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/*
* Copyright (C) 2003-2009 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "player_control.h"
#include "decoder_control.h"
#include "path.h"
#include "log.h"
#include "tag.h"
#include "song.h"
#include "idle.h"
#include "pcm_volume.h"
#include "main.h"
#include <assert.h>
#include <stdio.h>
struct player_control pc;
void pc_init(unsigned buffer_chunks, unsigned int buffered_before_play)
{
pc.buffer_chunks = buffer_chunks;
pc.buffered_before_play = buffered_before_play;
pc.mutex = g_mutex_new();
pc.cond = g_cond_new();
pc.command = PLAYER_COMMAND_NONE;
pc.error = PLAYER_ERROR_NOERROR;
pc.state = PLAYER_STATE_STOP;
pc.cross_fade_seconds = 0;
}
void pc_deinit(void)
{
g_cond_free(pc.cond);
g_mutex_free(pc.mutex);
}
void
player_wait_decoder(struct decoder_control *dc)
{
/* during this function, the decoder lock is held, because
we're waiting for the decoder thread */
g_cond_wait(pc.cond, dc->mutex);
}
void
pc_song_deleted(const struct song *song)
{
if (pc.errored_song == song) {
pc.error = PLAYER_ERROR_NOERROR;
pc.errored_song = NULL;
}
}
static void
player_command_wait_locked(void)
{
while (pc.command != PLAYER_COMMAND_NONE)
g_cond_wait(main_cond, pc.mutex);
}
static void
player_command_locked(enum player_command cmd)
{
assert(pc.command == PLAYER_COMMAND_NONE);
pc.command = cmd;
player_signal();
player_command_wait_locked();
}
static void
player_command(enum player_command cmd)
{
player_lock();
player_command_locked(cmd);
player_unlock();
}
void
pc_play(struct song *song)
{
assert(song != NULL);
if (pc.state != PLAYER_STATE_STOP)
player_command(PLAYER_COMMAND_STOP);
assert(pc.next_song == NULL);
pc_enqueue_song(song);
assert(pc.next_song == NULL);
idle_add(IDLE_PLAYER);
}
void pc_cancel(void)
{
player_command(PLAYER_COMMAND_CANCEL);
assert(pc.next_song == NULL);
}
void
pc_stop(void)
{
player_command(PLAYER_COMMAND_CLOSE_AUDIO);
assert(pc.next_song == NULL);
idle_add(IDLE_PLAYER);
}
void
pc_update_audio(void)
{
player_command(PLAYER_COMMAND_UPDATE_AUDIO);
}
void
pc_kill(void)
{
assert(pc.thread != NULL);
player_command(PLAYER_COMMAND_EXIT);
g_thread_join(pc.thread);
pc.thread = NULL;
idle_add(IDLE_PLAYER);
}
void
pc_pause(void)
{
if (pc.state != PLAYER_STATE_STOP) {
player_command(PLAYER_COMMAND_PAUSE);
idle_add(IDLE_PLAYER);
}
}
void
pc_set_pause(bool pause_flag)
{
switch (pc.state) {
case PLAYER_STATE_STOP:
break;
case PLAYER_STATE_PLAY:
if (pause_flag)
pc_pause();
break;
case PLAYER_STATE_PAUSE:
if (!pause_flag)
pc_pause();
break;
}
}
void
pc_get_status(struct player_status *status)
{
player_command(PLAYER_COMMAND_REFRESH);
status->state = pc.state;
if (pc.state != PLAYER_STATE_STOP) {
status->bit_rate = pc.bit_rate;
status->audio_format = pc.audio_format;
status->total_time = pc.total_time;
status->elapsed_time = pc.elapsed_time;
}
}
enum player_state
pc_get_state(void)
{
return pc.state;
}
void
pc_clear_error(void)
{
pc.error = PLAYER_ERROR_NOERROR;
pc.errored_song = NULL;
}
enum player_error
pc_get_error(void)
{
return pc.error;
}
static char *
pc_errored_song_uri(void)
{
return song_get_uri(pc.errored_song);
}
char *
pc_get_error_message(void)
{
char *error;
char *uri;
switch (pc.error) {
case PLAYER_ERROR_NOERROR:
return NULL;
case PLAYER_ERROR_FILENOTFOUND:
uri = pc_errored_song_uri();
error = g_strdup_printf("file \"%s\" does not exist or is inaccessible", uri);
g_free(uri);
return error;
case PLAYER_ERROR_FILE:
uri = pc_errored_song_uri();
error = g_strdup_printf("problems decoding \"%s\"", uri);
g_free(uri);
return error;
case PLAYER_ERROR_AUDIO:
return g_strdup("problems opening audio device");
case PLAYER_ERROR_SYSTEM:
return g_strdup("system error occured");
case PLAYER_ERROR_UNKTYPE:
uri = pc_errored_song_uri();
error = g_strdup_printf("file type of \"%s\" is unknown", uri);
g_free(uri);
return error;
}
assert(false);
return NULL;
}
void
pc_enqueue_song(struct song *song)
{
assert(song != NULL);
assert(pc.next_song == NULL);
player_lock();
pc.next_song = song;
player_command_locked(PLAYER_COMMAND_QUEUE);
player_unlock();
}
bool
pc_seek(struct song *song, float seek_time)
{
assert(song != NULL);
if (pc.state == PLAYER_STATE_STOP)
return false;
player_lock();
pc.next_song = song;
pc.seek_where = seek_time;
player_command_locked(PLAYER_COMMAND_SEEK);
player_unlock();
assert(pc.next_song == NULL);
idle_add(IDLE_PLAYER);
return true;
}
float
pc_get_cross_fade(void)
{
return pc.cross_fade_seconds;
}
void
pc_set_cross_fade(float cross_fade_seconds)
{
if (cross_fade_seconds < 0)
cross_fade_seconds = 0;
pc.cross_fade_seconds = cross_fade_seconds;
idle_add(IDLE_OPTIONS);
}
double
pc_get_total_play_time(void)
{
return pc.total_play_time;
}
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