/* the Music Player Daemon (MPD) * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "playerData.h" #include "conf.h" #include "log.h" #include "utils.h" #include "os_compat.h" unsigned int buffered_before_play; #define DEFAULT_BUFFER_SIZE 2048 #define DEFAULT_BUFFER_BEFORE_PLAY 10 static PlayerData playerData_pd; void initPlayerData(void) { float perc = DEFAULT_BUFFER_BEFORE_PLAY; char *test; int crossfade = 0; size_t bufferSize = DEFAULT_BUFFER_SIZE; unsigned int buffered_chunks; ConfigParam *param; size_t device_array_size = audio_device_count() * sizeof(mpd_sint8); param = getConfigParam(CONF_AUDIO_BUFFER_SIZE); if (param) { bufferSize = strtol(param->value, &test, 10); if (*test != '\0' || bufferSize <= 0) { FATAL("buffer size \"%s\" is not a positive integer, " "line %i\n", param->value, param->line); } } bufferSize *= 1024; buffered_chunks = bufferSize / CHUNK_SIZE; if (buffered_chunks >= 1 << 15) { FATAL("buffer size \"%li\" is too big\n", (long)bufferSize); } param = getConfigParam(CONF_BUFFER_BEFORE_PLAY); if (param) { perc = strtod(param->value, &test); if (*test != '%' || perc < 0 || perc > 100) { FATAL("buffered before play \"%s\" is not a positive " "percentage and less than 100 percent, line %i" "\n", param->value, param->line); } } buffered_before_play = (perc / 100) * buffered_chunks; if (buffered_before_play > buffered_chunks) { buffered_before_play = buffered_chunks; } playerData_pd.audioDeviceStates = xmalloc(device_array_size); initOutputBuffer(&(playerData_pd.buffer), buffered_chunks); notifyInit(&playerData_pd.playerControl.notify); playerData_pd.playerControl.stop = 0; playerData_pd.playerControl.pause = 0; playerData_pd.playerControl.play = 0; playerData_pd.playerControl.error = PLAYER_ERROR_NOERROR; playerData_pd.playerControl.lockQueue = 0; playerData_pd.playerControl.unlockQueue = 0; playerData_pd.playerControl.state = PLAYER_STATE_STOP; playerData_pd.playerControl.queueState = PLAYER_QUEUE_BLANK; playerData_pd.playerControl.queueLockState = PLAYER_QUEUE_UNLOCKED; playerData_pd.playerControl.seek = 0; playerData_pd.playerControl.closeAudio = 0; playerData_pd.playerControl.current_song = NULL; playerData_pd.playerControl.errored_song = NULL; playerData_pd.playerControl.crossFade = crossfade; playerData_pd.playerControl.softwareVolume = 1000; playerData_pd.playerControl.totalPlayTime = 0; notifyInit(&playerData_pd.decoderControl.notify); playerData_pd.decoderControl.stop = 0; playerData_pd.decoderControl.start = 0; playerData_pd.decoderControl.state = DECODE_STATE_STOP; playerData_pd.decoderControl.seek = 0; playerData_pd.decoderControl.error = DECODE_ERROR_NOERROR; playerData_pd.decoderControl.current_song = NULL; } PlayerData *getPlayerData(void) { return &playerData_pd; } void freePlayerData(void) { /* We don't want to release this memory until we know our player and * decoder have exited. Otherwise, their signal handlers will want to * access playerData_pd and we need to keep it available for them */ waitpid(-1, NULL, 0); output_buffer_free(&playerData_pd.buffer); free(playerData_pd.audioDeviceStates); }