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1) play streams
a) don't use libcurl, too messy, instead write own http code. lots of
examples in alsaplayer, xine, xmms, etc. THis will be
much more flexible and prevent from needing to spawn an extra
process!
b) pass decoderControl to inputStream, so that if we are doing blocking
stuff, its easy to halt it and return
2) streaming and playing in general
a) determine a clever interface to play, so that play doesn't block
until the file is opened, but just returns when the command
is accepted.
b) put errors in error stuff of PlayerControl and report this to
status and print to error logs
c) this will help streaming from blocking indefinetly or waiting
on a response
3) resampling audio for compatibility, and better gapless/crossfading
a) default audio format is (44.1khz, 16-bit, stereo)
b) use resampling from oggenc (is it fast enough for realtime?)
4) when writing combined interface for all decodes to use, be sure to add a
common function and abstrct dealing with DecoderControl * and put
cycleLogFiles in there, so we cycleLogFiles while decoding, not just when
decoding has stopped.
5) ACK error codes
6) cleanup main()
7) handle '\n' in filenames
8) allow "add" command to load playlists, then depricate "load" command, this
will be benneficial for adding m3u url's
9) compute average replaygain to use for non-replaygain songs
Post-1.0
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1) crosslink "list" stuff, for example, artists are crosslinked to alubms and
vice versa, this way you can do list album artists or list artist albums, this
will make life easier when we add genre and other metadata
2) rewrite linked list impelmentation to be more flexible
a) remove "key" stuff
b) allow assigning a compare function for a list
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