
    StaticTeam1:       TThemeStatic;
    StaticTeam2:       TThemeStatic;
    StaticTeam3:       TThemeStatic;

    TextWinner:        TThemeText;
  end;

  TThemePartyOptions = class(TThemeBasic)
    SelectLevel: TThemeSelectSlide;
    SelectPlayList: TThemeSelectSlide;
    SelectPlayList2: TThemeSelectSlide;
    SelectRounds: TThemeSelectSlide;
    SelectTeams: TThemeSelectSlide;
    SelectPlayers1: TThemeSelectSlide;
    SelectPlayers2: TThemeSelectSlide;
    SelectPlayers3: TThemeSelectSlide;

    {ButtonNext: TThemeButton;
    ButtonPrev: TThemeButton;}
  end;

  TThemePartyPlayer = class(TThemeBasic)
    Team1Name: TThemeButton;
    Player1Name: TThemeButton;
    Player2Name: TThemeButton;
    Player3Name: TThemeButton;
    Player4Name: TThemeButton;

    Team2Name: TThemeButton;
    Player5Name: TThemeButton;
    Player6Name: TThemeButton;
    Player7Name: TThemeButton;
    Player8Name: TThemeButton;

    Team3Name: TThemeButton;
    Player9Name: TThemeButton;
    Player10Name: TThemeButton;
    Player11Name: TThemeButton;
    Player12Name: TThemeButton;

    {ButtonNext: TThemeButton;
    ButtonPrev: TThemeButton;}
  end;

  //Playlist Translations
  TThemePlaylist = record
    CatText:    string;
  end;

  TTheme = class
    {$IFDEF THEMESAVE}
    ThemeIni:         TIniFile;
    {$ELSE}
    ThemeIni:         TMemIniFile;
    {$ENDIF}

    Loading:          TThemeLoading;
    Main:             TThemeMain;
    Name:             TThemeName;
    Level:            TThemeLevel;
    Song:             TThemeSong;
    Sing:             TThemeSing;
    Score:            TThemeScore;
    Top5:             TThemeTop5;
    Options:          TThemeOptions;
    OptionsGame:      TThemeOptionsGame;
    OptionsGraphics:  TThemeOptionsGraphics;
    OptionsSound:     TThemeOptionsSound;
    OptionsLyrics:    TThemeOptionsLyrics;
    OptionsThemes:    TThemeOptionsThemes;
    OptionsRecord:    TThemeOptionsRecord;
    OptionsAdvanced:  TThemeOptionsAdvanced;
    //ScreenSong extensions
    SongMenu:         TThemeSongMenu;
    SongJumpto:       TThemeSongJumpTo;
    //Party Screens:
    PartyNewRound:    TThemePartyNewRound;
    PartyScore:       TThemePartyScore;
    PartyWin:         TThemePartyWin;
    PartyOptions:     TThemePartyOptions;
    PartyPlayer:      TThemePartyPlayer;

    Playlist:         TThemePlaylist;

    constructor Create(FileName: string); overload; // Initialize theme system
    constructor Create(FileName: string; Color: integer); overload; // Initialize theme system with color
    function LoadTheme(FileName: string; sColor: integer): boolean; // Load some theme settings from file

    procedure LoadColors;

    procedure ThemeLoadBasic(Theme: TThemeBasic; Name: string);
    procedure ThemeLoadBackground(var ThemeBackground: TThemeBackground; Name: string);
    procedure ThemeLoadText(var ThemeText: TThemeText; Name: string);
    procedure ThemeLoadTexts(var ThemeText: AThemeText; Name: string);
    procedure ThemeLoadStatic(var ThemeStatic: TThemeStatic; Name: string);
    procedure ThemeLoadStatics(var ThemeStatic: AThemeStatic; Name: string);
    procedure ThemeLoadButton(var ThemeButton: TThemeButton; Name: string);
    procedure ThemeLoadSelect(var ThemeSelect: TThemeSelect; Name: string);
    procedure ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string);

    procedure ThemeSave(FileName: string);
    procedure ThemeSaveBasic(Theme: TThemeBasic; Name: string);
    procedure ThemeSaveBackground(ThemeBackground: TThemeBackground; Name: string);
    procedure ThemeSaveStatic(ThemeStatic: TThemeStatic; Name: string);
    procedure ThemeSaveStatics(ThemeStatic: AThemeStatic; Name: string);
    procedure ThemeSaveText(ThemeText: TThemeText; Name: string);
    procedure ThemeSaveTexts(ThemeText: AThemeText; Name: string);
    procedure ThemeSaveButton(ThemeButton: TThemeButton; Name: string);

  end;

  TColor = record
    Name:   string;
    RGB:    TRGB;
  end;

function ColorExists(Name: string): integer;
procedure LoadColor(var R, G, B: real; ColorName: string);
function GetSystemColor(Color: integer): TRGB;
function ColorSqrt(RGB: TRGB): TRGB;

var
  //Skin:         TSkin;
  Theme:        TTheme;
  Color:        array of TColor;

implementation

uses
{{$IFDEF TRANSLATE}
 ULanguage,
{{$ENDIF}
USkins, UIni;

constructor TTheme.Create(FileName: string);
begin
  Create(FileName, 0);
end;

constructor TTheme.Create(FileName: string; Color: integer);
begin
  Loading := TThemeLoading.Create;
  Main := TThemeMain.Create;
  Name := TThemeName.Create;
  Level := TThemeLevel.Create;
  Song := TThemeSong.Create;
  Sing := TThemeSing.Create;
  Score := TThemeScore.Create;
  Top5 := TThemeTop5.Create;
  Options := TThemeOptions.Create;
  OptionsGame := TThemeOptionsGame.Create;
  OptionsGraphics := TThemeOptionsGraphics.Create;
  OptionsSound := TThemeOptionsSound.Create;
  OptionsLyrics := TThemeOptionsLyrics.Create;
  OptionsThemes := TThemeOptionsThemes.Create;
  OptionsRecord := TThemeOptionsRecord.Create;
  OptionsAdvanced := TThemeOptionsAdvanced.Create;

  SongMenu := TThemeSongMenu.Create;
  SongJumpto := TThemeSongJumpto.Create;
  //Party Screens
  PartyNewRound := TThemePartyNewRound.Create;
  PartyWin := TThemePartyWin.Create;
  PartyScore := TThemePartyScore.Create;
  PartyOptions := TThemePartyOptions.Create;
  PartyPlayer := TThemePartyPlayer.Create;

  LoadTheme(FileName, Color);


  {Skin.GrayLeft :=    'Left Gray.bmp';
  Skin.GrayMid :=     'Mid Gray.bmp';
  Skin.GrayRight :=   'Right Gray.bmp';

  Skin.NoteBGLeft :=   'Note BG Left.bmp';
  Skin.NoteBGMid :=    'Note BG Mid.bmp';
  Skin.NoteBGRight :=  'Note BG Right.bmp';

  Skin.NoteStar := 'Note Star.jpg';



  //SingBar Mod
  Skin.SingBarBack := 'Sing Bar Back.jpg';
  Skin.SingBarBar := 'Sing Bar Bar.jpg';
  Skin.SingBarFront := 'Sing Bar Front.jpg';
  //end Singbar Mod

  //PhrasenBonus - Line Bonus Mod
  Skin.SingLineBonusBack := 'Line Bonus PopUp.jpg';




{  Skin.WelcomeBG :=   SkinPath + 'Welcome BG.jpg';
//  Skin.Background :=  SkinPath + 'Background.jpg';
  Skin.ScoreBG :=     SkinPath + 'Score BG.jpg';
//  Skin.GameStart :=   SkinPath + 'Game Start.jpg';
//  Skin.Editor :=      SkinPath + 'Editor.jpg';
//  Skin.Options :=     SkinPath + 'Options.jpg';
//  Skin.Exit :=        SkinPath + 'Exit.jpg';

  Skin.MainStart :=   SkinPath + 'Main Solo.jpg';
  Skin.MainEditor :=  SkinPath + 'Main Multi.jpg';
  Skin.MainOptions := SkinPath + 'Main Options.jpg';
  Skin.MainExit :=    SkinPath + 'Main Exit.jpg';
  Skin.MainBar :=     SkinPath + 'Main Bar.jpg';
  Skin.Cursor :=      SkinPath + 'Main Cursor.jpg';

  Skin.SongFade :=      SkinPath + 'Song Fade.jpg';}{
  Skin.SongCover :=     'Song Cover.jpg';
  {Skin.SongSelection := SkinPath + 'Song Selection.jpg';

  Skin.SelectSong :=  SkinPath + 'Select Song.jpg';}{
//  Skin.Button :=      SkinPath + 'MusicWheelItem song.jpg';
  Skin.Bar :=         'Bar.jpg';
{  Skin.P :=           SkinPath + 'P.jpg';
  Skin.Arrow :=       SkinPath + 'Arrow.jpg';
  Skin.Arrow2 :=      SkinPath + 'Arrow 2.jpg';}{
  Skin.ButtonF :=     'Button.jpg';
  Skin.Ball :=        'Ball3.bmp';
{  Skin.Star :=        SkinPath + 'Star.bmp';
  Skin.Line :=        SkinPath + 'Line.jpg';}
end;


function TTheme.LoadTheme(FileName: string; sColor: integer): boolean;
var
  I:    integer;
  Path: string;
begin
  Result := false;
  if FileExists(FileName) then begin
    Result := true;

    {$IFDEF THEMESAVE}
    ThemeIni := TIniFile.Create(FileName);
    {$ELSE}
    ThemeIni := TMemIniFile.Create(FileName);
    {$ENDIF}

    if ThemeIni.ReadString('Theme', 'Name', '') <> '' then begin

      {Skin.SkinName := ThemeIni.ReadString('Theme', 'Name', 'Singstar');
      Skin.SkinPath := 'Skins\' + Skin.SkinName + '\';
      Skin.SkinReg := false; }
      Skin.Color := sColor;

      Skin.LoadSkin(ISkin[Ini.SkinNo]);

      LoadColors;

//      ThemeIni.Free;
//      ThemeIni := TIniFile.Create('Themes\Singstar\Main.ini');

      // Loading
      ThemeLoadBasic(Loading, 'Loading');

      // Main
      ThemeLoadBasic(Main, 'Main');

      ThemeLoadText(Main.TextDescription, 'MainTextDescription');
      ThemeLoadText(Main.TextDescriptionLong, 'MainTextDescriptionLong');
      ThemeLoadButton(Main.ButtonSolo, 'MainButtonSolo');
      ThemeLoadButton(Main.ButtonEditor, 'MainButtonEditor');
      ThemeLoadButton(Main.ButtonOptions, 'MainButtonOptions');
      ThemeLoadButton(Main.ButtonExit, 'MainButtonExit');

      //Score Text Translation Start

      {{$IFDEF TRANSLATE}
      Main.Description[0] := Language.Translate('SING_SING');
      Main.DescriptionLong[0] := Language.Translate('SING_SING_DESC');
      Main.Description[1] := Language.Translate('SING_EDITOR');
      Main.DescriptionLong[1] := Language.Translate('SING_EDITOR_DESC');
      Main.Description[2] := Language.Translate('SING_GAME_OPTIONS');
      Main.DescriptionLong[2] := Language.Translate('SING_GAME_OPTIONS_DESC');
      Main.Description[3] := Language.Translate('SING_EXIT');
      Main.DescriptionLong[3] := Language.Translate('SING_EXIT_DESC');
      {{$ENDIF}

      //Score Text Translation End

      Main.TextDescription.Text := Main.Description[0];
      Main.TextDescriptionLong.Text := Main.DescriptionLong[0];

      // Name
      ThemeLoadBasic(Name, 'Name');

      for I := 1 to 6 do
        ThemeLoadButton(Name.ButtonPlayer[I], 'NameButtonPlayer'+IntToStr(I));

      // Level
      ThemeLoadBasic(Level, 'Level');

      ThemeLoadButton(Level.ButtonEasy, 'LevelButtonEasy');
      ThemeLoadButton(Level.ButtonMedium, 'LevelButtonMedium');
      ThemeLoadButton(Level.ButtonHard, 'LevelButtonHard');


      // Song
      ThemeLoadBasic(Song, 'Song');

      ThemeLoadText(Song.TextArtist, 'SongTextArtist');
      ThemeLoadText(Song.TextTitle, 'SongTextTitle');
      ThemeLoadText(Song.TextNumber, 'SongTextNumber');

      //Show Cat in TopLeft Mod
      ThemeLoadStatic(Song.StaticCat, 'SongStaticCat');
      ThemeLoadText(Song.TextCat, 'SongTextCat');

      //Load Cover Pos and Size from Theme Mod
      Song.Cover.X := ThemeIni.ReadInteger('SongCover', 'X', 400);
      Song.Cover.Y := ThemeIni.ReadInteger('SongCover', 'Y', 140);
      Song.Cover.Z := ThemeIni.ReadInteger('SongCover', 'Z', 250);
      Song.Cover.W := ThemeIni.ReadInteger('SongCover', 'W', 300);
      Song.Cover.H := ThemeIni.ReadInteger('SongCover', 'H', 200);
      Song.Cover.Style := ThemeIni.ReadInteger('SongCover', 'Style', 4);
      Song.Cover.Reflections := (ThemeIni.ReadInteger('SongCover', 'Reflections', 0) = 1);
      //Load Cover Pos and Size from Theme Mod End

      //Load Equalizer Pos and Size from Theme Mod
      Song.Equalizer.Visible := (ThemeIni.ReadInteger('SongEqualizer', 'Visible', 0) = 1);
      Song.Equalizer.Direction := (ThemeIni.ReadInteger('SongEqualizer', 'Direction', 0) = 1);
      Song.Equalizer.Alpha := ThemeIni.ReadInteger('SongEqualizer', 'Alpha', 1);
      Song.Equalizer.Space := ThemeIni.ReadInteger('SongEqualizer', 'Space', 1);
      Song.Equalizer.X := ThemeIni.ReadInteger('SongEqualizer', 'X', 650);
      Song.Equalizer.Y := ThemeIni.ReadInteger('SongEqualizer', 'Y', 430);
      Song.Equalizer.Z := ThemeIni.ReadInteger('SongEqualizer', 'Z', 1);
      Song.Equalizer.W := ThemeIni.ReadInteger('SongEqualizer', 'PieceW', 8);
      Song.Equalizer.H := ThemeIni.ReadInteger('SongEqualizer', 'PieceH', 8);
      Song.Equalizer.Bands := ThemeIni.ReadInteger('SongEqualizer', 'Bands', 5);
      Song.Equalizer.Length := ThemeIni.ReadInteger('SongEqualizer', 'Length', 12);

      //Color
      I := ColorExists(ThemeIni.ReadString('SongEqualizer', 'Color', 'Black'));
      if I >= 0 then begin
        Song.Equalizer.ColR := Color[I].RGB.R;
        Song.Equalizer.ColG := Color[I].RGB.G;
        Song.Equalizer.ColB := Color[I].RGB.B;
      end;
      //Load Equalizer Pos and Size from Theme Mod End

      //Party Mode
      ThemeLoadStatic(Song.StaticTeam1Joker1, 'SongStaticTeam1Joker1');
      ThemeLoadStatic(Song.StaticTeam1Joker2, 'SongStaticTeam1Joker2');
      ThemeLoadStatic(Song.StaticTeam1Joker3, 'SongStaticTeam1Joker3');
      ThemeLoadStatic(Song.StaticTeam1Joker4, 'SongStaticTeam1Joker4');
      ThemeLoadStatic(Song.StaticTeam1Joker5, 'SongStaticTeam1Joker5');

      ThemeLoadStatic(Song.StaticTeam2Joker1, 'SongStaticTeam2Joker1');
      ThemeLoadStatic(Song.StaticTeam2Joker2, 'SongStaticTeam2Joker2');
      ThemeLoadStatic(Song.StaticTeam2Joker3, 'SongStaticTeam2Joker3');
      ThemeLoadStatic(Song.StaticTeam2Joker4, 'SongStaticTeam2Joker4');
      ThemeLoadStatic(Song.StaticTeam2Joker5, 'SongStaticTeam2Joker5');

      ThemeLoadStatic(Song.StaticTeam3Joker1, 'SongStaticTeam3Joker1');
      ThemeLoadStatic(Song.StaticTeam3Joker2, 'SongStaticTeam3Joker2');
      ThemeLoadStatic(Song.StaticTeam3Joker3, 'SongStaticTeam3Joker3');
      ThemeLoadStatic(Song.StaticTeam3Joker4, 'SongStaticTeam3Joker4');
      ThemeLoadStatic(Song.StaticTeam3Joker5, 'SongStaticTeam3Joker5');

      // Sing
      ThemeLoadBasic(Sing, 'Sing');

      ThemeLoadStatic(Sing.StaticP1, 'SingP1Static');


      //ScoreBG Mod
      ThemeLoadStatic(Sing.StaticP1ScoreBG, 'SingP1Static2');//ScoreBG
      //end ScoreBG Mod


      ThemeLoadText(Sing.TextP1, 'SingP1Text');
      ThemeLoadText(Sing.TextP1Score, 'SingP1TextScore');

      ThemeLoadStatic(Sing.StaticP2R, 'SingP2RStatic');



      //ScoreBG Mod
      ThemeLoadStatic(Sing.StaticP2RScoreBG, 'SingP2RStatic2');
      //end ScoreBG Mod



      ThemeLoadText(Sing.TextP2R, 'SingP2RText');
      ThemeLoadText(Sing.TextP2RScore, 'SingP2RTextScore');

      ThemeLoadStatic(Sing.StaticP2M, 'SingP2MStatic');


      //ScoreBG Mod
      ThemeLoadStatic(Sing.StaticP2MScoreBG, 'SingP2MStatic2');
      //end ScoreBG Mod



      ThemeLoadText(Sing.TextP2M, 'SingP2MText');
      ThemeLoadText(Sing.TextP2MScore, 'SingP2MTextScore');

      ThemeLoadStatic(Sing.StaticP3R, 'SingP3RStatic');


       //ScoreBG Mod
      ThemeLoadStatic(Sing.StaticP3RScoreBG, 'SingP3RStatic2');
      //end ScoreBG Mod



      ThemeLoadText(Sing.TextP3R, 'SingP3RText');
      ThemeLoadText(Sing.TextP3RScore, 'SingP3RTextScore');
      //Line Bonus Texts
      Sing.LineBonusText[0] := Language.Translate('LINEBONUS_WORST');
      Sing.LineBonusText[1] := Sing.LineBonusText[0];
      Sing.LineBonusText[2] := Language.Translate('LINEBONUS_BAD');
      Sing.LineBonusText[3] := Language.Translate('LINEBONUS_NORMAL');
      Sing.LineBonusText[4] := Sing.LineBonusText[3];
      Sing.LineBonusText[5] := Language.Translate('LINEBONUS_GOOD');
      Sing.LineBonusText[6] := Language.Translate('LINEBONUS_BETTER');
      Sing.LineBonusText[7] := Sing.LineBonusText[6];
      Sing.LineBonusText[8] := Language.Translate('LINEBONUS_PERFECT');

      // Score
      ThemeLoadBasic(Score, 'Score');

      ThemeLoadText(Score.TextArtist, 'ScoreTextArtist');
      ThemeLoadText(Score.TextTitle, 'ScoreTextTitle');
      ThemeLoadText(Score.TextArtistTitle, 'ScoreTextArtistTitle');

      for I := 1 to 6 do begin
        ThemeLoadStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static');
        ThemeLoadTexts(Score.PlayerTexts[I],     'ScorePlayer' + IntToStr(I) + 'Text');

        ThemeLoadText(Score.TextName[I], 'ScoreTextName' + IntToStr(I));
        ThemeLoadText(Score.TextScore[I], 'ScoreTextScore' + IntToStr(I));
        ThemeLoadText(Score.TextNotes[I], 'ScoreTextNotes' + IntToStr(I));
        ThemeLoadText(Score.TextNotesScore[I], 'ScoreTextNotesScore' + IntToStr(I));
        ThemeLoadText(Score.TextLineBonus[I], 'ScoreTextLineBonus' + IntToStr(I));
        ThemeLoadText(Score.TextLineBonusScore[I], 'ScoreTextLineBonusScore' + IntToStr(I));
        ThemeLoadText(Score.TextGoldenNotes[I], 'ScoreTextGoldenNotes' + IntToStr(I));
        ThemeLoadText(Score.TextGoldenNotesScore[I], 'ScoreTextGoldenNotesScore' + IntToStr(I));
        ThemeLoadText(Score.TextTotal[I], 'ScoreTextTotal' + IntToStr(I));
        ThemeLoadText(Score.TextTotalScore[I], 'ScoreTextTotalScore' + IntToStr(I));

        ThemeLoadStatic(Score.StaticBoxLightest[I], 'ScoreStaticBoxLightest' + IntToStr(I));
        ThemeLoadStatic(Score.StaticBoxLight[I], 'ScoreStaticBoxLight' + IntToStr(I));
        ThemeLoadStatic(Score.StaticBoxDark[I], 'ScoreStaticBoxDark' + IntToStr(I));

        ThemeLoadStatic(Score.StaticBackLevel[I], 'ScoreStaticBackLevel' + IntToStr(I));
        ThemeLoadStatic(Score.StaticBackLevelRound[I], 'ScoreStaticBackLevelRound' + IntToStr(I));
        ThemeLoadStatic(Score.StaticLevel[I], 'ScoreStaticLevel' + IntToStr(I));
        ThemeLoadStatic(Score.StaticLevelRound[I], 'ScoreStaticLevelRound' + IntToStr(I));
      end;

      // Top5
      ThemeLoadBasic(Top5, 'Top5');
      
      ThemeLoadText(Top5.TextLevel, 'Top5TextLevel');
      ThemeLoadText(Top5.TextArtistTitle, 'Top5TextArtistTitle');
      ThemeLoadStatics(Top5.StaticNumber, 'Top5StaticNumber');
      ThemeLoadTexts(Top5.TextNumber, 'Top5TextNumber');
      ThemeLoadTexts(Top5.TextName, 'Top5TextName');
      ThemeLoadTexts(Top5.TextScore, 'Top5TextScore');

      // Options
      ThemeLoadBasic(Options, 'Options');

      ThemeLoadButton(Options.ButtonGame, 'OptionsButtonGame');
      ThemeLoadButton(Options.ButtonGraphics, 'OptionsButtonGraphics');
      ThemeLoadButton(Options.ButtonSound, 'OptionsButtonSound');
      ThemeLoadButton(Options.ButtonLyrics, 'OptionsButtonLyrics');
      ThemeLoadButton(Options.ButtonThemes, 'OptionsButtonThemes');
      ThemeLoadButton(Options.ButtonRecord, 'OptionsButtonRecord');
      ThemeLoadButton(Options.ButtonAdvanced, 'OptionsButtonAdvanced');
      ThemeLoadButton(Options.ButtonExit, 'OptionsButtonExit');

      {{$IFDEF TRANSLATE}
      Options.Description[0] := Language.Translate('SING_OPTIONS_GAME');
      Options.Description[1] := Language.Translate('SING_OPTIONS_GRAPHICS');
      Options.Description[2] := Language.Translate('SING_OPTIONS_SOUND');
      Options.Description[3] := Language.Translate('SING_OPTIONS_LYRICS');
      Options.Description[4] := Language.Translate('SING_OPTIONS_THEMES');
      Options.Description[5] := Language.Translate('SING_OPTIONS_RECORD');
      Options.Description[6] := Language.Translate('SING_OPTIONS_ADVANCED');
      Options.Description[7] := Language.Translate('SING_OPTIONS_EXIT');
      {{$ENDIF}

      ThemeLoadText(Options.TextDescription, 'OptionsTextDescription');
      Options.TextDescription.Text := Options.Description[0];

      // Options Game
      ThemeLoadBasic(OptionsGame, 'OptionsGame');

      ThemeLoadSelect(OptionsGame.SelectPlayers, 'OptionsGameSelectPlayers');
      ThemeLoadSelect(OptionsGame.SelectDifficulty, 'OptionsGameSelectDifficulty');
      ThemeLoadSelectSlide(OptionsGame.SelectLanguage, 'OptionsGameSelectSlideLanguage');
      ThemeLoadSelect(OptionsGame.SelectTabs, 'OptionsGameSelectTabs');
      ThemeLoadSelectSlide(OptionsGame.SelectSorting, 'OptionsGameSelectSlideSorting');
      ThemeLoadSelect(OptionsGame.SelectDebug, 'OptionsGameSelectDebug');
      ThemeLoadButton(OptionsGame.ButtonExit, 'OptionsGameButtonExit');

      // Options Graphics
      ThemeLoadBasic(OptionsGraphics, 'OptionsGraphics');

      ThemeLoadSelect(OptionsGraphics.SelectFullscreen, 'OptionsGraphicsSelectFullscreen');
      ThemeLoadSelectSlide(OptionsGraphics.SelectSlideResolution, 'OptionsGraphicsSelectSlideResolution');
      ThemeLoadSelect(OptionsGraphics.SelectDepth, 'OptionsGraphicsSelectDepth');
      ThemeLoadSelect(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope');
      ThemeLoadSelect(OptionsGraphics.SelectLineBonus, 'OptionsGraphicsSelectLineBonus');
      ThemeLoadSelect(OptionsGraphics.SelectMovieSize, 'OptionsGraphicsSelectMovieSize');
      ThemeLoadButton(OptionsGraphics.ButtonExit, 'OptionsGraphicsButtonExit');

      // Options Sound
      ThemeLoadBasic(OptionsSound, 'OptionsSound');

      ThemeLoadSelect(OptionsSound.SelectMicBoost, 'OptionsSoundSelectMicBoost');
      ThemeLoadSelect(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist');
      ThemeLoadSelect(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick');
      ThemeLoadSelect(OptionsSound.SelectThreshold, 'OptionsSoundSelectThreshold');
      //ThemeLoadSelect(OptionsSound.SelectTwoPlayerMode, 'OptionsSoundSelectTwoPlayerMode');
      ThemeLoadButton(OptionsSound.ButtonExit, 'OptionsSoundButtonExit');

      // Options Lyrics
      ThemeLoadBasic(OptionsLyrics, 'OptionsLyrics');

      ThemeLoadSelect(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont');
      ThemeLoadSelect(OptionsLyrics.SelectLyricsEffect, 'OptionsLyricsSelectLyricsEffect');
      ThemeLoadSelect(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization');
      ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit');

      // Options Themes
      ThemeLoadBasic(OptionsThemes, 'OptionsThemes');

      ThemeLoadSelectSlide(OptionsThemes.SelectTheme, 'OptionsThemesSelectTheme');
      ThemeLoadSelectSlide(OptionsThemes.SelectSkin, 'OptionsThemesSelectSkin');
      ThemeLoadSelectSlide(OptionsThemes.SelectColor, 'OptionsThemesSelectColor');
      ThemeLoadButton(OptionsThemes.ButtonExit, 'OptionsThemesButtonExit');

      // Options Record
      ThemeLoadBasic(OptionsRecord, 'OptionsRecord');

      ThemeLoadSelectSlide(OptionsRecord.SelectSlideCard, 'OptionsRecordSelectSlideCard');
      ThemeLoadSelectSlide(OptionsRecord.SelectSlideInput,  'OptionsRecordSelectSlideInput');
      ThemeLoadSelectSlide(OptionsRecord.SelectSlideChannelL, 'OptionsRecordSelectSlideChannelL');
      ThemeLoadSelectSlide(OptionsRecord.SelectSlideChannelR, 'OptionsRecordSelectSlideChannelR');
      ThemeLoadButton(OptionsRecord.ButtonExit, 'OptionsRecordButtonExit');

      //Options Advanced
      ThemeLoadBasic(OptionsAdvanced, 'OptionsAdvanced');

      ThemeLoadSelect       (OptionsAdvanced.SelectLoadAnimation, 'OptionsAdvancedSelectLoadAnimation');
      ThemeLoadSelect       (OptionsAdvanced.SelectEffectPerfect, 'OptionsAdvancedSelectEffectPerfect');
      ThemeLoadSelect       (OptionsAdvanced.SelectEffectGolden, 'OptionsAdvancedSelectEffectGolden');
      ThemeLoadSelect       (OptionsAdvanced.SelectLineBonus, 'OptionsAdvancedSelectLineBonus');
      ThemeLoadSelectSlide  (OptionsAdvanced.SelectOnSongClick, 'OptionsAdvancedSelectSlideOnSongClick');
      ThemeLoadSelect       (OptionsAdvanced.SelectAskbeforeDel, 'OptionsAdvancedSelectAskbeforeDel');
      ThemeLoadButton       (OptionsAdvanced.ButtonExit, 'OptionsAdvancedButtonExit');

      //Song Menu
      ThemeLoadBasic (SongMenu, 'SongMenu');
      ThemeLoadButton(SongMenu.Button1, 'SongMenuButton1');
      ThemeLoadButton(SongMenu.Button2, 'SongMenuButton2');
      ThemeLoadButton(SongMenu.Button3, 'SongMenuButton3');
      ThemeLoadButton(SongMenu.Button4, 'SongMenuButton4');
      ThemeLoadSelectSlide(SongMenu.SelectSlide3, 'SongMenuSelectSlide3');

      ThemeLoadText(SongMenu.TextMenu, 'SongMenuTextMenu');

      //Song Jumpto
      ThemeLoadBasic (SongJumpto, 'SongJumpto');
      ThemeLoadButton(SongJumpto.ButtonSearchText, 'SongJumptoButtonSearchText');
      ThemeLoadSelectSlide(SongJumpto.SelectSlideType, 'SongJumptoSelectSlideType');
      ThemeLoadText(SongJumpto.TextFound, 'SongJumptoTextFound');
      //Translations
      SongJumpto.IType[0] := Language.Translate('SONG_JUMPTO_TYPE1');
      SongJumpto.IType[1] := Language.Translate('SONG_JUMPTO_TYPE2');
      SongJumpto.IType[2] := Language.Translate('SONG_JUMPTO_TYPE3');
      SongJumpto.SongsFound := Language.Translate('SONG_JUMPTO_SONGSFOUND');
      SongJumpto.NoSongsFound := Language.Translate('SONG_JUMPTO_NOSONGSFOUND');
      SongJumpto.CatText := Language.Translate('SONG_JUMPTO_CATTEXT');

      //Party Screens:
      //Party NewRound
      ThemeLoadBasic(PartyNewRound, 'PartyNewRound');

      ThemeLoadText (PartyNewRound.TextRound1, 'PartyNewRoundTextRound1');
      ThemeLoadText (PartyNewRound.TextRound2, 'PartyNewRoundTextRound2');
      ThemeLoadText (PartyNewRound.TextRound3, 'PartyNewRoundTextRound3');
      ThemeLoadText (PartyNewRound.TextRound4, 'PartyNewRoundTextRound4');
      ThemeLoadText (PartyNewRound.TextRound5, 'PartyNewRoundTextRound5');
      ThemeLoadText (PartyNewRound.TextRound6, 'PartyNewRoundTextRound6');
      ThemeLoadText (PartyNewRound.TextRound7, 'PartyNewRoundTextRound7');
      ThemeLoadText (PartyNewRound.TextWinner1, 'PartyNewRoundTextWinner1');
      ThemeLoadText (PartyNewRound.TextWinner2, 'PartyNewRoundTextWinner2');
      ThemeLoadText (PartyNewRound.TextWinner3, 'PartyNewRoundTextWinner3');
      ThemeLoadText (PartyNewRound.TextWinner4, 'PartyNewRoundTextWinner4');
      ThemeLoadText (PartyNewRound.TextWinner5, 'PartyNewRoundTextWinner5');
      ThemeLoadText (PartyNewRound.TextWinner6, 'PartyNewRoundTextWinner6');
      ThemeLoadText (PartyNewRound.TextWinner7, 'PartyNewRoundTextWinner7');
      ThemeLoadText (PartyNewRound.TextNextRound, 'PartyNewRoundTextNextRound');
      ThemeLoadText (PartyNewRound.TextNextRoundNo, 'PartyNewRoundTextNextRoundNo');
      ThemeLoadText (PartyNewRound.TextNextPlayer1, 'PartyNewRoundTextNextPlayer1');
      ThemeLoadText (PartyNewRound.TextNextPlayer2, 'PartyNewRoundTextNextPlayer2');
      ThemeLoadText (PartyNewRound.TextNextPlayer3, 'PartyNewRoundTextNextPlayer3');

      ThemeLoadStatic (PartyNewRound.StaticRound1, 'PartyNewRoundStaticRound1');
      ThemeLoadStatic (PartyNewRound.StaticRound2, 'PartyNewRoundStaticRound2');
      ThemeLoadStatic (PartyNewRound.StaticRound3, 'PartyNewRoundStaticRound3');
      ThemeLoadStatic (PartyNewRound.StaticRound4, 'PartyNewRoundStaticRound4');
      ThemeLoadStatic (PartyNewRound.StaticRound5, 'PartyNewRoundStaticRound5');
      ThemeLoadStatic (PartyNewRound.StaticRound6, 'PartyNewRoundStaticRound6');
      ThemeLoadStatic (PartyNewRound.StaticRound7, 'PartyNewRoundStaticRound7');

      ThemeLoadText (PartyNewRound.TextScoreTeam1, 'PartyNewRoundTextScoreTeam1');
      ThemeLoadText (PartyNewRound.TextScoreTeam2, 'PartyNewRoundTextScoreTeam2');
      ThemeLoadText (PartyNewRound.TextScoreTeam3, 'PartyNewRoundTextScoreTeam3');
      ThemeLoadText (PartyNewRound.TextNameTeam1, 'PartyNewRoundTextNameTeam1');
      ThemeLoadText (PartyNewRound.TextNameTeam2, 'PartyNewRoundTextNameTeam2');
      ThemeLoadText (PartyNewRound.TextNameTeam3, 'PartyNewRoundTextNameTeam3');

      ThemeLoadStatic (PartyNewRound.StaticTeam1, 'PartyNewRoundStaticTeam1');
      ThemeLoadStatic (PartyNewRound.StaticTeam2, 'PartyNewRoundStaticTeam2');
      ThemeLoadStatic (PartyNewRound.StaticTeam3, 'PartyNewRoundStaticTeam3');

      ThemeLoadButton (PartyNewRound.ButtonNext, 'PartyNewRoundButtonNext');

      //Party Score
      ThemeLoadBasic(PartyScore, 'PartyScore');

      ThemeLoadText (PartyScore.TextScoreTeam1, 'PartyScoreTextScoreTeam1');
      ThemeLoadText (PartyScore.TextScoreTeam2, 'PartyScoreTextScoreTeam2');
      ThemeLoadText (PartyScore.TextScoreTeam3, 'PartyScoreTextScoreTeam3');
      ThemeLoadText (PartyScore.TextNameTeam1, 'PartyScoreTextNameTeam1');
      ThemeLoadText (PartyScore.TextNameTeam2, 'PartyScoreTextNameTeam2');
      ThemeLoadText (PartyScore.TextNameTeam3, 'PartyScoreTextNameTeam3');

      ThemeLoadStatic (PartyScore.StaticTeam1, 'PartyScoreStaticTeam1');
      ThemeLoadStatic (PartyScore.StaticTeam2, 'PartyScoreStaticTeam2');
      ThemeLoadStatic (PartyScore.StaticTeam3, 'PartyScoreStaticTeam3');

      ThemeLoadText (PartyScore.TextWinner, 'PartyScoreTextWinner');

      //Party Win
      ThemeLoadBasic(PartyWin, 'PartyWin');

      ThemeLoadText (PartyWin.TextScoreTeam1, 'PartyWinTextScoreTeam1');
      ThemeLoadText (PartyWin.TextScoreTeam2, 'PartyWinTextScoreTeam2');
      ThemeLoadText (PartyWin.TextScoreTeam3, 'PartyWinTextScoreTeam3');
      ThemeLoadText (PartyWin.TextNameTeam1, 'PartyWinTextNameTeam1');
      ThemeLoadText (PartyWin.TextNameTeam2, 'PartyWinTextNameTeam2');
      ThemeLoadText (PartyWin.TextNameTeam3, 'PartyWinTextNameTeam3');

      ThemeLoadStatic (PartyWin.StaticTeam1, 'PartyWinStaticTeam1');
      ThemeLoadStatic (PartyWin.StaticTeam2, 'PartyWinStaticTeam2');
      ThemeLoadStatic (PartyWin.StaticTeam3, 'PartyWinStaticTeam3');

      ThemeLoadText (PartyWin.TextWinner, 'PartyWinTextWinner');

      //Party Options
      ThemeLoadBasic(PartyOptions, 'PartyOptions');
      ThemeLoadSelectSlide(PartyOptions.SelectLevel, 'PartyOptionsSelectLevel');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayList, 'PartyOptionsSelectPlayList');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayList2, 'PartyOptionsSelectPlayList2');
      ThemeLoadSelectSlide(PartyOptions.SelectRounds, 'PartyOptionsSelectRounds');
      ThemeLoadSelectSlide(PartyOptions.SelectTeams, 'PartyOptionsSelectTeams');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayers1, 'PartyOptionsSelectPlayers1');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayers2, 'PartyOptionsSelectPlayers2');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayers3, 'PartyOptionsSelectPlayers3');

      {ThemeLoadButton (ButtonNext, 'ButtonNext');
      ThemeLoadButton (ButtonPrev, 'ButtonPrev');}

      //Party Player
      ThemeLoadBasic(PartyPlayer, 'PartyPlayer');
      ThemeLoadButton(PartyPlayer.Team1Name, 'PartyPlayerTeam1Name');
      ThemeLoadButton(PartyPlayer.Player1Name, 'PartyPlayerPlayer1Name');
      ThemeLoadButton(PartyPlayer.Player2Name, 'PartyPlayerPlayer2Name');
      ThemeLoadButton(PartyPlayer.Player3Name, 'PartyPlayerPlayer3Name');
      ThemeLoadButton(PartyPlayer.Player4Name, 'PartyPlayerPlayer4Name');

      ThemeLoadButton(PartyPlayer.Team2Name, 'PartyPlayerTeam2Name');
      ThemeLoadButton(PartyPlayer.Player5Name, 'PartyPlayerPlayer5Name');
      ThemeLoadButton(PartyPlayer.Player6Name, 'PartyPlayerPlayer6Name');
      ThemeLoadButton(PartyPlayer.Player7Name, 'PartyPlayerPlayer7Name');
      ThemeLoadButton(PartyPlayer.Player8Name, 'PartyPlayerPlayer8Name');

      ThemeLoadButton(PartyPlayer.Team3Name, 'PartyPlayerTeam3Name');
      ThemeLoadButton(PartyPlayer.Player9Name, 'PartyPlayerPlayer9Name');
      ThemeLoadButton(PartyPlayer.Player10Name, 'PartyPlayerPlayer10Name');
      ThemeLoadButton(PartyPlayer.Player11Name, 'PartyPlayerPlayer11Name');
      ThemeLoadButton(PartyPlayer.Player12Name, 'PartyPlayerPlayer12Name');

      {ThemeLoadButton(ButtonNext, 'PartyPlayerButtonNext');
      ThemeLoadButton(ButtonPrev, 'PartyPlayerButtonPrev');}

      //Playlist Translations
      Playlist.CatText := Language.Translate('PLAYLIST_CATTEXT')
    end;

    ThemeIni.Free;
  end;
end;

procedure TTheme.ThemeLoadBasic(Theme: TThemeBasic; Name: string);
begin
  ThemeLoadBackground(Theme.Background, Name);
  ThemeLoadTexts(Theme.Text, Name + 'Text');
  ThemeLoadStatics(Theme.Static, Name + 'Static');
end;

procedure TTheme.ThemeLoadBackground(var ThemeBackground: TThemeBackground; Name: string);
begin
  ThemeBackground.Tex := ThemeIni.ReadString(Name + 'Background', 'Tex', '');
end;

procedure TTheme.ThemeLoadText(var ThemeText: TThemeText; Name: string);
var
  C:    integer;
begin
  DecimalSeparator := '.';
  ThemeText.X := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeText.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeText.W := ThemeIni.ReadInteger(Name, 'W', 0);

  ThemeText.ColR := ThemeIni.ReadFloat(Name, 'ColR', 0);
  ThemeText.ColG := ThemeIni.ReadFloat(Name, 'ColG', 0);
  ThemeText.ColB := ThemeIni.ReadFloat(Name, 'ColB', 0);

  ThemeText.Font := ThemeIni.ReadInteger(Name, 'Font', 0);
  ThemeText.Size := ThemeIni.ReadInteger(Name, 'Size', 0);
  ThemeText.Align := ThemeIni.ReadInteger(Name, 'Align', 0);

  {{$IFDEF TRANSLATE}
  ThemeText.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
  {{$ELSE}{
  ThemeText.Text := ThemeIni.ReadString(Name, 'Text', '');
  {$ENDIF}

  ThemeText.Color := ThemeIni.ReadString(Name, 'Color', '');

  C := ColorExists(ThemeText.Color);
  if C >= 0 then begin
    ThemeText.ColR := Color[C].RGB.R;
    ThemeText.ColG := Color[C].RGB.G;
    ThemeText.ColB := Color[C].RGB.B;
  end;

  DecimalSeparator := ',';
end;

procedure TTheme.ThemeLoadTexts(var ThemeText: AThemeText; Name: string);
var
  T:      integer;
begin
  T := 1;
  while ThemeIni.SectionExists(Name + IntToStr(T)) do begin
    SetLength(ThemeText, T);
    ThemeLoadText(ThemeText[T-1], Name + IntToStr(T));
    Inc(T);
  end;
end;

procedure TTheme.ThemeLoadStatic(var ThemeStatic: TThemeStatic; Name: string);
var
  C:  integer;
begin
  DecimalSeparator := '.';

  ThemeStatic.Tex := ThemeIni.ReadString(Name, 'Tex', '');

  ThemeStatic.X := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeStatic.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeStatic.Z := ThemeIni.ReadFloat(Name, 'Z', 0);
  ThemeStatic.W := ThemeIni.ReadInteger(Name, 'W', 0);
  ThemeStatic.H := ThemeIni.ReadInteger(Name, 'H', 0);

  ThemeStatic.Typ := ThemeIni.ReadString(Name, 'Type', '');
  ThemeStatic.Color := ThemeIni.ReadString(Name, 'Color', '');

  C := ColorExists(ThemeStatic.Color);
  if C >= 0 then begin
    ThemeStatic.ColR := Color[C].RGB.R;
    ThemeStatic.ColG := Color[C].RGB.G;
    ThemeStatic.ColB := Color[C].RGB.B;
  end;

  ThemeStatic.TexX1 := ThemeIni.ReadFloat(Name, 'TexX1', 0);
  ThemeStatic.TexY1 := ThemeIni.ReadFloat(Name, 'TexY1', 0);
  ThemeStatic.TexX2 := ThemeIni.ReadFloat(Name, 'TexX2', 1);
  ThemeStatic.TexY2 := ThemeIni.ReadFloat(Name, 'TexY2', 1);

  DecimalSeparator := ',';
end;

procedure TTheme.ThemeLoadStatics(var ThemeStatic: AThemeStatic; Name: string);
var
  S:      integer;
begin
  S := 1;
  while ThemeIni.SectionExists(Name + IntToStr(S)) do begin
    SetLength(ThemeStatic, S);
    ThemeLoadStatic(ThemeStatic[S-1], Name + IntToStr(S));
    Inc(S);
  end;
end;

procedure TTheme.ThemeLoadButton(var ThemeButton: TThemeButton; Name: string);
var
  C:      integer;
  TLen:   integer;
  T:      integer;
begin
  DecimalSeparator := '.';
  ThemeButton.Tex := ThemeIni.ReadString(Name, 'Tex', '');
  ThemeButton.X := ThemeIni.ReadInteger (Name, 'X', 0);
  ThemeButton.Y := ThemeIni.ReadInteger (Name, 'Y', 0);
  ThemeButton.Z := ThemeIni.ReadFloat   (Name, 'Z', 0);
  ThemeButton.W := ThemeIni.ReadInteger (Name, 'W', 0);
  ThemeButton.H := ThemeIni.ReadInteger (Name, 'H', 0);

  ThemeButton.Typ := ThemeIni.ReadString(Name, 'Type', '');

  //Reflection Mod
  ThemeButton.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0) = 1);

  ThemeButton.ColR := ThemeIni.ReadFloat(Name, 'ColR', 1);
  ThemeButton.ColG := ThemeIni.ReadFloat(Name, 'ColG', 1);
  ThemeButton.ColB := ThemeIni.ReadFloat(Name, 'ColB', 1);
  ThemeButton.Int :=  ThemeIni.ReadFloat(Name, 'Int', 1);
  ThemeButton.DColR := ThemeIni.ReadFloat(Name, 'DColR', 1);
  ThemeButton.DColG := ThemeIni.ReadFloat(Name, 'DColG', 1);
  ThemeButton.DColB := ThemeIni.ReadFloat(Name, 'DColB', 1);
  ThemeButton.DInt :=  ThemeIni.ReadFloat(Name, 'DInt', 1);

  ThemeButton.Color := ThemeIni.ReadString(Name, 'Color', '');
  C := ColorExists(ThemeButton.Color);
  if C >= 0 then begin
    ThemeButton.ColR := Color[C].RGB.R;
    ThemeButton.ColG := Color[C].RGB.G;
    ThemeButton.ColB := Color[C].RGB.B;
  end;

  ThemeButton.DColor := ThemeIni.ReadString(Name, 'DColor', '');
  C := ColorExists(ThemeButton.DColor);
  if C >= 0 then begin
    ThemeButton.DColR := Color[C].RGB.R;
    ThemeButton.DColG := Color[C].RGB.G;
    ThemeButton.DColB := Color[C].RGB.B;
  end;

  TLen := ThemeIni.ReadInteger(Name, 'Texts', 0);
  SetLength(ThemeButton.Text, TLen);
  for T := 1 to TLen do
    ThemeLoadText(ThemeButton.Text[T-1], Name + 'Text' + IntToStr(T));

  DecimalSeparator := ',';
end;

procedure TTheme.ThemeLoadSelect(var ThemeSelect: TThemeSelect; Name: string);
var
  C:    integer;
begin
  DecimalSeparator := '.';

  {{$IFDEF TRANSLATE}
  ThemeSelect.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
  {{$ELSE}{
  ThemeSelect.Text := ThemeIni.ReadString(Name, 'Text', '');
  {$ENDIF}

  ThemeSelect.Tex := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'Tex', '');
  ThemeSelect.TexSBG := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'TexSBG', '');

  ThemeSelect.X := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeSelect.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeSelect.W := ThemeIni.ReadInteger(Name, 'W', 0);
  ThemeSelect.H := ThemeIni.ReadInteger(Name, 'H', 0);
  ThemeSelect.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);


  LoadColor(ThemeSelect.ColR, ThemeSelect.ColG,  ThemeSelect.ColB, ThemeIni.ReadString(Name, 'Color', ''));
  ThemeSelect.Int :=  ThemeIni.ReadFloat(Name, 'Int', 1);
  LoadColor(ThemeSelect.DColR, ThemeSelect.DColG,  ThemeSelect.DColB, ThemeIni.ReadString(Name, 'DColor', ''));
  ThemeSelect.DInt :=  ThemeIni.ReadFloat(Name, 'DInt', 1);

  LoadColor(ThemeSelect.TColR, ThemeSelect.TColG,  ThemeSelect.TColB, ThemeIni.ReadString(Name, 'TColor', ''));
  ThemeSelect.TInt :=  ThemeIni.ReadFloat(Name, 'TInt', 1);
  LoadColor(ThemeSelect.TDColR, ThemeSelect.TDColG,  ThemeSelect.TDColB, ThemeIni.ReadString(Name, 'TDColor', ''));
  ThemeSelect.TDInt :=  ThemeIni.ReadFloat(Name, 'TDInt', 1);

  LoadColor(ThemeSelect.SBGColR, ThemeSelect.SBGColG,  ThemeSelect.SBGColB, ThemeIni.ReadString(Name, 'SBGColor', ''));
  ThemeSelect.SBGInt :=  ThemeIni.ReadFloat(Name, 'SBGInt', 1);
  LoadColor(ThemeSelect.SBGDColR, ThemeSelect.SBGDColG,  ThemeSelect.SBGDColB, ThemeIni.ReadString(Name, 'SBGDColor', ''));
  ThemeSelect.SBGDInt :=  ThemeIni.ReadFloat(Name, 'SBGDInt', 1);

  LoadColor(ThemeSelect.STColR, ThemeSelect.STColG,  ThemeSelect.STColB, ThemeIni.ReadString(Name, 'STColor', ''));
  ThemeSelect.STInt :=  ThemeIni.ReadFloat(Name, 'STInt', 1);
  LoadColor(ThemeSelect.STDColR, ThemeSelect.STDColG,  ThemeSelect.STDColB, ThemeIni.ReadString(Name, 'STDColor', ''));
  ThemeSelect.STDInt :=  ThemeIni.ReadFloat(Name, 'STDInt', 1);


  DecimalSeparator := ',';
end;

procedure TTheme.ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string);
var
  C:    integer;
begin
  DecimalSeparator := '.';

  {{$IFDEF TRANSLATE}
  ThemeSelectS.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
  {{$ELSE}{
  ThemeSelectS.Text := ThemeIni.ReadString(Name, 'Text', '');
  {$ENDIF}

  ThemeSelectS.Tex := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'Tex', '');
  ThemeSelectS.TexSBG := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'TexSBG', '');

  ThemeSelectS.X := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeSelectS.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeSelectS.W := ThemeIni.ReadInteger(Name, 'W', 0);
  ThemeSelectS.H := ThemeIni.ReadInteger(Name, 'H', 0);
  ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);

  ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 450);

  LoadColor(ThemeSelectS.ColR, ThemeSelectS.ColG,  ThemeSelectS.ColB, ThemeIni.ReadString(Name, 'Color', ''));
  ThemeSelectS.Int :=  ThemeIni.ReadFloat(Name, 'Int', 1);
  LoadColor(ThemeSelectS.DColR, ThemeSelectS.DColG,  ThemeSelectS.DColB, ThemeIni.ReadString(Name, 'DColor', ''));
  ThemeSelectS.DInt :=  ThemeIni.ReadFloat(Name, 'DInt', 1);

  LoadColor(ThemeSelectS.TColR, ThemeSelectS.TColG,  ThemeSelectS.TColB, ThemeIni.ReadString(Name, 'TColor', ''));
  ThemeSelectS.TInt :=  ThemeIni.ReadFloat(Name, 'TInt', 1);
  LoadColor(ThemeSelectS.TDColR, ThemeSelectS.TDColG,  ThemeSelectS.TDColB, ThemeIni.ReadString(Name, 'TDColor', ''));
  ThemeSelectS.TDInt :=  ThemeIni.ReadFloat(Name, 'TDInt', 1);

  LoadColor(ThemeSelectS.SBGColR, ThemeSelectS.SBGColG,  ThemeSelectS.SBGColB, ThemeIni.ReadString(Name, 'SBGColor', ''));
  ThemeSelectS.SBGInt :=  ThemeIni.ReadFloat(Name, 'SBGInt', 1);
  LoadColor(ThemeSelectS.SBGDColR, ThemeSelectS.SBGDColG,  ThemeSelectS.SBGDColB, ThemeIni.ReadString(Name, 'SBGDColor', ''));
  ThemeSelectS.SBGDInt :=  ThemeIni.ReadFloat(Name, 'SBGDInt', 1);

  LoadColor(ThemeSelectS.STColR, ThemeSelectS.STColG,  ThemeSelectS.STColB, ThemeIni.ReadString(Name, 'STColor', ''));
  ThemeSelectS.STInt :=  ThemeIni.ReadFloat(Name, 'STInt', 1);
  LoadColor(ThemeSelectS.STDColR, ThemeSelectS.STDColG,  ThemeSelectS.STDColB, ThemeIni.ReadString(Name, 'STDColor', ''));
  ThemeSelectS.STDInt :=  ThemeIni.ReadFloat(Name, 'STDInt', 1);


  DecimalSeparator := ',';
end;

procedure TTheme.LoadColors;
var
  SL:     TStringList;
  C:      integer;
  S:      string;
  Col:    integer;
  RGB:    TRGB;
begin
  SL := TStringList.Create;
  ThemeIni.ReadSection('Colors', SL);

  // normal colors
  SetLength(Color, SL.Count);
  for C := 0 to SL.Count-1 do begin
    Color[C].Name := SL.Strings[C];

    S := ThemeIni.ReadString('Colors', SL.Strings[C], '');

    Color[C].RGB.R := StrToInt(Copy(S, 1, Pos(' ' , S)-1))/255;
    Delete(S, 1, Pos(' ', S));

    Color[C].RGB.G := StrToInt(Copy(S, 1, Pos(' ' , S)-1))/255;
    Delete(S, 1, Pos(' ', S));

    Color[C].RGB.B := StrToInt(S)/255;
  end;

  // skin color
  SetLength(Color, SL.Count + 3);
  C := SL.Count;
  Color[C].Name := 'ColorDark';
  Color[C].RGB := GetSystemColor(Skin.Color);  //Ini.Color);

  C := C+1;
  Color[C].Name := 'ColorLight';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'ColorLightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // players colors
  SetLength(Color, Length(Color)+18);

  // P1
  C := C+1;
  Color[C].Name := 'P1Dark';
  Color[C].RGB := GetSystemColor(0); // 0 - blue

  C := C+1;
  Color[C].Name := 'P1Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P1Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P2
  C := C+1;
  Color[C].Name := 'P2Dark';
  Color[C].RGB := GetSystemColor(3); // 3 - red

  C := C+1;
  Color[C].Name := 'P2Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P2Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P3
  C := C+1;
  Color[C].Name := 'P3Dark';
  Color[C].RGB := GetSystemColor(1); // 1 - green

  C := C+1;
  Color[C].Name := 'P3Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P3Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P4
  C := C+1;
  Color[C].Name := 'P4Dark';
  Color[C].RGB := GetSystemColor(4); // 4 - brown

  C := C+1;
  Color[C].Name := 'P4Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P4Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P5
  C := C+1;
  Color[C].Name := 'P5Dark';
  Color[C].RGB := GetSystemColor(5); // 5 - yellow

  C := C+1;
  Color[C].Name := 'P5Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P5Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P6
  C := C+1;
  Color[C].Name := 'P6Dark';
  Color[C].RGB := GetSystemColor(6); // 6 - violet

  C := C+1;
  Color[C].Name := 'P6Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P6Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);


  SL.Free;
end;

function ColorExists(Name: string): integer;
var
  C:  integer;
begin
  Result := -1;
  for C := 0 to High(Color) do
    if Color[C].Name = Name then Result := C;
end;

procedure LoadColor(var R, G, B: real; ColorName: string);
var
  C:    integer;
begin
  C := ColorExists(ColorName);
  if C >= 0 then begin
    R := Color[C].RGB.R;
    G := Color[C].RGB.G;
    B := Color[C].RGB.B;
  end;
end;

function GetSystemColor(Color: integer): TRGB;
begin
  case Color of
    0:  begin
          // blue
          Result.R := 71/255;
          Result.G := 175/255;
          Result.B := 247/255;
        end;
    1:  begin
          // green
          Result.R := 63/255;
          Result.G := 191/255;
          Result.B := 63/255;
        end;
    2:  begin
          // pink
          Result.R := 255/255;
{          Result.G := 63/255;
          Result.B := 192/255;}
          Result.G := 175/255;
          Result.B := 247/255;
        end;
    3:  begin
          // red
          Result.R := 247/255;
          Result.G := 71/255;
          Result.B := 71/255;
        end;
        //'Violet', 'Orange', 'Yellow', 'Brown', 'Black'
        //New Theme-Color Patch
    4:  begin
          // violet
          Result.R := 230/255;
          Result.G := 63/255;
          Result.B := 230/255;
        end;
    5:  begin
          // orange
          Result.R := 255/255;
          Result.G := 144/255;
          Result.B := 0;
        end;
    6:  begin
          // yellow
          Result.R := 230/255;
          Result.G := 230/255;
          Result.B := 95/255;
        end;
    7:  begin
          // brown
          Result.R := 192/255;
          Result.G := 127/255;
          Result.B := 31/255;
        end;
    8:  begin
          // black
          Result.R := 0;
          Result.G := 0;
          Result.B := 0;
        end;
    //New Theme-Color Patch End

    end;

  // pink
//  Col := clRed;
//  Color[C].ColR := (32 + Col and $FF) / (255 + 32);
//  Color[C].ColG := (32 + Col div 256 and $FF) / (255 + 32);
//  Color[C].ColB := (32 + Col div (256*256) and $FF) / (255 + 32);

  // purple
//  Color[C].ColR := 220/255;
//  Color[C].ColG := 95/255;
//  Color[C].ColB := 220/255;}

end;

function ColorSqrt(RGB: TRGB): TRGB;
begin
  Result.R := sqrt(RGB.R);
  Result.G := sqrt(RGB.G);
  Result.B := sqrt(RGB.B);
end;

procedure TTheme.ThemeSave(FileName: string);
var
  I:    integer;
begin
  {$IFDEF THEMESAVE}
  ThemeIni := TIniFile.Create(FileName);
  {$ELSE}
  ThemeIni := TMemIniFile.Create(FileName);
  {$ENDIF}

  ThemeSaveBasic(Loading, 'Loading');

  ThemeSaveBasic(Main, 'Main');
  ThemeSaveText(Main.TextDescription, 'MainTextDescription');
  ThemeSaveText(Main.TextDescriptionLong, 'MainTextDescriptionLong');
  ThemeSaveButton(Main.ButtonSolo, 'MainButtonSolo');
  ThemeSaveButton(Main.ButtonEditor, 'MainButtonEditor');
  ThemeSaveButton(Main.ButtonOptions, 'MainButtonOptions');
  ThemeSaveButton(Main.ButtonExit, 'MainButtonExit');

  ThemeSaveBasic(Name, 'Name');
  for I := 1 to 6 do
    ThemeSaveButton(Name.ButtonPlayer[I], 'NameButtonPlayer' + IntToStr(I));

  ThemeSaveBasic(Level, 'Level');
  ThemeSaveButton(Level.ButtonEasy, 'LevelButtonEasy');
  ThemeSaveButton(Level.ButtonMedium, 'LevelButtonMedium');
  ThemeSaveButton(Level.ButtonHard, 'LevelButtonHard');

  ThemeSaveBasic(Song, 'Song');
  ThemeSaveText(Song.TextArtist, 'SongTextArtist');
  ThemeSaveText(Song.TextTitle, 'SongTextTitle');
  ThemeSaveText(Song.TextNumber, 'SongTextNumber');

  //Show CAt in Top Left Mod
  ThemeSaveText(Song.TextCat, 'SongTextCat');
  ThemeSaveStatic(Song.StaticCat, 'SongStaticCat');

  ThemeSaveBasic(Sing, 'Sing');
  ThemeSaveStatic(Sing.StaticP1, 'SingP1Static');



  //ScoreBG Mod
  ThemeSaveStatic(Sing.StaticP1ScoreBG, 'SingP1Static2');
  //end ScoreBG Mod



  ThemeSaveText(Sing.TextP1, 'SingP1Text');
  ThemeSaveText(Sing.TextP1Score, 'SingP1TextScore');

  ThemeSaveStatic(Sing.StaticP2R, 'SingP2RStatic');



  //ScoreBG Mod
  ThemeSaveStatic(Sing.StaticP2RScoreBG, 'SingP2RStatic2');
  //end ScoreBG Mod



  ThemeSaveText(Sing.TextP2R, 'SingP2RText');
  ThemeSaveText(Sing.TextP2RScore, 'SingP2RTextScore');

  ThemeSaveStatic(Sing.StaticP2M, 'SingP2MStatic');



  //ScoreBG Mod
  ThemeSaveStatic(Sing.StaticP2MScoreBG, 'SingP2MStatic2');
  //end ScoreBG Mod




  ThemeSaveText(Sing.TextP2M, 'SingP2MText');
  ThemeSaveText(Sing.TextP2MScore, 'SingP2MTextScore');

  ThemeSaveStatic(Sing.StaticP3R, 'SingP3RStatic');



  //ScoreBG Mod
  ThemeSaveStatic(Sing.StaticP3RScoreBG, 'SingP3RStatic2');
  //end ScoreBG Mod




  ThemeSaveText(Sing.TextP3R, 'SingP3RText');
  ThemeSaveText(Sing.TextP3RScore, 'SingP3RTextScore');

  ThemeSaveBasic(Score, 'Score');
  ThemeSaveText(Score.TextArtist, 'ScoreTextArtist');
  ThemeSaveText(Score.TextTitle, 'ScoreTextTitle');

  for I := 1 to 6 do begin
    ThemeSaveStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static');

    ThemeSaveText(Score.TextName[I], 'ScoreTextName' + IntToStr(I));
    ThemeSaveText(Score.TextScore[I], 'ScoreTextScore' + IntToStr(I));
    ThemeSaveText(Score.TextNotes[I], 'ScoreTextNotes' + IntToStr(I));
    ThemeSaveText(Score.TextNotesScore[I], 'ScoreTextNotesScore' + IntToStr(I));
    ThemeSaveText(Score.TextLineBonus[I], 'ScoreTextLineBonus' + IntToStr(I));
    ThemeSaveText(Score.TextLineBonusScore[I], 'ScoreTextLineBonusScore' + IntToStr(I));
    ThemeSaveText(Score.TextGoldenNotes[I], 'ScoreTextGoldenNotes' + IntToStr(I));
    ThemeSaveText(Score.TextGoldenNotesScore[I], 'ScoreTextGoldenNotesScore' + IntToStr(I));
    ThemeSaveText(Score.TextTotal[I], 'ScoreTextTotal' + IntToStr(I));
    ThemeSaveText(Score.TextTotalScore[I], 'ScoreTextTotalScore' + IntToStr(I));

    ThemeSaveStatic(Score.StaticBackLevel[I], 'ScoreStaticBackLevel' + IntToStr(I));
    ThemeSaveStatic(Score.StaticBackLevelRound[I], 'ScoreStaticBackLevelRound' + IntToStr(I));
    ThemeSaveStatic(Score.StaticLevel[I], 'ScoreStaticLevel' + IntToStr(I));
    ThemeSaveStatic(Score.StaticLevelRound[I], 'ScoreStaticLevelRound' + IntToStr(I));
  end;

  ThemeSaveBasic(Top5, 'Top5');
  ThemeSaveText(Top5.TextLevel, 'Top5TextLevel');
  ThemeSaveText(Top5.TextArtistTitle, 'Top5TextArtistTitle');
  ThemeSaveStatics(Top5.StaticNumber, 'Top5StaticNumber');
  ThemeSaveTexts(Top5.TextNumber, 'Top5TextNumber');
  ThemeSaveTexts(Top5.TextName, 'Top5TextName');
  ThemeSaveTexts(Top5.TextScore, 'Top5TextScore');


  ThemeIni.Free;
end;

procedure TTheme.ThemeSaveBasic(Theme: TThemeBasic; Name: string);
begin
  ThemeIni.WriteInteger(Name, 'Texts', Length(Theme.Text));

  ThemeSaveBackground(Theme.Background, Name + 'Background');
  ThemeSaveStatics(Theme.Static, Name + 'Static');
  ThemeSaveTexts(Theme.Text, Name + 'Text');
end;

procedure TTheme.ThemeSaveBackground(ThemeBackground: TThemeBackground; Name: string);
begin
  if ThemeBackground.Tex <> '' then
    ThemeIni.WriteString(Name, 'Tex', ThemeBackground.Tex)
  else begin
    ThemeIni.EraseSection(Name);
  end;
end;

procedure TTheme.ThemeSaveStatic(ThemeStatic: TThemeStatic; Name: string);
begin
  DecimalSeparator := '.';
  ThemeIni.WriteInteger(Name, 'X', ThemeStatic.X);
  ThemeIni.WriteInteger(Name, 'Y', ThemeStatic.Y);
  ThemeIni.WriteInteger(Name, 'W', ThemeStatic.W);
  ThemeIni.WriteInteger(Name, 'H', ThemeStatic.H);

  ThemeIni.WriteString(Name, 'Tex', ThemeStatic.Tex);
  ThemeIni.WriteString(Name, 'Type', ThemeStatic.Typ);
  ThemeIni.WriteString(Name, 'Color', ThemeStatic.Color);

  ThemeIni.WriteFloat(Name, 'TexX1', ThemeStatic.TexX1);
  ThemeIni.WriteFloat(Name, 'TexY1', ThemeStatic.TexY1);
  ThemeIni.WriteFloat(Name, 'TexX2', ThemeStatic.TexX2);
  ThemeIni.WriteFloat(Name, 'TexY2', ThemeStatic.TexY2);

  DecimalSeparator := ',';
end;

procedure TTheme.ThemeSaveStatics(ThemeStatic: AThemeStatic; Name: string);
var
  S:      integer;
begin
  for S := 0 to Length(ThemeStatic)-1 do
    ThemeSaveStatic(ThemeStatic[S], Name + {'Static' +} IntToStr(S+1));

  ThemeIni.EraseSection(Name + {'Static' + }IntToStr(S+1));
end;

procedure TTheme.ThemeSaveText(ThemeText: TThemeText; Name: string);
begin
  DecimalSeparator := '.';
  ThemeIni.WriteInteger(Name, 'X', ThemeText.X);
  ThemeIni.WriteInteger(Name, 'Y', ThemeText.Y);

  ThemeIni.WriteInteger(Name, 'Font', ThemeText.Font);
  ThemeIni.WriteInteger(Name, 'Size', ThemeText.Size);
  ThemeIni.WriteInteger(Name, 'Align', ThemeText.Align);

  ThemeIni.WriteString(Name, 'Text', ThemeText.Text);
  ThemeIni.WriteString(Name, 'Color', ThemeText.Color);

  DecimalSeparator := ',';
end;

procedure TTheme.ThemeSaveTexts(ThemeText: AThemeText; Name: string);
var
  T:      integer;
begin
  for T := 0 to Length(ThemeText)-1 do
    ThemeSaveText(ThemeText[T], Name + {'Text' + }IntToStr(T+1));

  ThemeIni.EraseSection(Name + {'Text' + }IntToStr(T+1));
end;

procedure TTheme.ThemeSaveButton(ThemeButton: TThemeButton; Name: string);
var
  T:    integer;
begin
  DecimalSeparator := '.';
  ThemeIni.WriteString(Name, 'Tex', ThemeButton.Tex);
  ThemeIni.WriteInteger(Name, 'X', ThemeButton.X);
  ThemeIni.WriteInteger(Name, 'Y', ThemeButton.Y);
  ThemeIni.WriteInteger(Name, 'W', ThemeButton.W);
  ThemeIni.WriteInteger(Name, 'H', ThemeButton.H);

  ThemeIni.WriteString(Name, 'Type', ThemeButton.Typ);
  ThemeIni.WriteInteger(Name, 'Texts', Length(ThemeButton.Text));

  ThemeIni.WriteString(Name, 'Color', ThemeButton.Color);

{  ThemeButton.ColR := ThemeIni.ReadFloat(Name, 'ColR', 1);
  ThemeButton.ColG := ThemeIni.ReadFloat(Name, 'ColG', 1);
  ThemeButton.ColB := ThemeIni.ReadFloat(Name, 'ColB', 1);
  ThemeButton.Int :=  ThemeIni.ReadFloat(Name, 'Int', 1);
  ThemeButton.DColR := ThemeIni.ReadFloat(Name, 'DColR', 1);
  ThemeButton.DColG := ThemeIni.ReadFloat(Name, 'DColG', 1);
  ThemeButton.DColB := ThemeIni.ReadFloat(Name, 'DColB', 1);
  ThemeButton.DInt :=  ThemeIni.ReadFloat(Name, 'DInt', 1);}

{  C := ColorExists(ThemeIni.ReadString(Name, 'Color', ''));
  if C >= 0 then begin
    ThemeButton.ColR := Color[C].RGB.R;
    ThemeButton.ColG := Color[C].RGB.G;
    ThemeButton.ColB := Color[C].RGB.B;
  end;

  C := ColorExists(ThemeIni.ReadString(Name, 'DColor', ''));
  if C >= 0 then begin
    ThemeButton.DColR := Color[C].RGB.R;
    ThemeButton.DColG := Color[C].RGB.G;
    ThemeButton.DColB := Color[C].RGB.B;
  end;}

  for T := 0 to High(ThemeButton.Text) do
    ThemeSaveText(ThemeButton.Text[T], Name + 'Text' + IntToStr(T+1));

  DecimalSeparator := ',';
end;


end.