1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
|
/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "player_thread.h"
#include "player_control.h"
#include "decoder_control.h"
#include "audio.h"
#include "pcm_utils.h"
#include "path.h"
#include "log.h"
#include "main_notify.h"
#include "crossfade.h"
#include "song.h"
#include "pipe.h"
#include "idle.h"
enum xfade_state {
XFADE_DISABLED = -1,
XFADE_UNKNOWN = 0,
XFADE_ENABLED = 1
};
struct player {
/**
* are we waiting for buffered_before_play?
*/
bool buffering;
/**
* true if the decoder is starting and did not provide data
* yet
*/
bool decoder_starting;
/**
* is the player paused?
*/
bool paused;
/**
* is there a new song in pc.next_song?
*/
bool queued;
/**
* the song currently being played
*/
struct song *song;
/**
* is cross fading enabled?
*/
enum xfade_state xfade;
/**
* index of the first chunk of the next song, -1 if there is
* no next song
*/
int next_song_chunk;
};
static void player_command_finished(void)
{
assert(pc.command != PLAYER_COMMAND_NONE);
pc.command = PLAYER_COMMAND_NONE;
wakeup_main_task();
}
static void quitDecode(void)
{
dc_stop(&pc.notify);
pc.state = PLAYER_STATE_STOP;
wakeup_main_task();
}
static int waitOnDecode(struct player *player)
{
dc_command_wait(&pc.notify);
if (dc.error != DECODE_ERROR_NOERROR) {
assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_FILE;
return -1;
}
pc.totalTime = pc.next_song->tag != NULL
? pc.next_song->tag->time : 0;
pc.bitRate = 0;
audio_format_clear(&pc.audio_format);
player->song = pc.next_song;
pc.next_song = NULL;
player->queued = false;
player->decoder_starting = true;
return 0;
}
static bool decodeSeek(struct player *player)
{
double where;
bool ret;
if (decoder_current_song() != pc.next_song) {
dc_stop(&pc.notify);
player->next_song_chunk = -1;
music_pipe_clear();
dc_start_async(pc.next_song);
waitOnDecode(player);
}
where = pc.seekWhere;
if (where > pc.totalTime)
where = pc.totalTime - 0.1;
if (where < 0.0)
where = 0.0;
ret = dc_seek(&pc.notify, where);
if (ret)
pc.elapsedTime = where;
player_command_finished();
return ret;
}
static void processDecodeInput(struct player *player)
{
switch (pc.command) {
case PLAYER_COMMAND_NONE:
case PLAYER_COMMAND_PLAY:
case PLAYER_COMMAND_STOP:
case PLAYER_COMMAND_EXIT:
case PLAYER_COMMAND_CLOSE_AUDIO:
break;
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
player->queued = true;
player_command_finished();
break;
case PLAYER_COMMAND_PAUSE:
player->paused = !player->paused;
if (player->paused) {
audio_output_pause_all();
pc.state = PLAYER_STATE_PAUSE;
} else {
if (openAudioDevice(NULL)) {
pc.state = PLAYER_STATE_PLAY;
} else {
char tmp[MPD_PATH_MAX];
assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_AUDIO;
ERROR("problems opening audio device "
"while playing \"%s\"\n",
song_get_url(dc.next_song, tmp));
player->paused = true;
}
}
player_command_finished();
break;
case PLAYER_COMMAND_SEEK:
dropBufferedAudio();
if (decodeSeek(player)) {
player->xfade = XFADE_UNKNOWN;
/* abort buffering when the user has requested
a seek */
player->buffering = false;
}
break;
case PLAYER_COMMAND_CANCEL:
if (pc.next_song == NULL) {
/* the cancel request arrived too later, we're
already playing the queued song... stop
everything now */
pc.command = PLAYER_COMMAND_STOP;
return;
}
if (player->next_song_chunk != -1) {
/* the decoder is already decoding the song -
stop it and reset the position */
dc_stop(&pc.notify);
player->next_song_chunk = -1;
}
pc.next_song = NULL;
player->queued = false;
player_command_finished();
break;
}
}
static int
playChunk(struct song *song, struct music_chunk *chunk,
const struct audio_format *format, double sizeToTime)
{
pc.elapsedTime = chunk->times;
pc.bitRate = chunk->bit_rate;
if (chunk->tag != NULL) {
sendMetadataToAudioDevice(chunk->tag);
if (!song_is_file(song)) {
/* always update the tag of remote streams */
if (song->tag != NULL)
tag_free(song->tag);
song->tag = tag_dup(chunk->tag);
/* notify all clients that the tag of the
current song has changed */
idle_add(IDLE_PLAYER);
}
}
pcm_volume(chunk->data, chunk->length,
format, pc.softwareVolume);
if (!playAudio(chunk->data, chunk->length))
return -1;
pc.totalPlayTime += sizeToTime * chunk->length;
return 0;
}
static void do_play(void)
{
struct player player = {
.buffering = true,
.decoder_starting = false,
.paused = false,
.queued = false,
.song = NULL,
.xfade = XFADE_UNKNOWN,
.next_song_chunk = -1,
};
unsigned int crossFadeChunks = 0;
/** the position of the next cross-faded chunk in the next
song */
int nextChunk = 0;
static const char silence[CHUNK_SIZE];
struct audio_format play_audio_format;
double sizeToTime = 0.0;
music_pipe_clear();
music_pipe_set_lazy(false);
dc_start(&pc.notify, pc.next_song);
if (waitOnDecode(&player) < 0) {
quitDecode();
player_command_finished();
return;
}
pc.elapsedTime = 0;
pc.state = PLAYER_STATE_PLAY;
player_command_finished();
while (1) {
processDecodeInput(&player);
if (pc.command == PLAYER_COMMAND_STOP ||
pc.command == PLAYER_COMMAND_EXIT ||
pc.command == PLAYER_COMMAND_CLOSE_AUDIO) {
dropBufferedAudio();
break;
}
if (player.buffering) {
if (music_pipe_available() < pc.buffered_before_play &&
!decoder_is_idle()) {
/* not enough decoded buffer space yet */
notify_wait(&pc.notify);
continue;
} else {
/* buffering is complete */
player.buffering = false;
music_pipe_set_lazy(true);
}
}
if (player.decoder_starting) {
if (dc.error != DECODE_ERROR_NOERROR) {
/* the decoder failed */
assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_FILE;
break;
}
else if (!decoder_is_starting()) {
/* the decoder is ready and ok */
player.decoder_starting = false;
if (!openAudioDevice(&dc.out_audio_format)) {
char tmp[MPD_PATH_MAX];
assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_AUDIO;
ERROR("problems opening audio device "
"while playing \"%s\"\n",
song_get_url(dc.next_song, tmp));
break;
}
if (player.paused)
closeAudioDevice();
pc.totalTime = dc.totalTime;
pc.audio_format = dc.in_audio_format;
play_audio_format = dc.out_audio_format;
sizeToTime = audioFormatSizeToTime(&dc.out_audio_format);
}
else {
/* the decoder is not yet ready; wait
some more */
notify_wait(&pc.notify);
continue;
}
}
if (decoder_is_idle() && !player.queued &&
pc.next_song != NULL &&
pc.command == PLAYER_COMMAND_NONE) {
/* the decoder has finished the current song;
request the next song from the playlist */
pc.next_song = NULL;
wakeup_main_task();
}
if (decoder_is_idle() && player.queued) {
/* the decoder has finished the current song;
make it decode the next song */
assert(pc.next_song != NULL);
player.queued = false;
player.next_song_chunk = music_pipe_tail_index();
dc_start_async(pc.next_song);
}
if (player.next_song_chunk >= 0 &&
player.xfade == XFADE_UNKNOWN &&
!decoder_is_starting()) {
/* enable cross fading in this song? if yes,
calculate how many chunks will be required
for it */
crossFadeChunks =
cross_fade_calc(pc.crossFade, dc.totalTime,
&dc.out_audio_format,
music_pipe_size() -
pc.buffered_before_play);
if (crossFadeChunks > 0) {
player.xfade = XFADE_ENABLED;
nextChunk = -1;
} else
/* cross fading is disabled or the
next song is too short */
player.xfade = XFADE_DISABLED;
}
if (player.paused)
notify_wait(&pc.notify);
else if (!music_pipe_is_empty() &&
!music_pipe_head_is(player.next_song_chunk)) {
struct music_chunk *beginChunk = music_pipe_peek();
unsigned int fadePosition;
if (player.xfade == XFADE_ENABLED &&
player.next_song_chunk >= 0 &&
(fadePosition = music_pipe_relative(player.next_song_chunk))
<= crossFadeChunks) {
/* perform cross fade */
if (nextChunk < 0) {
/* beginning of the cross fade
- adjust crossFadeChunks
which might be bigger than
the remaining number of
chunks in the old song */
crossFadeChunks = fadePosition;
}
nextChunk = music_pipe_absolute(crossFadeChunks);
if (nextChunk >= 0) {
music_pipe_set_lazy(true);
cross_fade_apply(beginChunk,
music_pipe_get_chunk(nextChunk),
&dc.out_audio_format,
fadePosition,
crossFadeChunks);
} else {
/* there are not enough
decoded chunks yet */
if (decoder_is_idle()) {
/* the decoder isn't
running, abort
cross fading */
player.xfade = XFADE_DISABLED;
} else {
/* wait for the
decoder */
music_pipe_set_lazy(false);
notify_wait(&pc.notify);
continue;
}
}
}
/* play the current chunk */
if (playChunk(player.song, beginChunk,
&play_audio_format, sizeToTime) < 0)
break;
music_pipe_shift();
/* this formula should prevent that the
decoder gets woken up with each chunk; it
is more efficient to make it decode a
larger block at a time */
if (music_pipe_available() <= (pc.buffered_before_play + music_pipe_size() * 3) / 4)
notify_signal(&dc.notify);
} else if (music_pipe_head_is(player.next_song_chunk)) {
/* at the beginning of a new song */
if (player.xfade == XFADE_ENABLED && nextChunk >= 0) {
/* the cross-fade is finished; skip
the section which was cross-faded
(and thus already played) */
music_pipe_skip(crossFadeChunks);
}
player.xfade = XFADE_UNKNOWN;
player.next_song_chunk = -1;
if (waitOnDecode(&player) < 0)
return;
wakeup_main_task();
} else if (decoder_is_idle()) {
break;
} else {
size_t frame_size =
audio_format_frame_size(&play_audio_format);
/* this formula ensures that we don't send
partial frames */
unsigned num_frames = CHUNK_SIZE / frame_size;
/*DEBUG("waiting for decoded audio, play silence\n");*/
if (!playAudio(silence, num_frames * frame_size))
break;
}
}
quitDecode();
}
static void * player_task(mpd_unused void *arg)
{
while (1) {
switch (pc.command) {
case PLAYER_COMMAND_PLAY:
case PLAYER_COMMAND_QUEUE:
do_play();
break;
case PLAYER_COMMAND_STOP:
case PLAYER_COMMAND_SEEK:
case PLAYER_COMMAND_PAUSE:
player_command_finished();
break;
case PLAYER_COMMAND_CLOSE_AUDIO:
closeAudioDevice();
player_command_finished();
break;
case PLAYER_COMMAND_EXIT:
closeAudioDevice();
player_command_finished();
pthread_exit(NULL);
break;
case PLAYER_COMMAND_CANCEL:
pc.next_song = NULL;
player_command_finished();
break;
case PLAYER_COMMAND_NONE:
notify_wait(&pc.notify);
break;
}
}
return NULL;
}
void player_create(void)
{
pthread_attr_t attr;
pthread_t player_thread;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
if (pthread_create(&player_thread, &attr, player_task, NULL))
FATAL("Failed to spawn player task: %s\n", strerror(errno));
}
|