unit UMusic;
interface
uses Classes, MPlayer, Windows, Messages, SysUtils, Forms, ULog, USongs, Bass;//, DXSounds;
procedure InitializeSound;
type
TSoundCard = record
Name: string;
Source: array of string;
end;
TFFTData = array [0..256] of Single;
TCustomSoundEntry = record
Filename: String;
Handle: hStream;
end;
TMusic = class
private
// MediaPlayer: TMediaPlayer; // It will be replaced by another component;
{ MediaPlayerStart: TMediaPlayer; // or maybe not if done this way ;)
MediaPlayerBack: TMediaPlayer;
MediaPlayerSwoosh: TMediaPlayer;
MediaPlayerChange: TMediaPlayer;
MediaPlayerOption: TMediaPlayer;
MediaPlayerClick: TMediaPlayer;
MediaPlayerDrum: TMediaPlayer;
MediaPlayerHihat: TMediaPlayer;
MediaPlayerClap: TMediaPlayer;
MediaPlayerShuffle: TMediaPlayer;}
BassStart: hStream; // Wait, I've replaced this with BASS
BassBack: hStream; // It has almost all features we need
BassSwoosh: hStream;
BassChange: hStream; // Almost? It aleady has them all :)
BassOption: hStream;
BassClick: hStream;
BassDrum: hStream;
BassHihat: hStream;
BassClap: hStream;
BassShuffle: hStream;
//Custom Sounds
CustomSounds: array of TCustomSoundEntry;
Loaded: boolean;
Loop: boolean;
// DXSound: TDXSound;
// Player: TcmxMp3;
public
Bass: hStream;
// SoundCard: array of TSoundCard;
procedure InitializePlayback;
procedure InitializeRecord;
procedure SetVolume(Volume: integer);
procedure SetLoop(Enabled: boolean);
function Open(Name: string): boolean; // true if succeed
procedure Rewind;
procedure MoveTo(Time: real);
procedure Play;
procedure Pause; //Pause Mod
procedure Stop;
procedure Close;
function Finished: boolean;
function Length: real;
function Position: real;
procedure PlayStart;
procedure PlayBack;
procedure PlaySwoosh;
procedure PlayChange;
procedure PlayOption;
procedure PlayClick;
procedure PlayDrum;
procedure PlayHihat;
procedure PlayClap;
procedure PlayShuffle;
procedure StopShuffle;
procedure CaptureStart;
procedure CaptureStop;
procedure CaptureCard(RecordI, PlayerLeft, PlayerRight: byte);
procedure StopCard(Card: byte);
function LoadPlayerFromFile(var MediaPlayer: TMediaPlayer; Name: string): boolean;
function LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
//Equalizer
function GetFFTData: TFFTData;
//Custom Sounds
function LoadCustomSound(const Filename: String): Cardinal;
procedure PlayCustomSound(const Index: Cardinal);
end;
const
RecordSystem = 1;
type
TMuzyka = record
Path: string;
Start: integer; // start of song in ms
// BPM: array of TBPM;
// Gap: real;
IlNut: integer;
DlugoscNut: integer;
// WartoscNut: integer;
end;
TCzesci = record
Akt: integer; // aktualna czesc utworu do rysowania
High: integer;
Ilosc: integer;
Resolution: integer;
NotesGAP: integer;
Wartosc: integer;
Czesc: array of record
Start: integer;
StartNote: integer;
Lyric: string;
LyricWidth: real;
Koniec: integer;
BaseNote: integer;
HighNut: integer;
IlNut: integer;
TotalNotes: integer;
Nuta: array of record
Color: integer;
Start: integer;
Dlugosc: integer;
Ton: integer;
TonGamy: integer;
Tekst: string;
FreeStyle: boolean;
Wartosc: integer; // zwykla nuta x1, zlota nuta x2
end;
end;
end;
TCzas = record // wszystko, co dotyczy aktualnej klatki
// BajtowTotal: integer;
// BajtowTeraz: integer;
// BajtowNaSek: integer;
OldBeat: integer; // poprzednio wykryty beat w utworze
AktBeat: integer; // aktualny beat w utworze
MidBeat: real; // dokladny AktBeat
// should not be used
// OldHalf: integer; // poprzednio wykryta polowka
// AktHalf: integer; // aktualna polowka w utworze
// MidHalf: real; // dokladny AktHalf
// now we use this for super synchronization!
// only used when analyzing voice
OldBeatD: integer; // poprzednio wykryty beat w utworze
AktBeatD: integer; // aktualny beat w utworze
MidBeatD: real; // dokladny AktBeatD
FracBeatD: real; // fractional part of MidBeatD
// we use this for audiable clicks
OldBeatC: integer; // poprzednio wykryty beat w utworze
AktBeatC: integer; // aktualny beat w utworze
MidBeatC: real; // dokladny AktBeatC
FracBeatC: real; // fractional part of MidBeatC
OldCzesc: integer; // poprzednio wyswietlana czesc
// akt jest w czesci.akt
Teraz: real; // aktualny czas w utworze
Razem: real; // caly czas utworu
// TerazSek: integer;
end;
var
Form: TForm;
Music: TMusic;
// muzyka
Muzyka: TMuzyka;
// czesci z nutami;
Czesci: array of TCzesci;
// czas
Czas: TCzas;
fHWND: Thandle;
const
ModeStr: array[TMPModes] of string = ('Not ready', 'Stopped', 'Playing', 'Recording', 'Seeking', 'Paused', 'Open');
implementation
uses UGraphic, URecord, UPliki, UIni, UMain, UThemes;
procedure InitializeSound;
begin
Log.LogStatus('Initializing Playback', 'InitializeSound'); Music.InitializePlayback;
Log.LogStatus('Initializing Record', 'InitializeSound'); Music.InitializeRecord;
end;
procedure TMusic.InitializePlayback;
var
Pet: integer;
S: integer;
begin
Log.BenchmarkStart(4);
Log.LogStatus('Initializing Playback Subsystem', 'Music Initialize');
Loaded := false;
Loop := false;
fHWND := AllocateHWND( nil);
if not BASS_Init(1, 44100, 0, fHWND, nil) then begin
Application.MessageBox ('Could not initialize BASS', 'Error');
Exit;
end;
Log.BenchmarkEnd(4); Log.LogBenchmark('--> Bass Init', 4);
// config playing buffer
// BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 10);
// BASS_SetConfig(BASS_CONFIG_BUFFER, 100);
{ MediaPlayer := TMediaPlayer.Create( nil );
MediaPlayer.ParentWindow := fHWND;
MediaPlayer.Wait := true;}
Log.LogStatus('Loading Sounds', 'Music Initialize');
{ LoadPlayerFromFile(MediaPlayerStart, SoundPath + 'Common Start.mp3');
LoadPlayerFromFile(MediaPlayerBack, SoundPath + 'Common Back.mp3');
LoadPlayerFromFile(MediaPlayerSwoosh, SoundPath + 'menu swoosh.mp3');
LoadPlayerFromFile(MediaPlayerChange, SoundPath + 'select music change music.mp3');
LoadPlayerFromFile(MediaPlayerOption, SoundPath + 'option change col.mp3');
LoadPlayerFromFile(MediaPlayerClick, SoundPath + 'rimshot022b.mp3');
LoadPlayerFromFile(MediaPlayerDrum, SoundPath + 'bassdrumhard076b.mp3');
LoadPlayerFromFile(MediaPlayerHihat, SoundPath + 'hihatclosed068b.mp3');
LoadPlayerFromFile(MediaPlayerClap, SoundPath + 'claps050b.mp3');
LoadPlayerFromFile(MediaPlayerShuffle, SoundPath + 'Shuffle.mp3');}
Log.BenchmarkStart(4);
LoadSoundFromFile(BassStart, SoundPath + 'Common Start.mp3');
LoadSoundFromFile(BassBack, SoundPath + 'Common Back.mp3');
LoadSoundFromFile(BassSwoosh, SoundPath + 'menu swoosh.mp3');
LoadSoundFromFile(BassChange, SoundPath + 'select music change music 50.mp3');
LoadSoundFromFile(BassOption, SoundPath + 'option change col.mp3');
LoadSoundFromFile(BassClick, SoundPath + 'rimshot022b.mp3');
// LoadSoundFromFile(BassDrum, SoundPath + 'bassdrumhard076b.mp3');
// LoadSoundFromFile(BassHihat, SoundPath + 'hihatclosed068b.mp3');
// LoadSoundFromFile(BassClap, SoundPath + 'claps050b.mp3');
// LoadSoundFromFile(BassShuffle, SoundPath + 'Shuffle.mp3');
Log.BenchmarkEnd(4); Log.LogBenchmark('--> Loading Sounds', 4);
end;
procedure TMusic.InitializeRecord;
var
S: integer;
device: integer;
descr: string;
input: integer;
input2: integer;
flags: integer;
mic: array[0..15] of integer;
SC: integer; // soundcard
SCI: integer; // soundcard input
begin
if RecordSystem = 1 then begin
SetLength(Sound, 6 {max players});//Ini.Players+1);
for S := 0 to High(Sound) do begin //Ini.Players do begin
Sound[S] := TSound.Create;
Sound[S].Num := S;
Sound[S].BufferNew := TMemoryStream.Create;
SetLength(Sound[S].BufferLong, 1);
Sound[S].BufferLong[0] := TMemoryStream.Create;
Sound[S].n := 4*1024;
end;
// check for recording devices;
{device := 0;
descr := BASS_RecordGetDeviceDescription(device);
SetLength(SoundCard, 0);
while (descr <> '') do begin
SC := High(SoundCard) + 1;
SetLength(SoundCard, SC+1);
Log.LogAnalyze('Device #'+IntToStr(device)+': '+ descr);
SoundCard[SC].Description := Descr;
// check for recording inputs
mic[device] := -1; // default to no change
input := 0;
BASS_RecordInit(device);
Log.LogAnalyze('Input #' + IntToStr(Input) + ': ' + BASS_RecordGetInputName(input));
flags := BASS_RecordGetInput(input);
SetLength(SoundCard[SC].Input, 0);
while (flags <> -1) do begin
SCI := High(SoundCard[SC].Input) + 1;
SetLength(SoundCard[SC].Input, SCI+1);
Log.LogAnalyze('Input #' + IntToStr(Input) + ': ' + BASS_RecordGetInputName(input));
SoundCard[SC].Input[SCI].Name := BASS_RecordGetInputName(Input);
if (flags and BASS_INPUT_TYPE_MASK) = BASS_INPUT_TYPE_MIC then begin
mic[device] := input; // auto set microphone
end;
Inc(Input);
flags := BASS_RecordGetInput(input);
end;
if mic[device] <> -1 then begin
Log.LogAnalyze('Found the mic at input ' + IntToStr(Mic[device]))
end else begin
Log.LogAnalyze('Mic not found');
mic[device] := 0; // setting to the first one (for kxproject)
end;
SoundCard[SC].InputSeleceted := Mic[Device];
BASS_RecordFree;
inc(Device);
descr := BASS_RecordGetDeviceDescription(Device);
end; // while}
end; // if
end;
procedure TMusic.SetVolume(Volume: integer);
begin
BASS_SetVolume(Volume);
end;
procedure TMusic.SetLoop(Enabled: boolean);
begin
Loop := Enabled;
end;
function TMusic.Open(Name: string): boolean;
begin
Loaded := false;
if FileExists(Name) then begin
{ MediaPlayer.FileName := Name;
MediaPlayer.Open;}
Bass := Bass_StreamCreateFile(false, pchar(Name), 0, 0, 0);
Loaded := true;
end;
Result := Loaded;
// Player := TcmxMp3.Create(Name);
end;
procedure TMusic.Rewind;
begin
if Loaded then begin
// MediaPlayer.Position := 0;
end;
end;
procedure TMusic.MoveTo(Time: real);
var
bytes: integer;
begin
// if Loaded then begin
// MediaPlayer.StartPos := Round(Time);
bytes := BASS_ChannelSeconds2Bytes(Bass, Time);
BASS_ChannelSetPosition(Bass, bytes);
// end;
end;
procedure TMusic.Play;
begin
if Loaded then begin
// MediaPlayer.Play;
BASS_ChannelPlay(Bass, False); // for setting position before playing
end;
end;
procedure TMusic.Pause; //Pause Mod
begin
if Loaded then begin
BASS_ChannelPause(Bass); // Pauses Song
end;
end;
procedure TMusic.Stop;
begin
Bass_ChannelStop(Bass);
// Bass_StreamFree(Bass);
// if ModeStr[MediaPlayer.Mode] = 'Playing' then begin
// MediaPlayer.Stop;
// end;
end;
procedure TMusic.Close;
begin
Bass_StreamFree(Bass);
// Player.Free;
// MediaPlayer.Close;
end;
function TMusic.Length: real;
var
bytes: integer;
begin
Result := 60;
bytes := BASS_StreamGetLength(Bass);
Result := BASS_ChannelBytes2Seconds(Bass, bytes);
{ if Assigned(MediaPlayer) then begin
if Loaded then Result := MediaPlayer.Length / 1000;
end;}
// if Assigned(Player) then
// Result := Player.LengthInSeconds;
end;
function TMusic.Position: real;
var
bytes: integer;
begin
Result := 0;//MediaPlayer.Position / 1000;
bytes := BASS_ChannelGetPosition(BASS);
Result := BASS_ChannelBytes2Seconds(BASS, bytes);
end;
function TMusic.Finished: boolean;
begin
Result := false;
// if ModeStr[MediaPlayer.Mode] = 'Stopped' then Result := true;
if BASS_ChannelIsActive(BASS) = BASS_ACTIVE_STOPPED then begin
// beep;
Result := true;
end;
end;
{function myeffect( chan : integer; stream : Pointer; len : integer; udata : Pointer ): Pointer; cdecl;
var
dane: pwordarray;
pet: integer;
Prev: smallint;
PrevNew: smallint;
begin
dane := stream;
Prev := 0;
for pet := 0 to len div 2 -1 do begin
PrevNew := Dane[Pet];
// Dane[pet] := Round(PrevNew*1/8 + Prev*7/8);
Prev := Dane[Pet];
end;
end;}
procedure TMusic.PlayStart;
{var
Music: PMix_Chunk;}
begin
{ Mix_OpenAudio(44100, 16, 1, 16*1024);
Music := Mix_LoadWAV('D:\Rozne\UltraStar\Old\Boys - Hej Sokoly 30s.wav');
Mix_RegisterEffect(0, myeffect, nil, 0);
Mix_PlayChannel(0, Music, 0);}
// MediaPlayerStart.Rewind;
// MediaPlayerStart.Play;
BASS_ChannelPlay(BassStart, True);
end;
procedure TMusic.PlayBack;
begin
// MediaPlayerBack.Rewind;
// MediaPlayerBack.Play;
// if not
BASS_ChannelPlay(BassBack, True);// then
// Application.MessageBox ('Error playing stream!', 'Error');
end;
procedure TMusic.PlaySwoosh;
begin
// MediaPlayerSwoosh.Rewind;
// MediaPlayerSwoosh.Play;
BASS_ChannelPlay(BassSwoosh, True);
end;
procedure TMusic.PlayChange;
begin
// MediaPlayerChange.Rewind;
// MediaPlayerChange.Play;
BASS_ChannelPlay(BassChange, True);
end;
procedure TMusic.PlayOption;
begin
// MediaPlayerOption.Rewind;
// MediaPlayerOption.Play;
BASS_ChannelPlay(BassOption, True);
end;
procedure TMusic.PlayClick;
begin
// MediaPlayerClick.Rewind;
// MediaPlayerClick.Play;
BASS_ChannelPlay(BassClick, True);
end;
procedure TMusic.PlayDrum;
begin
// MediaPlayerDrum.Rewind;
// MediaPlayerDrum.Play;
BASS_ChannelPlay(BassDrum, True);
end;
procedure TMusic.PlayHihat;
begin
// MediaPlayerHihat.Rewind;
// MediaPlayerHihat.Play;
BASS_ChannelPlay(BassHihat, True);
end;
procedure TMusic.PlayClap;
begin
// MediaPlayerClap.Rewind;
// MediaPlayerClap.Play;
BASS_ChannelPlay(BassClap, True);
end;
procedure TMusic.PlayShuffle;
begin
// MediaPlayerShuffle.Rewind;
// MediaPlayerShuffle.Play;
BASS_ChannelPlay(BassShuffle, True);
end;
procedure TMusic.StopShuffle;
begin
BASS_ChannelStop(BassShuffle);
end;
procedure TMusic.CaptureStart;
var
S: integer;
SC: integer;
P1: integer;
P2: integer;
begin
for S := 0 to High(Sound) do
Sound[S].BufferLong[0].Clear;
{ case PlayersPlay of
1: begin
CaptureCard(0, 0, 1, 0);
end;
2: begin
if Ini.TwoPlayerMode = 0 then begin
CaptureCard(0, 0, 1, 2);
end else begin
CaptureCard(0, 0, 1, 0);
CaptureCard(1, 1, 2, 0);
end;
end;
3: begin
CaptureCard(0, 0, 1, 2);
CaptureCard(1, 1, 3, 0);
end;
end; // case}
// CaptureCard(0, 0, 0, 0);
// end;
{for SC := 0 to High(SoundCard) do begin
P1 := Ini.SoundCard[SC, 1];
P2 := Ini.SoundCard[SC, 2];
if P1 > PlayersPlay then P1 := 0;
if P2 > PlayersPlay then P2 := 0;
CaptureCard(SC, P1, P2);
end; }
// 0.5.2: new
for SC := 0 to High(Ini.CardList) do begin
P1 := Ini.CardList[SC].ChannelL;
P2 := Ini.CardList[SC].ChannelR;
if P1 > PlayersPlay then P1 := 0;
if P2 > PlayersPlay then P2 := 0;
if (P1 > 0) or (P2 > 0) then
CaptureCard(SC, P1, P2);
end;
end;
procedure TMusic.CaptureStop;
var
SC: integer;
P1: integer;
P2: integer;
begin
{ if RecordSystem = 1 then begin
case PlayersPlay of
1: begin
StopCard(0);
end;
2: begin
if Ini.TwoPlayerMode = 0 then begin
StopCard(0);
end else begin
StopCard(0);
StopCard(1);
end;
end;
3: begin
StopCard(0);
StopCard(1);
end;
end;
end;}
{for SC := 0 to High(SoundCard) do begin
StopCard(SC);
end; }
// 0.5.2
for SC := 0 to High(Ini.CardList) do begin
P1 := Ini.CardList[SC].ChannelL;
P2 := Ini.CardList[SC].ChannelR;
if P1 > PlayersPlay then P1 := 0;
if P2 > PlayersPlay then P2 := 0;
if (P1 > 0) or (P2 > 0) then StopCard(SC);
end;
end;
//procedure TMusic.CaptureCard(RecordI, SoundNum, PlayerLeft, PlayerRight: byte);
procedure TMusic.CaptureCard(RecordI, PlayerLeft, PlayerRight: byte);
var
Error: integer;
ErrorMsg: string;
begin
if not BASS_RecordInit(RecordI) then begin
Error := BASS_ErrorGetCode;
ErrorMsg := IntToStr(Error);
if Error = BASS_ERROR_DX then ErrorMsg := 'No DX5';
if Error = BASS_ERROR_ALREADY then ErrorMsg := 'The device has already been initialized';
if Error = BASS_ERROR_DEVICE then ErrorMsg := 'The device number specified is invalid';
if Error = BASS_ERROR_DRIVER then ErrorMsg := 'There is no available device driver';
{Log.LogAnalyze('Error initializing record [' + IntToStr(RecordI) + ', '
+ IntToStr(PlayerLeft) + ', '+ IntToStr(PlayerRight) + ']: '
+ ErrorMsg);}
Log.LogError('Error initializing record [' + IntToStr(RecordI) + ', '
+ IntToStr(PlayerLeft) + ', '+ IntToStr(PlayerRight) + ']: '
+ ErrorMsg);
Log.LogError('Music -> CaptureCard: Error initializing record: ' + ErrorMsg);
end else begin
//SoundCard[RecordI].BassRecordStream := BASS_RecordStart(44100, 2, MakeLong(0, 20) , @GetMicrophone, PlayerLeft + PlayerRight*256);
Recording.SoundCard[RecordI].BassRecordStream := BASS_RecordStart(44100, 2, MakeLong(0, 20) , @GetMicrophone, PlayerLeft + PlayerRight*256);
{if SoundCard[RecordI].BassRecordStream = 0 then begin
Error := BASS_ErrorGetCode;
ErrorMsg := IntToStr(Error);
if Error = BASS_ERROR_INIT then ErrorMsg := 'Not successfully called';
if Error = BASS_ERROR_ALREADY then ErrorMsg := 'Recording is already in progress';
if Error = BASS_ERROR_NOTAVAIL then ErrorMsg := 'The recording device is not available';
if Error = BASS_ERROR_FORMAT then ErrorMsg := 'The specified format is not supported';
if Error = BASS_ERROR_MEM then ErrorMsg := 'There is insufficent memory';
if Error = BASS_ERROR_UNKNOWN then ErrorMsg := 'Unknown';
Log.LogError('Error creating record stream [' + IntToStr(RecordI) + ', '
+ IntToStr(PlayerLeft) + ', '+ IntToStr(PlayerRight) + ']: '
+ ErrorMsg);
end; }
end;
end;
procedure TMusic.StopCard(Card: byte);
begin
BASS_RecordSetDevice(Card);
BASS_RecordFree;
end;
function TMusic.LoadPlayerFromFile(var MediaPlayer: TMediaPlayer; Name: string): boolean;
begin
Log.LogStatus('Loading Sound: "' + Name + '"', 'LoadPlayerFromFile');
if FileExists(Name) then begin
try
MediaPlayer := TMediaPlayer.Create( nil );
except
Log.LogError('Failed to create MediaPlayer', 'LoadPlayerFromFile');
end;
try
MediaPlayer.ParentWindow := fHWND;
MediaPlayer.Wait := true;
MediaPlayer.FileName := Name;
MediaPlayer.DeviceType := dtAutoSelect;
MediaPlayer.Display := nil;
except
Log.LogError('Failed setting MediaPlayer: ' + MediaPlayer.ErrorMessage, 'LoadPlayerFromFile');
end;
try
MediaPlayer.Open;
except
Log.LogError('Failed to open using MediaPlayer', 'LoadPlayerFromFile');
end;
end else begin
Log.LogError('Sound not found: "' + Name + '"', 'LoadPlayerFromFile');
exit;
end;
end;
function TMusic.LoadSoundFromFile(var hStream: hStream; Name: string): boolean;
begin
if FileExists(Name) then begin
Log.LogStatus('Loading Sound: "' + Name + '"', 'LoadPlayerFromFile');
try
hStream := BASS_StreamCreateFile(False, pchar(Name), 0, 0, 0);
except
Log.LogError('Failed to open using BASS', 'LoadPlayerFromFile');
end;
end else begin
Log.LogError('Sound not found: "' + Name + '"', 'LoadPlayerFromFile');
exit;
end;
end;
//Equalizer
function TMusic.GetFFTData: TFFTData;
var
Data: TFFTData;
begin
//Get Channel Data Mono and 256 Values
BASS_ChannelGetData(Bass, @Result, BASS_DATA_FFT512);
//Result := Data;
end;
function TMusic.LoadCustomSound(const Filename: String): Cardinal;
var
S: hStream;
I: Integer;
F: String;
begin
//Search for Sound in already loaded Sounds
F := UpperCase(FileName);
For I := 0 to High(CustomSounds) do
begin
if (UpperCase(CustomSounds[I].Filename) = F) then
begin
Result := I;
Exit;
end;
end;
if LoadSoundFromFile(S, Filename) then
Result := High(CustomSounds)
else
Result := 0;
end;
procedure TMusic.PlayCustomSound(const Index: Cardinal);
begin
if Index <= High(CustomSounds) then
BASS_ChannelPlay(CustomSounds[Index].Handle, True);
end;
end.