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/* the Music Player Daemon (MPD)
* (c)2003-2006 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "localization.h"
#include "utils.h"
#include <stdlib.h>
#ifdef HAVE_LOCALE
#ifdef HAVE_LANGINFO_CODESET
#include <locale.h>
#include <langinfo.h>
#endif
#endif
static char *localeCharset = NULL;
void setLocaleCharset(char *charset)
{
if (localeCharset)
free(localeCharset);
localeCharset = charset;
}
char *getLocaleCharset(void)
{
return localeCharset;
}
void initLocalization(void)
{
#ifdef HAVE_LOCALE
#ifdef HAVE_LANGINFO_CODESET
char *temp;
char *originalLocale;
char *currentLocale;
if (!(originalLocale = setlocale(LC_CTYPE, NULL))) {
WARNING("problems getting locale with setlocale()\n");
} else {
originalLocale = xstrdup(originalLocale);
if (!(currentLocale = setlocale(LC_CTYPE, ""))) {
WARNING("problems setting current locale with "
"setlocale()\n");
} else {
if (strcmp(currentLocale, "C") == 0 ||
strcmp(currentLocale, "POSIX") == 0) {
WARNING("current locale is \"%s\"\n",
currentLocale);
setLocaleCharset(xstrdup(""));
} else if ((temp = nl_langinfo(CODESET))) {
setLocaleCharset(xstrdup(temp));
} else {
WARNING("problems getting charset for "
"locale\n");
}
if (!setlocale(LC_CTYPE, originalLocale)) {
WARNING("problems resetting locale with "
"setlocale()\n");
}
}
free(originalLocale);
}
#endif
#endif
}
void finishLocalization(void)
{
setLocaleCharset(NULL);
}
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