unit UPlatformMacOSX;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
{ Used from Classes:
Classes
TStringList
TFileStream
}
Classes,
{ Used from UPlatform:
Types
TDirectoryEntryArray
Overriding parts of UPlatform:
Functions and Procedures
Init
DirectoryFindFiles
GetLogPath
GetGameSharedPath
GetGameUserPath
}
UPlatform;
type
{
@abstract(Provides Mac OS X specific details.)
@lastmod(August 1, 2008)
The UPlatformMacOSX unit takes care of setting paths to resource folders.
(Note for non-Maccies: "folder" is the Mac name for directory.)
Note on the resource folders:
1. Installation of an application on the mac works as follows: Extract and copy an application
and if you don't like or need the application anymore you move the folder
to the trash - and you're done.
2. The use folders in the user's home directory is against Apple's guidelines
and strange to an average user.
3. Even worse is using /usr/local/... since all lowercase folders in / are
not visible to an average user in the Finder, at least not without some "tricks".
The best way would be to store everything within the application bundle. However, this
requires USDX to offer the handling of the resources. Until this is implemented, the
second best solution is as follows:
According to Aple guidelines handling of resources and folders should follow these lines:
Acceptable places for files are folders named UltraStarDeluxe either in
/Library/Application Support/
or
~/Library/Application Support/
So
GetGameSharedPath could return
/Library/Application Support/UltraStarDeluxe/Resources/.
GetGameUserPath could return
~/Library/Application Support/UltraStarDeluxe/Resources/.
Right now, only $HOME/Library/Application Support/UltraStarDeluxe/Resources
is used. So every user needs the complete set of files and folders.
Future versions may also use shared resources in
/Library/Application Support/UltraStarDeluxe/Resources. However, this is not
treated yet in the code outside this unit.
USDX checks, whether GetGameUserPath exists. If not, USDX creates it.
The existence of needed files is then checked and if a file is missing
it is copied to there from within the Resources folder in the Application
bundle, which contains the default files. USDX should not delete files or
folders in Application Support/UltraStarDeluxe automatically or without
user confirmation.
}
TPlatformMacOSX = class(TPlatform)
private
{ GetBundlePath returns the path to the application bundle UltraStarDeluxe.app.
}
function GetBundlePath: WideString;
{ GetApplicationSupportPath returns the path to
$HOME/Library/Application Support/UltraStarDeluxe/Resources.
}
function GetApplicationSupportPath: WideString;
{ see the description of @link(Init). }
procedure CreateUserFolders();
public
{ Init simply calls @link(CreateUserFolders), which in turn scans the folder
UltraStarDeluxe.app/Contents/Resources for all files and folders.
$HOME/Library/Application Support/UltraStarDeluxe/Resources is then checked
for their presence and missing ones are copied.
}
procedure Init; override;
{ DirectoryFindFiles returns all entries of a folder with names and booleans
about their type, i.e. file or directory.
}
function DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: boolean): TDirectoryEntryArray; override;
{ GetLogPath returns the path for log messages. Currently it is set to
$HOME/Library/Application Support/UltraStarDeluxe/Resources/Log.
}
function GetLogPath : WideString; override;
{ GetGameSharedPath returns the path for shared resources. Currently it is set to
/Library/Application Support/UltraStarDeluxe/Resources.
However it is not used.
}
function GetGameSharedPath : WideString; override;
{ GetGameUserPath returns the path for user resources. Currently it is set to
$HOME/Library/Application Support/UltraStarDeluxe/Resources.
This is where a user can add songs, themes, ....
}
function GetGameUserPath : WideString; override;
end;
implementation
uses
{ Used from SysUtils:
Types
TSearchRec
Constants
faAnyFile
Functions and Procedures
DirectoryExists
ExtractFilePath
FileGetAttr
FileExists
FindFirst
FindNext
FindClose
GetEnvironmentVariable
}
SysUtils,
{ Used from BaseUnix:
Types
pdir
pDirent
Functions and Procedures
FPOpenDir
FPReadDir
FPCloseDir
}
BaseUnix;
procedure TPlatformMacOSX.Init;
begin
CreateUserFolders();
end;
procedure TPlatformMacOSX.CreateUserFolders();
var
{ }
RelativePath,
{ BaseDir contains the path to the folder, where a search is performed.
It is set to the entries in @link(DirectoryList) one after the other.
}
BaseDir,
{ OldBaseDir contains the path to the folder, where the search started.
It is used to return to it, when the search is completed in all folders.
}
OldBaseDir: string;
{ This record contains the result of a file search with FindFirst or FindNext}
SearchInfo: TSearchRec;
{ These two lists contain all folder and file names found
within the folder @link(BaseDir).
}
DirectoryList, FileList: TStringList;
{ DirectoryIsFinished contains the index of the folder in @link(DirectoryList),
which is the last one completely searched. Later folders are still to be
searched for additional files and folders.
}
DirectoryIsFinished: longint;
counter: longint;
UserPathName: string;
{ SourceFile and TaretFile are used to copy a file from on folder to another. }
SourceFile, TargetFile: TFileStream;
{ FileCopyBuffer is the buffer for copying @link(SourceFile) to @link(TargetFile).
Its size (4096) has been choosen with little testing. A smaller size makes
copying slower. A larger size may make copying large files faster.
}
FileCopyBuffer: array [1..4096] of byte;
{ NumberOfBytes is the number of bytes read from @link(SourceFile) }
NumberOfBytes: integer;
const
{ This string is used to construct the @link(UserPathName) }
PathName: string = '/Library/Application Support/UltraStarDeluxe/Resources';
begin
{ Get the current folder and save it in OldBaseDir for returning to it, when
finished.
}
getdir (0, OldBaseDir);
{ UltraStarDeluxe.app/Contents/Resources contains all the default files and
folders.
}
BaseDir := OldBaseDir + '/UltraStarDeluxe.app/Contents/Resources';
chdir (BaseDir);
{ Right now, only $HOME/Library/Application Support/UltraStarDeluxe/Resources
is used.
}
UserPathName := GetEnvironmentVariable('HOME') + PathName;
DirectoryIsFinished := 0;
DirectoryList := TStringList.Create();
FileList := TStringList.Create();
DirectoryList.Add('.');
{ create the folder and file lists }
repeat
RelativePath := DirectoryList[DirectoryIsFinished];
chdir (BaseDir + '/' + RelativePath);
if (FindFirst('*', faAnyFile, SearchInfo) = 0) then
begin
repeat
if DirectoryExists(SearchInfo.Name) then
begin
if (SearchInfo.Name <> '.') and (SearchInfo.Name <> '..') then
DirectoryList.Add(RelativePath + '/' + SearchInfo.Name);
end
else
Filelist.Add(RelativePath + '/' + SearchInfo.Name);
until (FindNext(SearchInfo) <> 0);
end;
FindClose(SearchInfo);
DirectoryIsFinished := succ(DirectoryIsFinished);
until (DirectoryIsFinished = DirectoryList.Count);
{ create missing folders }
if not DirectoryExists(UserPathName) then
mkdir (UserPathName);
for counter := 0 to DirectoryList.Count-1 do
if not DirectoryExists(UserPathName + '/' + DirectoryList[counter]) then
mkdir (UserPathName + '/' + DirectoryList[counter]);
DirectoryList.Free();
{ copy missing files }
for counter := 0 to Filelist.Count-1 do
if not FileExists(UserPathName + '/' + Filelist[counter]) then
begin
SourceFile := TFileStream.Create(BaseDir + '/' + Filelist[counter], fmOpenRead);
TargetFile := TFileStream.Create(UserPathName + '/' + Filelist[counter], fmCreate);
repeat
NumberOfBytes := SourceFile.Read(FileCopyBuffer, SizeOf(FileCopyBuffer));
TargetFile.Write(FileCopyBuffer, NumberOfBytes);
until (NumberOfBytes < SizeOf(FileCopyBuffer));
SourceFile.Free;
TargetFile.Free;
end;
FileList.Free();
{ go back to the initial folder }
chdir (OldBaseDir);
end;
{ Mac applications are packaged in folders.
We have to cut the last two folders
to get the application folder.
}
function TPlatformMacOSX.GetBundlePath: WideString;
var
i, pos : integer;
begin
Result := ExtractFilePath(ParamStr(0));
for i := 1 to 2 do
begin
pos := Length(Result);
repeat
Delete(Result, pos, 1);
pos := Length(Result);
until (pos = 0) or (Result[pos] = '/');
end;
end;
function TPlatformMacOSX.GetApplicationSupportPath: WideString;
const
PathName : string = '/Library/Application Support/UltraStarDeluxe/Resources';
begin
Result := GetEnvironmentVariable('HOME') + PathName + '/';
end;
function TPlatformMacOSX.GetLogPath: WideString;
begin
Result := GetApplicationSupportPath + 'Logs';
end;
function TPlatformMacOSX.GetGameSharedPath: WideString;
begin
Result := GetApplicationSupportPath;
end;
function TPlatformMacOSX.GetGameUserPath: WideString;
begin
Result := GetApplicationSupportPath;
end;
function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: boolean): TDirectoryEntryArray;
var
i : integer;
TheDir : pdir;
ADirent : pDirent;
lAttrib : integer;
begin
i := 0;
Filter := LowerCase(Filter);
TheDir := FPOpenDir(Dir);
if Assigned(TheDir) then
repeat
ADirent := FPReadDir(TheDir);
if Assigned(ADirent) and (ADirent^.d_name <> '.') and (ADirent^.d_name <> '..') then
begin
lAttrib := FileGetAttr(Dir + ADirent^.d_name);
if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then
begin
SetLength(Result, i + 1);
Result[i].Name := ADirent^.d_name;
Result[i].IsDirectory := true;
Result[i].IsFile := false;
i := i + 1;
end
else if (Length(Filter) = 0) or (Pos( Filter, LowerCase(ADirent^.d_name)) > 0) then
begin
SetLength(Result, i + 1);
Result[i].Name := ADirent^.d_name;
Result[i].IsDirectory := false;
Result[i].IsFile := true;
i := i + 1;
end;
end;
until ADirent = nil;
FPCloseDir(TheDir);
end;
end.