1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
/*
* Copyright (C) 2003-2009 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "decoder_control.h"
#include "player_control.h"
#include <assert.h>
void
dc_init(struct decoder_control *dc)
{
dc->thread = NULL;
dc->mutex = g_mutex_new();
dc->cond = g_cond_new();
dc->state = DECODE_STATE_STOP;
dc->command = DECODE_COMMAND_NONE;
}
void
dc_deinit(struct decoder_control *dc)
{
g_cond_free(dc->cond);
g_mutex_free(dc->mutex);
}
static void
dc_command_wait_locked(struct decoder_control *dc)
{
while (dc->command != DECODE_COMMAND_NONE)
player_wait_decoder(dc);
}
void
dc_command_wait(struct decoder_control *dc)
{
decoder_lock(dc);
dc_command_wait_locked(dc);
decoder_unlock(dc);
}
static void
dc_command_locked(struct decoder_control *dc, enum decoder_command cmd)
{
dc->command = cmd;
decoder_signal(dc);
dc_command_wait_locked(dc);
}
static void
dc_command(struct decoder_control *dc, enum decoder_command cmd)
{
decoder_lock(dc);
dc_command_locked(dc, cmd);
decoder_unlock(dc);
}
static void
dc_command_async(struct decoder_control *dc, enum decoder_command cmd)
{
decoder_lock(dc);
dc->command = cmd;
decoder_signal(dc);
decoder_unlock(dc);
}
void
dc_start(struct decoder_control *dc, struct song *song)
{
assert(dc->pipe != NULL);
assert(song != NULL);
dc->next_song = song;
dc_command(dc, DECODE_COMMAND_START);
}
void
dc_start_async(struct decoder_control *dc, struct song *song)
{
assert(dc->pipe != NULL);
assert(song != NULL);
dc->next_song = song;
dc_command_async(dc, DECODE_COMMAND_START);
}
void
dc_stop(struct decoder_control *dc)
{
decoder_lock(dc);
if (dc->command != DECODE_COMMAND_NONE)
/* Attempt to cancel the current command. If it's too
late and the decoder thread is already executing
the old command, we'll call STOP again in this
function (see below). */
dc_command_locked(dc, DECODE_COMMAND_STOP);
if (dc->state != DECODE_STATE_STOP && dc->state != DECODE_STATE_ERROR)
dc_command_locked(dc, DECODE_COMMAND_STOP);
decoder_unlock(dc);
}
bool
dc_seek(struct decoder_control *dc, double where)
{
assert(dc->state != DECODE_STATE_START);
assert(where >= 0.0);
if (dc->state == DECODE_STATE_STOP ||
dc->state == DECODE_STATE_ERROR || !dc->seekable)
return false;
dc->seek_where = where;
dc->seek_error = false;
dc_command(dc, DECODE_COMMAND_SEEK);
if (dc->seek_error)
return false;
return true;
}
void
dc_quit(struct decoder_control *dc)
{
assert(dc->thread != NULL);
dc->quit = true;
dc_command_async(dc, DECODE_COMMAND_STOP);
g_thread_join(dc->thread);
dc->thread = NULL;
}
|