/* the Music Player Daemon (MPD) * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "player_thread.h" #include "playerData.h" #include "audio.h" #include "pcm_utils.h" #include "path.h" #include "log.h" #include "main_notify.h" #include "crossfade.h" enum xfade_state { XFADE_DISABLED = -1, XFADE_UNKNOWN = 0, XFADE_ENABLED = 1 }; static void dc_command_wait(void) { while (dc.command != DECODE_COMMAND_NONE) { notify_signal(&dc.notify); notify_wait(&pc.notify); } } static void dc_command(enum decoder_command cmd) { dc.command = cmd; dc_command_wait(); } static void stopDecode(void) { if (dc.command == DECODE_COMMAND_START || dc.state != DECODE_STATE_STOP) dc_command(DECODE_COMMAND_STOP); } static void quitDecode(void) { stopDecode(); pc.state = PLAYER_STATE_STOP; dc.command = DECODE_COMMAND_NONE; pc.command = PLAYER_COMMAND_NONE; wakeup_main_task(); } static int waitOnDecode(int *decodeWaitedOn) { while (dc.command == DECODE_COMMAND_START) { notify_signal(&dc.notify); notify_wait(&pc.notify); } if (dc.error != DECODE_ERROR_NOERROR) { assert(dc.next_song == NULL || dc.next_song->url != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_FILE; return -1; } pc.totalTime = pc.fileTime; pc.bitRate = 0; pc.sampleRate = 0; pc.bits = 0; pc.channels = 0; *decodeWaitedOn = 1; return 0; } static int decodeSeek(int *decodeWaitedOn, int *next) { int ret = -1; if (dc.state == DECODE_STATE_STOP || dc.error != DECODE_ERROR_NOERROR || dc.current_song != pc.next_song) { stopDecode(); *next = -1; ob_clear(); dc.next_song = pc.next_song; dc.error = DECODE_ERROR_NOERROR; dc.command = DECODE_COMMAND_START; waitOnDecode(decodeWaitedOn); } if (dc.state != DECODE_STATE_STOP && dc.seekable) { *next = -1; dc.seekWhere = pc.seekWhere > pc.totalTime - 0.1 ? pc.totalTime - 0.1 : pc.seekWhere; dc.seekWhere = 0 > dc.seekWhere ? 0 : dc.seekWhere; dc.seekError = 0; dc_command(DECODE_COMMAND_SEEK); if (!dc.seekError) { pc.elapsedTime = dc.seekWhere; ret = 0; } } player_command_finished(); return ret; } static void processDecodeInput(int *pause_r, unsigned int *bbp_r, enum xfade_state *do_xfade_r, int *decodeWaitedOn_r, int *next_r) { switch (pc.command) { case PLAYER_COMMAND_NONE: case PLAYER_COMMAND_PLAY: case PLAYER_COMMAND_STOP: case PLAYER_COMMAND_CLOSE_AUDIO: break; case PLAYER_COMMAND_LOCK_QUEUE: pc.queueLockState = PLAYER_QUEUE_LOCKED; player_command_finished(); break; case PLAYER_COMMAND_UNLOCK_QUEUE: pc.queueLockState = PLAYER_QUEUE_UNLOCKED; player_command_finished(); break; case PLAYER_COMMAND_PAUSE: *pause_r = !*pause_r; if (*pause_r) { pc.state = PLAYER_STATE_PAUSE; } else { if (openAudioDevice(NULL) >= 0) { pc.state = PLAYER_STATE_PLAY; } else { char tmp[MPD_PATH_MAX]; assert(dc.next_song == NULL || dc.next_song->url != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_AUDIO; ERROR("problems opening audio device " "while playing \"%s\"\n", get_song_url(tmp, dc.next_song)); *pause_r = -1; } } player_command_finished(); if (*pause_r == -1) { *pause_r = 1; } else if (*pause_r) { dropBufferedAudio(); closeAudioDevice(); } break; case PLAYER_COMMAND_SEEK: dropBufferedAudio(); if (decodeSeek(decodeWaitedOn_r, next_r) == 0) { *do_xfade_r = XFADE_UNKNOWN; *bbp_r = 0; } break; } } static int playChunk(ob_chunk * chunk, const AudioFormat * format, double sizeToTime) { pc.elapsedTime = chunk->times; pc.bitRate = chunk->bitRate; pcm_volumeChange(chunk->data, chunk->chunkSize, format, pc.softwareVolume); if (playAudio(chunk->data, chunk->chunkSize) < 0) return -1; pc.totalPlayTime += sizeToTime * chunk->chunkSize; return 0; } static void decodeParent(void) { int do_pause = 0; int buffering = 1; unsigned int bbp = buffered_before_play; enum xfade_state do_xfade = XFADE_UNKNOWN; unsigned int crossFadeChunks = 0; /** the position of the next cross-faded chunk in the next song */ int nextChunk = 0; int decodeWaitedOn = 0; static const char silence[CHUNK_SIZE]; double sizeToTime = 0.0; /** the position of the first chunk in the next song */ int next = -1; ob_set_lazy(0); if (waitOnDecode(&decodeWaitedOn) < 0) { quitDecode(); return; } pc.elapsedTime = 0; pc.state = PLAYER_STATE_PLAY; player_command_finished(); while (1) { processDecodeInput(&do_pause, &bbp, &do_xfade, &decodeWaitedOn, &next); if (pc.command == PLAYER_COMMAND_STOP) { dropBufferedAudio(); break; } if (buffering) { if (ob_available() < bbp) { /* not enough decoded buffer space yet */ notify_wait(&pc.notify); continue; } else { /* buffering is complete */ buffering = 0; ob_set_lazy(1); } } if (decodeWaitedOn) { if(dc.state!=DECODE_STATE_START && dc.error==DECODE_ERROR_NOERROR) { /* the decoder is ready and ok */ decodeWaitedOn = 0; if(openAudioDevice(&(ob.audioFormat))<0) { char tmp[MPD_PATH_MAX]; assert(dc.next_song == NULL || dc.next_song->url != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_AUDIO; ERROR("problems opening audio device " "while playing \"%s\"\n", get_song_url(tmp, dc.next_song)); break; } if (do_pause) { dropBufferedAudio(); closeAudioDevice(); } pc.totalTime = dc.totalTime; pc.sampleRate = dc.audioFormat.sampleRate; pc.bits = dc.audioFormat.bits; pc.channels = dc.audioFormat.channels; sizeToTime = audioFormatSizeToTime(&ob.audioFormat); } else if(dc.state!=DECODE_STATE_START) { /* the decoder failed */ assert(dc.next_song == NULL || dc.next_song->url != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_FILE; break; } else { /* the decoder is not yet ready; wait some more */ notify_wait(&pc.notify); continue; } } if (dc.state == DECODE_STATE_STOP && pc.queueState == PLAYER_QUEUE_FULL && pc.queueLockState == PLAYER_QUEUE_UNLOCKED) { /* the decoder has finished the current song; make it decode the next song */ next = ob.end; dc.next_song = pc.next_song; dc.error = DECODE_ERROR_NOERROR; dc.command = DECODE_COMMAND_START; pc.queueState = PLAYER_QUEUE_DECODE; wakeup_main_task(); notify_signal(&dc.notify); } if (next >= 0 && do_xfade == XFADE_UNKNOWN && dc.command != DECODE_COMMAND_START && dc.state != DECODE_STATE_START) { /* enable cross fading in this song? if yes, calculate how many chunks will be required for it */ crossFadeChunks = cross_fade_calc(pc.crossFade, dc.totalTime, &(ob.audioFormat), ob.size - buffered_before_play); if (crossFadeChunks > 0) { do_xfade = XFADE_ENABLED; nextChunk = -1; } else /* cross fading is disabled or the next song is too short */ do_xfade = XFADE_DISABLED; } if (do_pause) notify_wait(&pc.notify); else if (!ob_is_empty() && (int)ob.begin != next) { ob_chunk *beginChunk = ob_get_chunk(ob.begin); unsigned int fadePosition; if (do_xfade == XFADE_ENABLED && next >= 0 && (fadePosition = ob_relative(next)) <= crossFadeChunks) { /* perform cross fade */ if (nextChunk < 0) { /* beginning of the cross fade - adjust crossFadeChunks which might be bigger than the remaining number of chunks in the old song */ crossFadeChunks = fadePosition; } nextChunk = ob_absolute(crossFadeChunks); if (nextChunk >= 0) { ob_set_lazy(1); cross_fade_apply(beginChunk, ob_get_chunk(nextChunk), &(ob.audioFormat), fadePosition, crossFadeChunks); } else { /* there are not enough decoded chunks yet */ if (dc.state == DECODE_STATE_STOP) { /* the decoder isn't running, abort cross fading */ do_xfade = XFADE_DISABLED; } else { /* wait for the decoder */ ob_set_lazy(0); notify_wait(&pc.notify); continue; } } } /* play the current chunk */ if (playChunk(beginChunk, &(ob.audioFormat), sizeToTime) < 0) break; ob_shift(); notify_signal(&dc.notify); } else if (!ob_is_empty() && (int)ob.begin == next) { /* at the beginning of a new song */ if (do_xfade == XFADE_ENABLED && nextChunk >= 0) { /* the cross-fade is finished; skip the section which was cross-faded (and thus already played) */ ob_skip(crossFadeChunks); } do_xfade = XFADE_UNKNOWN; /* wait for the decoder to work on the new song */ if (pc.queueState == PLAYER_QUEUE_DECODE || pc.queueLockState == PLAYER_QUEUE_LOCKED) { notify_wait(&pc.notify); continue; } if (pc.queueState != PLAYER_QUEUE_PLAY) break; next = -1; if (waitOnDecode(&decodeWaitedOn) < 0) return; pc.queueState = PLAYER_QUEUE_EMPTY; wakeup_main_task(); } else if (dc.state == DECODE_STATE_STOP && dc.command != DECODE_COMMAND_START) { break; } else { /*DEBUG("waiting for decoded audio, play silence\n");*/ if (playAudio(silence, CHUNK_SIZE) < 0) break; } } quitDecode(); } /* decode w/ buffering * this will fork another process * child process does decoding * parent process does playing audio */ static void decode(void) { ob_clear(); dc.next_song = pc.next_song; dc.error = DECODE_ERROR_NOERROR; dc_command(DECODE_COMMAND_START); decodeParent(); } static void * player_task(mpd_unused void *arg) { notify_enter(&pc.notify); while (1) { switch (pc.command) { case PLAYER_COMMAND_PLAY: decode(); break; case PLAYER_COMMAND_STOP: case PLAYER_COMMAND_SEEK: case PLAYER_COMMAND_PAUSE: player_command_finished(); break; case PLAYER_COMMAND_CLOSE_AUDIO: closeAudioDevice(); player_command_finished(); break; case PLAYER_COMMAND_LOCK_QUEUE: pc.queueLockState = PLAYER_QUEUE_LOCKED; player_command_finished(); break; case PLAYER_COMMAND_UNLOCK_QUEUE: pc.queueLockState = PLAYER_QUEUE_UNLOCKED; player_command_finished(); break; case PLAYER_COMMAND_NONE: notify_wait(&pc.notify); break; } } return NULL; } void player_create(void) { pthread_attr_t attr; pthread_t player_thread; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); if (pthread_create(&player_thread, &attr, player_task, NULL)) FATAL("Failed to spawn player task: %s\n", strerror(errno)); }