/* the Music Player Daemon (MPD) * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "playlist.h" #include "playlist_save.h" #include "queue_print.h" #include "queue_save.h" #include "locate.h" #include "player_control.h" #include "command.h" #include "ls.h" #include "tag.h" #include "song.h" #include "conf.h" #include "database.h" #include "mapper.h" #include "path.h" #include "stored_playlist.h" #include "ack.h" #include "idle.h" #include "event_pipe.h" #include #include #include #include #include #include #include /** * When the "prev" command is received, rewind the current track if * this number of seconds has already elapsed. */ #define PLAYLIST_PREV_UNLESS_ELAPSED 10 #define PLAYLIST_STATE_FILE_STATE "state: " #define PLAYLIST_STATE_FILE_RANDOM "random: " #define PLAYLIST_STATE_FILE_REPEAT "repeat: " #define PLAYLIST_STATE_FILE_CURRENT "current: " #define PLAYLIST_STATE_FILE_TIME "time: " #define PLAYLIST_STATE_FILE_CROSSFADE "crossfade: " #define PLAYLIST_STATE_FILE_PLAYLIST_BEGIN "playlist_begin" #define PLAYLIST_STATE_FILE_PLAYLIST_END "playlist_end" #define PLAYLIST_STATE_FILE_STATE_PLAY "play" #define PLAYLIST_STATE_FILE_STATE_PAUSE "pause" #define PLAYLIST_STATE_FILE_STATE_STOP "stop" #define PLAYLIST_BUFFER_SIZE 2*MPD_PATH_MAX /** the global playlist object */ static struct playlist playlist; static void playPlaylistOrderNumber(int orderNum); static void incrPlaylistVersion(void) { queue_increment_version(&playlist.queue); idle_add(IDLE_PLAYLIST); } void playlistVersionChange(void) { queue_modify_all(&playlist.queue); idle_add(IDLE_PLAYLIST); } static void playlist_tag_event(void) { if (!playlist.playing) return; assert(playlist.current >= 0); queue_modify(&playlist.queue, playlist.current); idle_add(IDLE_PLAYLIST); } void initPlaylist(void) { queue_init(&playlist.queue, config_get_positive(CONF_MAX_PLAYLIST_LENGTH, DEFAULT_PLAYLIST_MAX_LENGTH)); playlist.queued = -1; playlist.current = -1; event_pipe_register(PIPE_EVENT_TAG, playlist_tag_event); } void finishPlaylist(void) { queue_finish(&playlist.queue); } const struct queue * playlist_get_queue(void) { return &playlist.queue; } void clearPlaylist(void) { stopPlaylist(); /* make sure there are no references to allocated songs anymore */ for (unsigned i = 0; i < queue_length(&playlist.queue); i++) { const struct song *song = queue_get(&playlist.queue, i); if (!song_in_database(song)) pc_song_deleted(song); } queue_clear(&playlist.queue); playlist.current = -1; incrPlaylistVersion(); } void savePlaylistState(FILE *fp) { fprintf(fp, "%s", PLAYLIST_STATE_FILE_STATE); if (playlist.playing) { switch (getPlayerState()) { case PLAYER_STATE_PAUSE: fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_PAUSE); break; default: fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_PLAY); } fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_CURRENT, queue_order_to_position(&playlist.queue, playlist.current)); fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_TIME, getPlayerElapsedTime()); } else fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_STATE_STOP); fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_RANDOM, playlist.queue.random); fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_REPEAT, playlist.queue.repeat); fprintf(fp, "%s%i\n", PLAYLIST_STATE_FILE_CROSSFADE, (int)(getPlayerCrossFade())); fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_PLAYLIST_BEGIN); queue_save(fp, &playlist.queue); fprintf(fp, "%s\n", PLAYLIST_STATE_FILE_PLAYLIST_END); } static void loadPlaylistFromStateFile(FILE *fp, char *buffer, int state, int current, int seek_time) { int song; if (!fgets(buffer, PLAYLIST_BUFFER_SIZE, fp)) { g_warning("No playlist in state file"); return; } while (!g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_PLAYLIST_END)) { g_strchomp(buffer); song = queue_load_song(&playlist.queue, buffer); if (song >= 0 && song == current) { if (state != PLAYER_STATE_STOP) { playPlaylist(queue_length(&playlist.queue) - 1); } if (state == PLAYER_STATE_PAUSE) { playerPause(); } if (state != PLAYER_STATE_STOP) { seekSongInPlaylist(queue_length(&playlist.queue) - 1, seek_time); } } if (!fgets(buffer, PLAYLIST_BUFFER_SIZE, fp)) { g_warning("'%s' not found in state file", PLAYLIST_STATE_FILE_PLAYLIST_END); break; } } } void readPlaylistState(FILE *fp) { int current = -1; int seek_time = 0; int state = PLAYER_STATE_STOP; char buffer[PLAYLIST_BUFFER_SIZE]; bool random_mode = false; while (fgets(buffer, sizeof(buffer), fp)) { g_strchomp(buffer); if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_STATE)) { if (strcmp(&(buffer[strlen(PLAYLIST_STATE_FILE_STATE)]), PLAYLIST_STATE_FILE_STATE_PLAY) == 0) { state = PLAYER_STATE_PLAY; } else if (strcmp (&(buffer[strlen(PLAYLIST_STATE_FILE_STATE)]), PLAYLIST_STATE_FILE_STATE_PAUSE) == 0) { state = PLAYER_STATE_PAUSE; } } else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_TIME)) { seek_time = atoi(&(buffer[strlen(PLAYLIST_STATE_FILE_TIME)])); } else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_REPEAT)) { if (strcmp (&(buffer[strlen(PLAYLIST_STATE_FILE_REPEAT)]), "1") == 0) { setPlaylistRepeatStatus(true); } else setPlaylistRepeatStatus(false); } else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_CROSSFADE)) { setPlayerCrossFade(atoi (& (buffer [strlen (PLAYLIST_STATE_FILE_CROSSFADE)]))); } else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_RANDOM)) { random_mode = strcmp(buffer + strlen(PLAYLIST_STATE_FILE_RANDOM), "1") == 0; } else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_CURRENT)) { current = atoi(&(buffer [strlen (PLAYLIST_STATE_FILE_CURRENT)])); } else if (g_str_has_prefix(buffer, PLAYLIST_STATE_FILE_PLAYLIST_BEGIN)) { if (state == PLAYER_STATE_STOP) current = -1; loadPlaylistFromStateFile(fp, buffer, state, current, seek_time); } } setPlaylistRandomStatus(random_mode); } /** * Queue a song, addressed by its order number. */ static void playlist_queue_song_order(unsigned order) { struct song *song; char *uri; assert(queue_valid_order(&playlist.queue, order)); playlist.queued = order; song = queue_get_order(&playlist.queue, order); uri = song_get_uri(song); g_debug("playlist: queue song %i:\"%s\"", playlist.queued, uri); g_free(uri); queueSong(song); } /* * Queue the song following after the current one. If no song is * played currently, start with the first song. */ static void queueNextSongInPlaylist(void) { assert(playlist.queued < 0); if (playlist.current + 1 < (int)queue_length(&playlist.queue)) { playlist_queue_song_order(playlist.current + 1); } else if (!queue_is_empty(&playlist.queue) && playlist.queue.repeat) { /* end of queue: restart at the first song in repeat mode */ if (playlist.queue.random) { /* shuffle the song order again, so we get a different order each time the playlist is played completely */ unsigned current_position = queue_order_to_position(&playlist.queue, playlist.current); queue_shuffle_order(&playlist.queue); /* make sure that the playlist.current still points to the current song, after the song order has been shuffled */ playlist.current = queue_position_to_order(&playlist.queue, current_position); } playlist_queue_song_order(0); } } /** * Check if the player thread has already started playing the "queued" * song. */ static void syncPlaylistWithQueue(void) { if (pc.next_song == NULL && playlist.queued != -1) { /* queued song has started: copy queued to current, and notify the clients */ playlist.current = playlist.queued; playlist.queued = -1; idle_add(IDLE_PLAYER); } } /** * Clears the currently queued song, and tells the player thread to * abort pre-decoding it. */ static void clearPlayerQueue(void) { assert(playlist.queued >= 0); playlist.queued = -1; pc_cancel(); } #ifndef WIN32 enum playlist_result playlist_append_file(const char *path, int uid, unsigned *added_id) { int ret; struct stat st; struct song *song; if (uid <= 0) /* unauthenticated client */ return PLAYLIST_RESULT_DENIED; ret = stat(path, &st); if (ret < 0) return PLAYLIST_RESULT_ERRNO; if (st.st_uid != (uid_t)uid && (st.st_mode & 0444) != 0444) /* client is not owner */ return PLAYLIST_RESULT_DENIED; song = song_file_load(path, NULL); if (song == NULL) return PLAYLIST_RESULT_NO_SUCH_SONG; return addSongToPlaylist(song, added_id); } #endif static struct song * song_by_url(const char *url) { struct song *song; song = db_get_song(url); if (song != NULL) return song; if (uri_has_scheme(url)) return song_remote_new(url); return NULL; } enum playlist_result addToPlaylist(const char *url, unsigned *added_id) { struct song *song; g_debug("add to playlist: %s", url); song = song_by_url(url); if (song == NULL) return PLAYLIST_RESULT_NO_SUCH_SONG; return addSongToPlaylist(song, added_id); } enum playlist_result addSongToPlaylist(struct song *song, unsigned *added_id) { unsigned id; if (queue_is_full(&playlist.queue)) return PLAYLIST_RESULT_TOO_LARGE; if (playlist.playing && playlist.queued >= 0 && playlist.current == (int)queue_length(&playlist.queue) - 1) /* currently, we are playing the last song in the queue - the new song will be the new "queued song", so we have to clear the old queued song first */ clearPlayerQueue(); id = queue_append(&playlist.queue, song); if (playlist.queue.random) { /* shuffle the new song into the list of remaining songs to play */ unsigned start; if (playlist.queued >= 0) start = playlist.queued + 1; else start = playlist.current + 1; if (start < queue_length(&playlist.queue)) queue_shuffle_order_last(&playlist.queue, start, queue_length(&playlist.queue)); } incrPlaylistVersion(); if (added_id) *added_id = id; return PLAYLIST_RESULT_SUCCESS; } enum playlist_result swapSongsInPlaylist(unsigned song1, unsigned song2) { if (!queue_valid_position(&playlist.queue, song1) || !queue_valid_position(&playlist.queue, song2)) return PLAYLIST_RESULT_BAD_RANGE; if (playlist.playing && playlist.queued >= 0) { /* if song1 or song2 equals to the current or the queued song, we must clear the player queue, because the swap will result in a different "queued" song */ unsigned queuedSong = queue_order_to_position(&playlist.queue, playlist.queued); unsigned currentSong = queue_order_to_position(&playlist.queue, playlist.current); if (queuedSong == song1 || queuedSong == song2 || currentSong == song1 || currentSong == song2) clearPlayerQueue(); } queue_swap(&playlist.queue, song1, song2); if (playlist.queue.random) { /* update the queue order, so that playlist.current still points to the current song order */ queue_swap_order(&playlist.queue, queue_position_to_order(&playlist.queue, song1), queue_position_to_order(&playlist.queue, song2)); } else { /* correct the "current" song order */ if (playlist.current == (int)song1) playlist.current = song2; else if (playlist.current == (int)song2) playlist.current = song1; } incrPlaylistVersion(); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result swapSongsInPlaylistById(unsigned id1, unsigned id2) { int song1 = queue_id_to_position(&playlist.queue, id1); int song2 = queue_id_to_position(&playlist.queue, id2); if (song1 < 0 || song2 < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; return swapSongsInPlaylist(song1, song2); } enum playlist_result deleteFromPlaylist(unsigned song) { unsigned songOrder; if (song >= queue_length(&playlist.queue)) return PLAYLIST_RESULT_BAD_RANGE; songOrder = queue_position_to_order(&playlist.queue, song); if (playlist.playing && playlist.queued >= 0 && (playlist.queued == (int)songOrder || playlist.current == (int)songOrder)) /* deleting the current or the queued song: clear the queue, because this function will result in a different "queued" song */ clearPlayerQueue(); if (playlist.playing && playlist.current == (int)songOrder) { bool paused = getPlayerState() == PLAYER_STATE_PAUSE; /* the current song is going to be deleted: stop the player */ playerWait(); /* see which song is going to be played instead */ playlist.current = queue_next_order(&playlist.queue, playlist.current); if (playlist.current == (int)songOrder) playlist.current = -1; if (playlist.current >= 0 && !paused) /* play the song after the deleted one */ playPlaylistOrderNumber(playlist.current); else /* no songs left to play, stop playback completely */ stopPlaylist(); } /* now do it: remove the song */ if (!song_in_database(queue_get(&playlist.queue, song))) pc_song_deleted(queue_get(&playlist.queue, song)); queue_delete(&playlist.queue, song); incrPlaylistVersion(); /* update the "current" and "queued" variables */ if (playlist.current > (int)songOrder) { playlist.current--; } if (playlist.queued > (int)songOrder) { playlist.queued--; } return PLAYLIST_RESULT_SUCCESS; } enum playlist_result deleteFromPlaylistById(unsigned id) { int song = queue_id_to_position(&playlist.queue, id); if (song < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; return deleteFromPlaylist(song); } void deleteASongFromPlaylist(const struct song *song) { for (int i = queue_length(&playlist.queue) - 1; i >= 0; --i) if (song == queue_get(&playlist.queue, i)) deleteFromPlaylist(i); pc_song_deleted(song); } void stopPlaylist(void) { if (!playlist.playing) return; assert(playlist.current >= 0); g_debug("playlist: stop"); playerWait(); playlist.queued = -1; playlist.playing = false; if (playlist.queue.random) { /* shuffle the playlist, so the next playback will result in a new random order */ unsigned current_position = queue_order_to_position(&playlist.queue, playlist.current); queue_shuffle_order(&playlist.queue); /* make sure that "current" stays valid, and the next "play" command plays the same song again */ playlist.current = queue_position_to_order(&playlist.queue, current_position); } } static void playPlaylistOrderNumber(int orderNum) { struct song *song; char *uri; playlist.playing = true; playlist.queued = -1; song = queue_get_order(&playlist.queue, orderNum); uri = song_get_uri(song); g_debug("playlist: play %i:\"%s\"", orderNum, uri); g_free(uri); playerPlay(song); playlist.current = orderNum; } enum playlist_result playPlaylist(int song) { unsigned i = song; clearPlayerError(); if (song == -1) { /* play any song ("current" song, or the first song */ if (queue_is_empty(&playlist.queue)) return PLAYLIST_RESULT_SUCCESS; if (playlist.playing) { /* already playing: unpause playback, just in case it was paused, and return */ playerSetPause(0); return PLAYLIST_RESULT_SUCCESS; } /* select a song: "current" song, or the first one */ i = playlist.current >= 0 ? playlist.current : 0; } else if (!queue_valid_position(&playlist.queue, song)) return PLAYLIST_RESULT_BAD_RANGE; if (playlist.queue.random) { if (song >= 0) /* "i" is currently the song position (which would be equal to the order number in no-random mode); convert it to a order number, because random mode is enabled */ i = queue_position_to_order(&playlist.queue, song); if (!playlist.playing) playlist.current = 0; /* swap the new song with the previous "current" one, so playback continues as planned */ queue_swap_order(&playlist.queue, i, playlist.current); i = playlist.current; } playlist.stop_on_error = false; playlist.error_count = 0; playPlaylistOrderNumber(i); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result playPlaylistById(int id) { int song; if (id == -1) { return playPlaylist(id); } song = queue_id_to_position(&playlist.queue, id); if (song < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; return playPlaylist(song); } static void playPlaylistIfPlayerStopped(void); /** * This is the "PLAYLIST" event handler. It is invoked by the player * thread whenever it requests a new queued song, or when it exits. */ void syncPlayerAndPlaylist(void) { if (!playlist.playing) /* this event has reached us out of sync: we aren't playing anymore; ignore the event */ return; if (getPlayerState() == PLAYER_STATE_STOP) /* the player thread has stopped: check if playback should be restarted with the next song. That can happen if the playlist isn't filling the queue fast enough */ playPlaylistIfPlayerStopped(); else { /* check if the player thread has already started playing the queued song */ syncPlaylistWithQueue(); /* make sure the queued song is always set (if possible) */ if (pc.next_song == NULL) queueNextSongInPlaylist(); } } void nextSongInPlaylist(void) { int next_order; if (!playlist.playing) return; assert(!queue_is_empty(&playlist.queue)); assert(queue_valid_order(&playlist.queue, playlist.current)); syncPlaylistWithQueue(); playlist.stop_on_error = false; /* determine the next song from the queue's order list */ next_order = queue_next_order(&playlist.queue, playlist.current); if (next_order < 0) { /* no song after this one: stop playback */ stopPlaylist(); return; } if (next_order == 0 && playlist.queue.random) { /* The queue told us that the next song is the first song. This means we are in repeat mode. Shuffle the queue order, so this time, the user hears the songs in a different than before */ assert(playlist.queue.repeat); queue_shuffle_order(&playlist.queue); /* note that playlist.current and playlist.queued are now invalid, but playPlaylistOrderNumber() will discard them anyway */ } playPlaylistOrderNumber(next_order); } /** * The player has stopped for some reason. Check the error, and * decide whether to re-start playback */ static void playPlaylistIfPlayerStopped(void) { enum player_error error; assert(playlist.playing); assert(getPlayerState() == PLAYER_STATE_STOP); error = getPlayerError(); if (error == PLAYER_ERROR_NOERROR) playlist.error_count = 0; else ++playlist.error_count; if ((playlist.stop_on_error && error != PLAYER_ERROR_NOERROR) || error == PLAYER_ERROR_AUDIO || error == PLAYER_ERROR_SYSTEM || playlist.error_count >= queue_length(&playlist.queue)) /* too many errors, or critical error: stop playback */ stopPlaylist(); else /* continue playback at the next song */ nextSongInPlaylist(); } bool getPlaylistRepeatStatus(void) { return playlist.queue.repeat; } bool getPlaylistRandomStatus(void) { return playlist.queue.random; } void setPlaylistRepeatStatus(bool status) { if (status == playlist.queue.repeat) return; if (playlist.playing && playlist.queue.repeat && playlist.queued == 0) /* repeat mode will be switched off now - tell the player thread not to play the first song again */ clearPlayerQueue(); playlist.queue.repeat = status; idle_add(IDLE_OPTIONS); } enum playlist_result moveSongInPlaylist(unsigned from, int to) { int currentSong; if (!queue_valid_position(&playlist.queue, from)) return PLAYLIST_RESULT_BAD_RANGE; if ((to >= 0 && to >= (int)queue_length(&playlist.queue)) || (to < 0 && abs(to) > (int)queue_length(&playlist.queue))) return PLAYLIST_RESULT_BAD_RANGE; if ((int)from == to) /* no-op */ return PLAYLIST_RESULT_SUCCESS; /* * (to < 0) => move to offset from current song * (-playlist.length == to) => move to position BEFORE current song */ currentSong = playlist.current >= 0 ? (int)queue_order_to_position(&playlist.queue, playlist.current) : -1; if (to < 0 && playlist.current >= 0) { if ((unsigned)currentSong == from) /* no-op, can't be moved to offset of itself */ return PLAYLIST_RESULT_SUCCESS; to = (currentSong + abs(to)) % queue_length(&playlist.queue); } if (playlist.playing && playlist.queued >= 0) { int queuedSong = queue_order_to_position(&playlist.queue, playlist.queued); if (queuedSong == (int)from || queuedSong == to || currentSong == (int)from || currentSong == to) clearPlayerQueue(); } queue_move(&playlist.queue, from, to); if (!playlist.queue.random) { /* update current/queued */ if (playlist.current == (int)from) playlist.current = to; else if (playlist.current > (int)from && playlist.current <= to) { playlist.current--; } else if (playlist.current >= to && playlist.current < (int)from) { playlist.current++; } /* this first if statement isn't necessary since the queue * would have been cleared out if queued == from */ if (playlist.queued == (int)from) playlist.queued = to; else if (playlist.queued > (int)from && playlist.queued <= to) { playlist.queued--; } else if (playlist.queued>= to && playlist.queued < (int)from) { playlist.queued++; } } incrPlaylistVersion(); return PLAYLIST_RESULT_SUCCESS; } enum playlist_result moveSongInPlaylistById(unsigned id1, int to) { int song = queue_id_to_position(&playlist.queue, id1); if (song < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; return moveSongInPlaylist(song, to); } static void orderPlaylist(void) { if (playlist.current >= 0) /* update playlist.current, order==position now */ playlist.current = queue_order_to_position(&playlist.queue, playlist.current); if (playlist.playing && playlist.queued >= 0) /* clear the queue, because the next song will be different now */ clearPlayerQueue(); queue_restore_order(&playlist.queue); } void setPlaylistRandomStatus(bool status) { if (status == playlist.queue.random) return; if (playlist.queued >= 0) clearPlayerQueue(); playlist.queue.random = status; if (playlist.queue.random) { /* shuffle the queue order, but preserve playlist.current */ int current_position = playlist.current >= 0 ? (int)queue_order_to_position(&playlist.queue, playlist.current) : -1; queue_shuffle_order(&playlist.queue); if (current_position >= 0) { /* make sure the current song is the first in the order list, so the whole rest of the playlist is played after that */ unsigned current_order = queue_position_to_order(&playlist.queue, current_position); queue_swap_order(&playlist.queue, 0, current_order); playlist.current = 0; } } else orderPlaylist(); idle_add(IDLE_OPTIONS); } void previousSongInPlaylist(void) { static time_t lastTime; time_t diff = time(NULL) - lastTime; lastTime += diff; if (!playlist.playing) return; syncPlaylistWithQueue(); if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) { /* re-start playing the current song (just like the "prev" button on CD players) */ playPlaylistOrderNumber(playlist.current); } else { if (playlist.current > 0) { /* play the preceding song */ playPlaylistOrderNumber(playlist.current - 1); } else if (playlist.queue.repeat) { /* play the last song in "repeat" mode */ playPlaylistOrderNumber(queue_length(&playlist.queue) - 1); } else { /* re-start playing the current song if it's the first one */ playPlaylistOrderNumber(playlist.current); } } } void shufflePlaylist(void) { unsigned i; if (queue_length(&playlist.queue) <= 1) return; if (playlist.playing) { if (playlist.queued >= 0) /* queue must be cleared, because the "next" song will be different after shuffle */ clearPlayerQueue(); if (playlist.current >= 0) /* put current playing song first */ queue_swap(&playlist.queue, 0, queue_order_to_position(&playlist.queue, playlist.current)); if (playlist.queue.random) { playlist.current = queue_position_to_order(&playlist.queue, 0); } else playlist.current = 0; /* start shuffle after the current song */ i = 1; } else { /* no playback currently: shuffle everything, and reset playlist.current */ i = 0; playlist.current = -1; } /* shuffle the rest of the list */ queue_shuffle_range(&playlist.queue, i, queue_length(&playlist.queue)); incrPlaylistVersion(); } int getPlaylistCurrentSong(void) { if (playlist.current >= 0) return queue_order_to_position(&playlist.queue, playlist.current); return -1; } unsigned long getPlaylistVersion(void) { return playlist.queue.version; } int getPlaylistLength(void) { return queue_length(&playlist.queue); } enum playlist_result seekSongInPlaylist(unsigned song, float seek_time) { unsigned i; int ret; if (!queue_valid_position(&playlist.queue, song)) return PLAYLIST_RESULT_BAD_RANGE; if (playlist.queue.random) i = queue_position_to_order(&playlist.queue, song); else i = song; clearPlayerError(); playlist.stop_on_error = true; playlist.error_count = 0; if (playlist.playing) { if (playlist.queued >= 0) clearPlayerQueue(); } else playPlaylistOrderNumber(i); if (playlist.current != (int)i) { playPlaylistOrderNumber(i); } ret = playerSeek(queue_get_order(&playlist.queue, i), seek_time); if (ret < 0) return PLAYLIST_RESULT_NOT_PLAYING; return PLAYLIST_RESULT_SUCCESS; } enum playlist_result seekSongInPlaylistById(unsigned id, float seek_time) { int song = queue_id_to_position(&playlist.queue, id); if (song < 0) return PLAYLIST_RESULT_NO_SUCH_SONG; return seekSongInPlaylist(song, seek_time); } unsigned getPlaylistSongId(unsigned song) { return queue_position_to_id(&playlist.queue, song); }