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/* the Music Player Daemon (MPD)
 * (c)2003-2004 by Warren Dukes (shank@mercury.chem.pitt.edu)
 * This project's homepage is: http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "playerData.h"
#include "conf.h"
#include "log.h"

#include <sys/types.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include <stdio.h>
#include <stdlib.h>

int buffered_before_play;
int BUFFERED_CHUNKS;

PlayerData * playerData_pd;

void initPlayerData() {
	float perc;
	char * test;
	int shmid;
	int crossfade = 0;
	size_t bufferSize;
	size_t allocationSize;
	Buffer * buffer;

	bufferSize = strtol(getConf()[CONF_BUFFER_SIZE],&test,10);
	if(*test!='\0' || bufferSize<=0) {
		ERROR("buffer size \"%s\" is not a positive integer\n",
				getConf()[CONF_BUFFER_SIZE]);
		exit(-1);
	}
	bufferSize*=1024;

	BUFFERED_CHUNKS = bufferSize/CHUNK_SIZE;

	perc = strtod((getConf())[CONF_BUFFER_BEFORE_PLAY],&test);
	if(*test!='%' || perc<0 || perc>100) {
		ERROR("buffered before play \"%s\" is not a positive "
				"percentage and less than 100 percent\n",
				(getConf())[CONF_BUFFER_BEFORE_PLAY]);
		exit(-1);
	}
	buffered_before_play = (perc/100)*BUFFERED_CHUNKS;
	if(buffered_before_play>BUFFERED_CHUNKS) {
		buffered_before_play = BUFFERED_CHUNKS;
	}
	else if(buffered_before_play<0) buffered_before_play = 0;

	allocationSize = BUFFERED_CHUNKS*CHUNK_SIZE; /*actual buffer*/
	allocationSize+= BUFFERED_CHUNKS*sizeof(float); /*for times*/
	allocationSize+= BUFFERED_CHUNKS*sizeof(mpd_sint16); /*for chunkSize*/
	allocationSize+= BUFFERED_CHUNKS*sizeof(mpd_sint16); /*for bitRate*/
	allocationSize+= sizeof(PlayerData); /*for playerData struct*/

	if((shmid = shmget(IPC_PRIVATE,allocationSize,IPC_CREAT|0600))<0) {
		ERROR("problems shmget'ing\n");
		exit(-1);
	}
	if((playerData_pd = shmat(shmid,NULL,0))<0) {
		ERROR("problems shmat'ing\n");
		exit(-1);
	}
	if (shmctl(shmid, IPC_RMID, 0)<0) {
		ERROR("problems shmctl'ing\n");
		exit(-1);
	}

	buffer = &(playerData_pd->buffer);

	buffer->chunks = ((char *)playerData_pd)+sizeof(PlayerData);
	buffer->chunkSize = (mpd_sint16 *)(((char *)buffer->chunks)+
				BUFFERED_CHUNKS*CHUNK_SIZE);
	buffer->bitRate = (mpd_sint16 *)(((char *)buffer->chunkSize)+
				BUFFERED_CHUNKS*sizeof(mpd_sint16));
	buffer->times = (float *)(((char *)buffer->bitRate)+
				BUFFERED_CHUNKS*sizeof(mpd_sint16));

	playerData_pd->playerControl.stop = 0;
	playerData_pd->playerControl.pause = 0;
	playerData_pd->playerControl.play = 0;
	playerData_pd->playerControl.error = PLAYER_ERROR_NOERROR;
	playerData_pd->playerControl.lockQueue = 0;
	playerData_pd->playerControl.unlockQueue = 0;
	playerData_pd->playerControl.state = PLAYER_STATE_STOP;
	playerData_pd->playerControl.queueState = PLAYER_QUEUE_BLANK;
	playerData_pd->playerControl.queueLockState = PLAYER_QUEUE_UNLOCKED;
	playerData_pd->playerControl.seek = 0;
	playerData_pd->playerControl.file[0] = '\0';
	playerData_pd->playerControl.crossFade = crossfade;
	playerData_pd->playerControl.softwareVolume = 100;
	playerData_pd->playerControl.totalPlayTime = 0;

	playerData_pd->decoderControl.stop = 0;
	playerData_pd->decoderControl.start = 0;
	playerData_pd->decoderControl.state = DECODE_STATE_STOP;
	playerData_pd->decoderControl.seek = 0;
	playerData_pd->decoderControl.error = DECODE_ERROR_NOERROR;
	playerData_pd->decoderControl.file[0] = '\0';
}

PlayerData * getPlayerData() {
	return playerData_pd;
}

void freePlayerData() {
	shmdt(playerData_pd);
}