/* the Music Player Daemon (MPD) * (c)2006 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "tree.h" #include #include #include #ifndef CHILDREN_PER_NODE #define CHILDREN_PER_NODE 3 #endif #define DATA_PER_NODE (CHILDREN_PER_NODE-1) #if CHILDREN_PER_NODE > 7 #define USE_BINARY_SEARCH 1 #endif /************************* DATA STRUCTURES **********************************/ struct _TreeNode { void * data[DATA_PER_NODE]; struct _TreeNode * parent; short parentPos; struct _TreeNode * children[CHILDREN_PER_NODE]; short dataCount; }; struct _Tree { TreeCompareDataFunction compareData; TreeFreeDataFunction freeData; TreeNode * rootNode; }; /************************* STATIC METHODS ***********************************/ static TreeNode * _MakeNode() { TreeNode * ret = malloc(sizeof(TreeNode)); memset(ret, 0, sizeof(TreeNode)); return ret; } static int _FindPosition(Tree * tree, TreeNode * node, void * data, int * pos) { #ifdef USE_BINARY_SEARCH int low = 0; int high = node->dataCount; int cmp = -1; while (high > low) { int cur = (high + low) >> 1; cmp = tree->compareData(data, node->data[cur]); if (cmp > 0) { low = cur+1; } else if (cmp < 0) { high = cur; } else { low = cur; break; } } *pos = low; return (cmp == 0); #else int i = 0; int cmp = -1; for (; i < node->dataCount && (cmp = tree->compareData(data, node->data[i])) > 0; i++); *pos = i; return (cmp == 0); #endif } static int _Find(TreeIterator * iter, void * data) { while (1) { if (_FindPosition(iter->tree, iter->node, data, &iter->which)) { return 1; } if (iter->node->children[iter->which]) { iter->node = iter->node->children[iter->which]; } else { return 0; } } } static void _SetTreeIteratorToRoot(TreeIterator * iter, Tree * tree) { iter->tree = tree; iter->node = tree->rootNode; iter->which = 0; } static TreeNode * _SplitNode(TreeNode * node) { assert(node->dataCount == DATA_PER_NODE); TreeNode * newNode = _MakeNode(); int i = DATA_PER_NODE/2; int j = 0; for (; i < DATA_PER_NODE; i++, j++) { newNode->data[j] = node->data[i]; newNode->children[j+1] = node->children[i+1]; if (newNode->children[j+1]) { newNode->children[j+1]->parent = newNode; newNode->children[j+1]->parentPos = j+1; } node->data[i] = NULL; node->children[i+1] = NULL; } newNode->dataCount = (DATA_PER_NODE-DATA_PER_NODE/2); node->dataCount -= (DATA_PER_NODE-DATA_PER_NODE/2); return newNode; } static void _InsertNodeAndData(Tree * tree, TreeNode * node, int pos, TreeNode * newNode, void * data) { assert(node->dataCount < DATA_PER_NODE); #ifdef TREE_DEBUG assert(!newNode || tree->compareData(data, newNode->data[0]) < 0); #endif int j = node->dataCount; for (; j > pos; j--) { node->data[j] = node->data[j-1]; node->children[j+1] = node->children[j]; if (node->children[j+1]) { node->children[j+1]->parentPos = j+1; } } #ifdef TREE_DEBUG assert(!node->children[pos] || tree->compareData(data, node->children[pos]->data[0]) > 0); #endif node->data[pos] = data; node->dataCount++; node->children[pos+1] = newNode; if (newNode) { newNode->parent = node; newNode->parentPos = pos+1; } } static void * _AddDataToSplitNodes(Tree * tree, TreeNode * lessNode, TreeNode * moreNode, int pos, TreeNode * newNode, void * data) { #ifdef TREE_DEBUG assert(newNode == NULL || tree->compareData(data, newNode->data[0]) < 0); #endif assert(moreNode->children[0] == NULL); void * retData; if (pos <= lessNode->dataCount) { _InsertNodeAndData(tree, lessNode, pos, newNode, data); lessNode->dataCount--; retData = lessNode->data[lessNode->dataCount]; lessNode->data[lessNode->dataCount] = NULL; moreNode->children[0] = lessNode->children[lessNode->dataCount+1]; if (moreNode->children[0]) { moreNode->children[0]->parent = moreNode; moreNode->children[0]->parentPos = 0; } lessNode->children[lessNode->dataCount+1] = NULL; } else { pos -= lessNode->dataCount; retData = moreNode->data[0]; assert(!moreNode->children[0]); assert(!moreNode->data[moreNode->dataCount]); int j = 0; for (; j < pos; j++) { moreNode->data[j] = moreNode->data[j+1]; moreNode->children[j] = moreNode->children[j+1]; if (moreNode->children[j]) { moreNode->children[j]->parentPos = j; } } assert(!moreNode->children[pos-1] || tree->compareData(data, moreNode->children[pos-1]->data[0]) > 0); moreNode->data[pos-1] = data; moreNode->children[pos] = newNode; if (newNode) { newNode->parent = moreNode; newNode->parentPos = pos; } } return retData; } static void _InsertAt(TreeIterator * iter, void * data) { TreeNode * node = iter->node; TreeNode * insertNode = NULL; int pos = iter->which; while (node != NULL) { #ifdef TREE_DEBUG assert((pos == node->dataCount || iter->tree->compareData(data, node->data[pos]) < 0)); #endif // see if there's any NULL data in the current node if (node->dataCount == DATA_PER_NODE) { // no open data slots, split this node! TreeNode * newNode = _SplitNode(node); // insert data in split nodes data = _AddDataToSplitNodes(iter->tree, node, newNode, pos, insertNode, data); if (node->parent == NULL) { assert(node == iter->tree->rootNode); iter->tree->rootNode = _MakeNode(); iter->tree->rootNode->children[0] = node; node->parent = iter->tree->rootNode; node->parentPos = 0; iter->tree->rootNode->children[1] = newNode; newNode->parent = iter->tree->rootNode; newNode->parentPos = 1; iter->tree->rootNode->data[0] = data; iter->tree->rootNode->dataCount = 1; return; } pos = node->parentPos; node = node->parent; insertNode = newNode; } else { // insert the data and newNode _InsertNodeAndData(iter->tree, node, pos, insertNode, data); return; } } } static void _MergeNodes(TreeNode * lessNode, TreeNode * moreNode) { int i = 0; int j = lessNode->dataCount; assert((lessNode->dataCount + moreNode->dataCount) <= DATA_PER_NODE); assert(lessNode->children[j] == NULL); for(; i < moreNode->dataCount; i++,j++) { assert(!lessNode->children[j]); assert(!lessNode->data[j]); lessNode->data[j] = moreNode->data[i]; lessNode->children[j] = moreNode->children[i]; if (lessNode->children[j]) { lessNode->children[j]->parent = lessNode; lessNode->children[j]->parentPos = j; } } lessNode->children[j] = moreNode->children[i]; if (lessNode->children[j]) { lessNode->children[j]->parent = lessNode; lessNode->children[j]->parentPos = j; } lessNode->dataCount += i; free(moreNode); } void _DeleteAt(TreeIterator * iter) { TreeNode * node = iter->node; int pos = iter->which; void ** data = &(node->data[pos]); void * dataToFree = *data; { // find the least greater than data to fill the whole! if (node->children[pos+1]) { TreeNode * child = node->children[++pos]; while (child->children[0]) { pos = 0; child = child->children[0]; } *data = child->data[0]; data = &(child->data[0]); node = child; } // or the greatest lesser than data to fill the whole! else if (node->children[pos]) { TreeNode * child = node->children[pos]; while (child->children[child->dataCount]) { pos = child->dataCount; child = child->children[child->dataCount]; } *data = child->data[child->dataCount-1]; data = &(child->data[child->dataCount-1]); node = child; } else { pos = node->parentPos; } } // move data nodes over, we're at a leaf node, so we can ignore // children int i = data - node->data;; for (; i < node->dataCount-1; i++) { node->data[i] = node->data[i+1]; } node->data[--node->dataCount] = NULL; // merge the nodes from the bottom up which have too few data while (node->dataCount < (DATA_PER_NODE/2)) { // if we're not the root if (node->parent) { TreeNode ** child = &(node->parent->children[pos]); assert(node->parent->children[pos] == node); // check siblings for extra data if (pos < node->parent->dataCount && (*(child+1))->dataCount > (DATA_PER_NODE/2)) { child++; node->data[node->dataCount++] = node->parent->data[pos]; node->children[node->dataCount] = (*child)->children[0]; if (node->children[node->dataCount]) { node->children[node->dataCount]-> parent = node; node->children[node->dataCount]-> parentPos = node->dataCount; } node->parent->data[pos] = (*child)->data[0]; int i = 0; for(; i < (*child)->dataCount-1; i++) { (*child)->data[i] = (*child)->data[i+1]; (*child)->children[i] = (*child)->children[i+1]; if ((*child)->children[i]) { (*child)->children[i]-> parentPos = i; } } (*child)->children[i] = (*child)->children[i+1]; if ((*child)->children[i]) { (*child)->children[i]->parentPos = i; } (*child)->children[i+1] =NULL; (*child)->data[i] = NULL; (*child)->dataCount--; } else if (pos > 0 && (*(child-1))->dataCount>(DATA_PER_NODE/2)) { child--; int i = node->dataCount++; for(; i > 0; i--) { node->data[i] = node->data[i-1]; node->children[i+1] = node->children[i]; if (node->children[i+1]) { node->children[i+1]->parentPos = i+1; } } node->children[1] = node->children[0]; if (node->children[1]) { node->children[1]->parentPos = 1; } node->data[0] = node->parent->data[pos-1]; node->children[0] = (*child)->children[(*child)->dataCount]; if (node->children[0]) { node->children[0]->parent = node; node->children[0]->parentPos = 0; } node->parent->data[pos-1] = (*child)->data[(*child)->dataCount-1]; (*child)->children[(*child)->dataCount--] = NULL; (*child)->data[(*child)->dataCount] = NULL; } // merge with one of our siblings else { if (pos < node->parent->dataCount) { child++; assert(*child); node->data[node->dataCount++] = node->parent->data[pos]; _MergeNodes(node, *child); } else { assert(pos > 0); child--; assert(*child); pos--; (*child)->data[(*child)->dataCount++] = node->parent->data[pos]; _MergeNodes(*child, node); node = *child; } int i = pos; for(; i < node->parent->dataCount-1; i++) { node->parent->data[i] = node->parent->data[i+1]; node->parent->children[i+1] = node->parent->children[i+2]; if (node->parent->children[i+1]) { node->parent->children[i+1]-> parentPos = i+1; } } node->parent->data[i] = NULL; node->parent->children[i+1] = NULL; node->parent->dataCount--; node = node->parent; pos = node->parentPos; } } // this is a root node else { if (node->dataCount == 0) { if (node->children[0]) { node->children[0]->parent = NULL; node->children[0]->parentPos = 0; } iter->tree->rootNode = node->children[0]; free(node); } break; } } if (iter->tree->freeData) { iter->tree->freeData(dataToFree); } } /************************* PUBLIC METHODS ***********************************/ Tree * MakeTree(TreeCompareDataFunction compareData, TreeFreeDataFunction freeData) { Tree * ret = malloc(sizeof(Tree)); ret->compareData = compareData; ret->freeData = freeData; ret->rootNode = _MakeNode(); return ret; } void SetTreeIteratorToBegin(TreeIterator * iter, Tree * tree) { _SetTreeIteratorToRoot(iter, tree); IncrementTreeIterator(iter); } int IsTreeIteratorAtEnd(const TreeIterator * iter) { return (iter->node == NULL); } void IncrementTreeIterator(TreeIterator * iter) { while(iter->node) { if (iter->node->children[iter->which]) { iter->node = iter->node->children[iter->which]; iter->which = 0; } else { iter->which++; } while (iter->node && iter->which > iter->node->dataCount) { TreeNode * childNode = iter->node; iter->node = childNode->parent; if (iter->node) { for (iter->which = 0; childNode != iter->node->children[iter->which]; iter->which++) { assert(iter->which <= iter->node->dataCount); } iter->which++; } } if (iter->node && iter->which > 0 && iter->which <= iter->node->dataCount) { return; } } } void * GetDataFromTreeIterator(TreeIterator * iter) { assert(iter->node && iter->which > 0 && iter->which <= iter->node->dataCount); return iter->node->data[iter->which-1]; } int InsertIntoTree(Tree * tree, void * data) { TreeIterator iter; _SetTreeIteratorToRoot(&iter, tree); if (_Find(&iter, data)) { return 0; } _InsertAt(&iter, data); return 1; } int DeleteFromTree(Tree * tree, void * data) { TreeIterator iter; _SetTreeIteratorToRoot(&iter, tree); if (_Find(&iter, data)) { _DeleteAt(&iter); return 1; } return 0; }