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unit UCoreModule;
interface
{$I switches.inc}
{*********************
TCoreModule
Dummy Class that has Methods that will be called from Core
In the Best case every Piece of this Software is a Module
*********************}
uses UPluginDefs;
type
PCoreModule = ^TCoreModule;
TCoreModule = class
public
Constructor Create; virtual;
//Function that gives some Infos about the Module to the Core
Procedure Info(const pInfo: PModuleInfo); virtual;
//Is Called on Loading.
//In this Method only Events and Services should be created
//to offer them to other Modules or Plugins during the Init process
//If False is Returned this will cause a Forced Exit
Function Load: Boolean; virtual;
//Is Called on Init Process
//In this Method you can Hook some Events and Create + Init
//your Classes, Variables etc.
//If False is Returned this will cause a Forced Exit
Function Init: Boolean; virtual;
//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
//If False is Returned this will cause a Forced Exit
Function MainLoop: Boolean; virtual;
//Is Called if this Module has been Inited and there is a Exit.
//Deinit is in backwards Initing Order
//If False is Returned this will cause a Forced Exit
Procedure DeInit; virtual;
//Is Called if this Module will be unloaded and has been created
//Should be used to Free Memory
Procedure Free; virtual;
end;
cCoreModule = class of TCoreModule;
implementation
//-------------
// Just the Constructor
//-------------
Constructor TCoreModule.Create;
begin
//Dummy maaaan ;)
end;
//-------------
// Function that gives some Infos about the Module to the Core
//-------------
Procedure TCoreModule.Info(const pInfo: PModuleInfo);
begin
pInfo^.Name := 'Not Set';
pInfo^.Version := 0;
pInfo^.Description := 'Not Set';
end;
//-------------
//Is Called on Loading.
//In this Method only Events and Services should be created
//to offer them to other Modules or Plugins during the Init process
//If False is Returned this will cause a Forced Exit
//-------------
Function TCoreModule.Load: Boolean;
begin
//Dummy ftw!!
Result := True;
end;
//-------------
//Is Called on Init Process
//In this Method you can Hook some Events and Create + Init
//your Classes, Variables etc.
//If False is Returned this will cause a Forced Exit
//-------------
Function TCoreModule.Init: Boolean;
begin
//Dummy ftw!!
Result := True;
end;
//-------------
//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
//If False is Returned this will cause a Forced Exit
//-------------
Function TCoreModule.MainLoop: Boolean;
begin
//Dummy ftw!!
Result := True;
end;
//-------------
//Is Called if this Module has been Inited and there is a Exit.
//Deinit is in backwards Initing Order
//-------------
Procedure TCoreModule.DeInit;
begin
//Dummy ftw!!
end;
//-------------
//Is Called if this Module will be unloaded and has been created
//Should be used to Free Memory
//-------------
Procedure TCoreModule.Free;
begin
//Dummy ftw!!
end;
end.
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