aboutsummaryrefslogblamecommitdiffstats
path: root/Game/Code/Classes/UThemes.pas
blob: 3d1fa79c2f1c2550a86ce61226fc145b6d344781 (plain) (tree)
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
































































































































































































































































                                                                                                     

                                                 







                                        


                                    





































































                                                     

                                      
 




                                        






                                           





                                           

                           




                                                         



























                                                               
































                                                             















                                              






















                                                          
































                                                 
                                           









                                               
                                               











                                                 
                                                 





















                                             




                                                 










                                             
                                        




































































































































































































































































































































































                                                                                                                              
                                                























































































































                                                                       

































































































                                                                               




                                                                       






                                                                              


                                                      















































































                                                                                               
                                                                  

                                                                          











                                                                          






                                                                        

                           
                           

                          










                                                                              







                                                              
                                                                














































                                                                            














































                                                                              

























                                                                      
                          
            




































































                                                                                                   
                                                                                           










                                                                                                           
                                                                                                         












                                                                                                           
                                                                                           

























                                                                                                   




                                                                                                           











                                                                                                          
                                                                                                   

















































































































































































































































































































































































































































































































































                                                                                                                                 











































                                                                                                                            





















































                                                                                                                               
 







































                                                                
                                                 











                                             
                                                











                                             
                                                  











                                             
                                                   











                                             
                                                   











                                             
                                                  

































                                                           



































                                                

















































































































































































































































































































































































































































                                                                                               
   
unit UThemes;

interface

uses
IniFiles, SysUtils, Classes;

type
  TRGB = record
    R:    single;
    G:    single;
    B:    single;
  end;

  {TSkin = record
    GrayLeft:       string;
    GrayMid:        string;
    GrayRight:      string;

    NoteBGLeft:     string;
    NoteBGMid:      string;
    NoteBGRight:    string;

    NoteStar:       string;

    Ball:           string;



    //SingBar Mod
    SingBarBack:    string;
    SingBarBar:     string;
    SingBarFront:   string;
    //end Singbar Mod

    //PhrasenBonus - Line Bonus Mod
    SingLineBonusBack:  string;
    //PhrasenBonus - Line Bonus Mod



    WelcomeBG:      string;

    Background:     string;
    ScoreBG:        string;
    MainStart:      string;
    MainEditor:     string;
    MainOptions:    string;
    MainExit:       string;
    MainBar:        string;
    Cursor:         string;

    SongFade:       string;
    SongCover:      string;
    SongSelection:  string;

    SelectSong:     string;
    Button:         string;
    Bar:            string;
    P:              string;
    Arrow:          string;
    Arrow2:         string;
    ButtonF:        string;
    Star:           string;
    Line:           string;

//    ThemePath:    string;
    SkinReg:      boolean;
    SkinName:     string;
    SkinPath:     string;
    SkinColor:    integer;
  end;}

  TThemeBackground = record
    Tex:  string;
  end;

  TThemeStatic = record
    X:      integer;
    Y:      integer;
    Z:      real;
    W:      integer;
    H:      integer;
    Color:  string;
    ColR:   real;
    ColG:   real;
    ColB:   real;
    Tex:    string;
    Typ:    string;
    TexX1:  real;
    TexY1:  real;
    TexX2:  real;
    TexY2:  real;
    //Reflection Mod
    Reflection:           boolean;
    Reflectionspacing:    Real;
  end;
  AThemeStatic = array of TThemeStatic;

  TThemeText = record
    X:      integer;
    Y:      integer;
    W:      integer;
    Color:  string;
    ColR:   real;
    ColG:   real;
    ColB:   real;
    Font:   integer;
    Size:   integer;
    Align:  integer;
    Text:   string;
  end;
  AThemeText = array of TThemeText;

  TThemeButton = record
    Text:   AThemeText;
    X:      integer;
    Y:      integer;
    Z:      Real;
    W:      integer;
    H:      integer;
    Color:  string;
    ColR:   real;
    ColG:   real;
    ColB:   real;
    Int:    real;
    DColor: string;
    DColR:  real;
    DColG:  real;
    DColB:  real;
    DInt:   real;
    Tex:    string;
    Typ:    string;

    Visible: Boolean;

    //Reflection Mod
    Reflection:           boolean;
    Reflectionspacing:    Real;
    //Fade Mod
    SelectH:    integer;
    SelectW:    integer;
    Fade:       boolean;
    FadeText:   boolean;
    DeSelectReflectionspacing : Real;
    FadeTex:    string;
    FadeTexPos: integer;

    //Button Collection Mod
    Parent: Byte; //Number of the Button Collection this Button is assigned to. IF 0: No Assignement
  end;

  //Button Collection Mod
  TThemeButtonCollection = record
    Style: TThemeButton;
    ChildCount: Byte; //No of assigned Childs
    FirstChild: Byte; //No of Child on whose Interaction Position the Button should be
  end;

  AThemeButtonCollection = array of TThemeButtonCollection;
  PAThemeButtonCollection = ^AThemeButtonCollection;

  TThemeSelect = record
    Tex:    string;
    TexSBG: string;
    X:      integer;
    Y:      integer;
    W:      integer;
    H:      integer;
    Text:   string;
    ColR,  ColG,  ColB,  Int:     real;
    DColR, DColG, DColB, DInt:    real;
    TColR,  TColG,  TColB,  TInt:     real;
    TDColR, TDColG, TDColB, TDInt:    real;
    SBGColR,  SBGColG,  SBGColB,  SBGInt:     real;
    SBGDColR, SBGDColG, SBGDColB, SBGDInt:    real;
    STColR,  STColG,  STColB,  STInt:     real;
    STDColR, STDColG, STDColB, STDInt:    real;
    SkipX:    integer;
  end;

  TThemeSelectSlide = record
    Tex:    string;
    TexSBG: string;
    X:      integer;
    Y:      integer;
    W:      integer;
    H:      integer;
    Z:      real;

    TextSize:   integer;
    
    //SBGW Mod
    SBGW:   integer;

    Text:   string;
    ColR,  ColG,  ColB,  Int:     real;
    DColR, DColG, DColB, DInt:    real;
    TColR,  TColG,  TColB,  TInt:     real;
    TDColR, TDColG, TDColB, TDInt:    real;
    SBGColR,  SBGColG,  SBGColB,  SBGInt:     real;
    SBGDColR, SBGDColG, SBGDColB, SBGDInt:    real;
    STColR,  STColG,  STColB,  STInt:     real;
    STDColR, STDColG, STDColB, STDInt:    real;
    SkipX:    integer;
  end;

  PThemeBasic = ^TThemeBasic;
  TThemeBasic = class
    Background:       TThemeBackground;
    Text:             AThemeText;
    Static:           AThemeStatic;

    //Button Collection Mod
    ButtonCollection: AThemeButtonCollection;
  end;

  TThemeLoading = class(TThemeBasic)
    StaticAnimation:  TThemeStatic;
    TextLoading:      TThemeText;
  end;

  TThemeMain = class(TThemeBasic)
    ButtonSolo:       TThemeButton;
    ButtonMulti:      TThemeButton;
    ButtonMultiM2:    TThemeButton; //for M2-MOD
    ButtonStat:       TThemeButton;
    ButtonEditor:     TThemeButton;
    ButtonOptions:    TThemeButton;
    ButtonExit:       TThemeButton;

    TextDescription:      TThemeText;
    TextDescriptionLong:  TThemeText;
    Description:          array[0..6] of string;
    DescriptionLong:      array[0..6] of string;
  end;

  TThemeName = class(TThemeBasic)
    ButtonPlayer:     array[1..6] of TThemeButton;
  end;

  TThemeLevel = class(TThemeBasic)
    ButtonEasy:       TThemeButton;
    ButtonMedium:     TThemeButton;
    ButtonHard:       TThemeButton;
  end;

  TThemeSong = class(TThemeBasic)
    TextArtist:       TThemeText;
    TextTitle:        TThemeText;
    TextNumber:       TThemeText;

    TextPlugin:       TThemeText;
    TextP1:           TThemeText;
    TextP2:           TThemeText;

    TextMedley:       array[1..4] of TThemeText;
    TextTop:          array[0..2] of TThemeText;
    StaticTop:        TThemeStatic;

    //Video Icon Mod
    VideoIcon:        TThemeStatic;

    //Medley Icons
    MedleyIcon:           TThemeStatic;
    CalculatedMedleyIcon: TThemeStatic;

    //Duet Icon
    DuetIcon:         TThemeStatic;

   //Show Cat in TopLeft Mod
    TextCat:          TThemeText;
    StaticCat:        TThemeStatic;

    //Cover Mod
    Cover: record
      Reflections: Boolean;
      X: Integer;
      Y: Integer;
      Z: Integer;
      W: Integer;
      H: Integer;
      Style: Integer;
      end;

    //Equalizer Mod
    Equalizer: record
      Visible: Boolean;
      Direction: Boolean;
      Alpha: real;
      X: Integer;
      Y: Integer;
      Z: Real;
      W: Integer;
      H: Integer;
      Space: Integer;
      Bands: Integer;
      Length: Integer;
      ColR, ColG, ColB: Real;
      end;


    //Party and Non Party specific Statics and Texts
    StaticParty:    AThemeStatic;
    TextParty:      AThemeText;

    StaticM2Party:  AThemeStatic;
    TextM2Party:    AThemeText;

    StaticNonParty: AThemeStatic;
    TextNonParty:   AThemeText;

    //Party Mode
    StaticTeam1Joker1: TThemeStatic;
    StaticTeam1Joker2: TThemeStatic;
    StaticTeam1Joker3: TThemeStatic;
    StaticTeam1Joker4: TThemeStatic;
    StaticTeam1Joker5: TThemeStatic;
    StaticTeam2Joker1: TThemeStatic;
    StaticTeam2Joker2: TThemeStatic;
    StaticTeam2Joker3: TThemeStatic;
    StaticTeam2Joker4: TThemeStatic;
    StaticTeam2Joker5: TThemeStatic;
    StaticTeam3Joker1: TThemeStatic;
    StaticTeam3Joker2: TThemeStatic;
    StaticTeam3Joker3: TThemeStatic;
    StaticTeam3Joker4: TThemeStatic;
    StaticTeam3Joker5: TThemeStatic;

    SongTextPartyTeam1NumJoker: TThemeText;
    SongTextPartyTeam2NumJoker: TThemeText;
    SongTextPartyTeam3NumJoker: TThemeText;

  end;

   TThemeSing = class(TThemeBasic)
    //Show actual SongName for Medley-Mode
    StaticSongName  :   TThemeStatic;
    TextSongName    :   TThemeText;

    StaticLyricBar :    TThemeStatic;
    StaticLyricDuetBar: TThemeStatic;

    //TimeBar mod
    StaticTimeProgress:   TThemeStatic;
    TextTimeText    :   TThemeText;
    //eoa TimeBar mod

    //moveable singbar mod
    StaticP1SingBar:         TThemeStatic;
    StaticP1ThreePSingBar:   TThemeStatic;
    StaticP1TwoPSingBar:     TThemeStatic;
    StaticP2RSingBar:        TThemeStatic;
    StaticP2MSingBar:        TThemeStatic;
    StaticP3SingBar:         TThemeStatic;

    StaticP3FourPSingbar:    TThemeStatic;
    StaticP4FourPSingbar:    TThemeStatic;
    StaticP4SixPSingbar:     TThemeStatic;
    StaticP5Singbar:         TThemeStatic;
    StaticP6Singbar:         TThemeStatic;
    //eoa moveable singbar

    StaticP1:         TThemeStatic;
    TextP1:           TThemeText;
    StaticP1ScoreBG:  TThemeStatic; //Static for ScoreBG
    TextP1Score:      TThemeText;

    //added for ps3 skin
    //game in 2/4 player modi
    StaticP1TwoP:         TThemeStatic;
    StaticP1TwoPScoreBG:  TThemeStatic; //Static for ScoreBG
    TextP1TwoP:           TThemeText;
    TextP1TwoPScore:      TThemeText;
    //game in 3/6 player modi
    StaticP1ThreeP:         TThemeStatic;
    StaticP1ThreePScoreBG:  TThemeStatic; //Static for ScoreBG
    TextP1ThreeP:           TThemeText;
    TextP1ThreePScore:      TThemeText;
    //eoa

    StaticP2R:        TThemeStatic;
    StaticP2RScoreBG: TThemeStatic; //Static for ScoreBG
    TextP2R:          TThemeText;
    TextP2RScore:     TThemeText;

    StaticP2M:        TThemeStatic;
    StaticP2MScoreBG: TThemeStatic; //Static for ScoreBG
    TextP2M:          TThemeText;
    TextP2MScore:     TThemeText;

    StaticP3R:        TThemeStatic;
    StaticP3RScoreBG: TThemeStatic; //Static for ScoreBG
    TextP3R:          TThemeText;
    TextP3RScore:     TThemeText;

    // 4 and 6 player on one screen:
    StaticP3FourP:        TThemeStatic;
    StaticP3FourPScoreBG: TThemeStatic; //Static for ScoreBG
    TextP3FourP:          TThemeText;
    TextP3FourPScore:     TThemeText;

    StaticP4FourP:        TThemeStatic;
    StaticP4FourPScoreBG: TThemeStatic; //Static for ScoreBG
    TextP4FourP:          TThemeText;
    TextP4FourPScore:     TThemeText;

    StaticP4SixP:         TThemeStatic;
    StaticP4SixPScoreBG:  TThemeStatic; //Static for ScoreBG
    TextP4SixP:           TThemeText;
    TextP4SixPScore:      TThemeText;

    StaticP5:             TThemeStatic;
    StaticP5ScoreBG:      TThemeStatic; //Static for ScoreBG
    TextP5:               TThemeText;
    TextP5Score:          TThemeText;

    StaticP6:             TThemeStatic;
    StaticP6ScoreBG:      TThemeStatic; //Static for ScoreBG
    TextP6:               TThemeText;
    TextP6Score:          TThemeText;

    OFF_P1:   integer;
    OFF_P2:   integer;
    OFF_P3:   integer;
    OFF_P4:   integer;
    OFF_P5:   integer;
    OFF_P6:   integer;

    //Linebonus Translations
    LineBonusText:    Array [0..8] of String;

    VideoAspectText:    TThemeText;
    VideoAspectStatic:  TThemeStatic;
  end;

  TThemeScore = class(TThemeBasic)
    TextArtist:       TThemeText;
    TextTitle:        TThemeText;

    TextArtistTitle:  TThemeText;

    StaticMedleyNav:  TThemeStatic;
    TextMedleyNav:    TThemeText;

    PlayerStatic:     array[1..16] of AThemeStatic;
    PlayerTexts:      array[1..16] of AThemeText;

    TextName:         array[1..16] of TThemeText;
    TextScore:        array[1..16] of TThemeText;

    TextNotes:            array[1..16] of TThemeText;
    TextNotesScore:       array[1..16] of TThemeText;
    TextLineBonus:        array[1..16] of TThemeText;
    TextLineBonusScore:   array[1..16] of TThemeText;
    TextGoldenNotes:      array[1..16] of TThemeText;
    TextGoldenNotesScore: array[1..16] of TThemeText;
    TextTotal:            array[1..16] of TThemeText;
    TextTotalScore:       array[1..16] of TThemeText;

    StaticBoxLightest:    array[1..16] of TThemeStatic;
    StaticBoxLight:       array[1..16] of TThemeStatic;
    StaticBoxDark:        array[1..16] of TThemeStatic;

    StaticBackLevel:        array[1..16] of TThemeStatic;
    StaticBackLevelRound:   array[1..16] of TThemeStatic;
    StaticLevel:            array[1..16] of TThemeStatic;
    StaticLevelRound:       array[1..16] of TThemeStatic;
  end;

  TThemeTop = class(TThemeBasic)
    TextLevel:        TThemeText;
    TextArtistTitle:  TThemeText;

    StaticNumber:     AThemeStatic;
    TextNumber:       AThemeText;
    TextName:         AThemeText;
    TextScore:        AThemeText;
    TextDate:         AThemeText;
  end;

  TThemeOptions = class(TThemeBasic)
    ButtonGame:       TThemeButton;
    ButtonGraphics:   TThemeButton;
    ButtonSound:      TThemeButton;
    ButtonLyrics:     TThemeButton;
    ButtonThemes:     TThemeButton;
    ButtonRecord:     TThemeButton;
    ButtonAdvanced:   TThemeButton;
    ButtonExit:       TThemeButton;

    TextDescription:      TThemeText;
    Description:          array[0..7] of string;
  end;

  TThemeOptionsGame = class(TThemeBasic)
    SelectPlayers:      TThemeSelect;
    SelectDifficulty:   TThemeSelect;
    SelectLanguage:     TThemeSelectSlide;
    SelectTabs:         TThemeSelect;
    SelectSorting:      TThemeSelectSlide;
    SelectShuffleTime:  TThemeSelectSlide;
    SelectDebug:        TThemeSelect;
    ButtonExit:         TThemeButton;
  end;

  TThemeOptionsGraphics = class(TThemeBasic)
    SelectFullscreen:       TThemeSelect;
    SelectSlideResolution:  TThemeSelectSlide;
    SelectDepth:            TThemeSelect;
    SelectOscilloscope:     TThemeSelect;
    SelectLineBonus:        TThemeSelect;
    SelectSlideMovieSize:   TThemeSelectSlide;
    SelectMoviePreview:     TThemeSelect;
    ButtonExit:             TThemeButton;
  end;

  TThemeOptionsSound = class(TThemeBasic)
    SelectMicBoost:       TThemeSelect;
    SelectClickAssist:    TThemeSelect;
    SelectBeatClick:      TThemeSelect;
    SelectThreshold:      TThemeSelect;
    //Song Preview
    SelectSlidePreviewVolume: TThemeSelectSlide;
    SelectSlidePreviewFading: TThemeSelectSlide;
    SelectSlideDelay:         TThemeSelectSlide;
    ButtonExit:           TThemeButton;
  end;

  TThemeOptionsLyrics = class(TThemeBasic)
    SelectLyricsFont:   TThemeSelect;
    SelectLyricsEffect: TThemeSelect;
    SelectSolmization:  TThemeSelect;
    ButtonExit:         TThemeButton;
  end;

  TThemeOptionsThemes = class(TThemeBasic)
    SelectTheme:        TThemeSelectSlide;
    SelectSkin:         TThemeSelectSlide;
    SelectColor:        TThemeSelectSlide;
    ButtonExit:         TThemeButton;
  end;

  TThemeOptionsRecord = class(TThemeBasic)
    SelectSlideCard:      TThemeSelectSlide;
    SelectSlideInput:     TThemeSelectSlide;
    SelectSlideChannelL:  TThemeSelectSlide;
    SelectSlideChannelR:  TThemeSelectSlide;

    SelectSlideWebCamOnOff:   TThemeSelectSlide;
    SelectSlideWebCamDevice:  TThemeSelectSlide;
    SelectSlideWebCamMedia:   TThemeSelectSlide;

    ButtonExit:           TThemeButton;
  end;

  TThemeOptionsAdvanced = class(TThemeBasic)
    SelectLoadAnimation:  TThemeSelect;
    SelectEffectSing:     TThemeSelect;
    SelectScreenFade:     TThemeSelect;
    SelectLineBonus:      TThemeSelect;
    SelectAskbeforeDel:   TThemeSelect;
    SelectOnSongClick:    TThemeSelectSlide;
    SelectPartyPopup:     TThemeSelect;
    SelectSumPlayers:     TThemeSelect;
    ButtonExit:           TThemeButton;
  end;

  //Error- and Check-Popup
  TThemeError = class(TThemeBasic)
    Button1: TThemeButton;
    TextError: TThemeText;
  end;

  TThemeCheck = class(TThemeBasic)
    Button1: TThemeButton;
    Button2: TThemeButton;
    TextCheck: TThemeText;
  end;

  //Help- Popup
  TThemeHelp = class(TThemeBasic)
    Button1:    TThemeButton;
  end;


  //ScreenSong Menue
  TThemeSongMenu = class(TThemeBasic)
    Button1: TThemeButton;
    Button2: TThemeButton;
    Button3: TThemeButton;
    Button4: TThemeButton;

    SelectSlide3: TThemeSelectSlide;

    TextMenu: TThemeText;
  end;

  TThemeSongJumpTo = class(TThemeBasic)
    ButtonSearchText: TThemeButton;
    SelectSlideType:  TThemeSelectSlide;
    TextFound:        TThemeText;

    //Translated Texts
    Songsfound:       String;
    NoSongsfound:     String;
    CatText:          String;
    IType:            array [0..2] of String;
  end;

  //Party Screens
  TThemePartyNewRound = class(TThemeBasic)
    TextRound1:        TThemeText;
    TextRound2:        TThemeText;
    TextRound3:        TThemeText;
    TextRound4:        TThemeText;
    TextRound5:        TThemeText;
    TextRound6:        TThemeText;
    TextRound7:        TThemeText;
    TextWinner1:       TThemeText;
    TextWinner2:       TThemeText;
    TextWinner3:       TThemeText;
    TextWinner4:       TThemeText;
    TextWinner5:       TThemeText;
    TextWinner6:       TThemeText;
    TextWinner7:       TThemeText;
    TextNextRound:     TThemeText;
    TextNextRoundNo:   TThemeText;
    TextNextPlayer1:   TThemeText;
    TextNextPlayer2:   TThemeText;
    TextNextPlayer3:   TThemeText;

    StaticRound1:      TThemeStatic;
    StaticRound2:      TThemeStatic;
    StaticRound3:      TThemeStatic;
    StaticRound4:      TThemeStatic;
    StaticRound5:      TThemeStatic;
    StaticRound6:      TThemeStatic;
    StaticRound7:      TThemeStatic;

    TextScoreTeam1:    TThemeText;
    TextScoreTeam2:    TThemeText;
    TextScoreTeam3:    TThemeText;
    TextNameTeam1:     TThemeText;
    TextNameTeam2:     TThemeText;
    TextNameTeam3:     TThemeText;
    TextTeam1Players:  TThemeText;
    TextTeam2Players:  TThemeText;
    TextTeam3Players:  TThemeText;
    
    StaticTeam1:       TThemeStatic;
    StaticTeam2:       TThemeStatic;
    StaticTeam3:       TThemeStatic;
    StaticNextPlayer1: TThemeStatic;
    StaticNextPlayer2: TThemeStatic;
    StaticNextPlayer3: TThemeStatic;
  end;

  //PartyNewRoundM2
  TThemePartyNewRoundM2 = class(TThemeBasic)
    TextRound:  array [1..9] of TThemeText;
    TextWinner: array [1..9] of TThemeText;

    TextNextRound:     TThemeText;
    TextNextRoundNo:   TThemeText;
    TextNextPlayer1:   TThemeText;
    TextNextPlayer2:   TThemeText;
    TextHandicap:      TThemeText;

    StaticRound:  array [1..9] of TThemeStatic;
    StaticTable:  array [1..9] of TThemeStatic;

    TextScoreTeam1:    TThemeText;
    TextScoreTeam2:    TThemeText;

    StaticNextPlayer1: TThemeStatic;
    StaticNextPlayer2: TThemeStatic;
    StaticHandicap:    TThemeStatic;

    TextTableName:      array[1..9, 1..7] of TThemeText;
  end;

  TThemePartyScore = class(TThemeBasic)
    TextScoreTeam1:    TThemeText;
    TextScoreTeam2:    TThemeText;
    TextScoreTeam3:    TThemeText;
    TextNameTeam1:     TThemeText;
    TextNameTeam2:     TThemeText;
    TextNameTeam3:     TThemeText;
    StaticTeam1:       TThemeStatic;
    StaticTeam1BG:     TThemeStatic;
    StaticTeam1Deco:   TThemeStatic;
    StaticTeam2:       TThemeStatic;
    StaticTeam2BG:     TThemeStatic;
    StaticTeam2Deco:   TThemeStatic;
    StaticTeam3:       TThemeStatic;
    StaticTeam3BG:     TThemeStatic;
    StaticTeam3Deco:   TThemeStatic;

    DecoTextures:      record
      ChangeTextures:  Boolean;

      FirstTexture:    String;
      FirstTyp:        String;
      FirstColor:      String;

      SecondTexture:   String;
      SecondTyp:       String;
      SecondColor:     String;

      ThirdTexture:    String;
      ThirdTyp:        String;
      ThirdColor:      String;
    end;


    TextWinner:        TThemeText;
  end;

  TThemePartyWin = class(TThemeBasic)
    TextScoreTeam1:    TThemeText;
    TextScoreTeam2:    TThemeText;
    TextScoreTeam3:    TThemeText;
    TextNameTeam1:     TThemeText;
    TextNameTeam2:     TThemeText;
    TextNameTeam3:     TThemeText;
    StaticTeam1:       TThemeStatic;
    StaticTeam1BG:     TThemeStatic;
    StaticTeam1Deco:   TThemeStatic;
    StaticTeam2:       TThemeStatic;
    StaticTeam2BG:     TThemeStatic;
    StaticTeam2Deco:   TThemeStatic;
    StaticTeam3:       TThemeStatic;
    StaticTeam3BG:     TThemeStatic;
    StaticTeam3Deco:   TThemeStatic;

    TextWinner:        TThemeText;
  end;

  TThemePartyOptions = class(TThemeBasic)
    SelectLevel: TThemeSelectSlide;
    SelectPlayList: TThemeSelectSlide;
    SelectPlayList2: TThemeSelectSlide;
    SelectRounds: TThemeSelectSlide;
    SelectTeams: TThemeSelectSlide;
    SelectPlayers1: TThemeSelectSlide;
    SelectPlayers2: TThemeSelectSlide;
    SelectPlayers3: TThemeSelectSlide;

    {ButtonNext: TThemeButton;
    ButtonPrev: TThemeButton;}
  end;

  TThemePartyOptionsM2 = class(TThemeBasic)
    SelectLevel:          TThemeSelectSlide;
    SelectPlayList:       TThemeSelectSlide;
    SelectPlayList2:      TThemeSelectSlide;
    SelectRounds:         TThemeSelectSlide;
    SelectPlayers1:       TThemeSelectSlide;
    SelectOptionPlugin:   TThemeSelectSlide;
    SelectOptionHandicap: TThemeSelectSlide;
  end;

  TThemePartyPlayer = class(TThemeBasic)
    Team1Name: TThemeButton;
    Player1Name: TThemeButton;
    Player2Name: TThemeButton;
    Player3Name: TThemeButton;
    Player4Name: TThemeButton;

    Team2Name: TThemeButton;
    Player5Name: TThemeButton;
    Player6Name: TThemeButton;
    Player7Name: TThemeButton;
    Player8Name: TThemeButton;

    Team3Name: TThemeButton;
    Player9Name: TThemeButton;
    Player10Name: TThemeButton;
    Player11Name: TThemeButton;
    Player12Name: TThemeButton;

    {ButtonNext: TThemeButton;
    ButtonPrev: TThemeButton;}
  end;

  TThemePartyPlayerM2 = class(TThemeBasic)
    Player1Name: TThemeButton;
    Player2Name: TThemeButton;
    Player3Name: TThemeButton;
    Player4Name: TThemeButton;
    Player5Name: TThemeButton;
    Player6Name: TThemeButton;
    Player7Name: TThemeButton;
    Player8Name: TThemeButton;
    Player9Name: TThemeButton;
  end;

  //Stats Screens
  TThemeStatMain = class(TThemeBasic)
    ButtonScores:     TThemeButton;
    ButtonSingers:    TThemeButton;
    ButtonSongs:      TThemeButton;
    ButtonBands:      TThemeButton;
    ButtonExit:       TThemeButton;

    TextOverview:     TThemeText;
  end;

  TThemeStatDetail = class(TThemeBasic)
    ButtonNext:       TThemeButton;
    ButtonPrev:       TThemeButton;
    ButtonReverse:    TThemeButton;
    ButtonExit:       TThemeButton;

    TextDescription:  TThemeText;
    TextPage:         TThemeText;
    TextList:         AThemeText;

    Description:      array[0..3] of string;
    DescriptionR:     array[0..3] of string;
    FormatStr:        array[0..3] of string;
    PageStr:          String;
  end;

  //Playlist Translations
  TThemePlaylist = record
    CatText:    string;
  end;

  TTheme = class
  private
    {$IFDEF THEMESAVE}
    ThemeIni:         TIniFile;
    {$ELSE}
    ThemeIni:         TMemIniFile;
    {$ENDIF}

    LastThemeBasic:   TThemeBasic;
    procedure create_theme_objects();
  public

    Loading:          TThemeLoading;
    Main:             TThemeMain;
    Name:             TThemeName;
    Level:            TThemeLevel;
    Song:             TThemeSong;
    Sing:             TThemeSing;
    Score:            TThemeScore;
    Top:              TThemeTop;
    Options:          TThemeOptions;
    OptionsGame:      TThemeOptionsGame;
    OptionsGraphics:  TThemeOptionsGraphics;
    OptionsSound:     TThemeOptionsSound;
    OptionsLyrics:    TThemeOptionsLyrics;
    OptionsThemes:    TThemeOptionsThemes;
    OptionsRecord:    TThemeOptionsRecord;
    OptionsAdvanced:  TThemeOptionsAdvanced;
    //error and check popup
    ErrorPopup:       TThemeError;
    CheckPopup:       TThemeCheck;
    //help popup
    HelpPopup:        TThemeHelp;
    //ScreenSong extensions
    SongMenu:         TThemeSongMenu;
    SongJumpto:       TThemeSongJumpTo;
    //Party Screens:
    PartyNewRound:    TThemePartyNewRound;
    PartyScore:       TThemePartyScore;
    PartyWin:         TThemePartyWin;
    PartyOptions:     TThemePartyOptions;
    PartyPlayer:      TThemePartyPlayer;

    //Party M2 Screens
    PartyOptionsM2:   TThemePartyOptionsM2;
    PartyPlayerM2:    TThemePartyPlayerM2;
    PartyNewRoundM2:  TThemePartyNewRoundM2;

    //Stats Screens:
    StatMain:         TThemeStatMain;
    StatDetail:       TThemeStatDetail;

    Playlist:         TThemePlaylist;

    ILevel: array[0..2] of String;

    constructor Create(FileName: string); overload; // Initialize theme system
    constructor Create(FileName: string; Color: integer); overload; // Initialize theme system with color
    function LoadTheme(FileName: string; sColor: integer): boolean; // Load some theme settings from file

    procedure LoadColors;

    procedure ThemeLoadBasic(Theme: TThemeBasic; Name: string);
    procedure ThemeLoadBackground(var ThemeBackground: TThemeBackground; Name: string);
    procedure ThemeLoadText(var ThemeText: TThemeText; Name: string);
    procedure ThemeLoadTexts(var ThemeText: AThemeText; Name: string);
    procedure ThemeLoadStatic(var ThemeStatic: TThemeStatic; Name: string);
    procedure ThemeLoadStatics(var ThemeStatic: AThemeStatic; Name: string);
    procedure ThemeLoadButton(var ThemeButton: TThemeButton; Name: string; const Collections: PAThemeButtonCollection = nil);
    procedure ThemeLoadButtonCollection(var Collection: TThemeButtonCollection; Name: string);
    procedure ThemeLoadButtonCollections(var Collections: AThemeButtonCollection; Name: string);
    procedure ThemeLoadSelect(var ThemeSelect: TThemeSelect; Name: string);
    procedure ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string);

    procedure ThemeSave(FileName: string);
    procedure ThemeSaveBasic(Theme: TThemeBasic; Name: string);
    procedure ThemeSaveBackground(ThemeBackground: TThemeBackground; Name: string);
    procedure ThemeSaveStatic(ThemeStatic: TThemeStatic; Name: string);
    procedure ThemeSaveStatics(ThemeStatic: AThemeStatic; Name: string);
    procedure ThemeSaveText(ThemeText: TThemeText; Name: string);
    procedure ThemeSaveTexts(ThemeText: AThemeText; Name: string);
    procedure ThemeSaveButton(ThemeButton: TThemeButton; Name: string);

  end;

  TColor = record
    Name:   string;
    RGB:    TRGB;
  end;

function ColorExists(Name: string): integer;
procedure LoadColor(var R, G, B: real; ColorName: string);
function GetPlayerColor(Player: integer): TRGB;
function GetSystemColor(Color: integer): TRGB;
function ColorSqrt(RGB: TRGB): TRGB;

var
  //Skin:         TSkin;
  Theme:        TTheme;
  Color:        array of TColor;

implementation

uses
{{$IFDEF TRANSLATE}
 ULanguage,
{{$ENDIF}
USkins, UIni, Dialogs;

constructor TTheme.Create(FileName: string);
begin
  Create(FileName, 0);
end;

constructor TTheme.Create(FileName: string; Color: integer);
begin
(*
  Loading := TThemeLoading.Create;
  Main := TThemeMain.Create;
  Name := TThemeName.Create;
  Level := TThemeLevel.Create;
  Song := TThemeSong.Create;
  Sing := TThemeSing.Create;
  Score := TThemeScore.Create;
  Top := TThemeTop.Create;
  Options := TThemeOptions.Create;
  OptionsGame := TThemeOptionsGame.Create;
  OptionsGraphics := TThemeOptionsGraphics.Create;
  OptionsSound := TThemeOptionsSound.Create;
  OptionsLyrics := TThemeOptionsLyrics.Create;
  OptionsThemes := TThemeOptionsThemes.Create;
  OptionsRecord := TThemeOptionsRecord.Create;
  OptionsAdvanced := TThemeOptionsAdvanced.Create;

  ErrorPopup := TThemeError.Create;
  CheckPopup := TThemeCheck.Create;

  SongMenu := TThemeSongMenu.Create;
  SongJumpto := TThemeSongJumpto.Create;
  //Party Screens
  PartyNewRound := TThemePartyNewRound.Create;
  PartyWin := TThemePartyWin.Create;
  PartyScore := TThemePartyScore.Create;
  PartyOptions := TThemePartyOptions.Create;
  PartyPlayer := TThemePartyPlayer.Create;

  //Stats Screens:
  StatMain :=   TThemeStatMain.Create;
  StatDetail := TThemeStatDetail.Create;
*)

  LoadTheme(FileName, Color);


  {Skin.GrayLeft :=    'Left Gray.bmp';
  Skin.GrayMid :=     'Mid Gray.bmp';
  Skin.GrayRight :=   'Right Gray.bmp';

  Skin.NoteBGLeft :=   'Note BG Left.bmp';
  Skin.NoteBGMid :=    'Note BG Mid.bmp';
  Skin.NoteBGRight :=  'Note BG Right.bmp';

  Skin.NoteStar := 'Note Star.jpg';



  //SingBar Mod
  Skin.SingBarBack := 'Sing Bar Back.jpg';
  Skin.SingBarBar := 'Sing Bar Bar.jpg';
  Skin.SingBarFront := 'Sing Bar Front.jpg';
  //end Singbar Mod

  //PhrasenBonus - Line Bonus Mod
  Skin.SingLineBonusBack := 'Line Bonus PopUp.jpg';




{  Skin.WelcomeBG :=   SkinPath + 'Welcome BG.jpg';
//  Skin.Background :=  SkinPath + 'Background.jpg';
  Skin.ScoreBG :=     SkinPath + 'Score BG.jpg';
//  Skin.GameStart :=   SkinPath + 'Game Start.jpg';
//  Skin.Editor :=      SkinPath + 'Editor.jpg';
//  Skin.Options :=     SkinPath + 'Options.jpg';
//  Skin.Exit :=        SkinPath + 'Exit.jpg';

  Skin.MainStart :=   SkinPath + 'Main Solo.jpg';
  Skin.MainEditor :=  SkinPath + 'Main Multi.jpg';
  Skin.MainOptions := SkinPath + 'Main Options.jpg';
  Skin.MainExit :=    SkinPath + 'Main Exit.jpg';
  Skin.MainBar :=     SkinPath + 'Main Bar.jpg';
  Skin.Cursor :=      SkinPath + 'Main Cursor.jpg';

  Skin.SongFade :=      SkinPath + 'Song Fade.jpg';}{
  Skin.SongCover :=     'Song Cover.jpg';
  {Skin.SongSelection := SkinPath + 'Song Selection.jpg';

  Skin.SelectSong :=  SkinPath + 'Select Song.jpg';}{
//  Skin.Button :=      SkinPath + 'MusicWheelItem song.jpg';
  Skin.Bar :=         'Bar.jpg';
{  Skin.P :=           SkinPath + 'P.jpg';
  Skin.Arrow :=       SkinPath + 'Arrow.jpg';
  Skin.Arrow2 :=      SkinPath + 'Arrow 2.jpg';}{
  Skin.ButtonF :=     'Button.jpg';
  Skin.Ball :=        'Ball3.bmp';
{  Skin.Star :=        SkinPath + 'Star.bmp';
  Skin.Line :=        SkinPath + 'Line.jpg';}
end;


function TTheme.LoadTheme(FileName: string; sColor: integer): boolean;
var
  I, J:    integer;
begin
  create_theme_objects();

  Result := false;
  if FileExists(FileName) then begin
    Result := true;

    {$IFDEF THEMESAVE}
    ThemeIni := TIniFile.Create(FileName);
    {$ELSE}
    ThemeIni := TMemIniFile.Create(FileName);
    {$ENDIF}

    if ThemeIni.ReadString('Theme', 'Name', '') <> '' then
    begin

      {Skin.SkinName := ThemeIni.ReadString('Theme', 'Name', 'Singstar');
      Skin.SkinPath := 'Skins\' + Skin.SkinName + '\';
      Skin.SkinReg := false; }
      Skin.Color := sColor;

      Skin.LoadSkin(ISkin[Ini.SkinNo]);

      LoadColors;

//      ThemeIni.Free;
//      ThemeIni := TIniFile.Create('Themes\Singstar\Main.ini');

      // Loading
      ThemeLoadBasic(Loading, 'Loading');
      ThemeLoadText(Loading.TextLoading, 'LoadingTextLoading');
      ThemeLoadStatic(Loading.StaticAnimation, 'LoadingStaticAnimation');

      // Main
      ThemeLoadBasic(Main, 'Main');

      ThemeLoadText(Main.TextDescription, 'MainTextDescription');
      ThemeLoadText(Main.TextDescriptionLong, 'MainTextDescriptionLong');
      ThemeLoadButton(Main.ButtonSolo, 'MainButtonSolo');
      ThemeLoadButton(Main.ButtonMulti, 'MainButtonMulti');
      ThemeLoadButton(Main.ButtonMultiM2, 'MainButtonMultiM2');  // for M2-MOD
      ThemeLoadButton(Main.ButtonStat, 'MainButtonStats');
      ThemeLoadButton(Main.ButtonEditor, 'MainButtonEditor');
      ThemeLoadButton(Main.ButtonOptions, 'MainButtonOptions');
      ThemeLoadButton(Main.ButtonExit, 'MainButtonExit');

      //Main Desc Text Translation Start

      {{$IFDEF TRANSLATE}
      Main.Description[0] := Language.Translate('SING_SING');
      Main.DescriptionLong[0] := Language.Translate('SING_SING_DESC');
      Main.Description[1] := Language.Translate('SING_MULTI');
      Main.DescriptionLong[1] := Language.Translate('SING_MULTI_DESC');
      Main.Description[2] := Language.Translate('SING_MULTI_M2');
      Main.DescriptionLong[2] := Language.Translate('SING_MULTI_M2_DESC');
      Main.Description[3] := Language.Translate('SING_STATS');
      Main.DescriptionLong[3] := Language.Translate('SING_STATS_DESC');
      Main.Description[4] := Language.Translate('SING_EDITOR');
      Main.DescriptionLong[4] := Language.Translate('SING_EDITOR_DESC');
      Main.Description[5] := Language.Translate('SING_GAME_OPTIONS');
      Main.DescriptionLong[5] := Language.Translate('SING_GAME_OPTIONS_DESC');
      Main.Description[6] := Language.Translate('SING_EXIT');
      Main.DescriptionLong[6] := Language.Translate('SING_EXIT_DESC');
      {{$ENDIF}

      //Main Desc Text Translation End

      Main.TextDescription.Text := Main.Description[0];
      Main.TextDescriptionLong.Text := Main.DescriptionLong[0];

      // Name
      ThemeLoadBasic(Name, 'Name');

      for I := 1 to 6 do
        ThemeLoadButton(Name.ButtonPlayer[I], 'NameButtonPlayer'+IntToStr(I));

      // Level
      ThemeLoadBasic(Level, 'Level');

      ThemeLoadButton(Level.ButtonEasy, 'LevelButtonEasy');
      ThemeLoadButton(Level.ButtonMedium, 'LevelButtonMedium');
      ThemeLoadButton(Level.ButtonHard, 'LevelButtonHard');


      // Song
      ThemeLoadBasic(Song, 'Song');

      ThemeLoadText(Song.TextArtist, 'SongTextArtist');
      ThemeLoadText(Song.TextTitle, 'SongTextTitle');
      ThemeLoadText(Song.TextNumber, 'SongTextNumber');

      ThemeLoadText(Song.TextPlugin, 'SongTextPlugin');
      ThemeLoadText(Song.TextP1, 'SongTextM2P1');
      ThemeLoadText(Song.TextP2, 'SongTextM2P2');

      for I := 1 to 4 do
        ThemeLoadText(Song.TextMedley[I], 'SongTextMedley' + IntToStr(I));

      for I := 0 to 2 do
        ThemeLoadText(Song.TextTop[I], 'SongTextTop' + IntToStr(I+1));

      ThemeLoadStatic(Song.StaticTop, 'SongStaticTop');

      //Video Icon Mod
      ThemeLoadStatic(Song.VideoIcon, 'SongVideoIcon');
      
      //Medley Icons
      ThemeLoadStatic(Song.MedleyIcon, 'SongMedleyIcon');
      ThemeLoadStatic(Song.CalculatedMedleyIcon, 'SongCalculatedMedleyIcon');

      //Duet Icon
      ThemeLoadStatic(Song.DuetIcon, 'SongDuetIcon');

      //Show Cat in TopLeft Mod
      ThemeLoadStatic(Song.StaticCat, 'SongStaticCat');
      ThemeLoadText(Song.TextCat, 'SongTextCat');

      //Load Cover Pos and Size from Theme Mod
      Song.Cover.X := ThemeIni.ReadInteger('SongCover', 'X', 300);
      Song.Cover.Y := ThemeIni.ReadInteger('SongCover', 'Y', 190);
      Song.Cover.W := ThemeIni.ReadInteger('SongCover', 'W', 300);
      Song.Cover.H := ThemeIni.ReadInteger('SongCover', 'H', 200);
      Song.Cover.Style := ThemeIni.ReadInteger('SongCover', 'Style', 4);
      Song.Cover.Reflections := (ThemeIni.ReadInteger('SongCover', 'Reflections', 0) = 1);
      //Load Cover Pos and Size from Theme Mod End

      //Load Equalizer Pos and Size from Theme Mod
      Song.Equalizer.Visible := (ThemeIni.ReadInteger('SongEqualizer', 'Visible', 0) = 1);
      Song.Equalizer.Direction := (ThemeIni.ReadInteger('SongEqualizer', 'Direction', 0) = 1);
      Song.Equalizer.Alpha := ThemeIni.ReadInteger('SongEqualizer', 'Alpha', 1);
      Song.Equalizer.Space := ThemeIni.ReadInteger('SongEqualizer', 'Space', 1);
      Song.Equalizer.X := ThemeIni.ReadInteger('SongEqualizer', 'X', 0);
      Song.Equalizer.Y := ThemeIni.ReadInteger('SongEqualizer', 'Y', 0);
      Song.Equalizer.Z := ThemeIni.ReadInteger('SongEqualizer', 'Z', 1);
      Song.Equalizer.W := ThemeIni.ReadInteger('SongEqualizer', 'PieceW', 8);
      Song.Equalizer.H := ThemeIni.ReadInteger('SongEqualizer', 'PieceH', 8);
      Song.Equalizer.Bands := ThemeIni.ReadInteger('SongEqualizer', 'Bands', 5);
      Song.Equalizer.Length := ThemeIni.ReadInteger('SongEqualizer', 'Length', 12);

      //Color
      I := ColorExists(ThemeIni.ReadString('SongEqualizer', 'Color', 'Black'));
      if I >= 0 then begin
        Song.Equalizer.ColR := Color[I].RGB.R;
        Song.Equalizer.ColG := Color[I].RGB.G;
        Song.Equalizer.ColB := Color[I].RGB.B;
      end
      else begin
        Song.Equalizer.ColR := 0;
        Song.Equalizer.ColG := 0;
        Song.Equalizer.ColB := 0;
      end;
      //Load Equalizer Pos and Size from Theme Mod End

      //Party and Non Party specific Statics and Texts
      ThemeLoadStatics (Song.StaticParty, 'SongStaticParty');
      ThemeLoadTexts (Song.TextParty, 'SongTextParty');

      ThemeLoadStatics (Song.StaticNonParty, 'SongStaticNonParty');
      ThemeLoadTexts (Song.TextNonParty, 'SongTextNonParty');

      ThemeLoadStatics (Song.StaticM2Party, 'SongStaticM2Party');
      ThemeLoadTexts (Song.TextM2Party, 'SongTextM2Party');

      //Party Mode
      ThemeLoadStatic(Song.StaticTeam1Joker1, 'SongStaticTeam1Joker1');
      ThemeLoadStatic(Song.StaticTeam1Joker2, 'SongStaticTeam1Joker2');
      ThemeLoadStatic(Song.StaticTeam1Joker3, 'SongStaticTeam1Joker3');
      ThemeLoadStatic(Song.StaticTeam1Joker4, 'SongStaticTeam1Joker4');
      ThemeLoadStatic(Song.StaticTeam1Joker5, 'SongStaticTeam1Joker5');

      ThemeLoadStatic(Song.StaticTeam2Joker1, 'SongStaticTeam2Joker1');
      ThemeLoadStatic(Song.StaticTeam2Joker2, 'SongStaticTeam2Joker2');
      ThemeLoadStatic(Song.StaticTeam2Joker3, 'SongStaticTeam2Joker3');
      ThemeLoadStatic(Song.StaticTeam2Joker4, 'SongStaticTeam2Joker4');
      ThemeLoadStatic(Song.StaticTeam2Joker5, 'SongStaticTeam2Joker5');

      ThemeLoadStatic(Song.StaticTeam3Joker1, 'SongStaticTeam3Joker1');
      ThemeLoadStatic(Song.StaticTeam3Joker2, 'SongStaticTeam3Joker2');
      ThemeLoadStatic(Song.StaticTeam3Joker3, 'SongStaticTeam3Joker3');
      ThemeLoadStatic(Song.StaticTeam3Joker4, 'SongStaticTeam3Joker4');
      ThemeLoadStatic(Song.StaticTeam3Joker5, 'SongStaticTeam3Joker5');

      ThemeLoadText(Song.SongTextPartyTeam1NumJoker, 'SongTextPartyTeam1NumJoker');
      ThemeLoadText(Song.SongTextPartyTeam2NumJoker, 'SongTextPartyTeam2NumJoker');
      ThemeLoadText(Song.SongTextPartyTeam3NumJoker, 'SongTextPartyTeam3NumJoker');

      // Sing
      ThemeLoadBasic(Sing, 'Sing');

      //Song name for Medley
      ThemeLoadStatic(Sing.StaticSongName, 'SingSongNameStatic');
      ThemeLoadText(Sing.TextSongName, 'SingSongNameText');

      ThemeLoadStatic(Sing.StaticLyricBar, 'SingStaticLyricBar');
      ThemeLoadStatic(Sing.StaticLyricDuetBar, 'SingStaticLyricDuetBar');

      //TimeBar mod
      ThemeLoadStatic(Sing.StaticTimeProgress, 'SingTimeProgress');
      ThemeLoadText(Sing.TextTimeText, 'SingTimeText');
      //eoa TimeBar mod

    //moveable singbar mod
      ThemeLoadStatic(Sing.StaticP1SingBar, 'SingP1SingBar');
      ThemeLoadStatic(Sing.StaticP1TwoPSingBar, 'SingP1TwoPSingBar');
      ThemeLoadStatic(Sing.StaticP1ThreePSingBar, 'SingP1ThreePSingBar');
      ThemeLoadStatic(Sing.StaticP2RSingBar, 'SingP2RSingBar');
      ThemeLoadStatic(Sing.StaticP2MSingBar, 'SingP2MSingBar');
      ThemeLoadStatic(Sing.StaticP3SingBar, 'SingP3SingBar');

      ThemeLoadStatic(Sing.StaticP3FourPSingbar, 'SingP1TwoPSingBar');
      ThemeLoadStatic(Sing.StaticP4FourPSingbar, 'SingP2RSingBar');
      ThemeLoadStatic(Sing.StaticP4SixPSingbar, 'SingP1ThreePSingBar');
      ThemeLoadStatic(Sing.StaticP5Singbar, 'SingP2MSingBar');
      ThemeLoadStatic(Sing.StaticP6Singbar, 'SingP3SingBar');

      Sing.OFF_P1 := -30;
      Sing.OFF_P2 := -205;
      Sing.OFF_P3 := -380;
      Sing.OFF_P4 := 370;
      Sing.OFF_P5 := 195;
      Sing.OFF_P6 := 20;

      {Sing.StaticP3FourPSingbar.X := Sing.StaticP3FourPSingbar.X +
        (800-Sing.StaticP3FourPSingbar.X) div 2;
      Sing.StaticP4FourPSingbar.X := Sing.StaticP4FourPSingbar.X +
        (800-Sing.StaticP4FourPSingbar.X) div 2;}

      Sing.StaticP4SixPSingbar.X := Sing.StaticP4SixPSingbar.X + Sing.OFF_P4;
      Sing.StaticP5Singbar.X := Sing.StaticP5Singbar.X + Sing.OFF_P5;
      Sing.StaticP6Singbar.X := Sing.StaticP6Singbar.X + Sing.OFF_P6;

    //eoa moveable singbar

      ThemeLoadStatic(Sing.StaticP1, 'SingP1Static');
      ThemeLoadText(Sing.TextP1, 'SingP1Text');
      ThemeLoadStatic(Sing.StaticP1ScoreBG, 'SingP1Static2');
      ThemeLoadText(Sing.TextP1Score, 'SingP1TextScore');
  //Added for ps3 skin
  //This one is shown in 2/4P mode
  //if it exists, otherwise the one Player equivalents are used
      if (ThemeIni.SectionExists('SingP1TwoPTextScore')) then
      begin
        ThemeLoadStatic(Sing.StaticP1TwoP, 'SingP1TwoPStatic');
        ThemeLoadText(Sing.TextP1TwoP, 'SingP1TwoPText');
        ThemeLoadStatic(Sing.StaticP1TwoPScoreBG, 'SingP1TwoPStatic2');
        ThemeLoadText(Sing.TextP1TwoPScore, 'SingP1TwoPTextScore');
      end
      else
      begin
        Sing.StaticP1TwoP := Sing.StaticP1;
        Sing.TextP1TwoP := Sing.TextP1;
        Sing.StaticP1TwoPScoreBG := Sing.StaticP1ScoreBG;
        Sing.TextP1TwoPScore := Sing.TextP1Score;
      end;

  //This one is shown in 3/6P mode
  //if it exists, otherwise the one Player equivaltents are used
      if (ThemeIni.SectionExists('SingP1TwoPTextScore')) then
      begin
        ThemeLoadStatic(Sing.StaticP1ThreeP, 'SingP1ThreePStatic');
        ThemeLoadText(Sing.TextP1ThreeP, 'SingP1ThreePText');
        ThemeLoadStatic(Sing.StaticP1ThreePScoreBG, 'SingP1ThreePStatic2');
        ThemeLoadText(Sing.TextP1ThreePScore, 'SingP1ThreePTextScore');
      end
      else
      begin
        Sing.StaticP1ThreeP := Sing.StaticP1;
        Sing.TextP1ThreeP := Sing.TextP1;
        Sing.StaticP1ThreePScoreBG := Sing.StaticP1ScoreBG;
        Sing.TextP1ThreePScore := Sing.TextP1Score;
      end;
  //eoa
      ThemeLoadStatic(Sing.StaticP2R, 'SingP2RStatic');
      ThemeLoadText(Sing.TextP2R, 'SingP2RText');
      ThemeLoadStatic(Sing.StaticP2RScoreBG, 'SingP2RStatic2');
      ThemeLoadText(Sing.TextP2RScore, 'SingP2RTextScore');

      ThemeLoadStatic(Sing.StaticP2M, 'SingP2MStatic');
      ThemeLoadText(Sing.TextP2M, 'SingP2MText');
      ThemeLoadStatic(Sing.StaticP2MScoreBG, 'SingP2MStatic2');
      ThemeLoadText(Sing.TextP2MScore, 'SingP2MTextScore');

      ThemeLoadStatic(Sing.StaticP3R, 'SingP3RStatic');
      ThemeLoadText(Sing.TextP3R, 'SingP3RText');
      ThemeLoadStatic(Sing.StaticP3RScoreBG, 'SingP3RStatic2');
      ThemeLoadText(Sing.TextP3RScore, 'SingP3RTextScore');

      // 4 and 6 player on one screen:
      ThemeLoadStatic(Sing.StaticP3FourP, 'SingP1TwoPStatic');
      ThemeLoadText(Sing.TextP3FourP, 'SingP1TwoPText');
      ThemeLoadStatic(Sing.StaticP3FourPScoreBG, 'SingP1TwoPStatic2');
      ThemeLoadText(Sing.TextP3FourPScore, 'SingP1TwoPTextScore');

      ThemeLoadStatic(Sing.StaticP4FourP, 'SingP2RStatic');
      ThemeLoadText(Sing.TextP4FourP, 'SingP2RText');
      ThemeLoadStatic(Sing.StaticP4FourPScoreBG, 'SingP2RStatic2');
      ThemeLoadText(Sing.TextP4FourPScore, 'SingP2RTextScore');

      ThemeLoadStatic(Sing.StaticP4SixP, 'SingP1ThreePStatic');
      ThemeLoadText(Sing.TextP4SixP, 'SingP1ThreePText');
      ThemeLoadStatic(Sing.StaticP4SixPScoreBG, 'SingP1ThreePStatic2');
      ThemeLoadText(Sing.TextP4SixPScore, 'SingP1ThreePTextScore');

      ThemeLoadStatic(Sing.StaticP5, 'SingP2MStatic');
      ThemeLoadText(Sing.TextP5, 'SingP2MText');
      ThemeLoadStatic(Sing.StaticP5ScoreBG, 'SingP2MStatic2');
      ThemeLoadText(Sing.TextP5Score, 'SingP2MTextScore');

      ThemeLoadStatic(Sing.StaticP6, 'SingP3RStatic');
      ThemeLoadText(Sing.TextP6, 'SingP3RText');
      ThemeLoadStatic(Sing.StaticP6ScoreBG, 'SingP3RStatic2');
      ThemeLoadText(Sing.TextP6Score, 'SingP3RTextScore');

      Sing.StaticP3FourP.X := Sing.StaticP3FourP.X + 400;
      Sing.StaticP4FourP.X := Sing.StaticP4FourP.X + 400;
      Sing.TextP3FourP.X := Sing.TextP3FourP.X + 400;
      Sing.TextP4FourP.X := Sing.TextP4FourP.X + 400;

      Sing.StaticP4SixP.X := Sing.StaticP4SixP.X + Sing.OFF_P4;
      Sing.StaticP5.X := Sing.StaticP5.X + Sing.OFF_P5;
      Sing.StaticP6.X := Sing.StaticP6.X + Sing.OFF_P6;

      Sing.StaticP4SixPScoreBG.X := Sing.StaticP4SixPScoreBG.X + Sing.OFF_P4;
      Sing.StaticP5ScoreBG.X := Sing.StaticP5ScoreBG.X + Sing.OFF_P5;
      Sing.StaticP6ScoreBG.X := Sing.StaticP6ScoreBG.X + Sing.OFF_P6;

      Sing.TextP4SixP.X := Sing.TextP4SixP.X + Sing.OFF_P4;
      Sing.TextP5.X := Sing.TextP5.X + Sing.OFF_P5;
      Sing.TextP6.X := Sing.TextP6.X + Sing.OFF_P6;

      Sing.TextP4SixPScore.X := Sing.TextP4SixPScore.X + Sing.OFF_P4;
      Sing.TextP5Score.X := Sing.TextP5Score.X + Sing.OFF_P5;
      Sing.TextP6Score.X := Sing.TextP6Score.X + Sing.OFF_P6;

      //Line Bonus Texts
      Sing.LineBonusText[0] := Language.Translate('POPUP_AWFUL');
      Sing.LineBonusText[1] := Sing.LineBonusText[0];
      Sing.LineBonusText[2] := Language.Translate('POPUP_POOR');
      Sing.LineBonusText[3] := Language.Translate('POPUP_BAD');
      Sing.LineBonusText[4] := Language.Translate('POPUP_NOTBAD');
      Sing.LineBonusText[5] := Language.Translate('POPUP_GOOD');
      Sing.LineBonusText[6] := Language.Translate('POPUP_GREAT');
      Sing.LineBonusText[7] := Language.Translate('POPUP_AWESOME');
      Sing.LineBonusText[8] := Language.Translate('POPUP_PERFECT');

      //VideoAspect
      ThemeLoadStatic(Sing.VideoAspectStatic, 'VideoAspectStatic');
      ThemeLoadText(Sing.VideoAspectText, 'VideoAspectText');


      // Score
      ThemeLoadBasic(Score, 'Score');

      ThemeLoadText(Score.TextArtist, 'ScoreTextArtist');
      ThemeLoadText(Score.TextTitle, 'ScoreTextTitle');
      ThemeLoadText(Score.TextArtistTitle, 'ScoreTextArtistTitle');

      ThemeLoadStatic(Score.StaticMedleyNav, 'ScoreMedleyNavStatic');
      ThemeLoadText(Score.TextMedleyNav, 'ScoreMedleyNavText');

      for I := 1 to 16 do
      begin
        ThemeLoadStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static');
        ThemeLoadTexts(Score.PlayerTexts[I],     'ScorePlayer' + IntToStr(I) + 'Text');

        ThemeLoadText(Score.TextName[I], 'ScoreTextName' + IntToStr(I));
        ThemeLoadText(Score.TextScore[I], 'ScoreTextScore' + IntToStr(I));
        ThemeLoadText(Score.TextNotes[I], 'ScoreTextNotes' + IntToStr(I));
        ThemeLoadText(Score.TextNotesScore[I], 'ScoreTextNotesScore' + IntToStr(I));
        ThemeLoadText(Score.TextLineBonus[I], 'ScoreTextLineBonus' + IntToStr(I));
        ThemeLoadText(Score.TextLineBonusScore[I], 'ScoreTextLineBonusScore' + IntToStr(I));
        ThemeLoadText(Score.TextGoldenNotes[I], 'ScoreTextGoldenNotes' + IntToStr(I));
        ThemeLoadText(Score.TextGoldenNotesScore[I], 'ScoreTextGoldenNotesScore' + IntToStr(I));
        ThemeLoadText(Score.TextTotal[I], 'ScoreTextTotal' + IntToStr(I));
        ThemeLoadText(Score.TextTotalScore[I], 'ScoreTextTotalScore' + IntToStr(I));

        ThemeLoadStatic(Score.StaticBoxLightest[I], 'ScoreStaticBoxLightest' + IntToStr(I));
        ThemeLoadStatic(Score.StaticBoxLight[I], 'ScoreStaticBoxLight' + IntToStr(I));
        ThemeLoadStatic(Score.StaticBoxDark[I], 'ScoreStaticBoxDark' + IntToStr(I));

        ThemeLoadStatic(Score.StaticBackLevel[I], 'ScoreStaticBackLevel' + IntToStr(I));
        ThemeLoadStatic(Score.StaticBackLevelRound[I], 'ScoreStaticBackLevelRound' + IntToStr(I));
        ThemeLoadStatic(Score.StaticLevel[I], 'ScoreStaticLevel' + IntToStr(I));
        ThemeLoadStatic(Score.StaticLevelRound[I], 'ScoreStaticLevelRound' + IntToStr(I));
      end;

      // Top
      ThemeLoadBasic(Top, 'Top');
      
      ThemeLoadText(Top.TextLevel, 'TopTextLevel');
      ThemeLoadText(Top.TextArtistTitle, 'TopTextArtistTitle');
      ThemeLoadStatics(Top.StaticNumber, 'TopStaticNumber');
      ThemeLoadTexts(Top.TextNumber, 'TopTextNumber');
      ThemeLoadTexts(Top.TextName, 'TopTextName');
      ThemeLoadTexts(Top.TextScore, 'TopTextScore');
      ThemeLoadTexts(Top.TextDate, 'TopTextDate');

      // Options
      ThemeLoadBasic(Options, 'Options');

      ThemeLoadButton(Options.ButtonGame, 'OptionsButtonGame');
      ThemeLoadButton(Options.ButtonGraphics, 'OptionsButtonGraphics');
      ThemeLoadButton(Options.ButtonSound, 'OptionsButtonSound');
      ThemeLoadButton(Options.ButtonLyrics, 'OptionsButtonLyrics');
      ThemeLoadButton(Options.ButtonThemes, 'OptionsButtonThemes');
      ThemeLoadButton(Options.ButtonRecord, 'OptionsButtonRecord');
      ThemeLoadButton(Options.ButtonAdvanced, 'OptionsButtonAdvanced');
      ThemeLoadButton(Options.ButtonExit, 'OptionsButtonExit');

      {{$IFDEF TRANSLATE}
      Options.Description[0] := Language.Translate('SING_OPTIONS_GAME');
      Options.Description[1] := Language.Translate('SING_OPTIONS_GRAPHICS');
      Options.Description[2] := Language.Translate('SING_OPTIONS_SOUND');
      Options.Description[3] := Language.Translate('SING_OPTIONS_LYRICS');
      Options.Description[4] := Language.Translate('SING_OPTIONS_THEMES');
      Options.Description[5] := Language.Translate('SING_OPTIONS_RECORD');
      Options.Description[6] := Language.Translate('SING_OPTIONS_ADVANCED');
      Options.Description[7] := Language.Translate('SING_OPTIONS_EXIT');
      {{$ENDIF}

      ThemeLoadText(Options.TextDescription, 'OptionsTextDescription');
      Options.TextDescription.Text := Options.Description[0];

      // Options Game
      ThemeLoadBasic(OptionsGame, 'OptionsGame');

      ThemeLoadSelect(OptionsGame.SelectPlayers, 'OptionsGameSelectPlayers');
      ThemeLoadSelect(OptionsGame.SelectDifficulty, 'OptionsGameSelectDifficulty');
      ThemeLoadSelectSlide(OptionsGame.SelectLanguage, 'OptionsGameSelectSlideLanguage');
      ThemeLoadSelect(OptionsGame.SelectTabs, 'OptionsGameSelectTabs');
      ThemeLoadSelectSlide(OptionsGame.SelectSorting, 'OptionsGameSelectSlideSorting');
      ThemeLoadSelectSlide(OptionsGame.SelectShuffleTime, 'OptionsGameSelectShuffleTime');
      ThemeLoadSelect(OptionsGame.SelectDebug, 'OptionsGameSelectDebug');
      ThemeLoadButton(OptionsGame.ButtonExit, 'OptionsGameButtonExit');

      // Options Graphics
      ThemeLoadBasic(OptionsGraphics, 'OptionsGraphics');

      ThemeLoadSelect(OptionsGraphics.SelectFullscreen, 'OptionsGraphicsSelectFullscreen');
      ThemeLoadSelectSlide(OptionsGraphics.SelectSlideResolution, 'OptionsGraphicsSelectSlideResolution');
      ThemeLoadSelect(OptionsGraphics.SelectDepth, 'OptionsGraphicsSelectDepth');
      ThemeLoadSelect(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope');
      ThemeLoadSelect(OptionsGraphics.SelectLineBonus, 'OptionsGraphicsSelectLineBonus');
      ThemeLoadSelectSlide(OptionsGraphics.SelectSlideMovieSize, 'OptionsGraphicsSelectSlideMovieSize');
      ThemeLoadSelect(OptionsGraphics.SelectMoviePreview, 'OptionsGraphicsSelectMoviePreview');
      ThemeLoadButton(OptionsGraphics.ButtonExit, 'OptionsGraphicsButtonExit');

      // Options Sound
      ThemeLoadBasic(OptionsSound, 'OptionsSound');

      ThemeLoadSelect(OptionsSound.SelectMicBoost, 'OptionsSoundSelectMicBoost');
      ThemeLoadSelect(OptionsSound.SelectClickAssist, 'OptionsSoundSelectClickAssist');
      ThemeLoadSelect(OptionsSound.SelectBeatClick, 'OptionsSoundSelectBeatClick');
      ThemeLoadSelect(OptionsSound.SelectThreshold, 'OptionsSoundSelectThreshold');
      //Song Preview
      ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewVolume, 'OptionsSoundSelectSlidePreviewVolume');
      ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewFading, 'OptionsSoundSelectSlidePreviewFading');
      ThemeLoadSelectSlide(OptionsSound.SelectSlideDelay, 'OptionsSoundSelectSlideDelay');

      ThemeLoadButton(OptionsSound.ButtonExit, 'OptionsSoundButtonExit');

      // Options Lyrics
      ThemeLoadBasic(OptionsLyrics, 'OptionsLyrics');

      ThemeLoadSelect(OptionsLyrics.SelectLyricsFont, 'OptionsLyricsSelectLyricsFont');
      ThemeLoadSelect(OptionsLyrics.SelectLyricsEffect, 'OptionsLyricsSelectLyricsEffect');
      ThemeLoadSelect(OptionsLyrics.SelectSolmization, 'OptionsLyricsSelectSolmization');
      ThemeLoadButton(OptionsLyrics.ButtonExit, 'OptionsLyricsButtonExit');

      // Options Themes
      ThemeLoadBasic(OptionsThemes, 'OptionsThemes');

      ThemeLoadSelectSlide(OptionsThemes.SelectTheme, 'OptionsThemesSelectTheme');
      ThemeLoadSelectSlide(OptionsThemes.SelectSkin, 'OptionsThemesSelectSkin');
      ThemeLoadSelectSlide(OptionsThemes.SelectColor, 'OptionsThemesSelectColor');
      ThemeLoadButton(OptionsThemes.ButtonExit, 'OptionsThemesButtonExit');

      // Options Record
      ThemeLoadBasic(OptionsRecord, 'OptionsRecord');

      ThemeLoadSelectSlide(OptionsRecord.SelectSlideCard, 'OptionsRecordSelectSlideCard');
      ThemeLoadSelectSlide(OptionsRecord.SelectSlideInput,  'OptionsRecordSelectSlideInput');
      ThemeLoadSelectSlide(OptionsRecord.SelectSlideChannelL, 'OptionsRecordSelectSlideChannelL');
      ThemeLoadSelectSlide(OptionsRecord.SelectSlideChannelR, 'OptionsRecordSelectSlideChannelR');

      ThemeLoadSelectSlide(OptionsRecord.SelectSlideWebCamOnOff, 'OptionsRecordSelectSlideWebCamOnOff');
      ThemeLoadSelectSlide(OptionsRecord.SelectSlideWebCamDevice, 'OptionsRecordSelectSlideWebCamDevice');
      ThemeLoadSelectSlide(OptionsRecord.SelectSlideWebCamMedia, 'OptionsRecordSelectSlideWebCamMedia');

      ThemeLoadButton(OptionsRecord.ButtonExit, 'OptionsRecordButtonExit');

      //Options Advanced
      ThemeLoadBasic(OptionsAdvanced, 'OptionsAdvanced');

      ThemeLoadSelect       (OptionsAdvanced.SelectLoadAnimation, 'OptionsAdvancedSelectLoadAnimation');
      ThemeLoadSelect       (OptionsAdvanced.SelectScreenFade, 'OptionsAdvancedSelectScreenFade');
      ThemeLoadSelect       (OptionsAdvanced.SelectEffectSing, 'OptionsAdvancedSelectEffectSing');
      ThemeLoadSelect       (OptionsAdvanced.SelectLineBonus, 'OptionsAdvancedSelectLineBonus');
      ThemeLoadSelectSlide  (OptionsAdvanced.SelectOnSongClick, 'OptionsAdvancedSelectSlideOnSongClick');
      ThemeLoadSelect       (OptionsAdvanced.SelectAskbeforeDel, 'OptionsAdvancedSelectAskbeforeDel');
      ThemeLoadSelect       (OptionsAdvanced.SelectPartyPopup, 'OptionsAdvancedSelectPartyPopup');
      ThemeLoadSelect       (OptionsAdvanced.SelectSumPlayers, 'OptionsAdvancedSelectSumPlayers');
      ThemeLoadButton       (OptionsAdvanced.ButtonExit, 'OptionsAdvancedButtonExit');

      //error and check popup
      ThemeLoadBasic (ErrorPopup, 'ErrorPopup');
      ThemeLoadButton(ErrorPopup.Button1, 'ErrorPopupButton1');
      ThemeLoadText  (ErrorPopup.TextError,'ErrorPopupText');
      ThemeLoadBasic (CheckPopup, 'CheckPopup');
      ThemeLoadButton(CheckPopup.Button1, 'CheckPopupButton1');
      ThemeLoadButton(CheckPopup.Button2, 'CheckPopupButton2');
      ThemeLoadText(CheckPopup.TextCheck , 'CheckPopupText');

      //help popup
      ThemeLoadBasic (HelpPopup, 'HelpPopup');
      ThemeLoadButton(HelpPopup.Button1, 'HelpPopupButton1');
      
      //Song Menu
      ThemeLoadBasic (SongMenu, 'SongMenu');
      ThemeLoadButton(SongMenu.Button1, 'SongMenuButton1');
      ThemeLoadButton(SongMenu.Button2, 'SongMenuButton2');
      ThemeLoadButton(SongMenu.Button3, 'SongMenuButton3');
      ThemeLoadButton(SongMenu.Button4, 'SongMenuButton4');
      ThemeLoadSelectSlide(SongMenu.SelectSlide3, 'SongMenuSelectSlide3');

      ThemeLoadText(SongMenu.TextMenu, 'SongMenuTextMenu');

      //Song Jumpto
      ThemeLoadBasic (SongJumpto, 'SongJumpto');
      ThemeLoadButton(SongJumpto.ButtonSearchText, 'SongJumptoButtonSearchText');
      ThemeLoadSelectSlide(SongJumpto.SelectSlideType, 'SongJumptoSelectSlideType');
      ThemeLoadText(SongJumpto.TextFound, 'SongJumptoTextFound');
      //Translations
      SongJumpto.IType[0] := Language.Translate('SONG_JUMPTO_TYPE1');
      SongJumpto.IType[1] := Language.Translate('SONG_JUMPTO_TYPE2');
      SongJumpto.IType[2] := Language.Translate('SONG_JUMPTO_TYPE3');
      SongJumpto.SongsFound := Language.Translate('SONG_JUMPTO_SONGSFOUND');
      SongJumpto.NoSongsFound := Language.Translate('SONG_JUMPTO_NOSONGSFOUND');
      SongJumpto.CatText := Language.Translate('SONG_JUMPTO_CATTEXT');

      //Party Screens:
      //Party NewRound
      ThemeLoadBasic(PartyNewRound, 'PartyNewRound');

      ThemeLoadText (PartyNewRound.TextRound1, 'PartyNewRoundTextRound1');
      ThemeLoadText (PartyNewRound.TextRound2, 'PartyNewRoundTextRound2');
      ThemeLoadText (PartyNewRound.TextRound3, 'PartyNewRoundTextRound3');
      ThemeLoadText (PartyNewRound.TextRound4, 'PartyNewRoundTextRound4');
      ThemeLoadText (PartyNewRound.TextRound5, 'PartyNewRoundTextRound5');
      ThemeLoadText (PartyNewRound.TextRound6, 'PartyNewRoundTextRound6');
      ThemeLoadText (PartyNewRound.TextRound7, 'PartyNewRoundTextRound7');
      ThemeLoadText (PartyNewRound.TextWinner1, 'PartyNewRoundTextWinner1');
      ThemeLoadText (PartyNewRound.TextWinner2, 'PartyNewRoundTextWinner2');
      ThemeLoadText (PartyNewRound.TextWinner3, 'PartyNewRoundTextWinner3');
      ThemeLoadText (PartyNewRound.TextWinner4, 'PartyNewRoundTextWinner4');
      ThemeLoadText (PartyNewRound.TextWinner5, 'PartyNewRoundTextWinner5');
      ThemeLoadText (PartyNewRound.TextWinner6, 'PartyNewRoundTextWinner6');
      ThemeLoadText (PartyNewRound.TextWinner7, 'PartyNewRoundTextWinner7');
      ThemeLoadText (PartyNewRound.TextNextRound, 'PartyNewRoundTextNextRound');
      ThemeLoadText (PartyNewRound.TextNextRoundNo, 'PartyNewRoundTextNextRoundNo');
      ThemeLoadText (PartyNewRound.TextNextPlayer1, 'PartyNewRoundTextNextPlayer1');
      ThemeLoadText (PartyNewRound.TextNextPlayer2, 'PartyNewRoundTextNextPlayer2');
      ThemeLoadText (PartyNewRound.TextNextPlayer3, 'PartyNewRoundTextNextPlayer3');

      ThemeLoadStatic (PartyNewRound.StaticRound1, 'PartyNewRoundStaticRound1');
      ThemeLoadStatic (PartyNewRound.StaticRound2, 'PartyNewRoundStaticRound2');
      ThemeLoadStatic (PartyNewRound.StaticRound3, 'PartyNewRoundStaticRound3');
      ThemeLoadStatic (PartyNewRound.StaticRound4, 'PartyNewRoundStaticRound4');
      ThemeLoadStatic (PartyNewRound.StaticRound5, 'PartyNewRoundStaticRound5');
      ThemeLoadStatic (PartyNewRound.StaticRound6, 'PartyNewRoundStaticRound6');
      ThemeLoadStatic (PartyNewRound.StaticRound7, 'PartyNewRoundStaticRound7');

      ThemeLoadText (PartyNewRound.TextScoreTeam1, 'PartyNewRoundTextScoreTeam1');
      ThemeLoadText (PartyNewRound.TextScoreTeam2, 'PartyNewRoundTextScoreTeam2');
      ThemeLoadText (PartyNewRound.TextScoreTeam3, 'PartyNewRoundTextScoreTeam3');
      ThemeLoadText (PartyNewRound.TextNameTeam1, 'PartyNewRoundTextNameTeam1');
      ThemeLoadText (PartyNewRound.TextNameTeam2, 'PartyNewRoundTextNameTeam2');
      ThemeLoadText (PartyNewRound.TextNameTeam3, 'PartyNewRoundTextNameTeam3');

      ThemeLoadText (PartyNewRound.TextTeam1Players, 'PartyNewRoundTextTeam1Players');
      ThemeLoadText (PartyNewRound.TextTeam2Players, 'PartyNewRoundTextTeam2Players');
      ThemeLoadText (PartyNewRound.TextTeam3Players, 'PartyNewRoundTextTeam3Players');

      ThemeLoadStatic (PartyNewRound.StaticTeam1, 'PartyNewRoundStaticTeam1');
      ThemeLoadStatic (PartyNewRound.StaticTeam2, 'PartyNewRoundStaticTeam2');
      ThemeLoadStatic (PartyNewRound.StaticTeam3, 'PartyNewRoundStaticTeam3');
      ThemeLoadStatic (PartyNewRound.StaticNextPlayer1, 'PartyNewRoundStaticNextPlayer1');
      ThemeLoadStatic (PartyNewRound.StaticNextPlayer2, 'PartyNewRoundStaticNextPlayer2');
      ThemeLoadStatic (PartyNewRound.StaticNextPlayer3, 'PartyNewRoundStaticNextPlayer3');

      //Party NewRound M2
      ThemeLoadBasic(PartyNewRoundM2, 'PartyNewRoundM2');

      for I := 1 to 9 do
      begin
        ThemeLoadText (PartyNewRoundM2.TextRound[I], 'PartyNewRoundM2TextRound'+IntToStr(I));
        ThemeLoadText (PartyNewRoundM2.TextWinner[I], 'PartyNewRoundM2TextWinner'+IntToStr(I));
        ThemeLoadStatic (PartyNewRoundM2.StaticRound[I], 'PartyNewRoundM2StaticRound'+IntToStr(I));
        ThemeLoadStatic (PartyNewRoundM2.StaticTable[I], 'PartyNewRoundM2StaticTable'+IntToStr(I));
      end;

      ThemeLoadText (PartyNewRoundM2.TextNextRound, 'PartyNewRoundM2TextNextRound');
      ThemeLoadText (PartyNewRoundM2.TextNextPlayer1, 'PartyNewRoundM2TextNextPlayer1');
      ThemeLoadText (PartyNewRoundM2.TextNextPlayer2, 'PartyNewRoundM2TextNextPlayer2');
      ThemeLoadText (PartyNewRoundM2.TextHandicap, 'PartyNewRoundM2TextHandicap');

      {ThemeLoadText (PartyNewRoundM2.TextScoreTeam1, 'PartyNewRoundTextScoreTeam1');
      ThemeLoadText (PartyNewRoundM2.TextScoreTeam2, 'PartyNewRoundTextScoreTeam2');
      ThemeLoadText (PartyNewRoundM2.TextNameTeam1, 'PartyNewRoundTextNameTeam1');
      ThemeLoadText (PartyNewRoundM2.TextNameTeam2, 'PartyNewRoundTextNameTeam2');}

      //ThemeLoadStatic (PartyNewRoundM2.StaticTeam1, 'PartyNewRoundM2StaticTeam1');
      //ThemeLoadStatic (PartyNewRoundM2.StaticTeam2, 'PartyNewRoundM2StaticTeam2');


      ThemeLoadStatic (PartyNewRoundM2.StaticNextPlayer1, 'PartyNewRoundM2StaticNextPlayer1');
      ThemeLoadStatic (PartyNewRoundM2.StaticNextPlayer2, 'PartyNewRoundM2StaticNextPlayer2');
      ThemeLoadStatic (PartyNewRoundM2.StaticHandicap, 'PartyNewRoundM2StaticHandicap');

      for I := 1 to 7 do
      begin
        for J := 1 to 9 do
        begin
          ThemeLoadText (PartyNewRoundM2.TextTableName[J,I], 'PartyNewRoundM2TextTableName' +
            IntToStr(J) + IntToStr(I));
        end;
      end;


      //Party Score
      ThemeLoadBasic(PartyScore, 'PartyScore');

      ThemeLoadText (PartyScore.TextScoreTeam1, 'PartyScoreTextScoreTeam1');
      ThemeLoadText (PartyScore.TextScoreTeam2, 'PartyScoreTextScoreTeam2');
      ThemeLoadText (PartyScore.TextScoreTeam3, 'PartyScoreTextScoreTeam3');
      ThemeLoadText (PartyScore.TextNameTeam1, 'PartyScoreTextNameTeam1');
      ThemeLoadText (PartyScore.TextNameTeam2, 'PartyScoreTextNameTeam2');
      ThemeLoadText (PartyScore.TextNameTeam3, 'PartyScoreTextNameTeam3');

      ThemeLoadStatic (PartyScore.StaticTeam1, 'PartyScoreStaticTeam1');
      ThemeLoadStatic (PartyScore.StaticTeam1BG, 'PartyScoreStaticTeam1BG');
      ThemeLoadStatic (PartyScore.StaticTeam1Deco, 'PartyScoreStaticTeam1Deco');
      ThemeLoadStatic (PartyScore.StaticTeam2, 'PartyScoreStaticTeam2');
      ThemeLoadStatic (PartyScore.StaticTeam2BG, 'PartyScoreStaticTeam2BG');
      ThemeLoadStatic (PartyScore.StaticTeam2Deco, 'PartyScoreStaticTeam2Deco');
      ThemeLoadStatic (PartyScore.StaticTeam3, 'PartyScoreStaticTeam3');
      ThemeLoadStatic (PartyScore.StaticTeam3BG, 'PartyScoreStaticTeam3BG');
      ThemeLoadStatic (PartyScore.StaticTeam3Deco, 'PartyScoreStaticTeam3Deco');

      //Load Party Score DecoTextures Object
      PartyScore.DecoTextures.ChangeTextures := (ThemeIni.ReadInteger('PartyScoreDecoTextures', 'ChangeTextures', 0) = 1);

      PartyScore.DecoTextures.FirstTexture   :=  ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstTexture', '');
      PartyScore.DecoTextures.FirstTyp   :=  ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstTyp', 'Note Black');
      PartyScore.DecoTextures.FirstColor   :=  ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstColor', 'Black');

      PartyScore.DecoTextures.SecondTexture   :=  ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondTexture', '');
      PartyScore.DecoTextures.SecondTyp   :=  ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondTyp', 'Note Black');
      PartyScore.DecoTextures.SecondColor   :=  ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondColor', 'Black');

      PartyScore.DecoTextures.ThirdTexture   :=  ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdTexture', '');
      PartyScore.DecoTextures.ThirdTyp   :=  ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdTyp', 'Note Black');
      PartyScore.DecoTextures.ThirdColor   :=  ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdColor', 'Black');

      ThemeLoadText (PartyScore.TextWinner, 'PartyScoreTextWinner');

      //Party Win
      ThemeLoadBasic(PartyWin, 'PartyWin');

      ThemeLoadText (PartyWin.TextScoreTeam1, 'PartyWinTextScoreTeam1');
      ThemeLoadText (PartyWin.TextScoreTeam2, 'PartyWinTextScoreTeam2');
      ThemeLoadText (PartyWin.TextScoreTeam3, 'PartyWinTextScoreTeam3');
      ThemeLoadText (PartyWin.TextNameTeam1, 'PartyWinTextNameTeam1');
      ThemeLoadText (PartyWin.TextNameTeam2, 'PartyWinTextNameTeam2');
      ThemeLoadText (PartyWin.TextNameTeam3, 'PartyWinTextNameTeam3');

      ThemeLoadStatic (PartyWin.StaticTeam1, 'PartyWinStaticTeam1');
      ThemeLoadStatic (PartyWin.StaticTeam1BG, 'PartyWinStaticTeam1BG');
      ThemeLoadStatic (PartyWin.StaticTeam1Deco, 'PartyWinStaticTeam1Deco');
      ThemeLoadStatic (PartyWin.StaticTeam2, 'PartyWinStaticTeam2');
      ThemeLoadStatic (PartyWin.StaticTeam2BG, 'PartyWinStaticTeam2BG');
      ThemeLoadStatic (PartyWin.StaticTeam2Deco, 'PartyWinStaticTeam2Deco');
      ThemeLoadStatic (PartyWin.StaticTeam3, 'PartyWinStaticTeam3');
      ThemeLoadStatic (PartyWin.StaticTeam3BG, 'PartyWinStaticTeam3BG');
      ThemeLoadStatic (PartyWin.StaticTeam3Deco, 'PartyWinStaticTeam3Deco');

      ThemeLoadText (PartyWin.TextWinner, 'PartyWinTextWinner');

      //Party Options
      ThemeLoadBasic(PartyOptions, 'PartyOptions');
      ThemeLoadSelectSlide(PartyOptions.SelectLevel, 'PartyOptionsSelectLevel');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayList, 'PartyOptionsSelectPlayList');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayList2, 'PartyOptionsSelectPlayList2');
      ThemeLoadSelectSlide(PartyOptions.SelectRounds, 'PartyOptionsSelectRounds');
      ThemeLoadSelectSlide(PartyOptions.SelectTeams, 'PartyOptionsSelectTeams');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayers1, 'PartyOptionsSelectPlayers1');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayers2, 'PartyOptionsSelectPlayers2');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayers3, 'PartyOptionsSelectPlayers3');

      //Party Options M2
      ThemeLoadBasic(PartyOptionsM2, 'PartyOptionsM2');
      ThemeLoadSelectSlide(PartyOptionsM2.SelectLevel, 'PartyOptionsM2SelectLevel');
      ThemeLoadSelectSlide(PartyOptionsM2.SelectPlayList, 'PartyOptionsM2SelectPlayList');
      ThemeLoadSelectSlide(PartyOptionsM2.SelectPlayList2, 'PartyOptionsM2SelectPlayList2');
      ThemeLoadSelectSlide(PartyOptionsM2.SelectPlayers1, 'PartyOptionsM2SelectPlayers');
      ThemeLoadSelectSlide(PartyOptionsM2.SelectRounds, 'PartyOptionsM2SelectRounds');
      ThemeLoadSelectSlide(PartyOptionsM2.SelectOptionPlugin, 'PartyOptionsM2SelectOptionPlugin');
      ThemeLoadSelectSlide(PartyOptionsM2.SelectOptionHandicap, 'PartyOptionsM2SelectOptionHandicap');

      //Party Player
      ThemeLoadBasic(PartyPlayer, 'PartyPlayer');
      ThemeLoadButton(PartyPlayer.Team1Name, 'PartyPlayerTeam1Name');
      ThemeLoadButton(PartyPlayer.Player1Name, 'PartyPlayerPlayer1Name');
      ThemeLoadButton(PartyPlayer.Player2Name, 'PartyPlayerPlayer2Name');
      ThemeLoadButton(PartyPlayer.Player3Name, 'PartyPlayerPlayer3Name');
      ThemeLoadButton(PartyPlayer.Player4Name, 'PartyPlayerPlayer4Name');

      ThemeLoadButton(PartyPlayer.Team2Name, 'PartyPlayerTeam2Name');
      ThemeLoadButton(PartyPlayer.Player5Name, 'PartyPlayerPlayer5Name');
      ThemeLoadButton(PartyPlayer.Player6Name, 'PartyPlayerPlayer6Name');
      ThemeLoadButton(PartyPlayer.Player7Name, 'PartyPlayerPlayer7Name');
      ThemeLoadButton(PartyPlayer.Player8Name, 'PartyPlayerPlayer8Name');

      ThemeLoadButton(PartyPlayer.Team3Name, 'PartyPlayerTeam3Name');
      ThemeLoadButton(PartyPlayer.Player9Name, 'PartyPlayerPlayer9Name');
      ThemeLoadButton(PartyPlayer.Player10Name, 'PartyPlayerPlayer10Name');
      ThemeLoadButton(PartyPlayer.Player11Name, 'PartyPlayerPlayer11Name');
      ThemeLoadButton(PartyPlayer.Player12Name, 'PartyPlayerPlayer12Name');

      //Party Player M2
      ThemeLoadBasic(PartyPlayerM2, 'PartyPlayerM2');

      ThemeLoadButton(PartyPlayerM2.Player1Name, 'PartyPlayerM2Player1Name');
      ThemeLoadButton(PartyPlayerM2.Player2Name, 'PartyPlayerM2Player2Name');
      ThemeLoadButton(PartyPlayerM2.Player3Name, 'PartyPlayerM2Player3Name');
      ThemeLoadButton(PartyPlayerM2.Player4Name, 'PartyPlayerM2Player4Name');
      ThemeLoadButton(PartyPlayerM2.Player5Name, 'PartyPlayerM2Player5Name');
      ThemeLoadButton(PartyPlayerM2.Player6Name, 'PartyPlayerM2Player6Name');
      ThemeLoadButton(PartyPlayerM2.Player7Name, 'PartyPlayerM2Player7Name');
      ThemeLoadButton(PartyPlayerM2.Player8Name, 'PartyPlayerM2Player8Name');
      ThemeLoadButton(PartyPlayerM2.Player9Name, 'PartyPlayerM2Player9Name');

      {ThemeLoadButton(ButtonNext, 'PartyPlayerButtonNext');
      ThemeLoadButton(ButtonPrev, 'PartyPlayerButtonPrev');}

      ThemeLoadBasic(StatMain, 'StatMain');

      ThemeLoadButton(StatMain.ButtonScores, 'StatMainButtonScores');
      ThemeLoadButton(StatMain.ButtonSingers, 'StatMainButtonSingers');
      ThemeLoadButton(StatMain.ButtonSongs, 'StatMainButtonSongs');
      ThemeLoadButton(StatMain.ButtonBands, 'StatMainButtonBands');
      ThemeLoadButton(StatMain.ButtonExit, 'StatMainButtonExit');

      ThemeLoadText (StatMain.TextOverview, 'StatMainTextOverview');


      ThemeLoadBasic(StatDetail, 'StatDetail');

      ThemeLoadButton(StatDetail.ButtonNext, 'StatDetailButtonNext');
      ThemeLoadButton(StatDetail.ButtonPrev, 'StatDetailButtonPrev');
      ThemeLoadButton(StatDetail.ButtonReverse, 'StatDetailButtonReverse');
      ThemeLoadButton(StatDetail.ButtonExit, 'StatDetailButtonExit');

      ThemeLoadText (StatDetail.TextDescription, 'StatDetailTextDescription');
      ThemeLoadText (StatDetail.TextPage, 'StatDetailTextPage');
      ThemeLoadTexts(StatDetail.TextList, 'StatDetailTextList');

      //Translate Texts
      StatDetail.Description[0] := Language.Translate('STAT_DESC_SCORES');
      StatDetail.Description[1] := Language.Translate('STAT_DESC_SINGERS');
      StatDetail.Description[2] := Language.Translate('STAT_DESC_SONGS');
      StatDetail.Description[3] := Language.Translate('STAT_DESC_BANDS');

      StatDetail.DescriptionR[0] := Language.Translate('STAT_DESC_SCORES_REVERSED');
      StatDetail.DescriptionR[1] := Language.Translate('STAT_DESC_SINGERS_REVERSED');
      StatDetail.DescriptionR[2] := Language.Translate('STAT_DESC_SONGS_REVERSED');
      StatDetail.DescriptionR[3] := Language.Translate('STAT_DESC_BANDS_REVERSED');

      StatDetail.FormatStr[0] := Language.Translate('STAT_FORMAT_SCORES');
      StatDetail.FormatStr[1] := Language.Translate('STAT_FORMAT_SINGERS');
      StatDetail.FormatStr[2] := Language.Translate('STAT_FORMAT_SONGS');
      StatDetail.FormatStr[3] := Language.Translate('STAT_FORMAT_BANDS');

      StatDetail.PageStr := Language.Translate('STAT_PAGE');

      //Playlist Translations
      Playlist.CatText := Language.Translate('PLAYLIST_CATTEXT');

      //Level Translations
      //Fill ILevel
      ILevel[0] := Language.Translate('SING_EASY');
      ILevel[1] := Language.Translate('SING_MEDIUM');
      ILevel[2] := Language.Translate('SING_HARD');
    end;

    ThemeIni.Free;
  end;
end;

procedure TTheme.ThemeLoadBasic(Theme: TThemeBasic; Name: string);
begin
  ThemeLoadBackground(Theme.Background, Name);
  ThemeLoadTexts(Theme.Text, Name + 'Text');
  ThemeLoadStatics(Theme.Static, Name + 'Static');
  ThemeLoadButtonCollections(Theme.ButtonCollection, Name + 'ButtonCollection');

  LastThemeBasic := Theme;
end;

procedure TTheme.ThemeLoadBackground(var ThemeBackground: TThemeBackground; Name: string);
begin
  ThemeBackground.Tex := ThemeIni.ReadString(Name + 'Background', 'Tex', '');
end;

procedure TTheme.ThemeLoadText(var ThemeText: TThemeText; Name: string);
var
  C:    integer;
begin
  DecimalSeparator := '.';
  ThemeText.X := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeText.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeText.W := ThemeIni.ReadInteger(Name, 'W', 0);

  ThemeText.ColR := ThemeIni.ReadFloat(Name, 'ColR', 0);
  ThemeText.ColG := ThemeIni.ReadFloat(Name, 'ColG', 0);
  ThemeText.ColB := ThemeIni.ReadFloat(Name, 'ColB', 0);

  ThemeText.Font := ThemeIni.ReadInteger(Name, 'Font', 0);
  ThemeText.Size := ThemeIni.ReadInteger(Name, 'Size', 0);
  ThemeText.Align := ThemeIni.ReadInteger(Name, 'Align', 0);

  {{$IFDEF TRANSLATE}
  ThemeText.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
  {{$ELSE}{
  ThemeText.Text := ThemeIni.ReadString(Name, 'Text', '');
  {$ENDIF}

  ThemeText.Color := ThemeIni.ReadString(Name, 'Color', '');

  C := ColorExists(ThemeText.Color);
  if C >= 0 then begin
    ThemeText.ColR := Color[C].RGB.R;
    ThemeText.ColG := Color[C].RGB.G;
    ThemeText.ColB := Color[C].RGB.B;
  end;

  DecimalSeparator := ',';
end;

procedure TTheme.ThemeLoadTexts(var ThemeText: AThemeText; Name: string);
var
  T:      integer;
begin
  T := 1;
  while ThemeIni.SectionExists(Name + IntToStr(T)) do begin
    SetLength(ThemeText, T);
    ThemeLoadText(ThemeText[T-1], Name + IntToStr(T));
    Inc(T);
  end;
end;

procedure TTheme.ThemeLoadStatic(var ThemeStatic: TThemeStatic; Name: string);
var
  C:  integer;
begin
  DecimalSeparator := '.';

  ThemeStatic.Tex := ThemeIni.ReadString(Name, 'Tex', '');

  ThemeStatic.X := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeStatic.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeStatic.Z := ThemeIni.ReadFloat(Name, 'Z', 0);
  ThemeStatic.W := ThemeIni.ReadInteger(Name, 'W', 0);
  ThemeStatic.H := ThemeIni.ReadInteger(Name, 'H', 0);

  ThemeStatic.Typ := ThemeIni.ReadString(Name, 'Type', '');
  ThemeStatic.Color := ThemeIni.ReadString(Name, 'Color', '');

  C := ColorExists(ThemeStatic.Color);
  if C >= 0 then begin
    ThemeStatic.ColR := Color[C].RGB.R;
    ThemeStatic.ColG := Color[C].RGB.G;
    ThemeStatic.ColB := Color[C].RGB.B;
  end;

  ThemeStatic.TexX1 := ThemeIni.ReadFloat(Name, 'TexX1', 0);
  ThemeStatic.TexY1 := ThemeIni.ReadFloat(Name, 'TexY1', 0);
  ThemeStatic.TexX2 := ThemeIni.ReadFloat(Name, 'TexX2', 1);
  ThemeStatic.TexY2 := ThemeIni.ReadFloat(Name, 'TexY2', 1);

  //Reflection Mod
  ThemeStatic.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0) = 1);
  ThemeStatic.ReflectionSpacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15);

  DecimalSeparator := ',';
end;

procedure TTheme.ThemeLoadStatics(var ThemeStatic: AThemeStatic; Name: string);
var
  S:      integer;
begin
  S := 1;
  while ThemeIni.SectionExists(Name + IntToStr(S)) do begin
    SetLength(ThemeStatic, S);
    ThemeLoadStatic(ThemeStatic[S-1], Name + IntToStr(S));
    Inc(S);
  end;
end;

//Button Collection Mod
procedure TTheme.ThemeLoadButtonCollection(var Collection: TThemeButtonCollection; Name: string);
var T: Integer;
begin
  //Load Collection Style
  ThemeLoadButton(Collection.Style, Name);

  //Load Other Attributes
  T := ThemeIni.ReadInteger (Name, 'FirstChild', 0);
  if (T > 0) And (T < 256) then
    Collection.FirstChild := T
  else
    Collection.FirstChild := 0;
end;

procedure TTheme.ThemeLoadButtonCollections(var Collections: AThemeButtonCollection; Name: string);
var
  I:      integer;
begin
  I := 1;
  while ThemeIni.SectionExists(Name + IntToStr(I)) do begin
    SetLength(Collections, I);
    ThemeLoadButtonCollection(Collections[I-1], Name + IntToStr(I));
    Inc(I);
  end;
end;
//End Button Collection Mod

procedure TTheme.ThemeLoadButton(var ThemeButton: TThemeButton; Name: string; const Collections: PAThemeButtonCollection);
var
  C:      integer;
  TLen:   integer;
  T:      integer;
  Collections2: PAThemeButtonCollection;
begin
  if not ThemeIni.SectionExists(Name) then
  begin
    ThemeButton.Visible := False;
    exit;
  end;
  DecimalSeparator := '.';
  ThemeButton.Tex := ThemeIni.ReadString(Name, 'Tex', '');
  ThemeButton.X := ThemeIni.ReadInteger (Name, 'X', 0);
  ThemeButton.Y := ThemeIni.ReadInteger (Name, 'Y', 0);
  ThemeButton.Z := ThemeIni.ReadFloat   (Name, 'Z', 0);
  ThemeButton.W := ThemeIni.ReadInteger (Name, 'W', 0);
  ThemeButton.H := ThemeIni.ReadInteger (Name, 'H', 0);

  ThemeButton.Typ := ThemeIni.ReadString(Name, 'Type', '');

  //Reflection Mod
  ThemeButton.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0) = 1);
  ThemeButton.ReflectionSpacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15);

  ThemeButton.ColR := ThemeIni.ReadFloat(Name, 'ColR', 1);
  ThemeButton.ColG := ThemeIni.ReadFloat(Name, 'ColG', 1);
  ThemeButton.ColB := ThemeIni.ReadFloat(Name, 'ColB', 1);
  ThemeButton.Int :=  ThemeIni.ReadFloat(Name, 'Int', 1);
  ThemeButton.DColR := ThemeIni.ReadFloat(Name, 'DColR', 1);
  ThemeButton.DColG := ThemeIni.ReadFloat(Name, 'DColG', 1);
  ThemeButton.DColB := ThemeIni.ReadFloat(Name, 'DColB', 1);
  ThemeButton.DInt :=  ThemeIni.ReadFloat(Name, 'DInt', 1);

  ThemeButton.Color := ThemeIni.ReadString(Name, 'Color', '');
  C := ColorExists(ThemeButton.Color);
  if C >= 0 then begin
    ThemeButton.ColR := Color[C].RGB.R;
    ThemeButton.ColG := Color[C].RGB.G;
    ThemeButton.ColB := Color[C].RGB.B;
  end;

  ThemeButton.DColor := ThemeIni.ReadString(Name, 'DColor', '');
  C := ColorExists(ThemeButton.DColor);
  if C >= 0 then begin
    ThemeButton.DColR := Color[C].RGB.R;
    ThemeButton.DColG := Color[C].RGB.G;
    ThemeButton.DColB := Color[C].RGB.B;
  end;

  ThemeButton.Visible := (ThemeIni.ReadInteger(Name, 'Visible', 1) = 1);

  //Fade Mod
  ThemeButton.SelectH := ThemeIni.ReadInteger (Name, 'SelectH', ThemeButton.H);
  ThemeButton.SelectW := ThemeIni.ReadInteger (Name, 'SelectW', ThemeButton.W);

  ThemeButton.DeSelectReflectionspacing := ThemeIni.ReadFloat(Name, 'DeSelectReflectionSpacing', ThemeButton.Reflectionspacing);
  
  ThemeButton.Fade := (ThemeIni.ReadInteger(Name, 'Fade', 0) = 1);
  ThemeButton.FadeText := (ThemeIni.ReadInteger(Name, 'FadeText', 0) = 1);


  ThemeButton.FadeTex := ThemeIni.ReadString(Name, 'FadeTex', '');
  ThemeButton.FadeTexPos:= ThemeIni.ReadInteger(Name, 'FadeTexPos', 0);
  if (ThemeButton.FadeTexPos > 4) Or (ThemeButton.FadeTexPos < 0) then
    ThemeButton.FadeTexPos := 0;

  //Button Collection Mod
  T := ThemeIni.ReadInteger(Name, 'Parent', 0);

  //Set Collections to Last Basic Collections if no valid Value
  if (Collections = nil) then
    Collections2 := @LastThemeBasic.ButtonCollection
  else
    Collections2 := Collections;
  //Test for valid Value
  if (Collections2 <> nil) AND (T > 0) AND (T <= Length(Collections2^)) then
  begin
    Inc(Collections2^[T-1].ChildCount);
    ThemeButton.Parent := T;
  end
  else
    ThemeButton.Parent := 0;

  //Read ButtonTexts
  TLen := ThemeIni.ReadInteger(Name, 'Texts', 0);
  SetLength(ThemeButton.Text, TLen);
  for T := 1 to TLen do
    ThemeLoadText(ThemeButton.Text[T-1], Name + 'Text' + IntToStr(T));

  DecimalSeparator := ',';
end;

procedure TTheme.ThemeLoadSelect(var ThemeSelect: TThemeSelect; Name: string);
begin
  DecimalSeparator := '.';

  {{$IFDEF TRANSLATE}
  ThemeSelect.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
  {{$ELSE}{
  ThemeSelect.Text := ThemeIni.ReadString(Name, 'Text', '');
  {$ENDIF}

  ThemeSelect.Tex := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'Tex', '');
  ThemeSelect.TexSBG := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'TexSBG', '');

  ThemeSelect.X := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeSelect.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeSelect.W := ThemeIni.ReadInteger(Name, 'W', 0);
  ThemeSelect.H := ThemeIni.ReadInteger(Name, 'H', 0);
  ThemeSelect.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);


  LoadColor(ThemeSelect.ColR, ThemeSelect.ColG,  ThemeSelect.ColB, ThemeIni.ReadString(Name, 'Color', ''));
  ThemeSelect.Int :=  ThemeIni.ReadFloat(Name, 'Int', 1);
  LoadColor(ThemeSelect.DColR, ThemeSelect.DColG,  ThemeSelect.DColB, ThemeIni.ReadString(Name, 'DColor', ''));
  ThemeSelect.DInt :=  ThemeIni.ReadFloat(Name, 'DInt', 1);

  LoadColor(ThemeSelect.TColR, ThemeSelect.TColG,  ThemeSelect.TColB, ThemeIni.ReadString(Name, 'TColor', ''));
  ThemeSelect.TInt :=  ThemeIni.ReadFloat(Name, 'TInt', 1);
  LoadColor(ThemeSelect.TDColR, ThemeSelect.TDColG,  ThemeSelect.TDColB, ThemeIni.ReadString(Name, 'TDColor', ''));
  ThemeSelect.TDInt :=  ThemeIni.ReadFloat(Name, 'TDInt', 1);

  LoadColor(ThemeSelect.SBGColR, ThemeSelect.SBGColG,  ThemeSelect.SBGColB, ThemeIni.ReadString(Name, 'SBGColor', ''));
  ThemeSelect.SBGInt :=  ThemeIni.ReadFloat(Name, 'SBGInt', 1);
  LoadColor(ThemeSelect.SBGDColR, ThemeSelect.SBGDColG,  ThemeSelect.SBGDColB, ThemeIni.ReadString(Name, 'SBGDColor', ''));
  ThemeSelect.SBGDInt :=  ThemeIni.ReadFloat(Name, 'SBGDInt', 1);

  LoadColor(ThemeSelect.STColR, ThemeSelect.STColG,  ThemeSelect.STColB, ThemeIni.ReadString(Name, 'STColor', ''));
  ThemeSelect.STInt :=  ThemeIni.ReadFloat(Name, 'STInt', 1);
  LoadColor(ThemeSelect.STDColR, ThemeSelect.STDColG,  ThemeSelect.STDColB, ThemeIni.ReadString(Name, 'STDColor', ''));
  ThemeSelect.STDInt :=  ThemeIni.ReadFloat(Name, 'STDInt', 1);


  DecimalSeparator := ',';
end;

procedure TTheme.ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; Name: string);
begin
  DecimalSeparator := '.';

  {{$IFDEF TRANSLATE}
  ThemeSelectS.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
  {{$ELSE}{
  ThemeSelectS.Text := ThemeIni.ReadString(Name, 'Text', '');
  {$ENDIF}

  ThemeSelectS.Tex := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'Tex', '');
  ThemeSelectS.TexSBG := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'TexSBG', '');

  ThemeSelectS.X := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeSelectS.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeSelectS.W := ThemeIni.ReadInteger(Name, 'W', 0);
  ThemeSelectS.H := ThemeIni.ReadInteger(Name, 'H', 0);

  ThemeSelectS.Z := ThemeIni.ReadFloat(Name, 'Z', 0);

  ThemeSelectS.TextSize := ThemeIni.ReadInteger(Name, 'TextSize', 10);

  ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);

  ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 450);

  LoadColor(ThemeSelectS.ColR, ThemeSelectS.ColG,  ThemeSelectS.ColB, ThemeIni.ReadString(Name, 'Color', ''));
  ThemeSelectS.Int :=  ThemeIni.ReadFloat(Name, 'Int', 1);
  LoadColor(ThemeSelectS.DColR, ThemeSelectS.DColG,  ThemeSelectS.DColB, ThemeIni.ReadString(Name, 'DColor', ''));
  ThemeSelectS.DInt :=  ThemeIni.ReadFloat(Name, 'DInt', 1);

  LoadColor(ThemeSelectS.TColR, ThemeSelectS.TColG,  ThemeSelectS.TColB, ThemeIni.ReadString(Name, 'TColor', ''));
  ThemeSelectS.TInt :=  ThemeIni.ReadFloat(Name, 'TInt', 1);
  LoadColor(ThemeSelectS.TDColR, ThemeSelectS.TDColG,  ThemeSelectS.TDColB, ThemeIni.ReadString(Name, 'TDColor', ''));
  ThemeSelectS.TDInt :=  ThemeIni.ReadFloat(Name, 'TDInt', 1);

  LoadColor(ThemeSelectS.SBGColR, ThemeSelectS.SBGColG,  ThemeSelectS.SBGColB, ThemeIni.ReadString(Name, 'SBGColor', ''));
  ThemeSelectS.SBGInt :=  ThemeIni.ReadFloat(Name, 'SBGInt', 1);
  LoadColor(ThemeSelectS.SBGDColR, ThemeSelectS.SBGDColG,  ThemeSelectS.SBGDColB, ThemeIni.ReadString(Name, 'SBGDColor', ''));
  ThemeSelectS.SBGDInt :=  ThemeIni.ReadFloat(Name, 'SBGDInt', 1);

  LoadColor(ThemeSelectS.STColR, ThemeSelectS.STColG,  ThemeSelectS.STColB, ThemeIni.ReadString(Name, 'STColor', ''));
  ThemeSelectS.STInt :=  ThemeIni.ReadFloat(Name, 'STInt', 1);
  LoadColor(ThemeSelectS.STDColR, ThemeSelectS.STDColG,  ThemeSelectS.STDColB, ThemeIni.ReadString(Name, 'STDColor', ''));
  ThemeSelectS.STDInt :=  ThemeIni.ReadFloat(Name, 'STDInt', 1);


  DecimalSeparator := ',';
end;

procedure TTheme.LoadColors;
var
  SL:     TStringList;
  C:      integer;
  S:      string;

begin
  SL := TStringList.Create;
  ThemeIni.ReadSection('Colors', SL);

  // normal colors
  SetLength(Color, SL.Count);
  for C := 0 to SL.Count-1 do begin
    Color[C].Name := SL.Strings[C];

    S := ThemeIni.ReadString('Colors', SL.Strings[C], '');

    Color[C].RGB.R := StrToInt(Copy(S, 1, Pos(' ' , S)-1))/255;
    Delete(S, 1, Pos(' ', S));

    Color[C].RGB.G := StrToInt(Copy(S, 1, Pos(' ' , S)-1))/255;
    Delete(S, 1, Pos(' ', S));

    Color[C].RGB.B := StrToInt(S)/255;
  end;

  // skin color
  SetLength(Color, SL.Count + 3);
  C := SL.Count;
  Color[C].Name := 'ColorDark';
  Color[C].RGB := GetSystemColor(Skin.Color);  //Ini.Color);

  C := C+1;
  Color[C].Name := 'ColorLight';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'ColorLightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // players colors
  SetLength(Color, Length(Color)+18);

  // P1
  C := C+1;
  Color[C].Name := 'P1Dark';
  Color[C].RGB := GetPlayerColor(1); // 0 - blue

  C := C+1;
  Color[C].Name := 'P1Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P1Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P2
  C := C+1;
  Color[C].Name := 'P2Dark';
  Color[C].RGB := GetPlayerColor(2); // 3 - red

  C := C+1;
  Color[C].Name := 'P2Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P2Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P3
  C := C+1;
  Color[C].Name := 'P3Dark';
  Color[C].RGB := GetPlayerColor(3); // 1 - green

  C := C+1;
  Color[C].Name := 'P3Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P3Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P4
  C := C+1;
  Color[C].Name := 'P4Dark';
  Color[C].RGB := GetPlayerColor(4); // 4 - violet

  C := C+1;
  Color[C].Name := 'P4Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P4Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P5
  C := C+1;
  Color[C].Name := 'P5Dark';
  Color[C].RGB := GetPlayerColor(5); // 5 - yellow

  C := C+1;
  Color[C].Name := 'P5Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P5Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P6
  C := C+1;
  Color[C].Name := 'P6Dark';
  Color[C].RGB := GetPlayerColor(6); // 6 - brown

  C := C+1;
  Color[C].Name := 'P6Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P6Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);


  SL.Free;
end;

function ColorExists(Name: string): integer;
var
  C:  integer;
begin
  Result := -1;
  for C := 0 to High(Color) do
    if Color[C].Name = Name then Result := C;
end;

procedure LoadColor(var R, G, B: real; ColorName: string);
var
  C:    integer;
begin
  C := ColorExists(ColorName);
  if C >= 0 then begin
    R := Color[C].RGB.R;
    G := Color[C].RGB.G;
    B := Color[C].RGB.B;
  end;
end;

function GetPlayerColor(Player: integer): TRGB;
begin
  case Player of
    1:  begin // - blue
          Result.R := 1/255;
          Result.G := 1/255;
          Result.B := 205/255;
        end;
    2:  begin // - red
          Result.R := 205/255;
          Result.G := 1/255;
          Result.B := 1/255;
        end;
    3:  begin // - green
          Result.R := 1/255;
          Result.G := 205/255;
          Result.B := 1/255;
        end;
    4:  begin // - violet
          Result.R := 205/255;
          Result.G := 1/255;
          Result.B := 205/255;
        end;
    5:  begin // - yellow
          Result.R := 200/255;
          Result.G := 200/255;
          Result.B := 1/255;
        end;
    6:  begin // - brown
          Result.R := 204/255;
          Result.G := 102/255;
          Result.B := 1/255;
        end;
  end;
end;

function GetSystemColor(Color: integer): TRGB;
begin
  case Color of
    0:  begin
          // blue
          Result.R := 71/255;
          Result.G := 175/255;
          Result.B := 247/255;
        end;
    1:  begin
          // green
          Result.R := 63/255;
          Result.G := 191/255;
          Result.B := 63/255;
        end;
    2:  begin
          // pink
          Result.R := 255/255;
{          Result.G := 63/255;
          Result.B := 192/255;}
          Result.G := 175/255;
          Result.B := 247/255;
        end;
    3:  begin
          // red
          Result.R := 247/255;
          Result.G := 71/255;
          Result.B := 71/255;
        end;
        //'Violet', 'Orange', 'Yellow', 'Brown', 'Black'
        //New Theme-Color Patch
    4:  begin
          // violet
          Result.R := 230/255;
          Result.G := 63/255;
          Result.B := 230/255;
        end;
    5:  begin
          // orange
          Result.R := 255/255;
          Result.G := 144/255;
          Result.B := 0;
        end;
    6:  begin
          // yellow
          Result.R := 230/255;
          Result.G := 230/255;
          Result.B := 95/255;
        end;
    7:  begin
          // brown
          Result.R := 192/255;
          Result.G := 127/255;
          Result.B := 31/255;
        end;
    8:  begin
          // black
          Result.R := 0;
          Result.G := 0;
          Result.B := 0;
        end;
    //New Theme-Color Patch End

    end;

  // pink
//  Col := clRed;
//  Color[C].ColR := (32 + Col and $FF) / (255 + 32);
//  Color[C].ColG := (32 + Col div 256 and $FF) / (255 + 32);
//  Color[C].ColB := (32 + Col div (256*256) and $FF) / (255 + 32);

  // purple
//  Color[C].ColR := 220/255;
//  Color[C].ColG := 95/255;
//  Color[C].ColB := 220/255;}

end;

function ColorSqrt(RGB: TRGB): TRGB;
begin
  Result.R := sqrt(RGB.R);
  Result.G := sqrt(RGB.G);
  Result.B := sqrt(RGB.B);
end;

procedure TTheme.ThemeSave(FileName: string);
var
  I:    integer;
begin
  {$IFDEF THEMESAVE}
  ThemeIni := TIniFile.Create(FileName);
  {$ELSE}
  ThemeIni := TMemIniFile.Create(FileName);
  {$ENDIF}

  ThemeSaveBasic(Loading, 'Loading');

  ThemeSaveBasic(Main, 'Main');
  ThemeSaveText(Main.TextDescription, 'MainTextDescription');
  ThemeSaveText(Main.TextDescriptionLong, 'MainTextDescriptionLong');
  ThemeSaveButton(Main.ButtonSolo, 'MainButtonSolo');
  ThemeSaveButton(Main.ButtonEditor, 'MainButtonEditor');
  ThemeSaveButton(Main.ButtonOptions, 'MainButtonOptions');
  ThemeSaveButton(Main.ButtonExit, 'MainButtonExit');

  ThemeSaveBasic(Name, 'Name');
  for I := 1 to 6 do
    ThemeSaveButton(Name.ButtonPlayer[I], 'NameButtonPlayer' + IntToStr(I));

  ThemeSaveBasic(Level, 'Level');
  ThemeSaveButton(Level.ButtonEasy, 'LevelButtonEasy');
  ThemeSaveButton(Level.ButtonMedium, 'LevelButtonMedium');
  ThemeSaveButton(Level.ButtonHard, 'LevelButtonHard');

  ThemeSaveBasic(Song, 'Song');
  ThemeSaveText(Song.TextArtist, 'SongTextArtist');
  ThemeSaveText(Song.TextTitle, 'SongTextTitle');
  ThemeSaveText(Song.TextNumber, 'SongTextNumber');

  //Show CAt in Top Left Mod
  ThemeSaveText(Song.TextCat, 'SongTextCat');
  ThemeSaveStatic(Song.StaticCat, 'SongStaticCat');

  ThemeSaveBasic(Sing, 'Sing');

  //TimeBar mod
  ThemeSaveStatic(Sing.StaticTimeProgress, 'SingTimeProgress');
  ThemeSaveText(Sing.TextTimeText, 'SingTimeText');
  //eoa TimeBar mod

  ThemeSaveStatic(Sing.StaticP1, 'SingP1Static');
  ThemeSaveText(Sing.TextP1, 'SingP1Text');
  ThemeSaveStatic(Sing.StaticP1ScoreBG, 'SingP1Static2');
  ThemeSaveText(Sing.TextP1Score, 'SingP1TextScore');

  //moveable singbar mod
  ThemeSaveStatic(Sing.StaticP1SingBar, 'SingP1SingBar');
  ThemeSaveStatic(Sing.StaticP1TwoPSingBar, 'SingP1TwoPSingBar');
  ThemeSaveStatic(Sing.StaticP1ThreePSingBar, 'SingP1ThreePSingBar');
  ThemeSaveStatic(Sing.StaticP2RSingBar, 'SingP2RSingBar');
  ThemeSaveStatic(Sing.StaticP2MSingBar, 'SingP2MSingBar');
  ThemeSaveStatic(Sing.StaticP3SingBar, 'SingP3SingBar');
  //eoa moveable singbar

  //Added for ps3 skin
  //This one is shown in 2/4P mode
  ThemeSaveStatic(Sing.StaticP1TwoP, 'SingP1TwoPStatic');
  ThemeSaveText(Sing.TextP1TwoP, 'SingP1TwoPText');
  ThemeSaveStatic(Sing.StaticP1TwoPScoreBG, 'SingP1TwoPStatic2');
  ThemeSaveText(Sing.TextP1TwoPScore, 'SingP1TwoPTextScore');

  //This one is shown in 3/6P mode
  ThemeSaveStatic(Sing.StaticP1ThreeP, 'SingP1ThreePStatic');
  ThemeSaveText(Sing.TextP1ThreeP, 'SingP1ThreePText');
  ThemeSaveStatic(Sing.StaticP1ThreePScoreBG, 'SingP1ThreePStatic2');
  ThemeSaveText(Sing.TextP1ThreePScore, 'SingP1ThreePTextScore');
  //eoa

  ThemeSaveStatic(Sing.StaticP2R, 'SingP2RStatic');
  ThemeSaveText(Sing.TextP2R, 'SingP2RText');
  ThemeSaveStatic(Sing.StaticP2RScoreBG, 'SingP2RStatic2');
  ThemeSaveText(Sing.TextP2RScore, 'SingP2RTextScore');

  ThemeSaveStatic(Sing.StaticP2M, 'SingP2MStatic');
  ThemeSaveText(Sing.TextP2M, 'SingP2MText');
  ThemeSaveStatic(Sing.StaticP2MScoreBG, 'SingP2MStatic2');
  ThemeSaveText(Sing.TextP2MScore, 'SingP2MTextScore');

  ThemeSaveStatic(Sing.StaticP3R, 'SingP3RStatic');
  ThemeSaveText(Sing.TextP3R, 'SingP3RText');
  ThemeSaveStatic(Sing.StaticP3RScoreBG, 'SingP3RStatic2');
  ThemeSaveText(Sing.TextP3RScore, 'SingP3RTextScore');

  ThemeSaveBasic(Score, 'Score');
  ThemeSaveText(Score.TextArtist, 'ScoreTextArtist');
  ThemeSaveText(Score.TextTitle, 'ScoreTextTitle');

  for I := 1 to 6 do begin
    ThemeSaveStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static');

    ThemeSaveText(Score.TextName[I], 'ScoreTextName' + IntToStr(I));
    ThemeSaveText(Score.TextScore[I], 'ScoreTextScore' + IntToStr(I));
    ThemeSaveText(Score.TextNotes[I], 'ScoreTextNotes' + IntToStr(I));
    ThemeSaveText(Score.TextNotesScore[I], 'ScoreTextNotesScore' + IntToStr(I));
    ThemeSaveText(Score.TextLineBonus[I], 'ScoreTextLineBonus' + IntToStr(I));
    ThemeSaveText(Score.TextLineBonusScore[I], 'ScoreTextLineBonusScore' + IntToStr(I));
    ThemeSaveText(Score.TextGoldenNotes[I], 'ScoreTextGoldenNotes' + IntToStr(I));
    ThemeSaveText(Score.TextGoldenNotesScore[I], 'ScoreTextGoldenNotesScore' + IntToStr(I));
    ThemeSaveText(Score.TextTotal[I], 'ScoreTextTotal' + IntToStr(I));
    ThemeSaveText(Score.TextTotalScore[I], 'ScoreTextTotalScore' + IntToStr(I));

    ThemeSaveStatic(Score.StaticBackLevel[I], 'ScoreStaticBackLevel' + IntToStr(I));
    ThemeSaveStatic(Score.StaticBackLevelRound[I], 'ScoreStaticBackLevelRound' + IntToStr(I));
    ThemeSaveStatic(Score.StaticLevel[I], 'ScoreStaticLevel' + IntToStr(I));
    ThemeSaveStatic(Score.StaticLevelRound[I], 'ScoreStaticLevelRound' + IntToStr(I));
  end;

  ThemeSaveBasic(Top, 'Top');
  ThemeSaveText(Top.TextLevel, 'TopTextLevel');
  ThemeSaveText(Top.TextArtistTitle, 'TopTextArtistTitle');
  ThemeSaveStatics(Top.StaticNumber, 'TopStaticNumber');
  ThemeSaveTexts(Top.TextNumber, 'TopTextNumber');
  ThemeSaveTexts(Top.TextName, 'TopTextName');
  ThemeSaveTexts(Top.TextScore, 'TopTextScore');


  ThemeIni.Free;
end;

procedure TTheme.ThemeSaveBasic(Theme: TThemeBasic; Name: string);
begin
  ThemeIni.WriteInteger(Name, 'Texts', Length(Theme.Text));

  ThemeSaveBackground(Theme.Background, Name + 'Background');
  ThemeSaveStatics(Theme.Static, Name + 'Static');
  ThemeSaveTexts(Theme.Text, Name + 'Text');
end;

procedure TTheme.ThemeSaveBackground(ThemeBackground: TThemeBackground; Name: string);
begin
  if ThemeBackground.Tex <> '' then
    ThemeIni.WriteString(Name, 'Tex', ThemeBackground.Tex)
  else begin
    ThemeIni.EraseSection(Name);
  end;
end;

procedure TTheme.ThemeSaveStatic(ThemeStatic: TThemeStatic; Name: string);
begin
  DecimalSeparator := '.';
  ThemeIni.WriteInteger(Name, 'X', ThemeStatic.X);
  ThemeIni.WriteInteger(Name, 'Y', ThemeStatic.Y);
  ThemeIni.WriteInteger(Name, 'W', ThemeStatic.W);
  ThemeIni.WriteInteger(Name, 'H', ThemeStatic.H);

  ThemeIni.WriteString(Name, 'Tex', ThemeStatic.Tex);
  ThemeIni.WriteString(Name, 'Type', ThemeStatic.Typ);
  ThemeIni.WriteString(Name, 'Color', ThemeStatic.Color);

  ThemeIni.WriteFloat(Name, 'TexX1', ThemeStatic.TexX1);
  ThemeIni.WriteFloat(Name, 'TexY1', ThemeStatic.TexY1);
  ThemeIni.WriteFloat(Name, 'TexX2', ThemeStatic.TexX2);
  ThemeIni.WriteFloat(Name, 'TexY2', ThemeStatic.TexY2);

  DecimalSeparator := ',';
end;

procedure TTheme.ThemeSaveStatics(ThemeStatic: AThemeStatic; Name: string);
var
  S:      integer;
begin
  for S := 0 to Length(ThemeStatic)-1 do
    ThemeSaveStatic(ThemeStatic[S], Name + {'Static' +} IntToStr(S+1));

  ThemeIni.EraseSection(Name + {'Static' + }IntToStr(S+1));
end;

procedure TTheme.ThemeSaveText(ThemeText: TThemeText; Name: string);
begin
  DecimalSeparator := '.';
  ThemeIni.WriteInteger(Name, 'X', ThemeText.X);
  ThemeIni.WriteInteger(Name, 'Y', ThemeText.Y);

  ThemeIni.WriteInteger(Name, 'Font', ThemeText.Font);
  ThemeIni.WriteInteger(Name, 'Size', ThemeText.Size);
  ThemeIni.WriteInteger(Name, 'Align', ThemeText.Align);

  ThemeIni.WriteString(Name, 'Text', ThemeText.Text);
  ThemeIni.WriteString(Name, 'Color', ThemeText.Color);

  DecimalSeparator := ',';
end;

procedure TTheme.ThemeSaveTexts(ThemeText: AThemeText; Name: string);
var
  T:      integer;
begin
  for T := 0 to Length(ThemeText)-1 do
    ThemeSaveText(ThemeText[T], Name + {'Text' + }IntToStr(T+1));

  ThemeIni.EraseSection(Name + {'Text' + }IntToStr(T+1));
end;

procedure TTheme.ThemeSaveButton(ThemeButton: TThemeButton; Name: string);
var
  T:    integer;
begin
  DecimalSeparator := '.';
  ThemeIni.WriteString(Name, 'Tex', ThemeButton.Tex);
  ThemeIni.WriteInteger(Name, 'X', ThemeButton.X);
  ThemeIni.WriteInteger(Name, 'Y', ThemeButton.Y);
  ThemeIni.WriteInteger(Name, 'W', ThemeButton.W);
  ThemeIni.WriteInteger(Name, 'H', ThemeButton.H);

  ThemeIni.WriteString(Name, 'Type', ThemeButton.Typ);
  ThemeIni.WriteInteger(Name, 'Texts', Length(ThemeButton.Text));

  ThemeIni.WriteString(Name, 'Color', ThemeButton.Color);

{  ThemeButton.ColR := ThemeIni.ReadFloat(Name, 'ColR', 1);
  ThemeButton.ColG := ThemeIni.ReadFloat(Name, 'ColG', 1);
  ThemeButton.ColB := ThemeIni.ReadFloat(Name, 'ColB', 1);
  ThemeButton.Int :=  ThemeIni.ReadFloat(Name, 'Int', 1);
  ThemeButton.DColR := ThemeIni.ReadFloat(Name, 'DColR', 1);
  ThemeButton.DColG := ThemeIni.ReadFloat(Name, 'DColG', 1);
  ThemeButton.DColB := ThemeIni.ReadFloat(Name, 'DColB', 1);
  ThemeButton.DInt :=  ThemeIni.ReadFloat(Name, 'DInt', 1);}

{  C := ColorExists(ThemeIni.ReadString(Name, 'Color', ''));
  if C >= 0 then begin
    ThemeButton.ColR := Color[C].RGB.R;
    ThemeButton.ColG := Color[C].RGB.G;
    ThemeButton.ColB := Color[C].RGB.B;
  end;

  C := ColorExists(ThemeIni.ReadString(Name, 'DColor', ''));
  if C >= 0 then begin
    ThemeButton.DColR := Color[C].RGB.R;
    ThemeButton.DColG := Color[C].RGB.G;
    ThemeButton.DColB := Color[C].RGB.B;
  end;}

  for T := 0 to High(ThemeButton.Text) do
    ThemeSaveText(ThemeButton.Text[T], Name + 'Text' + IntToStr(T+1));

  DecimalSeparator := ',';
end;

procedure TTheme.create_theme_objects();
begin
  freeandnil( Loading       );
  Loading       := TThemeLoading.Create;

  freeandnil( Main      );
  Main      := TThemeMain.Create;

  freeandnil( Name      );
  Name      := TThemeName.Create;

  freeandnil( Level       );
  Level       := TThemeLevel.Create;

  freeandnil( Song      );
  Song      := TThemeSong.Create;

  freeandnil( Sing      );
  Sing      := TThemeSing.Create;

  freeandnil( Score       );
  Score       := TThemeScore.Create;

  freeandnil( Top      );
  Top      := TThemeTop.Create;

  freeandnil( Options       );
  Options       := TThemeOptions.Create;

  freeandnil( OptionsGame       );
  OptionsGame       := TThemeOptionsGame.Create;

  freeandnil( OptionsGraphics       );
  OptionsGraphics       := TThemeOptionsGraphics.Create;

  freeandnil( OptionsSound      );
  OptionsSound      := TThemeOptionsSound.Create;

  freeandnil( OptionsLyrics       );
  OptionsLyrics       := TThemeOptionsLyrics.Create;

  freeandnil( OptionsThemes       );
  OptionsThemes       := TThemeOptionsThemes.Create;

  freeandnil( OptionsRecord       );
  OptionsRecord       := TThemeOptionsRecord.Create;

  freeandnil( OptionsAdvanced       );
  OptionsAdvanced       := TThemeOptionsAdvanced.Create;

  freeandnil( ErrorPopup      );
  ErrorPopup      := TThemeError.Create;

  freeandnil( CheckPopup      );
  CheckPopup      := TThemeCheck.Create;

  freeandnil( HelpPopup      );
  HelpPopup      := TThemeHelp.Create;

  freeandnil( SongMenu      );
  SongMenu      := TThemeSongMenu.Create;

  freeandnil( SongJumpto      );
  SongJumpto      := TThemeSongJumpto.Create;

  //Party Screens
  freeandnil( PartyNewRound       );
  PartyNewRound       := TThemePartyNewRound.Create;

  freeandnil( PartyWin      );
  PartyWin      := TThemePartyWin.Create;

  freeandnil( PartyScore      );
  PartyScore      := TThemePartyScore.Create;

  freeandnil( PartyOptions      );
  PartyOptions      := TThemePartyOptions.Create;

  freeandnil( PartyPlayer       );
  PartyPlayer       := TThemePartyPlayer.Create;

  //Party M2 Screens
  freeandnil( PartyNewRoundM2     );
  PartyNewRoundM2     := TThemePartyNewRoundM2.Create;

  //freeandnil( PartyWin      );
  //PartyWin      := TThemePartyWin.Create;

  //freeandnil( PartyScore      );
  //PartyScore      := TThemePartyScore.Create;

  freeandnil( PartyOptionsM2    );
  PartyOptionsM2    := TThemePartyOptionsM2.Create;

  freeandnil( PartyPlayerM2     );
  PartyPlayerM2     := TThemePartyPlayerM2.Create;

  //Stats Screens:
  freeandnil( StatMain      );
  StatMain :=        TThemeStatMain.Create;

  freeandnil( StatDetail      );
  StatDetail      := TThemeStatDetail.Create;

 end;

end.