1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
|
/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "pipe.h"
#include "notify.h"
#include "audio_format.h"
#include "tag.h"
#include <glib.h>
#include <assert.h>
#include <string.h>
struct music_pipe music_pipe;
static void
music_chunk_init(struct music_chunk *chunk)
{
chunk->length = 0;
chunk->tag = NULL;
}
static void
music_chunk_free(struct music_chunk *chunk)
{
if (chunk->tag != NULL)
tag_free(chunk->tag);
}
void
music_pipe_init(unsigned int size, struct notify *notify)
{
assert(size > 0);
music_pipe.chunks = g_new(struct music_chunk, size);
music_pipe.num_chunks = size;
music_pipe.begin = 0;
music_pipe.end = 0;
music_pipe.lazy = false;
music_pipe.notify = notify;
music_chunk_init(&music_pipe.chunks[0]);
}
void music_pipe_free(void)
{
assert(music_pipe.chunks != NULL);
music_pipe_clear();
g_free(music_pipe.chunks);
}
/** return the index of the chunk after i */
static inline unsigned successor(unsigned i)
{
assert(i < music_pipe.num_chunks);
++i;
return i == music_pipe.num_chunks ? 0 : i;
}
void music_pipe_clear(void)
{
unsigned i;
for (i = music_pipe.begin; i != music_pipe.end; i = successor(i))
music_chunk_free(&music_pipe.chunks[i]);
music_chunk_free(&music_pipe.chunks[music_pipe.end]);
music_pipe.end = music_pipe.begin;
music_chunk_init(&music_pipe.chunks[music_pipe.end]);
}
/**
* Mark the tail chunk as "full" and wake up the player if is waiting
* for the decoder.
*/
static void output_buffer_expand(unsigned i)
{
int was_empty = music_pipe.notify != NULL && (!music_pipe.lazy || music_pipe_is_empty());
assert(i == (music_pipe.end + 1) % music_pipe.num_chunks);
assert(i != music_pipe.end);
music_pipe.end = i;
music_chunk_init(&music_pipe.chunks[i]);
if (was_empty)
/* if the buffer was empty, the player thread might be
waiting for us; wake it up now that another decoded
buffer has become available. */
notify_signal(music_pipe.notify);
}
void music_pipe_flush(void)
{
struct music_chunk *chunk = music_pipe_get_chunk(music_pipe.end);
if (chunk->length > 0) {
unsigned int next = successor(music_pipe.end);
if (next == music_pipe.begin)
/* all buffers are full; we have to wait for
the player to free one, so don't flush
right now */
return;
output_buffer_expand(next);
}
}
void music_pipe_set_lazy(bool lazy)
{
music_pipe.lazy = lazy;
}
void music_pipe_shift(void)
{
assert(music_pipe.begin != music_pipe.end);
assert(music_pipe.begin < music_pipe.num_chunks);
music_chunk_free(&music_pipe.chunks[music_pipe.begin]);
music_pipe.begin = successor(music_pipe.begin);
}
unsigned int music_pipe_relative(const unsigned i)
{
if (i >= music_pipe.begin)
return i - music_pipe.begin;
else
return i + music_pipe.num_chunks - music_pipe.begin;
}
unsigned music_pipe_available(void)
{
return music_pipe_relative(music_pipe.end);
}
int music_pipe_absolute(const unsigned relative)
{
unsigned i, max;
max = music_pipe.end;
if (max < music_pipe.begin)
max += music_pipe.num_chunks;
i = (unsigned)music_pipe.begin + relative;
if (i >= max)
return -1;
if (i >= music_pipe.num_chunks)
i -= music_pipe.num_chunks;
return (int)i;
}
struct music_chunk *
music_pipe_get_chunk(const unsigned i)
{
assert(i < music_pipe.num_chunks);
return &music_pipe.chunks[i];
}
/**
* Return the tail chunk which has room for additional data.
*
* @return the chunk which has room for more data; NULL if there is no
* room.
*/
static struct music_chunk *
tail_chunk(size_t frame_size)
{
unsigned int next;
struct music_chunk *chunk;
chunk = music_pipe_get_chunk(music_pipe.end);
assert(chunk->length <= sizeof(chunk->data));
assert((chunk->length % frame_size) == 0);
if (chunk->length + frame_size > sizeof(chunk->data)) {
/* this chunk is full; allocate a new chunk */
next = successor(music_pipe.end);
if (music_pipe.begin == next)
/* no chunks available */
return NULL;
output_buffer_expand(next);
chunk = music_pipe_get_chunk(next);
assert(chunk->length == 0);
}
return chunk;
}
static size_t
music_chunk_append(struct music_chunk *chunk, const void *data, size_t length,
size_t frame_size)
{
size_t rest = sizeof(chunk->data) - chunk->length;
assert(rest >= frame_size);
if (length > rest)
length = rest;
/* don't split frames */
length /= frame_size;
length *= frame_size;
memcpy(chunk->data + chunk->length, data, length);
chunk->length += length;
return length;
}
size_t music_pipe_append(const void *data0, size_t datalen,
const struct audio_format *audio_format,
float data_time, uint16_t bit_rate)
{
const unsigned char *data = data0;
const size_t frame_size = audio_format_frame_size(audio_format);
size_t ret = 0, nbytes;
struct music_chunk *chunk = NULL;
/* no partial frames allowed */
assert((datalen % frame_size) == 0);
while (datalen) {
chunk = tail_chunk(frame_size);
if (chunk == NULL)
return ret;
if (chunk->length == 0) {
/* if the chunk is empty, nobody has set bitRate and
times yet */
chunk->bit_rate = bit_rate;
chunk->times = data_time;
}
nbytes = music_chunk_append(chunk, data, datalen,
frame_size);
assert(nbytes > 0);
datalen -= nbytes;
data += nbytes;
ret += nbytes;
}
if (chunk != NULL && chunk->length == sizeof(chunk->data))
music_pipe_flush();
return ret;
}
bool music_pipe_tag(const struct tag *tag)
{
struct music_chunk *chunk;
chunk = music_pipe_get_chunk(music_pipe.end);
if (chunk->length > 0 || chunk->tag != NULL) {
/* this chunk is not empty; allocate a new chunk,
because chunk.tag refers to the beginning of the
chunk data */
unsigned next = successor(music_pipe.end);
if (music_pipe.begin == next)
/* no chunks available */
return false;
output_buffer_expand(next);
chunk = music_pipe_get_chunk(next);
assert(chunk->length == 0 && chunk->tag == NULL);
}
chunk->tag = tag_dup(tag);
return true;
}
void music_pipe_skip(unsigned num)
{
int i = music_pipe_absolute(num);
if (i < 0)
return;
while (music_pipe.begin != (unsigned)i)
music_pipe_shift();
}
void music_pipe_chop(unsigned first)
{
for (unsigned i = first; i != music_pipe.end; i = successor(i))
music_chunk_free(&music_pipe.chunks[i]);
music_chunk_free(&music_pipe.chunks[music_pipe.end]);
music_pipe.end = first;
music_chunk_init(&music_pipe.chunks[first]);
}
#ifndef NDEBUG
void music_pipe_check_format(const struct audio_format *current,
int next_index, const struct audio_format *next)
{
const struct audio_format *audio_format = current;
for (unsigned i = music_pipe.begin; i != music_pipe.end;
i = successor(i)) {
const struct music_chunk *chunk = music_pipe_get_chunk(i);
if (next_index > 0 && i == (unsigned)next_index)
audio_format = next;
assert(chunk->length % audio_format_frame_size(audio_format) == 0);
}
}
#endif
|