unit UMusic;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
Classes;
type
TNoteType = (ntFreestyle, ntNormal, ntGolden);
//http://paste.ubuntu-nl.org/51892/
TMuzyka = record // (TODO: rename to TMusic/TMelody?)
Path: string;
Start: integer; // start of song in ms
IlNut: integer; // (TODO: Il = tone, Nut(a) = Note)
DlugoscNut: integer; // (TODO: Dlugosc = length, Nut(a) = Note)
end;
PLine = ^TLine;
TLine = record // (TODO: rename to TSentence?)
Start: integer;
StartNote: integer;
Lyric: string;
LyricWidth: real;
Koniec: integer; // (TODO: rename to End_/Ending?)
BaseNote: integer;
HighNut: integer; // (TODO: rename to HighNote)
IlNut: integer; // (TODO: Il = tone, Nut(a) = Note)
TotalNotes: integer;
Nuta: array of record // (TODO: rename to Note)
Color: integer;
Start: integer;
Dlugosc: integer; // (TODO: rename to Length)
Ton: integer; // full range tone (TODO: rename to Tone)
TonGamy: integer; // tone unified to one octave (TODO: rename to something meaningful, ToneGamus)
Tekst: string; // (TODO: rename to Text)
FreeStyle: boolean;
Wartosc: integer; // normal-note: 1, golden-note: 2 (TODO: wartosc=value, rename to Type_ or Kind?)
end;
end;
ALine = array of TLine; // (TODO: rename to TLineArray)
// (TCzesci = TSentences)
TCzesci = record
Akt: integer; // for drawing of current line (Akt = Current)
High: integer;
Ilosc: integer; // (TODO: Ilosc = Number/Count)
Resolution: integer;
NotesGAP: integer;
Wartosc: integer; // TODO: rename (wartosc=value)
Czesc: ALine; // TODO: rename to Sentence or Line
end;
// (TODO: rename TCzas to something like T(Line/Sentence)Time/TLinePosition/TLineState)
// (Czas = time)
TCzas = record // all that concerns the current frames
OldBeat: integer; // previous discovered beat
AktBeat: integer; // current beat (TODO: rename)
MidBeat: real; // like AktBeat
// now we use this for super synchronization!
// only used when analyzing voice
OldBeatD: integer; // previous discovered beat
AktBeatD: integer; // current beat (TODO: rename)
MidBeatD: real; // like AktBeatD
FracBeatD: real; // fractional part of MidBeatD
// we use this for audible clicks
OldBeatC: integer; // previous discovered beat
AktBeatC: integer; // current beat (TODO: rename)
MidBeatC: real; // like AktBeatC
FracBeatC: real; // fractional part of MidBeatC
OldCzesc: integer; // previous displayed sentence (Czesc = part (here: sentence/line))
Teraz: real; // (TODO: Teraz = current time)
Razem: real; // (TODO: Razem = total time)
end;
type
TFFTData = array[0..255] of Single;
TPCMStereoSample = array[0..1] of Smallint;
TPCMData = array[0..511] of TPCMStereoSample;
type
TStreamStatus = (ssStopped, ssPlaying, ssPaused, ssBlocked, ssUnknown);
const
StreamStatusStr: array[TStreamStatus] of string =
('Stopped', 'Playing', 'Paused', 'Blocked', 'Unknown');
type
TAudioSampleFormat = (
asfU8, asfS8, // unsigned/signed 8 bits
asfU16LSB, asfS16LSB, // unsigned/signed 16 bits (endianness: LSB)
asfU16MSB, asfS16MSB, // unsigned/signed 16 bits (endianness: MSB)
asfU16, asfS16, // unsigned/signed 16 bits (endianness: System)
asfS24, // signed 24 bits (endianness: System)
asfS32, // signed 32 bits (endianness: System)
asfFloat // float
);
TAudioFormatInfo = record
Channels: byte;
SampleRate: integer;
Format: TAudioSampleFormat;
end;
type
TAudioProcessingStream = class
public
procedure Close(); virtual; abstract;
end;
TAudioPlaybackStream = class(TAudioProcessingStream)
protected
function GetLoop(): boolean; virtual; abstract;
procedure SetLoop(Enabled: boolean); virtual; abstract;
function GetLength(): real; virtual; abstract;
function GetStatus(): TStreamStatus; virtual; abstract;
function GetVolume(): integer; virtual; abstract;
procedure SetVolume(volume: integer); virtual; abstract;
public
procedure Play(); virtual; abstract;
procedure Pause(); virtual; abstract;
procedure Stop(); virtual; abstract;
property Loop: boolean READ GetLoop WRITE SetLoop;
property Length: real READ GetLength;
property Status: TStreamStatus READ GetStatus;
property Volume: integer READ GetVolume WRITE SetVolume;
end;
(*
TAudioMixerStream = class(TAudioProcessingStream)
procedure AddStream(stream: TAudioProcessingStream);
procedure RemoveStream(stream: TAudioProcessingStream);
procedure SetMasterVolume(volume: cardinal);
function GetMasterVolume(): cardinal;
procedure SetStreamVolume(stream: TAudioProcessingStream; volume: cardinal);
function GetStreamVolume(stream: TAudioProcessingStream): cardinal;
end;
*)
TAudioDecodeStream = class(TAudioProcessingStream)
protected
function GetLength(): real; virtual; abstract;
function GetPosition(): real; virtual; abstract;
procedure SetPosition(Time: real); virtual; abstract;
function IsEOF(): boolean; virtual; abstract;
public
function ReadData(Buffer: PChar; BufSize: integer): integer; virtual; abstract;
function GetAudioFormatInfo(): TAudioFormatInfo; virtual; abstract;
property Length: real READ GetLength;
property Position: real READ GetPosition WRITE SetPosition;
property EOF: boolean READ IsEOF;
end;
type
IGenericPlayback = Interface
['{63A5EBC3-3F4D-4F23-8DFB-B5165FCE33DD}']
function GetName: String;
function Open(Filename: string): boolean; // true if succeed
procedure Close;
procedure Play;
procedure Pause;
procedure Stop;
procedure SetPosition(Time: real);
function GetPosition: real;
property Position : real READ GetPosition WRITE SetPosition;
end;
IVideoPlayback = Interface( IGenericPlayback )
['{3574C40C-28AE-4201-B3D1-3D1F0759B131}']
procedure init();
procedure GetFrame(Time: Extended); // WANT TO RENAME THESE TO BE MORE GENERIC
procedure DrawGL(Screen: integer); // WANT TO RENAME THESE TO BE MORE GENERIC
end;
IVideoVisualization = Interface( IVideoPlayback )
['{5AC17D60-B34D-478D-B632-EB00D4078017}']
end;
IAudioPlayback = Interface( IGenericPlayback )
['{E4AE0B40-3C21-4DC5-847C-20A87E0DFB96}']
function InitializePlayback: boolean;
procedure SetVolume(Volume: integer);
procedure SetMusicVolume(Volume: integer);
procedure SetLoop(Enabled: boolean);
procedure Rewind;
function Finished: boolean;
function Length: real;
// Sounds
function OpenSound(const Filename: String): TAudioPlaybackStream;
procedure PlaySound(stream: TAudioPlaybackStream);
procedure StopSound(stream: TAudioPlaybackStream);
// Equalizer
procedure GetFFTData(var data: TFFTData);
// Interface for Visualizer
function GetPCMData(var data: TPCMData): Cardinal;
end;
IGenericDecoder = Interface
['{557B0E9A-604D-47E4-B826-13769F3E10B7}']
function InitializeDecoder(): boolean;
//function IsSupported(const Filename: string): boolean;
end;
(*
IVideoDecoder = Interface( IGenericDecoder )
['{2F184B2B-FE69-44D5-9031-0A2462391DCA}']
function Open(const Filename: string): TVideoDecodeStream;
end;
*)
IAudioDecoder = Interface( IGenericDecoder )
['{AB47B1B6-2AA9-4410-BF8C-EC79561B5478}']
function Open(const Filename: string): TAudioDecodeStream;
end;
IAudioInput = Interface
['{A5C8DA92-2A0C-4AB2-849B-2F7448C6003A}']
function GetName: String;
function InitializeRecord: boolean;
procedure CaptureStart;
procedure CaptureStop;
end;
type
TSoundLibrary = class
public
Start: TAudioPlaybackStream;
Back: TAudioPlaybackStream;
Swoosh: TAudioPlaybackStream;
Change: TAudioPlaybackStream;
Option: TAudioPlaybackStream;
Click: TAudioPlaybackStream;
Drum: TAudioPlaybackStream;
Hihat: TAudioPlaybackStream;
Clap: TAudioPlaybackStream;
Shuffle: TAudioPlaybackStream;
constructor Create();
destructor Destroy(); override;
end;
var // TODO : JB --- THESE SHOULD NOT BE GLOBAL
// music
Muzyka: TMuzyka; // TODO: rename
// czesci z nutami;
Czesci: array of TCzesci; // TODO: rename to Sentences/Lines
// czas
Czas: TCzas; // TODO: rename
SoundLib: TSoundLibrary;
procedure InitializeSound;
function Visualization(): IVideoPlayback;
function VideoPlayback(): IVideoPlayback;
function AudioPlayback(): IAudioPlayback;
function AudioInput(): IAudioInput;
function AudioDecoder(): IAudioDecoder;
function AudioManager: TInterfaceList;
implementation
uses
sysutils,
UMain,
UCommandLine;
// uLog;
var
singleton_VideoPlayback : IVideoPlayback = nil;
singleton_Visualization : IVideoPlayback = nil;
singleton_AudioPlayback : IAudioPlayback = nil;
singleton_AudioInput : IAudioInput = nil;
singleton_AudioDecoder : IAudioDecoder = nil;
singleton_AudioManager : TInterfaceList = nil;
function AudioManager: TInterfaceList;
begin
if singleton_AudioManager = nil then
singleton_AudioManager := TInterfaceList.Create();
Result := singleton_AudioManager;
end; //CompressionPluginManager
function VideoPlayback(): IVideoPlayback;
begin
result := singleton_VideoPlayback;
end;
function Visualization(): IVideoPlayback;
begin
result := singleton_Visualization;
end;
function AudioPlayback(): IAudioPlayback;
begin
result := singleton_AudioPlayback;
end;
function AudioInput(): IAudioInput;
begin
result := singleton_AudioInput;
end;
function AudioDecoder(): IAudioDecoder;
begin
result := singleton_AudioDecoder;
end;
procedure InitializeSound;
var
lTmpInterface : IInterface;
iCount : Integer;
begin
lTmpInterface := nil;
singleton_AudioPlayback := nil;
singleton_AudioInput := nil;
singleton_AudioDecoder := nil;
singleton_VideoPlayback := nil;
singleton_Visualization := nil;
for iCount := 0 to AudioManager.Count - 1 do
begin
if assigned( AudioManager[iCount] ) then
begin
// if this interface is a Playback, then set it as the default used
if ( AudioManager[iCount].QueryInterface( IAudioPlayback, lTmpInterface ) = 0 ) AND
( true ) then
begin
singleton_AudioPlayback := IAudioPlayback( lTmpInterface );
end;
// if this interface is a Input, then set it as the default used
if ( AudioManager[iCount].QueryInterface( IAudioInput, lTmpInterface ) = 0 ) AND
( true ) then
begin
singleton_AudioInput := IAudioInput( lTmpInterface );
end;
// if this interface is a Decoder, then set it as the default used
if ( AudioManager[iCount].QueryInterface( IAudioDecoder, lTmpInterface ) = 0 ) AND
( true ) then
begin
singleton_AudioDecoder := IAudioDecoder( lTmpInterface );
end;
// if this interface is a Input, then set it as the default used
if ( AudioManager[iCount].QueryInterface( IVideoPlayback, lTmpInterface ) = 0 ) AND
( true ) then
begin
singleton_VideoPlayback := IVideoPlayback( lTmpInterface );
end;
if ( AudioManager[iCount].QueryInterface( IVideoVisualization, lTmpInterface ) = 0 ) AND
( true ) then
begin
singleton_Visualization := IVideoPlayback( lTmpInterface );
end;
end;
end;
if VideoPlayback <> nil then
begin
end;
if AudioDecoder <> nil then
begin
AudioDecoder.InitializeDecoder;
end;
if AudioPlayback <> nil then
begin
AudioPlayback.InitializePlayback;
end;
if AudioInput <> nil then
begin
AudioInput.InitializeRecord;
end;
// Load in-game sounds
SoundLib := TSoundLibrary.Create;
if FindCmdLineSwitch( cMediaInterfaces ) then
begin
writeln( '' );
writeln( '--------------------------------------------------------------' );
writeln( ' In-use Media Interfaces ' );
writeln( '--------------------------------------------------------------' );
writeln( 'Registered Audio Playback Interface : ' + AudioPlayback.GetName );
writeln( 'Registered Audio Input Interface : ' + AudioInput.GetName );
writeln( 'Registered Video Playback Interface : ' + VideoPlayback.GetName );
writeln( 'Registered Visualization Interface : ' + Visualization.GetName );
writeln( '--------------------------------------------------------------' );
writeln( '' );
halt;
end;
end;
constructor TSoundLibrary.Create();
begin
//Log.LogStatus('Loading Sounds', 'Music Initialize');
//Log.BenchmarkStart(4);
Start := AudioPlayback.OpenSound(SoundPath + 'Common start.mp3');
(*
Back := AudioPlayback.OpenSound(SoundPath + 'Common back.mp3');
Swoosh := AudioPlayback.OpenSound(SoundPath + 'menu swoosh.mp3');
Change := AudioPlayback.OpenSound(SoundPath + 'select music change music 50.mp3');
Option := AudioPlayback.OpenSound(SoundPath + 'option change col.mp3');
Click := AudioPlayback.OpenSound(SoundPath + 'rimshot022b.mp3');
*)
//Drum := AudioPlayback.OpenSound(SoundPath + 'bassdrumhard076b.mp3');
//Hihat := AudioPlayback.OpenSound(SoundPath + 'hihatclosed068b.mp3');
//Clap := AudioPlayback.OpenSound(SoundPath + 'claps050b.mp3');
//Shuffle := AudioPlayback.OpenSound(SoundPath + 'Shuffle.mp3');
//Log.BenchmarkEnd(4);
//Log.LogBenchmark('--> Loading Sounds', 4);
end;
destructor TSoundLibrary.Destroy();
begin
Start.Free;
Back.Free;
Swoosh.Free;
Change.Free;
Option.Free;
Click.Free;
//Drum.Free;
//Hihat.Free;
//Clap.Free;
//Shuffle.Free;
end;
initialization
begin
singleton_AudioManager := TInterfaceList.Create();
end;
finalization
singleton_AudioManager.clear;
FreeAndNil( singleton_AudioManager );
end.