/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "Thread.hxx" #include "util/Error.hxx" bool Thread::Start(void (*_f)(void *ctx), void *_ctx, Error &error) { assert(!IsDefined()); f = _f; ctx = _ctx; #ifdef WIN32 handle = ::CreateThread(nullptr, 0, ThreadProc, this, 0, &id); if (handle == nullptr) { error.SetLastError("Failed to create thread"); return false; } #else #ifndef NDEBUG creating = true; #endif int e = pthread_create(&handle, nullptr, ThreadProc, this); if (e != 0) { #ifndef NDEBUG creating = false; #endif error.SetErrno(e, "Failed to create thread"); return false; } defined = true; #ifndef NDEBUG creating = false; #endif #endif return true; } void Thread::Join() { assert(IsDefined()); assert(!IsInside()); #ifdef WIN32 ::WaitForSingleObject(handle, INFINITE); ::CloseHandle(handle); handle = nullptr; #else pthread_join(handle, nullptr); defined = false; #endif } #ifdef WIN32 DWORD WINAPI Thread::ThreadProc(LPVOID ctx) { Thread &thread = *(Thread *)ctx; thread.f(thread.ctx); return 0; } #else void * Thread::ThreadProc(void *ctx) { Thread &thread = *(Thread *)ctx; #ifndef NDEBUG /* this works around a race condition that causes an assertion failure due to IsInside() spuriously returning false right after the thread has been created, and the calling thread hasn't initialised "defined" yet */ thread.defined = true; #endif thread.f(thread.ctx); return nullptr; } #endif