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/*
* Copyright (C) 2003-2011 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "dbUtils.h"
#include "locate.h"
#include "database.h"
#include "playlist.h"
#include "stored_playlist.h"
#include <glib.h>
static int
directoryAddSongToPlaylist(struct song *song, void *data)
{
struct player_control *pc = data;
return playlist_append_song(&g_playlist, pc, song, NULL);
}
struct add_data {
const char *path;
GError **error_r;
};
static int
directoryAddSongToStoredPlaylist(struct song *song, void *_data)
{
struct add_data *data = _data;
if (!spl_append_song(data->path, song, data->error_r)) {
return -1;
}
return 0;
}
int
addAllIn(struct player_control *pc, const char *name)
{
return db_walk(name, directoryAddSongToPlaylist, NULL, pc);
}
bool
addAllInToStoredPlaylist(const char *name, const char *utf8file,
GError **error_r)
{
struct add_data data = {
.path = utf8file,
.error_r = error_r,
};
return db_walk(name, directoryAddSongToStoredPlaylist, NULL, &data) == 0;
}
struct find_add_data {
struct player_control *pc;
const struct locate_item_list *criteria;
};
static int
findAddInDirectory(struct song *song, void *_data)
{
struct find_add_data *data = _data;
if (locate_song_match(song, data->criteria))
return playlist_append_song(&g_playlist,
data->pc,
song, NULL);
return 0;
}
int
findAddIn(struct player_control *pc, const char *name,
const struct locate_item_list *criteria)
{
struct find_add_data data;
data.pc = pc;
data.criteria = criteria;
return db_walk(name, findAddInDirectory, NULL, &data);
}
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