unit UCommon;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SysUtils,
Classes,
{$IFDEF MSWINDOWS}
Windows,
Messages,
{$ENDIF}
sdl,
UConfig,
ULog;
{$IFNDEF DARWIN}
// FIXME: remove this if it is not needed anymore
type
hStream = THandle;
HGLRC = THandle;
TLargeInteger = Int64;
TWin32FindData = LongInt;
{$ENDIF}
type
TMessageType = ( mtInfo, mtError );
procedure ShowMessage( const msg : String; msgType: TMessageType = mtInfo );
procedure ConsoleWriteLn(const msg: string);
function GetResourceStream(const aName, aType : string): TStream;
function RWopsFromStream(Stream: TStream): PSDL_RWops;
{$IFDEF FPC}
function RandomRange(aMin: Integer; aMax: Integer) : Integer;
{$ENDIF}
{$IF Defined(MSWINDOWS) and Defined(FPC)}
function AllocateHWnd(Method: TWndMethod): HWND;
procedure DeallocateHWnd(hWnd: HWND);
{$IFEND}
function StringReplaceW(text : WideString; search, rep: WideChar):WideString;
function AdaptFilePaths( const aPath : widestring ): widestring;
procedure DisableFloatingPointExceptions();
procedure SetDefaultNumericLocale();
procedure RestoreNumericLocale();
{$IFNDEF MSWINDOWS}
procedure ZeroMemory( Destination: Pointer; Length: DWORD );
function MakeLong(a, b: Word): Longint;
(*
#define LOBYTE(a) (BYTE)(a)
#define HIBYTE(a) (BYTE)((a)>>8)
#define LOWORD(a) (WORD)(a)
#define HIWORD(a) (WORD)((a)>>16)
#define MAKEWORD(a,b) (WORD)(((a)&0xff)|((b)<<8))
*)
{$ENDIF}
function FileExistsInsensitive(var FileName: string): boolean;
(*
* Character classes
*)
function IsAlphaChar(ch: WideChar): boolean;
function IsNumericChar(ch: WideChar): boolean;
function IsAlphaNumericChar(ch: WideChar): boolean;
function IsPunctuationChar(ch: WideChar): boolean;
function IsControlChar(ch: WideChar): boolean;
// A stable alternative to TList.Sort() (use TList.Sort() if applicable, see below)
procedure MergeSort(List: TList; CompareFunc: TListSortCompare);
function GetAlignedMem(Size: cardinal; Alignment: integer): Pointer;
procedure FreeAlignedMem(P: Pointer);
implementation
uses
Math,
{$IFDEF Delphi}
Dialogs,
{$ENDIF}
{$IFDEF LINUX}
{$IFDEF FPC}
{$IF FPC_VERSION_INT >= 2002002} // >= 2.2.2
clocale,
{$IFEND}
{$ENDIF}
{$ENDIF}
UMain;
// data used by the ...Locale() functions
{$IFDEF LINUX}
var
PrevNumLocale: string;
{$IFDEF FPC}
{$IF FPC_VERSION_INT < 2002002} // < 2.2.2
const
__LC_NUMERIC = 1;
function setlocale(category: integer; locale: pchar): pchar; cdecl; external 'c' name 'setlocale';
{$IFEND}
{$ENDIF}
{$ENDIF}
// In Linux and maybe MacOSX some units (like cwstring) call setlocale(LC_ALL, '')
// to set the language/country specific locale (e.g. charset) for this application.
// Unfortunately, LC_NUMERIC is set by this call too.
// It defines the decimal-separator and other country-specific numeric settings.
// This parameter is used by the C string-to-float parsing functions atof() and strtod().
// After changing LC_NUMERIC some external C-based libs (like projectM) are not
// able to parse strings correctly
// (e.g. in Germany "0.9" is not recognized as a valid number anymore but "0,9" is).
// So we reset the numeric settings to the default ('C').
// Note: The behaviour of Pascal parsing functions (e.g. strtofloat()) is not
// changed by this because it doesn't use the locale-settings.
// TODO:
// - Check if this is needed in MacOSX (at least the locale is set in cwstring)
// - Find out which libs are concerned by this problem.
// If only projectM is concerned by this problem set and restore the numeric locale
// for each call to projectM instead of changing it globally.
procedure SetDefaultNumericLocale();
begin
{$ifdef LINUX}
PrevNumLocale := setlocale(__LC_NUMERIC, nil);
setlocale(__LC_NUMERIC, 'C');
{$endif}
end;
procedure RestoreNumericLocale();
begin
{$ifdef LINUX}
setlocale(__LC_NUMERIC, PChar(PrevNumLocale));
{$endif}
end;
(*
* If an invalid floating point operation was performed the Floating-point unit (FPU)
* generates a Floating-point exception (FPE). Dependending on the settings in
* the FPU's control-register (interrupt mask) the FPE is handled by the FPU itself
* (we will call this as "FPE disabled" later on) or is passed to the application
* (FPE enabled).
* If FPEs are enabled a floating-point division by zero (e.g. 10.0 / 0.0) is
* considered an error and an exception is thrown. Otherwise the FPU will handle
* the error and return the result infinity (INF) (10.0 / 0.0 = INF) without
* throwing an error to the application.
* The same applies to a division by INF that either raises an exception
* (FPE enabled) or returns 0.0 (FPE disabled).
* Normally (as with C-programs), Floating-point exceptions (FPE) are DISABLED
* on program startup (at least with Intel CPUs), but for some strange reasons
* they are ENABLED in pascal (both delphi and FPC) by default.
* Many libs operating with floating-point values rely heavily on the C-specific
* behaviour. So using them in delphi is a ticking time-bomb because sooner or
* later they will crash because of an FPE (this problem occurs massively
* in OpenGL-based libs like projectM). In contrast to this no error will occur
* if the lib is linked to a C-program.
*
* Further info on FPUs:
* For x86 and x86_64 CPUs we have to consider two FPU instruction sets.
* The math co-processor i387 (aka 8087 or x87) set introduced with the i386
* and SSE (Streaming SIMD Extensions) introduced with the Pentium3.
* Both of them have separate control-registers (x87: FPUControlWord, SSE: MXCSR)
* to control FPEs. Either has (among others) 6bits to enable/disable several
* exception types (Invalid,Denormalized,Zero,Overflow,Underflow,Precision).
* Those exception-types must all be masked (=1) to get the default C behaviour.
* The control-registers can be set with the asm-ops FLDCW (x87) and LDMXCSR (SSE).
* Instead of using assembler code, we can use Set8087CW() provided by delphi and
* FPC to set the x87 control-word. FPC also provides SetSSECSR() for SSE's MXCSR.
* Note that both Delphi and FPC enable FPEs (e.g. for div-by-zero) on program
* startup but only FPC enables FPEs (especially div-by-zero) for SSE too.
* So we have to mask FPEs for x87 in Delphi and FPC and for SSE in FPC only.
* FPC and Delphi both provide a SetExceptionMask() for control of the FPE
* mask. SetExceptionMask() sets the masks for x87 in Delphi and for x87 and SSE
* in FPC (seems as if Delphi [2005] is not SSE aware). So SetExceptionMask()
* is what we need and it even is plattform and CPU independent.
*
* Pascal OpenGL headers (like the Delphi standard ones or JEDI-SDL headers)
* already call Set8087CW() to disable FPEs but due to some bugs in the JEDI-SDL
* headers they do not work properly with FPC. I already patched them, so they
* work at least until they are updated the next time. In addition Set8086CW()
* does not suffice to disable FPEs because the SSE FPEs are not disabled by this.
* FPEs with SSE are a big problem with some libs because many linux distributions
* optimize code for SSE or Pentium3 (for example: int(INF) which convert the
* double value "infinity" to an integer might be automatically optimized by
* using SSE's CVTSD2SI instruction). So SSE FPEs must be turned off in any case
* to make USDX portable.
*
* Summary:
* Call this function on initialization to make sure FPEs are turned off.
* It will solve a lot of errors with FPEs in external libs.
*)
procedure DisableFloatingPointExceptions();
begin
(*
// We will use SetExceptionMask() instead of Set8087CW()/SetSSECSR().
// Note: Leave these lines for documentation purposes just in case
// SetExceptionMask() does not work anymore (due to bugs in FPC etc.).
{$IF Defined(CPU386) or Defined(CPUI386) or Defined(CPUX86_64)}
Set8087CW($133F);
{$IFEND}
{$IF Defined(FPC)}
if (has_sse_support) then
SetSSECSR($1F80);
{$IFEND}
*)
// disable all of the six FPEs (x87 and SSE) to be compatible with C/C++ and
// other libs which rely on the standard FPU behaviour (no div-by-zero FPE anymore).
SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide,
exOverflow, exUnderflow, exPrecision]);
end;
function StringReplaceW(text : WideString; search, rep: WideChar) : WideString;
var
iPos : integer;
// sTemp : WideString;
begin
(*
result := text;
iPos := Pos(search, result);
while (iPos > 0) do
begin
sTemp := copy(result, iPos + length(search), length(result));
result := copy(result, 1, iPos - 1) + rep + sTEmp;
iPos := Pos(search, result);
end;
*)
result := text;
if search = rep then
exit;
for iPos := 1 to length(result) do
begin
if result[iPos] = search then
result[iPos] := rep;
end;
end;
function AdaptFilePaths( const aPath : widestring ): widestring;
begin
result := StringReplaceW( aPath, '\', PathDelim );//, [rfReplaceAll] );
end;
{$IFNDEF MSWINDOWS}
procedure ZeroMemory( Destination: Pointer; Length: DWORD );
begin
FillChar( Destination^, Length, 0 );
end;
function MakeLong(A, B: Word): Longint;
begin
Result := (LongInt(B) shl 16) + A;
end;
(*
function QueryPerformanceCounter(lpPerformanceCount:TLARGEINTEGER):Bool;
// From http://en.wikipedia.org/wiki/RDTSC
function RDTSC: Int64; register;
asm
rdtsc
end;
begin
// Use clock_gettime(CLOCK_REALTIME, ...) here (but not from the libc unit)
lpPerformanceCount := RDTSC();
result := true;
end;
function QueryPerformanceFrequency(lpFrequency:TLARGEINTEGER):Bool;
begin
// clock_getres(CLOCK_REALTIME, ...)
lpFrequency := 0;
result := true;
end;
*)
{$ENDIF}
// Checks if a regular files or directory with the given name exists.
// The comparison is case insensitive.
function FileExistsInsensitive(var FileName: string): boolean;
var
FilePath, LocalFileName: string;
SearchInfo: TSearchRec;
begin
{$IFDEF LINUX} // eddie: Changed FPC to LINUX: Windows and Mac OS X dont have case sensitive file systems
// speed up standard case
if FileExists(FileName) then
begin
Result := true;
exit;
end;
Result := false;
FilePath := ExtractFilePath(FileName);
if (FindFirst(FilePath+'*', faAnyFile, SearchInfo) = 0) then
begin
LocalFileName := ExtractFileName(FileName);
repeat
if (AnsiSameText(LocalFileName, SearchInfo.Name)) then
begin
FileName := FilePath + SearchInfo.Name;
Result := true;
break;
end;
until (FindNext(SearchInfo) <> 0);
end;
FindClose(SearchInfo);
{$ELSE}
Result := FileExists(FileName);
{$ENDIF}
end;
{$IFDEF Unix}
// include resource-file info (stored in the constant array "resources")
{$I ../resource.inc}
{$ENDIF}
function GetResourceStream(const aName, aType: string): TStream;
{$IFDEF Unix}
var
ResIndex: integer;
Filename: string;
{$ENDIF}
begin
Result := nil;
{$IFDEF Unix}
for ResIndex := 0 to High(resources) do
begin
if (resources[ResIndex][0] = aName ) and
(resources[ResIndex][1] = aType ) then
begin
try
Filename := ResourcesPath + resources[ResIndex][2];
Result := TFileStream.Create(Filename, fmOpenRead);
except
Log.LogError('Failed to open: "'+ resources[ResIndex][2] +'"', 'GetResourceStream');
end;
exit;
end;
end;
{$ELSE}
try
Result := TResourceStream.Create(HInstance, aName , PChar(aType));
except
Log.LogError('Invalid resource: "'+ aType + ':' + aName +'"', 'GetResourceStream');
end;
{$ENDIF}
end;
// +++++++++++++++++++++ helpers for RWOpsFromStream() +++++++++++++++
function SdlStreamSeek( context : PSDL_RWops; offset : Integer; whence : Integer ) : integer; cdecl;
var
stream : TStream;
origin : Word;
begin
stream := TStream( context.unknown );
if ( stream = nil ) then
raise EInvalidContainer.Create( 'SDLStreamSeek on nil' );
case whence of
0 : origin := soFromBeginning; // Offset is from the beginning of the resource. Seek moves to the position Offset. Offset must be >= 0.
1 : origin := soFromCurrent; // Offset is from the current position in the resource. Seek moves to Position + Offset.
2 : origin := soFromEnd;
else
origin := soFromBeginning; // just in case
end;
Result := stream.Seek( offset, origin );
end;
function SdlStreamRead( context : PSDL_RWops; Ptr : Pointer; size : Integer; maxnum: Integer ) : Integer; cdecl;
var
stream : TStream;
begin
stream := TStream( context.unknown );
if ( stream = nil ) then
raise EInvalidContainer.Create( 'SDLStreamRead on nil' );
try
Result := stream.read( Ptr^, Size * maxnum ) div size;
except
Result := -1;
end;
end;
function SDLStreamClose( context : PSDL_RWops ) : Integer; cdecl;
var
stream : TStream;
begin
stream := TStream( context.unknown );
if ( stream = nil ) then
raise EInvalidContainer.Create( 'SDLStreamClose on nil' );
stream.Free;
Result := 1;
end;
// -----------------------------------------------
(*
* Creates an SDL_RWops handle from a TStream.
* The stream and RWops must be freed by the user after usage.
* Use SDL_FreeRW(...) to free the RWops data-struct.
*)
function RWopsFromStream(Stream: TStream): PSDL_RWops;
begin
Result := SDL_AllocRW();
if (Result = nil) then
Exit;
// set RW-callbacks
with Result^ do
begin
unknown := TUnknown(Stream);
seek := SDLStreamSeek;
read := SDLStreamRead;
write := nil;
close := SDLStreamClose;
type_ := 2;
end;
end;
{$IFDEF FPC}
function RandomRange(aMin: Integer; aMax: Integer) : Integer;
begin
RandomRange := Random(aMax-aMin) + aMin ;
end;
{$ENDIF}
{$IF Defined(MSWINDOWS) and Defined(FPC)}
function AllocateHWndCallback(hWnd: HWND; uMsg: UINT; wParam: WPARAM; lParam: LPARAM): LRESULT; stdcall;
var
Msg: TMessage;
MethodPtr: ^TWndMethod;
begin
FillChar(Msg, SizeOf(Msg), 0);
Msg.msg := uMsg;
Msg.wParam := wParam;
Msg.lParam := lParam;
MethodPtr := Pointer(GetWindowLongPtr(hwnd, GWL_USERDATA));
if Assigned(MethodPtr) then
MethodPtr^(Msg);
Result := DefWindowProc(hwnd, uMsg, wParam, lParam);
end;
function AllocateHWnd(Method: TWndMethod): HWND;
var
ClassExists: Boolean;
WndClass, OldClass: TWndClass;
MethodPtr: ^TMethod;
begin
Result := 0;
// setup class-info
FillChar(WndClass, SizeOf(TWndClass), 0);
WndClass.hInstance := HInstance;
// Important: do not enable AllocateHWndCallback before the msg-handler method is assigned,
// otherwise race-conditions might occur
WndClass.lpfnWndProc := @DefWindowProc;
WndClass.lpszClassName:= 'USDXUtilWindowClass';
// check if class is already registered
ClassExists := GetClassInfo(HInstance, WndClass.lpszClassName, OldClass);
// create window-class shared by all windows created by AllocateHWnd()
if (not ClassExists) or (@OldClass.lpfnWndProc <> @DefWindowProc) then
begin
if ClassExists then
UnregisterClass(WndClass.lpszClassName, HInstance);
if (RegisterClass(WndClass) = 0) then
Exit;
end;
// create window
Result := CreateWindowEx(WS_EX_TOOLWINDOW, WndClass.lpszClassName, '',
DWORD(WS_POPUP), 0, 0, 0, 0, 0, 0, HInstance, nil);
if (Result = 0) then
Exit;
// assign individual callback procedure to the window
if Assigned(Method) then
begin
// TMethod contains two pointers but we can pass just one as USERDATA
GetMem(MethodPtr, SizeOf(TMethod));
MethodPtr^ := TMethod(Method);
SetWindowLongPtr(Result, GWL_USERDATA, LONG_PTR(MethodPtr));
end;
// now enable AllocateHWndCallback for this window
SetWindowLongPtr(Result, GWL_WNDPROC, LONG_PTR(@AllocateHWndCallback));
end;
procedure DeallocateHWnd(hWnd: HWND);
var
MethodPtr: ^TMethod;
begin
if (hWnd <> 0) then
begin
MethodPtr := Pointer(GetWindowLongPtr(hWnd, GWL_USERDATA));
DestroyWindow(hWnd);
if Assigned(MethodPtr) then
FreeMem(MethodPtr);
end;
end;
{$IFEND}
{$IFDEF FPC}
var
MessageList: TStringList;
ConsoleHandler: TThreadID;
// Note: TRTLCriticalSection is defined in the units System and Libc, use System one
ConsoleCriticalSection: System.TRTLCriticalSection;
ConsoleEvent: PRTLEvent;
ConsoleQuit: boolean;
{$ENDIF}
(*
* Write to console if one is available.
* It checks if a console is available before output so it will not
* crash on windows if none is available.
* Do not use this function directly because it is not thread-safe,
* use ConsoleWriteLn() instead.
*)
procedure _ConsoleWriteLn(const aString: string); {$IFDEF HasInline}inline;{$ENDIF}
begin
{$IFDEF MSWINDOWS}
// sanity check to avoid crashes with writeln()
if (IsConsole) then
begin
{$ENDIF}
Writeln(aString);
{$IFDEF MSWINDOWS}
end;
{$ENDIF}
end;
{$IFDEF FPC}
{*
* The console-handlers main-function.
* TODO: create a quit-event on closing.
*}
function ConsoleHandlerFunc(param: pointer): PtrInt;
var
i: integer;
quit: boolean;
begin
quit := false;
while (not quit) do
begin
// wait for new output or quit-request
RTLeventWaitFor(ConsoleEvent);
System.EnterCriticalSection(ConsoleCriticalSection);
// output pending messages
for i := 0 to MessageList.Count-1 do
begin
_ConsoleWriteLn(MessageList[i]);
end;
MessageList.Clear();
// use local quit-variable to avoid accessing
// ConsoleQuit outside of the critical section
if (ConsoleQuit) then
quit := true;
RTLeventResetEvent(ConsoleEvent);
System.LeaveCriticalSection(ConsoleCriticalSection);
end;
result := 0;
end;
{$ENDIF}
procedure InitConsoleOutput();
begin
{$IFDEF FPC}
// init thread-safe output
MessageList := TStringList.Create();
System.InitCriticalSection(ConsoleCriticalSection);
ConsoleEvent := RTLEventCreate();
ConsoleQuit := false;
// must be a thread managed by FPC. Otherwise (e.g. SDL-thread)
// it will crash when using Writeln.
ConsoleHandler := BeginThread(@ConsoleHandlerFunc);
{$ENDIF}
end;
procedure FinalizeConsoleOutput();
begin
{$IFDEF FPC}
// terminate console-handler
System.EnterCriticalSection(ConsoleCriticalSection);
ConsoleQuit := true;
RTLeventSetEvent(ConsoleEvent);
System.LeaveCriticalSection(ConsoleCriticalSection);
WaitForThreadTerminate(ConsoleHandler, 0);
// free data
System.DoneCriticalsection(ConsoleCriticalSection);
RTLeventDestroy(ConsoleEvent);
MessageList.Free();
{$ENDIF}
end;
{*
* With FPC console output is not thread-safe.
* Using WriteLn() from external threads (like in SDL callbacks)
* will damage the heap and crash the program.
* Most probably FPC uses thread-local-data (TLS) to lock a mutex on
* the console-buffer. This does not work with external lib's threads
* because these do not have the TLS data and so it crashes while
* accessing unallocated memory.
* The solution is to create an FPC-managed thread which has the TLS data
* and use it to handle the console-output (hence it is called Console-Handler)
* It should be safe to do so, but maybe FPC requires the main-thread to access
* the console-buffer only. In this case output should be delegated to it.
*
* TODO: - check if it is safe if an FPC-managed thread different than the
* main-thread accesses the console-buffer in FPC.
* - check if Delphi's WriteLn is thread-safe.
* - check if we need to synchronize file-output too
*}
procedure ConsoleWriteLn(const msg: string);
begin
{$IFDEF CONSOLE}
{$IFDEF FPC}
// TODO: check for the main-thread and use a simple _ConsoleWriteLn() then?
//GetCurrentThreadThreadId();
System.EnterCriticalSection(ConsoleCriticalSection);
MessageList.Add(msg);
RTLeventSetEvent(ConsoleEvent);
System.LeaveCriticalSection(ConsoleCriticalSection);
{$ELSE}
_ConsoleWriteLn(msg);
{$ENDIF}
{$ENDIF}
end;
procedure ShowMessage(const msg: String; msgType: TMessageType);
{$IFDEF MSWINDOWS}
var Flags: Cardinal;
{$ENDIF}
begin
{$IF Defined(MSWINDOWS)}
case msgType of
mtInfo: Flags := MB_ICONINFORMATION or MB_OK;
mtError: Flags := MB_ICONERROR or MB_OK;
else Flags := MB_OK;
end;
MessageBox(0, PChar(msg), PChar(USDXVersionStr()), Flags);
{$ELSE}
ConsoleWriteln(msg);
{$IFEND}
end;
function IsAlphaChar(ch: WideChar): boolean;
begin
// TODO: add chars > 255 when unicode-fonts work?
case ch of
'A'..'Z', // A-Z
'a'..'z', // a-z
#170,#181,#186,
#192..#214,
#216..#246,
#248..#255:
Result := true;
else
Result := false;
end;
end;
function IsNumericChar(ch: WideChar): boolean;
begin
case ch of
'0'..'9':
Result := true;
else
Result := false;
end;
end;
function IsAlphaNumericChar(ch: WideChar): boolean;
begin
Result := (IsAlphaChar(ch) or IsNumericChar(ch));
end;
function IsPunctuationChar(ch: WideChar): boolean;
begin
// TODO: add chars outside of Latin1 basic (0..127)?
case ch of
' '..'/',':'..'@','['..'`','{'..'~':
Result := true;
else
Result := false;
end;
end;
function IsControlChar(ch: WideChar): boolean;
begin
case ch of
#0..#31,
#127..#159:
Result := true;
else
Result := false;
end;
end;
(*
* Recursive part of the MergeSort algorithm.
* OutList will be either InList or TempList and will be swapped in each
* depth-level of recursion. By doing this it we can directly merge into the
* output-list. If we only had In- and OutList parameters we had to merge into
* InList after the recursive calls and copy the data to the OutList afterwards.
*)
procedure _MergeSort(InList, TempList, OutList: TList; StartPos, BlockSize: integer;
CompareFunc: TListSortCompare);
var
LeftSize, RightSize: integer; // number of elements in left/right block
LeftEnd, RightEnd: integer; // Index after last element in left/right block
MidPos: integer; // index of first element in right block
Pos: integer; // position in output list
begin
LeftSize := BlockSize div 2;
RightSize := BlockSize - LeftSize;
MidPos := StartPos + LeftSize;
// sort left and right halves of this block by recursive calls of this function
if (LeftSize >= 2) then
_MergeSort(InList, OutList, TempList, StartPos, LeftSize, CompareFunc)
else
TempList[StartPos] := InList[StartPos];
if (RightSize >= 2) then
_MergeSort(InList, OutList, TempList, MidPos, RightSize, CompareFunc)
else
TempList[MidPos] := InList[MidPos];
// merge sorted left and right sub-lists into output-list
LeftEnd := MidPos;
RightEnd := StartPos + BlockSize;
Pos := StartPos;
while ((StartPos < LeftEnd) and (MidPos < RightEnd)) do
begin
if (CompareFunc(TempList[StartPos], TempList[MidPos]) <= 0) then
begin
OutList[Pos] := TempList[StartPos];
Inc(StartPos);
end
else
begin
OutList[Pos] := TempList[MidPos];
Inc(MidPos);
end;
Inc(Pos);
end;
// copy remaining elements to output-list
while (StartPos < LeftEnd) do
begin
OutList[Pos] := TempList[StartPos];
Inc(StartPos);
Inc(Pos);
end;
while (MidPos < RightEnd) do
begin
OutList[Pos] := TempList[MidPos];
Inc(MidPos);
Inc(Pos);
end;
end;
(*
* Stable alternative to the instable TList.Sort() (uses QuickSort) implementation.
* A stable sorting algorithm preserves preordered items. E.g. if sorting by
* songs by title first and artist afterwards, the songs of each artist will
* be ordered by title. In contrast to this an unstable algorithm (like QuickSort)
* may destroy an existing order, so the songs of an artist will not be ordered
* by title anymore after sorting by artist in the previous example.
* If you do not need a stable algorithm, use TList.Sort() instead.
*)
procedure MergeSort(List: TList; CompareFunc: TListSortCompare);
var
TempList: TList;
begin
TempList := TList.Create();
TempList.Count := List.Count;
if (List.Count >= 2) then
_MergeSort(List, TempList, List, 0, List.Count, CompareFunc);
TempList.Free;
end;
type
// stores the unaligned pointer of data allocated by GetAlignedMem()
PMemAlignHeader = ^TMemAlignHeader;
TMemAlignHeader = Pointer;
(**
* Use this function to assure that allocated memory is aligned on a specific
* byte boundary.
* Alignment must be a power of 2.
*
* Important: Memory allocated with GetAlignedMem() MUST be freed with
* FreeAlignedMem(), FreeMem() will cause a segmentation fault.
*
* Hint: If you do not need dynamic memory, consider to allocate memory
* statically and use the {$ALIGN x} compiler directive. Note that delphi
* supports an alignment "x" of up to 8 bytes only whereas FPC supports
* alignments on 16 and 32 byte boundaries too.
*)
function GetAlignedMem(Size: cardinal; Alignment: integer): Pointer;
var
OrigPtr: Pointer;
const
MIN_ALIGNMENT = 16;
begin
// Delphi and FPC (tested with 2.2.0) align memory blocks allocated with
// GetMem() at least on 8 byte boundaries. Delphi uses a minimal alignment
// of either 8 or 16 bytes depending on the size of the requested block
// (see System.GetMinimumBlockAlignment). As we do not want to change the
// boundary for the worse, we align at least on MIN_ALIGN.
if (Alignment < MIN_ALIGNMENT) then
Alignment := MIN_ALIGNMENT;
// allocate unaligned memory
GetMem(OrigPtr, SizeOf(TMemAlignHeader) + Size + Alignment);
if (OrigPtr = nil) then
begin
Result := nil;
Exit;
end;
// reserve space for the header
Result := Pointer(PtrUInt(OrigPtr) + SizeOf(TMemAlignHeader));
// align memory
Result := Pointer(PtrUInt(Result) + Alignment - PtrUInt(Result) mod Alignment);
// set header with info on old pointer for FreeMem
PMemAlignHeader(PtrUInt(Result) - SizeOf(TMemAlignHeader))^ := OrigPtr;
end;
procedure FreeAlignedMem(P: Pointer);
begin
if (P <> nil) then
FreeMem(PMemAlignHeader(PtrUInt(P) - SizeOf(TMemAlignHeader))^);
end;
initialization
InitConsoleOutput();
finalization
FinalizeConsoleOutput();
end.