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/*
* Copyright (C) 2003-2011 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_DIRECTORY_H
#define MPD_DIRECTORY_H
#include "check.h"
#include "util/list.h"
#include "songvec.h"
#include "playlist_vector.h"
#include <glib.h>
#include <stdbool.h>
#include <sys/types.h>
#define DIRECTORY_DIR "directory: "
#define DEVICE_INARCHIVE (dev_t)(-1)
#define DEVICE_CONTAINER (dev_t)(-2)
#define directory_for_each_child(pos, directory) \
list_for_each_entry(pos, &directory->children, siblings)
#define directory_for_each_child_safe(pos, n, directory) \
list_for_each_entry_safe(pos, n, &directory->children, siblings)
struct db_visitor;
struct directory {
/**
* Pointers to the siblings of this directory within the
* parent directory. It is unused (undefined) in the root
* directory.
*
* This attribute is protected with the global #db_mutex.
* Read access in the update thread does not need protection.
*/
struct list_head siblings;
/**
* A doubly linked list of child directories.
*
* This attribute is protected with the global #db_mutex.
* Read access in the update thread does not need protection.
*/
struct list_head children;
struct songvec songs;
struct playlist_vector playlists;
struct directory *parent;
time_t mtime;
ino_t inode;
dev_t device;
bool have_stat; /* not needed if ino_t == dev_t == 0 is impossible */
char path[sizeof(long)];
};
static inline bool
isRootDirectory(const char *name)
{
return name[0] == 0 || (name[0] == '/' && name[1] == 0);
}
/**
* Generic constructor for #directory object.
*/
G_GNUC_MALLOC
struct directory *
directory_new(const char *dirname, struct directory *parent);
/**
* Create a new root #directory object.
*/
G_GNUC_MALLOC
static inline struct directory *
directory_new_root(void)
{
return directory_new("", NULL);
}
/**
* Free this #directory object (and the whole object tree within it),
* assuming it was already removed from the parent.
*/
void
directory_free(struct directory *directory);
/**
* Remove this #directory object from its parent and free it. This
* must not be called with the root directory.
*/
void
directory_delete(struct directory *directory);
static inline bool
directory_is_empty(const struct directory *directory)
{
return list_empty(&directory->children) &&
directory->songs.nr == 0 &&
playlist_vector_is_empty(&directory->playlists);
}
static inline const char *
directory_get_path(const struct directory *directory)
{
return directory->path;
}
/**
* Is this the root directory of the music database?
*/
static inline bool
directory_is_root(const struct directory *directory)
{
return directory->parent == NULL;
}
/**
* Returns the base name of the directory.
*/
G_GNUC_PURE
const char *
directory_get_name(const struct directory *directory);
G_GNUC_PURE
struct directory *
directory_get_child(const struct directory *directory, const char *name);
/**
* Create a new #directory object as a child of the given one.
*
* @param parent the parent directory the new one will be added to
* @param name_utf8 the UTF-8 encoded name of the new sub directory
*/
G_GNUC_MALLOC
struct directory *
directory_new_child(struct directory *parent, const char *name_utf8);
/**
* Look up a sub directory, and create the object if it does not
* exist.
*/
static inline struct directory *
directory_make_child(struct directory *directory, const char *name_utf8)
{
struct directory *child = directory_get_child(directory, name_utf8);
if (child == NULL)
child = directory_new_child(directory, name_utf8);
return child;
}
void
directory_prune_empty(struct directory *directory);
/**
* Looks up a directory by its relative URI.
*
* @param directory the parent (or grandparent, ...) directory
* @param uri the relative URI
* @return the directory, or NULL if none was found
*/
struct directory *
directory_lookup_directory(struct directory *directory, const char *uri);
/**
* Add a song object to this directory. Its "parent" attribute must
* be set already.
*/
void
directory_add_song(struct directory *directory, struct song *song);
/**
* Remove a song object from this directory (which effectively
* invalidates the song object, because the "parent" attribute becomes
* stale), but does not free it.
*/
void
directory_remove_song(struct directory *directory, struct song *song);
/**
* Look up a song in this directory by its name.
*/
G_GNUC_PURE
struct song *
directory_get_song(const struct directory *directory, const char *name_utf8);
/**
* Looks up a song by its relative URI.
*
* @param directory the parent (or grandparent, ...) directory
* @param uri the relative URI
* @return the song, or NULL if none was found
*/
struct song *
directory_lookup_song(struct directory *directory, const char *uri);
void
directory_sort(struct directory *directory);
/**
* Caller must lock #db_mutex.
*/
bool
directory_walk(const struct directory *directory, bool recursive,
const struct db_visitor *visitor, void *ctx,
GError **error_r);
#endif
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