unit UFiles;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses SysUtils,
ULog,
UMusic,
USongs,
USong;
procedure ResetSingTemp;
function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean;
var
SongFile: TextFile; // all procedures in this unit operates on this file
FileLineNo: integer; //Line which is readed at Last, for error reporting
// variables available for all procedures
Base : array[0..1] of integer;
Rel : array[0..1] of integer;
Mult : integer = 1;
MultBPM : integer = 4;
implementation
uses TextGL,
UIni,
UPlatform,
UMain;
//--------------------
// Resets the temporary Sentence Arrays for each Player and some other Variables
//--------------------
procedure ResetSingTemp;
var
Pet: integer;
begin
SetLength(Czesci, Length(Player));
for Pet := 0 to High(Player) do begin
SetLength(Czesci[Pet].Czesc, 1);
SetLength(Czesci[Pet].Czesc[0].Nuta, 0);
Czesci[Pet].Czesc[0].Lyric := '';
Czesci[Pet].Czesc[0].LyricWidth := 0;
Player[pet].Score := 0;
Player[pet].IlNut := 0;
Player[pet].HighNut := -1;
end;
//Reset Path and Filename Values to Prevent Errors in Editor
if assigned( CurrentSong ) then
begin
SetLength(CurrentSong.BPM, 0);
CurrentSong.Path := '';
CurrentSong.FileName := '';
end;
// CurrentSong := nil;
end;
//--------------------
// Saves a Song
//--------------------
function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean;
var
C: integer;
N: integer;
S: string;
B: integer;
RelativeSubTime: integer;
NoteState: String;
begin
// Relative := true; // override (idea - use shift+S to save with relative)
AssignFile(SongFile, Name);
Rewrite(SongFile);
WriteLn(SongFile, '#TITLE:' + Song.Title + '');
WriteLn(SongFile, '#ARTIST:' + Song.Artist);
if Song.Creator <> '' then WriteLn(SongFile, '#CREATOR:' + Song.Creator);
if Song.Edition <> 'Unknown' then WriteLn(SongFile, '#EDITION:' + Song.Edition);
if Song.Genre <> 'Unknown' then WriteLn(SongFile, '#GENRE:' + Song.Genre);
if Song.Language <> 'Unknown' then WriteLn(SongFile, '#LANGUAGE:' + Song.Language);
WriteLn(SongFile, '#MP3:' + Song.Mp3);
if Song.Cover <> '' then WriteLn(SongFile, '#COVER:' + Song.Cover);
if Song.Background <> '' then WriteLn(SongFile, '#BACKGROUND:' + Song.Background);
if Song.Video <> '' then WriteLn(SongFile, '#VIDEO:' + Song.Video);
if Song.VideoGAP <> 0 then WriteLn(SongFile, '#VIDEOGAP:' + FloatToStr(Song.VideoGAP));
if Song.Resolution <> 4 then WriteLn(SongFile, '#RESOLUTION:' + IntToStr(Song.Resolution));
if Song.NotesGAP <> 0 then WriteLn(SongFile, '#NOTESGAP:' + IntToStr(Song.NotesGAP));
if Song.Start <> 0 then WriteLn(SongFile, '#START:' + FloatToStr(Song.Start));
if Song.Finish <> 0 then WriteLn(SongFile, '#END:' + IntToStr(Song.Finish));
if Relative then WriteLn(SongFile, '#RELATIVE:yes');
WriteLn(SongFile, '#BPM:' + FloatToStr(Song.BPM[0].BPM / 4));
WriteLn(SongFile, '#GAP:' + FloatToStr(Song.GAP));
RelativeSubTime := 0;
for B := 1 to High(CurrentSong.BPM) do
WriteLn(SongFile, 'B ' + FloatToStr(CurrentSong.BPM[B].StartBeat) + ' ' + FloatToStr(CurrentSong.BPM[B].BPM/4));
for C := 0 to Czesc.High do begin
for N := 0 to Czesc.Czesc[C].HighNut do begin
with Czesc.Czesc[C].Nuta[N] do begin
//Golden + Freestyle Note Patch
case Czesc.Czesc[C].Nuta[N].Wartosc of
0: NoteState := 'F ';
1: NoteState := ': ';
2: NoteState := '* ';
end; // case
S := NoteState + IntToStr(Start-RelativeSubTime) + ' ' + IntToStr(Dlugosc) + ' ' + IntToStr(Ton) + ' ' + Tekst;
WriteLn(SongFile, S);
end; // with
end; // N
if C < Czesc.High then begin // don't write end of last sentence
if not Relative then
S := '- ' + IntToStr(Czesc.Czesc[C+1].Start)
else begin
S := '- ' + IntToStr(Czesc.Czesc[C+1].Start - RelativeSubTime) +
' ' + IntToStr(Czesc.Czesc[C+1].Start - RelativeSubTime);
RelativeSubTime := Czesc.Czesc[C+1].Start;
end;
WriteLn(SongFile, S);
end;
end; // C
WriteLn(SongFile, 'E');
CloseFile(SongFile);
end;
end.