unit UGraphic;
interface
uses
SDL, OpenGL12, UTexture, TextGL, ULog, SysUtils, ULyrics, UScreenLoading,
UScreenWelcome, UScreenMain, UScreenName, UScreenLevel, UScreenOptions, UScreenOptionsGame,
UScreenOptionsGraphics, UScreenOptionsSound, UScreenOptionsLyrics, UScreenOptionsThemes, UScreenOptionsRecord,
UScreenSong, UScreenSing, UScreenScore, UScreenTop5, UScreenEditSub,
UScreenEdit, UScreenEditConvert, UScreenEditHeader, UScreenOpen, UThemes, USkins, UScreenSongMenu, UScreenSongJumpto,
{Party Screens} UScreenSingModi, UScreenPartyNewRound, UScreenPartyScore, UScreenPartyOptions, UScreenPartyWin, UScreenPartyPlayer;
type
TRecR = record
Top: real;
Left: real;
Right: real;
Bottom: real;
end;
var
Screen: PSDL_Surface;
RenderW: integer;
RenderH: integer;
ScreenW: integer;
ScreenH: integer;
Screens: integer;
ScreenAct: integer;
ScreenX: integer;
ScreenLoading: TScreenLoading;
ScreenWelcome: TScreenWelcome;
ScreenMain: TScreenMain;
ScreenName: TScreenName;
ScreenLevel: TScreenLevel;
ScreenSong: TScreenSong;
ScreenSing: TScreenSing;
ScreenScore: TScreenScore;
ScreenTop5: TScreenTop5;
ScreenOptions: TScreenOptions;
ScreenOptionsGame: TScreenOptionsGame;
ScreenOptionsGraphics: TScreenOptionsGraphics;
ScreenOptionsSound: TScreenOptionsSound;
ScreenOptionsLyrics: TScreenOptionsLyrics;
ScreenOptionsThemes: TScreenOptionsThemes;
ScreenOptionsRecord: TScreenOptionsRecord;
ScreenEditSub: TScreenEditSub;
ScreenEdit: TScreenEdit;
ScreenEditConvert: TScreenEditConvert;
ScreenEditHeader: TScreenEditHeader;
ScreenOpen: TScreenOpen;
ScreenSongMenu: TScreenSongMenu;
ScreenSongJumpto: TScreenSongJumpto;
//Party Screens
ScreenSingModi: TScreenSingModi;
ScreenPartyNewRound: TScreenPartyNewRound;
ScreenPartyScore: TScreenPartyScore;
ScreenPartyWin: TScreenPartyWin;
ScreenPartyOptions: TScreenPartyOptions;
ScreenPartyPlayer: TScreenPartyPlayer;
Tex_Left: array[0..6] of TTexture;
Tex_Mid: array[0..6] of TTexture;
Tex_Right: array[0..6] of TTexture;
Tex_BG_Left: array[1..6] of TTexture;
Tex_BG_Mid: array[1..6] of TTexture;
Tex_BG_Right: array[1..6] of TTexture;
Tex_Note_Star: TTexture;
Tex_Note_Perfect_Star: TTexture;
Tex_Ball: TTexture;
FullScreen: boolean;
//Sing Bar Mod
Tex_SingBar_Back: TTexture;
Tex_SingBar_Bar: TTexture;
Tex_SingBar_Front: TTexture;
//end Singbar Mod
//PhrasenBonus - Line Bonus Mod
Tex_SingLineBonusBack: TTexture;
//End PhrasenBonus - Line Bonus Mod
const
Skin_BGColorR = 1;
Skin_BGColorG = 1;
Skin_BGColorB = 1;
Skin_SpectrumR = 0;
Skin_SpectrumG = 0;
Skin_SpectrumB = 0;
Skin_Spectograph1R = 0.6;
Skin_Spectograph1G = 0.8;
Skin_Spectograph1B = 1;
Skin_Spectograph2R = 0;
Skin_Spectograph2G = 0;
Skin_Spectograph2B = 0.2;
Skin_SzczytR = 0.8;
Skin_SzczytG = 0;
Skin_SzczytB = 0;
Skin_SzczytLimitR = 0;
Skin_SzczytLimitG = 0.8;
Skin_SzczytLimitB = 0;
Skin_FontR = 0;
Skin_FontG = 0;
Skin_FontB = 0;
Skin_FontHighlightR = 0.3; // 0.3
Skin_FontHighlightG = 0.3; // 0.3
Skin_FontHighlightB = 1; // 1
Skin_TimeR = 0.25; //0,0,0
Skin_TimeG = 0.25;
Skin_TimeB = 0.25;
Skin_OscR = 0;
Skin_OscG = 0;
Skin_OscB = 0;
Skin_LyricsT = 500; // 510 / 400
Skin_SpectrumT = 470;
Skin_SpectrumBot = 570;
Skin_SpectrumH = 100;
Skin_P1_LinesR = 0.5; // 0.6 0.6 1
Skin_P1_LinesG = 0.5;
Skin_P1_LinesB = 0.5;
Skin_P2_LinesR = 0.5; // 1 0.6 0.6
Skin_P2_LinesG = 0.5;
Skin_P2_LinesB = 0.5;
Skin_P1_NotesB = 250;
Skin_P2_NotesB = 430; // 430 / 300
Skin_P1_ScoreT = 50;
Skin_P1_ScoreL = 20;
Skin_P2_ScoreT = 50;
Skin_P2_ScoreL = 640;
procedure Initialize3D (Title: string);
procedure Reinitialize3D;
procedure SwapBuffers;
procedure LoadTextures;
procedure InitializeScreen;
procedure LoadScreens;
implementation
uses UMain, UIni, UDisplay;
procedure LoadTextures;
var
P: integer;
R, G, B: real;
Col: integer;
begin
// zaladowanie tekstur
Log.LogStatus('Loading Textures', 'LoadTextures');
Tex_Left[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'BMP', 'Transparent', 0);
Tex_Mid[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'BMP', 'Plain', 0);
Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', 'Transparent', 0);
// P1-6
for P := 1 to 6 do begin
LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light');
Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
Tex_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'BMP', 'Note Transparent', Col);
Tex_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'BMP', 'Note Plain', Col);
Tex_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', 'Note Transparent', Col);
Tex_BG_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGLeft')), 'BMP', 'Alpha Black Colored', Col);
Tex_BG_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGMid')), 'BMP', 'Alpha Black Colored', Col);
Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), 'BMP', 'Alpha Black Colored', Col);
end;
Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'JPG', 'Font Black', 0);
Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')), 'JPG', 'Font Black', 0);
Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF);
//SingBar Mod
Tex_SingBar_Back := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBack')), 'JPG', 'Plain', 0);
Tex_SingBar_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBar')), 'JPG', 'Plain', 0);
Tex_SingBar_Front := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarFront')), 'JPG', 'Font', 0);
//end Singbar Mod
//PhrasenBonus - Line Bonus Mod
Tex_SingLineBonusBack := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), 'JPG', 'Font Black', 0);
{//Set Texture to Font High
Tex_SingLineBonusL.H := 32; Tex_SingLineBonusL.W := 8;
Tex_SingLineBonusM.H := 32; //Tex_SingLineBonusM.TexW := Tex_SingLineBonusM.TexW/2;
Tex_SingLineBonusR.H := 32; Tex_SingLineBonusR.W := 8; }
//PhrasenBonus - Line Bonus Mod End
// tworzenie czcionek
Log.LogStatus('Building Fonts', 'LoadTextures');
BuildFont;
end;
procedure Initialize3D (Title: string);
begin
Log.LogStatus('LoadOpenGL', 'Initialize3D');
Log.BenchmarkStart(2);
LoadOpenGL;
// SDL_WM_SetIcon(SDL_LoadBMP('..\Graphics\us.ico'),0);
Log.LogStatus('SDL_Init', 'Initialize3D');
if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then begin
Log.LogError('SDL_Init Failed', 'Initialize3D');
exit;
end;
SDL_WM_SetCaption(PChar(Title), 'WM_DEFAULT');
InitializeScreen;
Log.BenchmarkEnd(2);
Log.LogBenchmark('--> Setting Screen', 2);
// ladowanie tekstur
Log.BenchmarkStart(2);
Texture := TTextureUnit.Create;
Texture.Limit := 1024*1024;
LoadTextures;
Log.BenchmarkEnd(2);
Log.LogBenchmark('--> Loading Textures', 2);
Log.BenchmarkStart(2);
Lyric := TLyric.Create;
Log.BenchmarkEnd(2);
Log.LogBenchmark('--> Loading Fonts', 2);
Log.BenchmarkStart(2);
Display := TDisplay.Create;
SDL_EnableUnicode(1);
Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
Log.LogStatus('Loading Screens', 'Initialize3D');
Log.BenchmarkStart(3);
LoadScreens;
Display.ActualScreen^.FadeTo(@ScreenMain);
Log.BenchmarkEnd(2);
Log.LogBenchmark('--> Loading Screens', 2);
Log.LogStatus('Finish', 'Initialize3D');
end;
procedure SwapBuffers;
begin
SDL_GL_SwapBuffers;
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
glOrtho(0, 800, 600, 0, -1, 100);
glMatrixMode(GL_MODELVIEW);
end;
procedure Reinitialize3D;
begin
// InitializeScreen;
// LoadTextures;
// LoadScreens;
end;
procedure InitializeScreen;
var
S: string;
I: integer;
W, H: integer;
begin
Screens := Ini.Screens + 1;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
S := IResolution[Ini.Resolution];
I := Pos('x', S);
W := StrToInt(Copy(S, 1, I-1)) * Screens;
H := StrToInt(Copy(S, I+1, 1000));
if ParamStr(1) = '-fsblack' then begin
W := 800;
H := 600;
end;
if ParamStr(1) = '-320x240' then begin
W := 320;
H := 240;
end;
Log.LogStatus('SDL_SetVideoMode', 'Initialize3D');
// SDL_SetRefreshrate(85);
// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if (Ini.FullScreen = 0) and (ParamStr(1) <> '-fsblack') then
screen := SDL_SetVideoMode(W, H, (Ini.Depth+1) * 16, SDL_OPENGL)
else begin
screen := SDL_SetVideoMode(W, H, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN);
SDL_ShowCursor(0);
end;
if (screen = nil) then begin
Log.LogError('SDL_SetVideoMode Failed', 'Initialize3D');
exit;
end;
// clear screen once window is being shown
glClearColor(1, 1, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
SwapBuffers;
// zmienne
RenderW := 800;
RenderH := 600;
ScreenW := W;
ScreenH := H;
end;
procedure LoadScreens;
begin
ScreenLoading := TScreenLoading.Create('');
ScreenLoading.onShow;
Display.ActualScreen := @ScreenLoading;
ScreenLoading.Draw;
Display.Draw;
SwapBuffers;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Loading', 3); Log.BenchmarkStart(3);
{ ScreenWelcome := TScreenWelcome.Create; //'BG', 4, 3);
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Welcome', 3); Log.BenchmarkStart(3);}
ScreenMain := TScreenMain.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Main', 3); Log.BenchmarkStart(3);
ScreenName := TScreenName.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Name', 3); Log.BenchmarkStart(3);
ScreenLevel := TScreenLevel.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Level', 3); Log.BenchmarkStart(3);
ScreenSong := TScreenSong.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song', 3); Log.BenchmarkStart(3);
ScreenSongMenu := TScreenSongMenu.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song Menu', 3); Log.BenchmarkStart(3);
ScreenSing := TScreenSing.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing', 3); Log.BenchmarkStart(3);
ScreenScore := TScreenScore.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Score', 3); Log.BenchmarkStart(3);
ScreenTop5 := TScreenTop5.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Top5', 3); Log.BenchmarkStart(3);
ScreenOptions := TScreenOptions.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options', 3); Log.BenchmarkStart(3);
ScreenOptionsGame := TScreenOptionsGame.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Game', 3); Log.BenchmarkStart(3);
ScreenOptionsGraphics := TScreenOptionsGraphics.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Graphics', 3); Log.BenchmarkStart(3);
ScreenOptionsSound := TScreenOptionsSound.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Sound', 3); Log.BenchmarkStart(3);
ScreenOptionsLyrics := TScreenOptionsLyrics.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Lyrics', 3); Log.BenchmarkStart(3);
ScreenOptionsThemes := TScreenOptionsThemes.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Themes', 3); Log.BenchmarkStart(3);
ScreenOptionsRecord := TScreenOptionsRecord.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Record', 3); Log.BenchmarkStart(3);
ScreenEditSub := TScreenEditSub.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Sub', 3); Log.BenchmarkStart(3);
ScreenEdit := TScreenEdit.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit', 3); Log.BenchmarkStart(3);
ScreenEditConvert := TScreenEditConvert.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen EditConvert', 3); Log.BenchmarkStart(3);
// ScreenEditHeader := TScreenEditHeader.Create(Skin.ScoreBG);
// Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Header', 3); Log.BenchmarkStart(3);
ScreenOpen := TScreenOpen.Create('');
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Open', 3); Log.BenchmarkStart(3);
ScreenSingModi := TScreenSingModi.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing with Modi support', 3); Log.BenchmarkStart(3);
ScreenSongMenu := TScreenSongMenu.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongMenu', 3); Log.BenchmarkStart(3);
ScreenSongJumpto := TScreenSongJumpto.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongJumpto', 3); Log.BenchmarkStart(3);
ScreenPartyNewRound := TScreenPartyNewRound.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyNewRound', 3); Log.BenchmarkStart(3);
ScreenPartyScore := TScreenPartyScore.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyScore', 3); Log.BenchmarkStart(3);
ScreenPartyWin := TScreenPartyWin.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyWin', 3); Log.BenchmarkStart(3);
ScreenPartyOptions := TScreenPartyOptions.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyOptions', 3); Log.BenchmarkStart(3);
ScreenPartyPlayer := TScreenPartyPlayer.Create;
Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyPlayer', 3); Log.BenchmarkStart(3);
end;
end.