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/*
* Copyright (C) 2003-2015 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "ServerSocket.hxx"
#include "net/SocketAddress.hxx"
#include "net/SocketUtil.hxx"
#include "net/SocketError.hxx"
#include "net/Resolver.hxx"
#include "event/SocketMonitor.hxx"
#include "system/fd_util.h"
#include "fs/AllocatedPath.hxx"
#include "fs/FileSystem.hxx"
#include "util/Alloc.hxx"
#include "util/Error.hxx"
#include "util/Domain.hxx"
#include "Log.hxx"
#include <string>
#include <algorithm>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#include <assert.h>
#ifdef WIN32
#include <ws2tcpip.h>
#include <winsock.h>
#else
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <netdb.h>
#endif
class OneServerSocket final : private SocketMonitor {
ServerSocket &parent;
const unsigned serial;
AllocatedPath path;
SocketAddress address;
public:
OneServerSocket(EventLoop &_loop, ServerSocket &_parent,
unsigned _serial,
SocketAddress _address)
:SocketMonitor(_loop),
parent(_parent), serial(_serial),
path(AllocatedPath::Null()),
address((sockaddr *)xmemdup(_address.GetAddress(),
_address.GetSize()),
_address.GetSize())
{
assert(!_address.IsNull());
assert(_address.GetSize() > 0);
}
OneServerSocket(const OneServerSocket &other) = delete;
OneServerSocket &operator=(const OneServerSocket &other) = delete;
~OneServerSocket() {
free(const_cast<struct sockaddr *>(address.GetAddress()));
if (IsDefined())
Close();
}
unsigned GetSerial() const {
return serial;
}
void SetPath(AllocatedPath &&_path) {
assert(path.IsNull());
path = std::move(_path);
}
bool Open(Error &error);
using SocketMonitor::IsDefined;
using SocketMonitor::Close;
gcc_pure
std::string ToString() const {
return sockaddr_to_string(address);
}
void SetFD(int _fd) {
SocketMonitor::Open(_fd);
SocketMonitor::ScheduleRead();
}
void Accept();
private:
virtual bool OnSocketReady(unsigned flags) override;
};
static constexpr Domain server_socket_domain("server_socket");
static int
get_remote_uid(int fd)
{
#ifdef HAVE_STRUCT_UCRED
struct ucred cred;
socklen_t len = sizeof (cred);
if (getsockopt(fd, SOL_SOCKET, SO_PEERCRED, &cred, &len) < 0)
return -1;
return cred.uid;
#else
#ifdef HAVE_GETPEEREID
uid_t euid;
gid_t egid;
if (getpeereid(fd, &euid, &egid) == 0)
return euid;
#else
(void)fd;
#endif
return -1;
#endif
}
inline void
OneServerSocket::Accept()
{
struct sockaddr_storage peer_address;
size_t peer_address_length = sizeof(peer_address);
int peer_fd =
accept_cloexec_nonblock(Get(), (struct sockaddr*)&peer_address,
&peer_address_length);
if (peer_fd < 0) {
const SocketErrorMessage msg;
FormatError(server_socket_domain,
"accept() failed: %s", (const char *)msg);
return;
}
if (socket_keepalive(peer_fd)) {
const SocketErrorMessage msg;
FormatError(server_socket_domain,
"Could not set TCP keepalive option: %s",
(const char *)msg);
}
parent.OnAccept(peer_fd,
{ (const sockaddr *)&peer_address, socklen_t(peer_address_length) },
get_remote_uid(peer_fd));
}
bool
OneServerSocket::OnSocketReady(gcc_unused unsigned flags)
{
Accept();
return true;
}
inline bool
OneServerSocket::Open(Error &error)
{
assert(!IsDefined());
int _fd = socket_bind_listen(address.GetFamily(),
SOCK_STREAM, 0,
address, 5,
error);
if (_fd < 0)
return false;
/* allow everybody to connect */
if (!path.IsNull())
chmod(path.c_str(), 0666);
/* register in the EventLoop */
SetFD(_fd);
return true;
}
ServerSocket::ServerSocket(EventLoop &_loop)
:loop(_loop), next_serial(1) {}
/* this is just here to allow the OneServerSocket forward
declaration */
ServerSocket::~ServerSocket() {}
bool
ServerSocket::Open(Error &error)
{
OneServerSocket *good = nullptr, *bad = nullptr;
Error last_error;
for (auto &i : sockets) {
assert(i.GetSerial() > 0);
assert(good == nullptr || i.GetSerial() >= good->GetSerial());
if (bad != nullptr && i.GetSerial() != bad->GetSerial()) {
Close();
error = std::move(last_error);
return false;
}
Error error2;
if (!i.Open(error2)) {
if (good != nullptr && good->GetSerial() == i.GetSerial()) {
const auto address_string = i.ToString();
const auto good_string = good->ToString();
FormatWarning(server_socket_domain,
"bind to '%s' failed: %s "
"(continuing anyway, because "
"binding to '%s' succeeded)",
address_string.c_str(),
error2.GetMessage(),
good_string.c_str());
} else if (bad == nullptr) {
bad = &i;
const auto address_string = i.ToString();
error2.FormatPrefix("Failed to bind to '%s': ",
address_string.c_str());
last_error = std::move(error2);
}
continue;
}
/* mark this socket as "good", and clear previous
errors */
good = &i;
if (bad != nullptr) {
bad = nullptr;
last_error.Clear();
}
}
if (bad != nullptr) {
Close();
error = std::move(last_error);
return false;
}
return true;
}
void
ServerSocket::Close()
{
for (auto &i : sockets)
if (i.IsDefined())
i.Close();
}
OneServerSocket &
ServerSocket::AddAddress(SocketAddress address)
{
sockets.emplace_back(loop, *this, next_serial,
address);
return sockets.back();
}
bool
ServerSocket::AddFD(int fd, Error &error)
{
assert(fd >= 0);
struct sockaddr_storage address;
socklen_t address_length = sizeof(address);
if (getsockname(fd, (struct sockaddr *)&address,
&address_length) < 0) {
SetSocketError(error);
error.AddPrefix("Failed to get socket address: ");
return false;
}
OneServerSocket &s = AddAddress({(const sockaddr *)&address, address_length});
s.SetFD(fd);
return true;
}
#ifdef HAVE_TCP
inline void
ServerSocket::AddPortIPv4(unsigned port)
{
struct sockaddr_in sin;
memset(&sin, 0, sizeof(sin));
sin.sin_port = htons(port);
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = INADDR_ANY;
AddAddress({(const sockaddr *)&sin, sizeof(sin)});
}
#ifdef HAVE_IPV6
inline void
ServerSocket::AddPortIPv6(unsigned port)
{
struct sockaddr_in6 sin;
memset(&sin, 0, sizeof(sin));
sin.sin6_port = htons(port);
sin.sin6_family = AF_INET6;
AddAddress({(const sockaddr *)&sin, sizeof(sin)});
}
/**
* Is IPv6 supported by the kernel?
*/
gcc_pure
static bool
SupportsIPv6()
{
int fd = socket(AF_INET6, SOCK_STREAM, 0);
if (fd < 0)
return false;
close(fd);
return true;
}
#endif /* HAVE_IPV6 */
#endif /* HAVE_TCP */
bool
ServerSocket::AddPort(unsigned port, Error &error)
{
#ifdef HAVE_TCP
if (port == 0 || port > 0xffff) {
error.Set(server_socket_domain, "Invalid TCP port");
return false;
}
#ifdef HAVE_IPV6
if (SupportsIPv6())
AddPortIPv6(port);
#endif
AddPortIPv4(port);
++next_serial;
return true;
#else /* HAVE_TCP */
(void)port;
error.Set(server_socket_domain, "TCP support is disabled");
return false;
#endif /* HAVE_TCP */
}
bool
ServerSocket::AddHost(const char *hostname, unsigned port, Error &error)
{
#ifdef HAVE_TCP
struct addrinfo *ai = resolve_host_port(hostname, port,
AI_PASSIVE, SOCK_STREAM,
error);
if (ai == nullptr)
return false;
for (const struct addrinfo *i = ai; i != nullptr; i = i->ai_next)
AddAddress(SocketAddress(i->ai_addr, i->ai_addrlen));
freeaddrinfo(ai);
++next_serial;
return true;
#else /* HAVE_TCP */
(void)hostname;
(void)port;
error.Set(server_socket_domain, "TCP support is disabled");
return false;
#endif /* HAVE_TCP */
}
bool
ServerSocket::AddPath(AllocatedPath &&path, Error &error)
{
#ifdef HAVE_UN
struct sockaddr_un s_un;
const size_t path_length = path.length();
if (path_length >= sizeof(s_un.sun_path)) {
error.Set(server_socket_domain,
"UNIX socket path is too long");
return false;
}
RemoveFile(path);
s_un.sun_family = AF_UNIX;
memcpy(s_un.sun_path, path.c_str(), path_length + 1);
OneServerSocket &s = AddAddress({(const sockaddr *)&s_un, sizeof(s_un)});
s.SetPath(std::move(path));
return true;
#else /* !HAVE_UN */
(void)path;
error.Set(server_socket_domain,
"UNIX domain socket support is disabled");
return false;
#endif /* !HAVE_UN */
}
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