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unit UMedia_dummy;
{< #############################################################################
# FFmpeg support for UltraStar deluxe #
# #
# Created by b1indy #
# based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) #
# #
# http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg09949.html #
# http://www.nabble.com/file/p11795857/mpegpas01.zip #
# #
############################################################################## }
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
implementation
uses
SysUtils,
math,
UMusic;
var
singleton_dummy : IVideoPlayback;
type
Tmedia_dummy = class( TInterfacedObject, IVideoPlayback, IVideoVisualization, IAudioPlayback, IAudioInput )
private
public
constructor create();
function GetName: String;
procedure init();
function Open( aFileName : string): boolean; // true if succeed
procedure Close;
procedure Play;
procedure Pause;
procedure Stop;
procedure MoveTo(Time: real);
function getPosition: real;
procedure GetFrame(Time: Extended);
procedure DrawGL(Screen: integer);
// IAudioInput
procedure InitializeRecord;
procedure CaptureStart;
procedure CaptureStop;
procedure CaptureCard(RecordI, PlayerLeft, PlayerRight: byte);
procedure StopCard(Card: byte);
function GetFFTData: TFFTData;
function GetPCMData(var data: TPCMData): Cardinal;
// IAudioPlayback
procedure InitializePlayback;
procedure SetVolume(Volume: integer);
procedure SetMusicVolume(Volume: integer);
procedure SetLoop(Enabled: boolean);
procedure Rewind;
function Finished: boolean;
function Length: real;
procedure PlayStart;
procedure PlayBack;
procedure PlaySwoosh;
procedure PlayChange;
procedure PlayOption;
procedure PlayClick;
procedure PlayDrum;
procedure PlayHihat;
procedure PlayClap;
procedure PlayShuffle;
procedure StopShuffle;
function LoadSoundFromFile(var stream: TAudioOutputStream; Name: string): boolean;
function LoadCustomSound(const Filename: String): Cardinal;
procedure PlayCustomSound(const Index: Cardinal );
end;
function Tmedia_dummy.GetName: String;
begin
result := 'dummy';
end;
procedure Tmedia_dummy.GetFrame(Time: Extended);
begin
end;
procedure Tmedia_dummy.DrawGL(Screen: integer);
begin
end;
constructor Tmedia_dummy.create();
begin
end;
procedure Tmedia_dummy.init();
begin
end;
function Tmedia_dummy.Open( aFileName : string): boolean; // true if succeed
begin
result := false;
end;
procedure Tmedia_dummy.Close;
begin
end;
procedure Tmedia_dummy.Play;
begin
end;
procedure Tmedia_dummy.Pause;
begin
end;
procedure Tmedia_dummy.Stop;
begin
end;
procedure Tmedia_dummy.MoveTo(Time: real);
begin
end;
function Tmedia_dummy.getPosition: real;
begin
result := 0;
end;
// IAudioInput
procedure Tmedia_dummy.InitializeRecord;
begin
end;
procedure Tmedia_dummy.CaptureStart;
begin
end;
procedure Tmedia_dummy.CaptureStop;
begin
end;
procedure Tmedia_dummy.CaptureCard(RecordI, PlayerLeft, PlayerRight: byte);
begin
end;
procedure Tmedia_dummy.StopCard(Card: byte);
begin
end;
function Tmedia_dummy.GetFFTData: TFFTData;
var data: TFFTData;
begin
result := data;
end;
function Tmedia_dummy.GetPCMData(var data: TPCMData): Cardinal;
begin
result := 0;
end;
// IAudioPlayback
procedure Tmedia_dummy.InitializePlayback;
begin
end;
procedure Tmedia_dummy.SetVolume(Volume: integer);
begin
end;
procedure Tmedia_dummy.SetMusicVolume(Volume: integer);
begin
end;
procedure Tmedia_dummy.SetLoop(Enabled: boolean);
begin
end;
procedure Tmedia_dummy.Rewind;
begin
end;
function Tmedia_dummy.Finished: boolean;
begin
result := false;
end;
function Tmedia_dummy.Length: real;
begin
Result := 60;
end;
procedure Tmedia_dummy.PlayStart;
begin
end;
procedure Tmedia_dummy.PlayBack;
begin
end;
procedure Tmedia_dummy.PlaySwoosh;
begin
end;
procedure Tmedia_dummy.PlayChange;
begin
end;
procedure Tmedia_dummy.PlayOption;
begin
end;
procedure Tmedia_dummy.PlayClick;
begin
end;
procedure Tmedia_dummy.PlayDrum;
begin
end;
procedure Tmedia_dummy.PlayHihat;
begin
end;
procedure Tmedia_dummy.PlayClap;
begin
end;
procedure Tmedia_dummy.PlayShuffle;
begin
end;
procedure Tmedia_dummy.StopShuffle;
begin
end;
function Tmedia_dummy.LoadSoundFromFile(var stream: TAudioOutputStream; Name: string): boolean;
begin
result := false;
end;
function Tmedia_dummy.LoadCustomSound(const Filename: String): Cardinal;
begin
result := 0;
end;
procedure Tmedia_dummy.PlayCustomSound(const Index: Cardinal );
begin
end;
initialization
singleton_dummy := Tmedia_dummy.create();
AudioManager.add( singleton_dummy );
finalization
AudioManager.Remove( singleton_dummy );
end.
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