/* the Music Player Daemon (MPD) * Copyright (C) 2008 Max Kellermann <max@duempel.org> * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "player_control.h" #include "path.h" #include "log.h" #include "tag.h" #include "song.h" #include "idle.h" #include "os_compat.h" #include "main_notify.h" struct player_control pc; void pc_init(unsigned int buffered_before_play) { pc.buffered_before_play = buffered_before_play; notify_init(&pc.notify); pc.command = PLAYER_COMMAND_NONE; pc.error = PLAYER_ERROR_NOERROR; pc.state = PLAYER_STATE_STOP; pc.cross_fade_seconds = 0; pc.software_volume = 1000; } void pc_deinit(void) { notify_deinit(&pc.notify); } static void player_command(enum player_command cmd) { pc.command = cmd; while (pc.command != PLAYER_COMMAND_NONE) { notify_signal(&pc.notify); wait_main_task(); } } void playerPlay(struct song *song) { assert(song != NULL); if (pc.state != PLAYER_STATE_STOP) player_command(PLAYER_COMMAND_STOP); pc.next_song = song; player_command(PLAYER_COMMAND_PLAY); idle_add(IDLE_PLAYER); } void pc_cancel(void) { player_command(PLAYER_COMMAND_CANCEL); } void playerWait(void) { player_command(PLAYER_COMMAND_CLOSE_AUDIO); idle_add(IDLE_PLAYER); } void playerKill(void) { player_command(PLAYER_COMMAND_EXIT); idle_add(IDLE_PLAYER); } void playerPause(void) { if (pc.state != PLAYER_STATE_STOP) { player_command(PLAYER_COMMAND_PAUSE); idle_add(IDLE_PLAYER); } } void playerSetPause(int pause_flag) { switch (pc.state) { case PLAYER_STATE_STOP: break; case PLAYER_STATE_PLAY: if (pause_flag) playerPause(); break; case PLAYER_STATE_PAUSE: if (!pause_flag) playerPause(); break; } } int getPlayerElapsedTime(void) { return (int)(pc.elapsed_time + 0.5); } unsigned long getPlayerBitRate(void) { return pc.bit_rate; } int getPlayerTotalTime(void) { return (int)(pc.total_time + 0.5); } enum player_state getPlayerState(void) { return pc.state; } void clearPlayerError(void) { pc.error = 0; } enum player_error getPlayerError(void) { return pc.error; } char *getPlayerErrorStr(void) { /* static OK here, only one user in main task */ static char error[MPD_PATH_MAX + 64]; /* still too much */ static const size_t errorlen = sizeof(error); char path_max_tmp[MPD_PATH_MAX]; *error = '\0'; /* likely */ switch (pc.error) { case PLAYER_ERROR_NOERROR: break; case PLAYER_ERROR_FILENOTFOUND: snprintf(error, errorlen, "file \"%s\" does not exist or is inaccessible", song_get_url(pc.errored_song, path_max_tmp)); break; case PLAYER_ERROR_FILE: snprintf(error, errorlen, "problems decoding \"%s\"", song_get_url(pc.errored_song, path_max_tmp)); break; case PLAYER_ERROR_AUDIO: strcpy(error, "problems opening audio device"); break; case PLAYER_ERROR_SYSTEM: strcpy(error, "system error occured"); break; case PLAYER_ERROR_UNKTYPE: snprintf(error, errorlen, "file type of \"%s\" is unknown", song_get_url(pc.errored_song, path_max_tmp)); } return *error ? error : NULL; } void queueSong(struct song *song) { assert(song != NULL); assert(pc.next_song == NULL); pc.next_song = song; player_command(PLAYER_COMMAND_QUEUE); } int playerSeek(struct song *song, float seek_time) { assert(song != NULL); if (pc.state == PLAYER_STATE_STOP) return -1; pc.next_song = song; if (pc.error == PLAYER_ERROR_NOERROR) { pc.seek_where = seek_time; player_command(PLAYER_COMMAND_SEEK); idle_add(IDLE_PLAYER); } return 0; } float getPlayerCrossFade(void) { return pc.cross_fade_seconds; } void setPlayerCrossFade(float crossFadeInSeconds) { if (crossFadeInSeconds < 0) crossFadeInSeconds = 0; pc.cross_fade_seconds = crossFadeInSeconds; idle_add(IDLE_OPTIONS); } void setPlayerSoftwareVolume(int volume) { volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume); pc.software_volume = volume; } double getPlayerTotalPlayTime(void) { return pc.total_play_time; } /* this actually creates a dupe of the current metadata */ struct song * playerCurrentDecodeSong(void) { return NULL; }