aboutsummaryrefslogblamecommitdiffstats
path: root/Game/Code/Classes/UIni.pas
blob: e82428869b44280c1d39d46cf4ff199ff7cc0277 (plain) (tree)
1
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
           































































































































































                                                                                                                              
                                                                                 


























































































                                                                                                               


                                                                          

                                                                    












                                                    
        




                                                                             
                  
                        

























































































































































































































































































































































































































































































































                                                                                                        
unit UIni;

interface
uses IniFiles, ULog, SysUtils;

type
  TIni = class
    Name:           array[0..11] of string;

    // Templates for Names Mod
    NameTeam:       array[0..2] of string;
    NameTemplate:   array[0..11] of string;

    //Filename of the opened iniFile
    Filename:       string;

    // Game
    Players:        integer;
    Difficulty:     integer;
    Language:       integer;
    Tabs:           integer;
    Tabs_at_startup:integer; //Tabs at Startup fix
    Sorting:        integer;
    Debug:          integer;

    // Graphics
    Screens:        integer;
    Resolution:     integer;
    Depth:          integer;
    FullScreen:     integer;
    TextureSize:    integer;
    SingWindow:     integer;
    Oscilloscope:   integer;
    Spectrum:       integer;
    Spectrograph:   integer;
    MovieSize:      integer;

    // Sound
    MicBoost:       integer;
    ClickAssist:    integer;
    BeatClick:      integer;
    SavePlayback:   integer;
    Threshold:      integer;

    //Song Preview
    PreviewVolume: integer;
    PreviewFading: integer;

    // Lyrics
    LyricsFont:     integer;
    LyricsEffect:   integer;
    Solmization:    integer;

    // Themes
    Theme:          integer;
    SkinNo:           integer;
    Color:          integer;

    // Record
    Card:           integer; // not saved in config.ini

    CardList:       array of record
      Name:           string;
      Input:          integer;
      ChannelL:       integer;
      ChannelR:       integer;
    end;

    // Advanced
    LoadAnimation:  integer;
    EffectSing:     integer;
    ScreenFade:     integer;
    AskbeforeDel:   integer;
    OnSongClick:    integer;
    LineBonus:      integer;
    PartyPopup:     integer;

    // Controller
    Joypad:         integer;

    // Soundcards
    SoundCard:      array[0..7, 1..2] of integer;

    // Devices
    LPT:            integer;

    procedure Load;
    procedure Save;
    procedure SaveNames;
    procedure SaveLevel;
  end;


var
  Ini:    TIni;
  IResolution:    array of string;
  ILanguage:      array of string;
  ITheme:         array of string;
  ISkin:          array of string;
  ICard:          array of string;
  IInput:         array of string;

const
  IPlayers:       array[0..4] of string = ('1', '2', '3', '4', '6');
  IDifficulty:    array[0..2] of string = ('Easy', 'Medium', 'Hard');
  ITabs:          array[0..1] of string = ('Off', 'On');

  ISorting:       array[0..7] of string = ('Edition', 'Genre', 'Language', 'Folder', 'Title', 'Artist', 'Title2', 'Artist2');
  sEdition = 0;
  sGenre = 1;
  sLanguage = 2;
  sFolder = 3;
  sTitle = 4;
  sArtist = 5;
  sTitle2 = 6;
  sArtist2 = 7;

  IDebug:         array[0..1] of string = ('Off', 'On');

  IScreens:       array[0..1] of string = ('1', '2');
  IFullScreen:    array[0..1] of string = ('Off', 'On');
  IDepth:         array[0..1] of string = ('16 bit', '32 bit');
  ITextureSize:   array[0..2] of string = ('128', '256', '512');
  ISingWindow:    array[0..1] of string = ('Small', 'Big');

  //SingBar Mod
  IOscilloscope:  array[0..2] of string = ('Off', 'Osci', 'Bar');
  //IOscilloscope:  array[0..1] of string = ('Off', 'On');

  ISpectrum:      array[0..1] of string = ('Off', 'On');
  ISpectrograph:  array[0..1] of string = ('Off', 'On');
  IMovieSize:     array[0..2] of string = ('Half', 'Full [Vid]', 'Full [BG+Vid]');

  IMicBoost:      array[0..3] of string = ('Off', '+6dB', '+12dB', '+18dB');
  IClickAssist:   array[0..1] of string = ('Off', 'On');
  IBeatClick:     array[0..1] of string = ('Off', 'On');
  ISavePlayback:  array[0..1] of string = ('Off', 'On');
  IThreshold:     array[0..3] of string = ('5%', '10%', '15%', '20%');
  //Song Preview
  IPreviewVolume: array[0..10] of string = ('Off', '10%', '20%', '30%', '40%', '50%', '60%', '70%', '80%', '90%', '100%');
  IPreviewFading: array[0..5] of string  = ('Off', '1 Sec', '2 Secs', '3 Secs', '4 Secs', '5 Secs');


  ILyricsFont:    array[0..2] of string = ('Plain', 'OLine1', 'OLine2');
  ILyricsEffect:  array[0..3] of string = ('Simple', 'Zoom', 'Slide', 'Ball');
  ISolmization:   array[0..3] of string = ('Off', 'Euro', 'Jap', 'American');

  IColor:         array[0..8] of string = ('Blue', 'Green', 'Pink', 'Red', 'Violet', 'Orange', 'Yellow', 'Brown', 'Black');

  // Advanced
  ILoadAnimation: array[0..1] of string = ('Off', 'On');
  IEffectSing:    array[0..1] of string = ('Off', 'On');
  IScreenFade: array [0..1] of String =('Off', 'On');
  IAskbeforeDel:  array[0..1] of string = ('Off', 'On');
  IOnSongClick:   array[0..2] of string = ('Sing', 'Select Players', 'Open Menu');
  ILineBonus:  array[0..2] of string = ('Off', 'At Score', 'At Notes');
  IPartyPopup: array[0..1] of string = ('Off', 'On');

  IJoypad:        array[0..1] of string = ('Off', 'On');
  ILPT:           array[0..2] of string = ('Off', 'LCD', 'Lights');

  IChannel:       array[0..6] of string = ('Off', '1', '2', '3', '4', '5', '6');

implementation
uses UFiles, SDL, ULanguage, USkins, URecord, UCommandLine;

procedure TIni.Load;
var
  IniFile:    TMemIniFile;
  ThemeIni:   TMemIniFile;
  Tekst:      string;
  Pet:        integer;
  B: boolean;
  I, I2, I3:          integer;
  S:          string;
  Modes:      PPSDL_Rect;
  SR: TSearchRec; //Skin List Patch

  function GetFileName (S: String):String;
  begin
  //Result := copy (S,0,StrRScan (PChar(S),char('.'))+1);
    Result := copy (S,0,Pos ('.ini',S)-1);
  end;

begin
  GamePath := ExtractFilePath(ParamStr(0));
  
  if (Params.ConfigFile <> '') then
    try
      IniFile := TMemIniFile.Create(Params.ConfigFile);
    except
      IniFile := TMemIniFile.Create(GamePath + 'config.ini');
    end
  else
    IniFile := TMemIniFile.Create(GamePath + 'config.ini');


  // Name
  for I := 0 to 11 do
    Ini.Name[I] := IniFile.ReadString('Name', 'P'+IntToStr(I+1), 'Player'+IntToStr(I+1));


  // Templates for Names Mod
  for I := 0 to 2 do
    Ini.NameTeam[I] := IniFile.ReadString('NameTeam', 'T'+IntToStr(I+1), 'Team'+IntToStr(I+1));
  for I := 0 to 11 do
    Ini.NameTemplate[I] := IniFile.ReadString('NameTemplate', 'Name'+IntToStr(I+1), 'Template'+IntToStr(I+1));

  // Players
  Tekst := IniFile.ReadString('Game', 'Players', IPlayers[0]);
  for Pet := 0 to High(IPlayers) do
    if Tekst = IPlayers[Pet] then Ini.Players := Pet;

  // Difficulty
  Tekst := IniFile.ReadString('Game', 'Difficulty', 'Easy');
  for Pet := 0 to High(IDifficulty) do
    if Tekst = IDifficulty[Pet] then Ini.Difficulty := Pet;

  // Language
  Tekst := IniFile.ReadString('Game', 'Language', 'English');
  for Pet := 0 to High(ILanguage) do
    if Tekst = ILanguage[Pet] then Ini.Language := Pet;

//  Language.ChangeLanguage(ILanguage[Ini.Language]);

  // Tabs
  Tekst := IniFile.ReadString('Game', 'Tabs', ITabs[0]);
  for Pet := 0 to High(ITabs) do
    if Tekst = ITabs[Pet] then Ini.Tabs := Pet;

  //Tabs at Startup fix
  Ini.Tabs_at_startup := Ini.Tabs;

  // Sorting
  Tekst := IniFile.ReadString('Game', 'Sorting', ISorting[0]);
  for Pet := 0 to High(ISorting) do
    if Tekst = ISorting[Pet] then Ini.Sorting := Pet;

  // Debug
  Tekst := IniFile.ReadString('Game', 'Debug', IDebug[0]);
  for Pet := 0 to High(IDebug) do
    if Tekst = IDebug[Pet] then Ini.Debug := Pet;

  //if Ini.Debug = 1 then SongPath := 'E:\UltraStar 03\Songs\';

  // Screens
  Tekst := IniFile.ReadString('Graphics', 'Screens', IScreens[0]);
  for Pet := 0 to High(IScreens) do
    if Tekst = IScreens[Pet] then Ini.Screens := Pet;

  // Resolution
  SetLength(IResolution, 0);
  Modes := SDL_ListModes(nil, SDL_OPENGL or SDL_FULLSCREEN); // Check if there are any modes available

  //this should solve the biggest wine problem | THANKS Linnex (11.11.07)
  // if no modes were set, then fallback to 800x600
  // as per http://sourceforge.net/forum/message.php?msg_id=4544965
  // THANKS : linnex at users.sourceforge.net

  if (modes = PPSDL_Rect( 0 ) ) then
  begin //NO modes available => Fallback to 800x600
    SetLength(IResolution, 1);
    IResolution[High(IResolution)] := '800x600';
  end
  {Else If (modes = PPSDL_Rect(-1)) then
  begin
    //All Resolutions are Available
    //This may be handled, too
    // to-do : for future Version
  end}
  Else //Add all valid Modes
  begin
    I := 0;
    Repeat
      SetLength(IResolution, I + 1);
      IResolution[I] := IntToStr((modes^)^.w) + 'x' + IntToStr((modes^)^.h);
      Inc(I);
      Inc(modes);
    Until (modes^)=nil;
  end;

  // reverse order
  for I := 0 to (Length(IResolution) div 2) - 1 do begin
    S := IResolution[I];
    IResolution[I] := IResolution[High(IResolution)-I];
    IResolution[High(IResolution)-I] := S;
  end;

  Tekst := IniFile.ReadString('Graphics', 'Resolution', '800x600');
  for Pet := 0 to High(IResolution) do
    if Tekst = IResolution[Pet] then Ini.Resolution := Pet;

  // FullScreen
  Tekst := IniFile.ReadString('Graphics', 'FullScreen', 'On');
  for Pet := 0 to High(IFullScreen) do
    if Tekst = IFullScreen[Pet] then Ini.FullScreen := Pet;

  // Resolution
  Tekst := IniFile.ReadString('Graphics', 'Depth', '32 bit');
  for Pet := 0 to High(IDepth) do
    if Tekst = IDepth[Pet] then Ini.Depth := Pet;

  // Texture Size
  Tekst := IniFile.ReadString('Graphics', 'TextureSize', ITextureSize[1]);
  for Pet := 0 to High(ITextureSize) do
    if Tekst = ITextureSize[Pet] then Ini.TextureSize := Pet;

  // SingWindow
  Tekst := IniFile.ReadString('Graphics', 'SingWindow', 'Big');
  for Pet := 0 to High(ISingWindow) do
    if Tekst = ISingWindow[Pet] then Ini.SingWindow := Pet;

  // Oscilloscope
  Tekst := IniFile.ReadString('Graphics', 'Oscilloscope', 'Bar');
  for Pet := 0 to High(IOscilloscope) do
    if Tekst = IOscilloscope[Pet] then Ini.Oscilloscope := Pet;

  // Spectrum
  Tekst := IniFile.ReadString('Graphics', 'Spectrum', 'Off');
  for Pet := 0 to High(ISpectrum) do
    if Tekst = ISpectrum[Pet] then Ini.Spectrum := Pet;

  // Spectrograph
  Tekst := IniFile.ReadString('Graphics', 'Spectrograph', 'Off');
  for Pet := 0 to High(ISpectrograph) do
    if Tekst = ISpectrograph[Pet] then Ini.Spectrograph := Pet;

  // MovieSize
  Tekst := IniFile.ReadString('Graphics', 'MovieSize', IMovieSize[2]);
  for Pet := 0 to High(IMovieSize) do
    if Tekst = IMovieSize[Pet] then Ini.MovieSize := Pet;

  // MicBoost
  Tekst := IniFile.ReadString('Sound',    'MicBoost',    'Off');
  for Pet := 0 to High(IMicBoost) do
    if Tekst = IMicBoost[Pet] then Ini.MicBoost := Pet;

  // ClickAssist
  Tekst := IniFile.ReadString('Sound',    'ClickAssist', 'Off');
  for Pet := 0 to High(IClickAssist) do
    if Tekst = IClickAssist[Pet] then Ini.ClickAssist := Pet;

  // BeatClick
  Tekst := IniFile.ReadString('Sound',    'BeatClick', IBeatClick[0]);
  for Pet := 0 to High(IBeatClick) do
    if Tekst = IBeatClick[Pet] then Ini.BeatClick := Pet;

  // SavePlayback
  Tekst := IniFile.ReadString('Sound',    'SavePlayback', ISavePlayback[0]);
  for Pet := 0 to High(ISavePlayback) do
    if Tekst = ISavePlayback[Pet] then Ini.SavePlayback := Pet;

  // Threshold
  Tekst := IniFile.ReadString('Sound', 'Threshold', IThreshold[2]);
  for Pet := 0 to High(IThreshold) do
    if Tekst = IThreshold[Pet] then Ini.Threshold := Pet;

  //Song Preview
  Tekst := IniFile.ReadString('Sound', 'PreviewVolume', IPreviewVolume[7]);
  for Pet := 0 to High(IPreviewVolume) do
    if Tekst = IPreviewVolume[Pet] then Ini.PreviewVolume := Pet;

  Tekst := IniFile.ReadString('Sound', 'PreviewFading', IPreviewFading[1]);
  for Pet := 0 to High(IPreviewFading) do
    if Tekst = IPreviewFading[Pet] then Ini.PreviewFading := Pet;

  // Lyrics Font
  Tekst := IniFile.ReadString('Lyrics',    'LyricsFont',   ILyricsFont[1]);
  for Pet := 0 to High(ILyricsFont) do
    if Tekst = ILyricsFont[Pet] then Ini.LyricsFont := Pet;

  // Lyrics Effect
  Tekst := IniFile.ReadString('Lyrics',    'LyricsEffect',   ILyricsEffect[1]);
  for Pet := 0 to High(ILyricsEffect) do
    if Tekst = ILyricsEffect[Pet] then Ini.LyricsEffect := Pet;

  // Solmization
  Tekst := IniFile.ReadString('Lyrics',    'Solmization',   ISolmization[0]);
  for Pet := 0 to High(ISolmization) do
    if Tekst = ISolmization[Pet] then Ini.Solmization := Pet;

  // Theme

  //Theme List Patch

    //I2 Saves the no of the Deluxe (Standard-) Theme
    I2 := 0;
    //I counts is the cur. Theme no
    I := 0;

    SetLength(ITheme, 0);
    FindFirst('Themes\*.ini',faAnyFile,SR);
    Repeat
      //Read Themename from Theme
      ThemeIni := TMemIniFile.Create(SR.Name);
      Tekst := UpperCase(ThemeIni.ReadString('Theme','Name',GetFileName(SR.Name)));
      ThemeIni.Free;

      //if Deluxe Theme then save Themeno to I2
      if (Tekst = 'DELUXE') then
        I2 := I;

      //Search for Skins for this Theme  
      for Pet := low(Skin.Skin) to high(Skin.Skin) do
      begin
        if UpperCase(Skin.Skin[Pet].Theme) = Tekst then
        begin
          SetLength(ITheme, Length(ITheme)+1);
          ITheme[High(ITheme)] := GetFileName(SR.Name);
          break;
        end;
      end;

      Inc(I);
    Until FindNext(SR) <> 0;
    FindClose(SR);
  //Theme List Patch End }

  //No Theme Found
  if (Length(ITheme)=0) then
  begin
    Log.CriticalError('Could not find any valid Themes.');
  end;


  Tekst := IniFile.ReadString('Themes',    'Theme',   ITheme[I2]);
  Ini.Theme := 0;
  for Pet := 0 to High(ITheme) do
    if Uppercase(Tekst) = Uppercase(ITheme[Pet]) then Ini.Theme := Pet;

  // Skin
  Skin.onThemeChange;
  Ini.SkinNo := 0;

  Tekst := IniFile.ReadString('Themes',    'Skin',   ISkin[0]);
  for Pet := 0 to High(ISkin) do
    if Tekst = ISkin[Pet] then Ini.SkinNo := Pet;

  // Color
  Tekst := IniFile.ReadString('Themes',    'Color',   IColor[0]);
  for Pet := 0 to High(IColor) do
    if Tekst = IColor[Pet] then Ini.Color := Pet;

  // Record - load ini list
  SetLength(CardList, 0);
  I := 1;
  while (IniFile.ValueExists('Record', 'DeviceName' + IntToStr(I)) = true) do begin
    //Automatically Delete not Existing Sound Cards
    S := IniFile.ReadString('Record', 'DeviceName' + IntToStr(I), '');
    //{
    B := False;
    //Look for Soundcard
    for I2 := 0 to High(Recording.SoundCard) do
    begin
      if (S = Trim(Recording.SoundCard[I2].Description)) then
      begin
      B := True;
      Break;
      end;
    end;

    if B then
    begin //}
      I3 := Length(CardList);
      SetLength(CardList, I3+1);
      Ini.CardList[I3].Name := S;
      Ini.CardList[I3].Input := IniFile.ReadInteger('Record', 'Input' + IntToStr(I), 0);
      Ini.CardList[I3].ChannelL := IniFile.ReadInteger('Record', 'ChannelL' + IntToStr(I), 0);
      Ini.CardList[I3].ChannelR := IniFile.ReadInteger('Record', 'ChannelR' + IntToStr(I), 0);
    end;
    Inc(I);
  end;

  // Record - append detected soundcards
  for I := 0 to High(Recording.SoundCard) do
  begin
    B := False;
    For I2 := 0 to High(CardList) do
    begin //Search for Card in List
      if (CardList[I2].Name = Trim(Recording.SoundCard[I].Description)) then
      begin
        B := True;
        Break;
      end;
    end;

    //If not in List -> Add
    If not B then
    begin
      I3 := Length(CardList);
      SetLength(CardList, I3+1);
      CardList[I3].Name := Trim(Recording.SoundCard[I].Description);
      CardList[I3].Input := 0;
      CardList[I3].ChannelL := 0;
      CardList[I3].ChannelR := 0;
      // default for new users
      if (Length(CardList) = 1) then
        CardList[I].ChannelL := 1;
    end;
  end;

  //Advanced Settings

  // LoadAnimation
  Tekst := IniFile.ReadString('Advanced', 'LoadAnimation', 'On');
  for Pet := 0 to High(ILoadAnimation) do
    if Tekst = ILoadAnimation[Pet] then Ini.LoadAnimation := Pet;

  // ScreenFade
  Tekst := IniFile.ReadString('Advanced', 'ScreenFade', 'On');
  for Pet := 0 to High(IScreenFade) do
    if Tekst = IScreenFade[Pet] then Ini.ScreenFade := Pet;

  // EffectSing
  Tekst := IniFile.ReadString('Advanced', 'EffectSing', 'On');
  for Pet := 0 to High(IEffectSing) do
    if Tekst = IEffectSing[Pet] then Ini.EffectSing := Pet;

  // AskbeforeDel
  Tekst := IniFile.ReadString('Advanced', 'AskbeforeDel', 'On');
  for Pet := 0 to High(IAskbeforeDel) do
    if Tekst = IAskbeforeDel[Pet] then Ini.AskbeforeDel := Pet;

  // OnSongClick
  Tekst := IniFile.ReadString('Advanced', 'OnSongClick', 'Sing');
  for Pet := 0 to High(IOnSongClick) do
    if Tekst = IOnSongClick[Pet] then Ini.OnSongClick := Pet;

  // Linebonus
  Tekst := IniFile.ReadString('Advanced', 'LineBonus', 'At Score');
  for Pet := 0 to High(ILineBonus) do
    if Tekst = ILineBonus[Pet] then Ini.LineBonus := Pet;

  // PartyPopup
  Tekst := IniFile.ReadString('Advanced', 'PartyPopup', 'On');
  for Pet := 0 to High(IPartyPopup) do
    if Tekst = IPartyPopup[Pet] then Ini.PartyPopup := Pet;


  // Joypad
  Tekst := IniFile.ReadString('Controller',    'Joypad',   IJoypad[0]);
  for Pet := 0 to High(IJoypad) do
    if Tekst = IJoypad[Pet] then Ini.Joypad := Pet;

  // LCD
  Tekst := IniFile.ReadString('Devices',    'LPT',   ILPT[0]);
  for Pet := 0 to High(ILPT) do
    if Tekst = ILPT[Pet] then Ini.LPT := Pet;


  // SongPath
  if (Params.SongPath <> '') then
    SongPath := IncludeTrailingPathDelimiter(Params.SongPath)
  else
    SongPath := IncludeTrailingPathDelimiter(IniFile.ReadString('Path', 'Songs', SongPath));

  Filename := IniFile.FileName;
  IniFile.Free;
end;

procedure TIni.Save;
var
  IniFile:    TIniFile;
  Tekst:      string;
  I: Integer;
  S: String;
begin
  //if not (FileExists(GamePath + 'config.ini') and FileIsReadOnly(GamePath + 'config.ini')) then begin
  if not (FileExists(Filename) and FileIsReadOnly(Filename)) then begin

    IniFile := TIniFile.Create(Filename);

    // Players
    Tekst := IPlayers[Ini.Players];
    IniFile.WriteString('Game',     'Players',   Tekst);

    // Difficulty
    Tekst := IDifficulty[Ini.Difficulty];
    IniFile.WriteString('Game',     'Difficulty',   Tekst);

    // Language
    Tekst := ILanguage[Ini.Language];
    IniFile.WriteString('Game',     'Language',   Tekst);

    // Tabs
    Tekst := ITabs[Ini.Tabs];
    IniFile.WriteString('Game',     'Tabs',   Tekst);

    // Sorting
    Tekst := ISorting[Ini.Sorting];
    IniFile.WriteString('Game',     'Sorting',   Tekst);

    // Debug
    Tekst := IDebug[Ini.Debug];
    IniFile.WriteString('Game',     'Debug',   Tekst);

    // Screens
    Tekst := IScreens[Ini.Screens];
    IniFile.WriteString('Graphics', 'Screens', Tekst);

    // FullScreen
    Tekst := IFullScreen[Ini.FullScreen];
    IniFile.WriteString('Graphics', 'FullScreen', Tekst);

    // Resolution
    Tekst := IResolution[Ini.Resolution];
    IniFile.WriteString('Graphics', 'Resolution', Tekst);

    // Depth
    Tekst := IDepth[Ini.Depth];
    IniFile.WriteString('Graphics', 'Depth', Tekst);

    // Resolution
    Tekst := ITextureSize[Ini.TextureSize];
    IniFile.WriteString('Graphics', 'TextureSize', Tekst);

    // Sing Window
    Tekst := ISingWindow[Ini.SingWindow];
    IniFile.WriteString('Graphics', 'SingWindow', Tekst);

    // Oscilloscope
    Tekst := IOscilloscope[Ini.Oscilloscope];
    IniFile.WriteString('Graphics', 'Oscilloscope', Tekst);

    // Spectrum
    Tekst := ISpectrum[Ini.Spectrum];
    IniFile.WriteString('Graphics', 'Spectrum', Tekst);

    // Spectrograph
    Tekst := ISpectrograph[Ini.Spectrograph];
    IniFile.WriteString('Graphics', 'Spectrograph', Tekst);

    // Movie Size
    Tekst := IMovieSize[Ini.MovieSize];
    IniFile.WriteString('Graphics', 'MovieSize', Tekst);

    // MicBoost
    Tekst := IMicBoost[Ini.MicBoost];
    IniFile.WriteString('Sound',    'MicBoost',    Tekst);

    // ClickAssist
    Tekst := IClickAssist[Ini.ClickAssist];
    IniFile.WriteString('Sound',    'ClickAssist',    Tekst);

    // BeatClick
    Tekst := IBeatClick[Ini.BeatClick];
    IniFile.WriteString('Sound',    'BeatClick',    Tekst);

    // Threshold
    Tekst := IThreshold[Ini.Threshold];
    IniFile.WriteString('Sound',    'Threshold',    Tekst);

    // Song Preview
    Tekst := IPreviewVolume[Ini.PreviewVolume];
    IniFile.WriteString('Sound',    'PreviewVolume',    Tekst);

    Tekst := IPreviewFading[Ini.PreviewFading];
    IniFile.WriteString('Sound',    'PreviewFading',    Tekst);

    // SavePlayback
    Tekst := ISavePlayback[Ini.SavePlayback];
    IniFile.WriteString('Sound',    'SavePlayback',    Tekst);

    // Lyrics Font
    Tekst := ILyricsFont[Ini.LyricsFont];
    IniFile.WriteString('Lyrics',    'LyricsFont',    Tekst);

    // Lyrics Effect
    Tekst := ILyricsEffect[Ini.LyricsEffect];
    IniFile.WriteString('Lyrics',    'LyricsEffect',    Tekst);

    // Solmization
    Tekst := ISolmization[Ini.Solmization];
    IniFile.WriteString('Lyrics',    'Solmization',    Tekst);

    // Theme
    Tekst := ITheme[Ini.Theme];
    IniFile.WriteString('Themes',    'Theme',    Tekst);

    // Skin
    Tekst := ISkin[Ini.SkinNo];
    IniFile.WriteString('Themes',    'Skin',    Tekst);

    // Color
    Tekst := IColor[Ini.Color];
    IniFile.WriteString('Themes',    'Color',    Tekst);

    // Record
      for I := 0 to High(CardList) do begin
        S := IntToStr(I+1);

        Tekst := CardList[I].Name;
        IniFile.WriteString('Record', 'DeviceName' + S, Tekst);

        Tekst := IntToStr(CardList[I].Input);
        IniFile.WriteString('Record', 'Input' + S, Tekst);

        Tekst := IntToStr(CardList[I].ChannelL);
        IniFile.WriteString('Record', 'ChannelL' + S, Tekst);

        Tekst := IntToStr(CardList[I].ChannelR);
        IniFile.WriteString('Record', 'ChannelR' + S, Tekst);
      end;

      //Log.LogError(InttoStr(Length(CardList)) + ' Cards Saved');

    //Advanced Settings

    //LoadAnimation
    Tekst := ILoadAnimation[Ini.LoadAnimation];
    IniFile.WriteString('Advanced', 'LoadAnimation', Tekst);

    //EffectSing
    Tekst := IEffectSing[Ini.EffectSing];
    IniFile.WriteString('Advanced', 'EffectSing', Tekst);

    //ScreenFade
    Tekst := IScreenFade[Ini.ScreenFade];
    IniFile.WriteString('Advanced', 'ScreenFade', Tekst);

    //AskbeforeDel
    Tekst := IAskbeforeDel[Ini.AskbeforeDel];
    IniFile.WriteString('Advanced', 'AskbeforeDel', Tekst);

    //OnSongClick
    Tekst := IOnSongClick[Ini.OnSongClick];
    IniFile.WriteString('Advanced', 'OnSongClick', Tekst);

    //Line Bonus
    Tekst := ILineBonus[Ini.LineBonus];
    IniFile.WriteString('Advanced', 'LineBonus', Tekst);

    //Party Popup
    Tekst := IPartyPopup[Ini.PartyPopup];
    IniFile.WriteString('Advanced', 'PartyPopup', Tekst);

    // Joypad
    Tekst := IJoypad[Ini.Joypad];
    IniFile.WriteString('Controller',    'Joypad',    Tekst);

    IniFile.Free;
  end;
end;

procedure TIni.SaveNames;
var
  IniFile:    TIniFile;
  I:          integer;
begin
  //if not FileIsReadOnly(GamePath + 'config.ini') then begin
    //IniFile := TIniFile.Create(GamePath + 'config.ini');
  if not FileIsReadOnly(Filename) then begin
    IniFile := TIniFile.Create(Filename);

    //Name
      // Templates for Names Mod
    for I := 1 to 12 do
      IniFile.WriteString('Name', 'P' + IntToStr(I), Ini.Name[I-1]);
    for I := 1 to 3 do
      IniFile.WriteString('NameTeam', 'T' + IntToStr(I), Ini.NameTeam[I-1]);
    for I := 1 to 12 do
      IniFile.WriteString('NameTemplate', 'Name' + IntToStr(I), Ini.NameTemplate[I-1]);

    IniFile.Free;
  end;
end;

procedure TIni.SaveLevel;
var
  IniFile:    TIniFile;
  I:          integer;
begin
  //if not FileIsReadOnly(GamePath + 'config.ini') then begin
    //IniFile := TIniFile.Create(GamePath + 'config.ini');
  if not FileIsReadOnly(Filename) then begin
    IniFile := TIniFile.Create(Filename);

    // Difficulty
    IniFile.WriteString('Game', 'Difficulty', IDifficulty[Ini.Difficulty]);

    IniFile.Free;
  end;
end;

end.