/* * Copyright (C) 2003-2011 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "player_control.h" #include "decoder_control.h" #include "path.h" #include "log.h" #include "tag.h" #include "song.h" #include "idle.h" #include "pcm_volume.h" #include "main.h" #include #include #include static void pc_enqueue_song_locked(struct player_control *pc, struct song *song); struct player_control * pc_new(unsigned buffer_chunks, unsigned int buffered_before_play) { struct player_control *pc = g_new0(struct player_control, 1); pc->buffer_chunks = buffer_chunks; pc->buffered_before_play = buffered_before_play; pc->mutex = g_mutex_new(); pc->cond = g_cond_new(); pc->command = PLAYER_COMMAND_NONE; pc->error = PLAYER_ERROR_NONE; pc->state = PLAYER_STATE_STOP; pc->cross_fade_seconds = 0; pc->mixramp_db = 0; pc->mixramp_delay_seconds = nanf(""); return pc; } void pc_free(struct player_control *pc) { g_cond_free(pc->cond); g_mutex_free(pc->mutex); g_free(pc); } void player_wait_decoder(struct player_control *pc, struct decoder_control *dc) { assert(pc != NULL); assert(dc != NULL); assert(dc->client_cond == pc->cond); /* during this function, the decoder lock is held, because we're waiting for the decoder thread */ g_cond_wait(pc->cond, dc->mutex); } void pc_song_deleted(struct player_control *pc, const struct song *song) { if (pc->errored_song == song) { pc->error = PLAYER_ERROR_NONE; pc->errored_song = NULL; } } static void player_command_wait_locked(struct player_control *pc) { while (pc->command != PLAYER_COMMAND_NONE) g_cond_wait(main_cond, pc->mutex); } static void player_command_locked(struct player_control *pc, enum player_command cmd) { assert(pc->command == PLAYER_COMMAND_NONE); pc->command = cmd; player_signal(pc); player_command_wait_locked(pc); } static void player_command(struct player_control *pc, enum player_command cmd) { player_lock(pc); player_command_locked(pc, cmd); player_unlock(pc); } void pc_play(struct player_control *pc, struct song *song) { assert(song != NULL); player_lock(pc); if (pc->state != PLAYER_STATE_STOP) player_command_locked(pc, PLAYER_COMMAND_STOP); assert(pc->next_song == NULL); pc_enqueue_song_locked(pc, song); assert(pc->next_song == NULL); player_unlock(pc); idle_add(IDLE_PLAYER); } void pc_cancel(struct player_control *pc) { player_command(pc, PLAYER_COMMAND_CANCEL); assert(pc->next_song == NULL); } void pc_stop(struct player_control *pc) { player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO); assert(pc->next_song == NULL); idle_add(IDLE_PLAYER); } void pc_update_audio(struct player_control *pc) { player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO); } void pc_kill(struct player_control *pc) { assert(pc->thread != NULL); player_command(pc, PLAYER_COMMAND_EXIT); g_thread_join(pc->thread); pc->thread = NULL; idle_add(IDLE_PLAYER); } void pc_pause(struct player_control *pc) { player_lock(pc); if (pc->state != PLAYER_STATE_STOP) { player_command_locked(pc, PLAYER_COMMAND_PAUSE); idle_add(IDLE_PLAYER); } player_unlock(pc); } static void pc_pause_locked(struct player_control *pc) { if (pc->state != PLAYER_STATE_STOP) { player_command_locked(pc, PLAYER_COMMAND_PAUSE); idle_add(IDLE_PLAYER); } } void pc_set_pause(struct player_control *pc, bool pause_flag) { player_lock(pc); switch (pc->state) { case PLAYER_STATE_STOP: break; case PLAYER_STATE_PLAY: if (pause_flag) pc_pause_locked(pc); break; case PLAYER_STATE_PAUSE: if (!pause_flag) pc_pause_locked(pc); break; } player_unlock(pc); } void pc_get_status(struct player_control *pc, struct player_status *status) { player_lock(pc); player_command_locked(pc, PLAYER_COMMAND_REFRESH); status->state = pc->state; if (pc->state != PLAYER_STATE_STOP) { status->bit_rate = pc->bit_rate; status->audio_format = pc->audio_format; status->total_time = pc->total_time; status->elapsed_time = pc->elapsed_time; } player_unlock(pc); } void pc_clear_error(struct player_control *pc) { player_lock(pc); pc->error = PLAYER_ERROR_NONE; pc->errored_song = NULL; player_unlock(pc); } static char * pc_errored_song_uri(struct player_control *pc) { return song_get_uri(pc->errored_song); } char * pc_get_error_message(struct player_control *pc) { char *error; char *uri; switch (pc->error) { case PLAYER_ERROR_NONE: return NULL; case PLAYER_ERROR_DECODER: uri = pc_errored_song_uri(pc); error = g_strdup_printf("problems decoding \"%s\"", uri); g_free(uri); return error; case PLAYER_ERROR_OUTPUT: return g_strdup("problems opening audio device"); } assert(false); return NULL; } static void pc_enqueue_song_locked(struct player_control *pc, struct song *song) { assert(song != NULL); assert(pc->next_song == NULL); pc->next_song = song; player_command_locked(pc, PLAYER_COMMAND_QUEUE); } void pc_enqueue_song(struct player_control *pc, struct song *song) { assert(song != NULL); player_lock(pc); pc_enqueue_song_locked(pc, song); player_unlock(pc); } bool pc_seek(struct player_control *pc, struct song *song, float seek_time) { assert(song != NULL); player_lock(pc); pc->next_song = song; pc->seek_where = seek_time; player_command_locked(pc, PLAYER_COMMAND_SEEK); player_unlock(pc); assert(pc->next_song == NULL); idle_add(IDLE_PLAYER); return true; } float pc_get_cross_fade(const struct player_control *pc) { return pc->cross_fade_seconds; } void pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds) { if (cross_fade_seconds < 0) cross_fade_seconds = 0; pc->cross_fade_seconds = cross_fade_seconds; idle_add(IDLE_OPTIONS); } void pc_set_mixramp_db(struct player_control *pc, float mixramp_db) { pc->mixramp_db = mixramp_db; idle_add(IDLE_OPTIONS); } void pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds) { pc->mixramp_delay_seconds = mixramp_delay_seconds; idle_add(IDLE_OPTIONS); }