unit USkins;
interface
type
TSkinTexture = record
Name: string;
FileName: string;
end;
TSkinEntry = record
Theme: string;
Name: string;
Path: string;
FileName: string;
Creator: string; // not used yet
end;
TSkin = class
Skin: array of TSkinEntry;
SkinTexture: array of TSkinTexture;
SkinPath: string;
Color: integer;
constructor Create;
procedure LoadList;
procedure ParseDir(Dir: string);
procedure LoadHeader(FileName: string);
procedure LoadSkin(Name: string);
function GetTextureFileName(TextureName: string): string;
function GetSkinNumber(Name: string): integer;
procedure onThemeChange;
end;
var
Skin: TSkin;
implementation
uses IniFiles,
Classes,
SysUtils,
ULog,
UIni;
constructor TSkin.Create;
begin
LoadList;
// LoadSkin('Lisek');
// SkinColor := Color;
end;
procedure TSkin.LoadList;
var
SR: TSearchRec;
//SR2: TSearchRec;
//SLen: integer;
begin
if FindFirst('Skins\*', faDirectory, SR) = 0 then begin
repeat
if (SR.Name <> '.') and (SR.Name <> '..') then
ParseDir('Skins\' + SR.Name + '\');
until FindNext(SR) <> 0;
end; // if
FindClose(SR);
end;
procedure TSkin.ParseDir(Dir: string);
var
SR: TSearchRec;
//SLen: integer;
begin
if FindFirst(Dir + '*.ini', faAnyFile, SR) = 0 then begin
repeat
if (SR.Name <> '.') and (SR.Name <> '..') then
LoadHeader(Dir + SR.Name);
//Log.LogError(SR.Name);
until FindNext(SR) <> 0;
end;
end;
procedure TSkin.LoadHeader(FileName: string);
var
SkinIni: TMemIniFile;
S: integer;
begin
SkinIni := TMemIniFile.Create(FileName);
S := Length(Skin);
SetLength(Skin, S+1);
Skin[S].Path := IncludeTrailingBackslash(ExtractFileDir(FileName));
Skin[S].FileName := ExtractFileName(FileName);
Skin[S].Theme := SkinIni.ReadString('Skin', 'Theme', '');
Skin[S].Name := SkinIni.ReadString('Skin', 'Name', '');
Skin[S].Creator := SkinIni.ReadString('Skin', 'Creator', '');
SkinIni.Free;
end;
procedure TSkin.LoadSkin(Name: string);
var
SkinIni: TMemIniFile;
SL: TStringList;
T: integer;
S: integer;
begin
S := GetSkinNumber(Name);
SkinPath := Skin[S].Path;
SkinIni := TMemIniFile.Create(SkinPath + Skin[S].FileName);
SL := TStringList.Create;
SkinIni.ReadSection('Textures', SL);
SetLength(SkinTexture, SL.Count);
for T := 0 to SL.Count-1 do begin
SkinTexture[T].Name := SL.Strings[T];
SkinTexture[T].FileName := SkinIni.ReadString('Textures', SL.Strings[T], '');
end;
SL.Free;
SkinIni.Free;
end;
function TSkin.GetTextureFileName(TextureName: string): string;
var
T: integer;
begin
Result := '';
for T := 0 to High(SkinTexture) do
if SkinTexture[T].Name = TextureName then Result := SkinPath + SkinTexture[T].FileName;
{ Result := SkinPath + 'Bar.jpg';
if TextureName = 'Ball' then Result := SkinPath + 'Ball.bmp';
if Copy(TextureName, 1, 4) = 'Gray' then Result := SkinPath + 'Ball.bmp';
if Copy(TextureName, 1, 6) = 'NoteBG' then Result := SkinPath + 'Ball.bmp';}
end;
function TSkin.GetSkinNumber(Name: string): integer;
var
S: integer;
begin
Result := 0; // set default to the first available skin
for S := 0 to High(Skin) do
if Skin[S].Name = Name then Result := S;
end;
procedure TSkin.onThemeChange;
var
S: integer;
Name: String;
begin
Ini.SkinNo:=0;
SetLength(ISkin, 0);
Name := Uppercase(ITheme[Ini.Theme]);
for S := 0 to High(Skin) do
if Name = Uppercase(Skin[S].Theme) then begin
SetLength(ISkin, Length(ISkin)+1);
ISkin[High(ISkin)] := Skin[S].Name;
end;
end;
end.