1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _UPNPPDISC_H_X_INCLUDED_
#define _UPNPPDISC_H_X_INCLUDED_
#include "util/Error.hxx"
#include <vector>
#include <time.h>
class ContentDirectoryService;
/**
* Manage UPnP discovery and maintain a directory of active devices. Singleton.
*
* We are only interested in MediaServers with a ContentDirectory service
* for now, but this could be made more general, by removing the filtering.
*/
class UPnPDeviceDirectory {
Error error;
/**
* The UPnP device search timeout, which should actually be
* called delay because it's the base of a random delay that
* the devices apply to avoid responding all at the same time.
*/
int m_searchTimeout;
time_t m_lastSearch;
public:
UPnPDeviceDirectory();
UPnPDeviceDirectory(const UPnPDeviceDirectory &) = delete;
UPnPDeviceDirectory& operator=(const UPnPDeviceDirectory &) = delete;
/** Retrieve the directory services currently seen on the network */
bool getDirServices(std::vector<ContentDirectoryService> &);
/**
* Get server by friendly name. It's a bit wasteful to copy
* all servers for this, we could directly walk the list. Otoh
* there isn't going to be millions...
*/
bool getServer(const char *friendlyName,
ContentDirectoryService &server);
/** My health */
bool ok() const {
return !error.IsDefined();
}
/** My diagnostic if health is bad */
const Error &GetError() const {
return error;
}
private:
bool search();
/**
* Look at the devices and get rid of those which have not
* been seen for too long. We do this when listing the top
* directory.
*/
void expireDevices();
};
#endif /* _UPNPPDISC_H_X_INCLUDED_ */
|